void ofReloadAllImageTextures(){
		set<ofImage *>::iterator it;
		for(it=all_images().begin(); it!=all_images().end(); it++){
			(*it)->reloadTexture();
		}
		set<ofFloatImage *>::iterator f_it;
		for(f_it=all_float_images().begin(); f_it!=all_float_images().end(); f_it++){
			(*f_it)->reloadTexture();
		}
	}
Beispiel #2
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	void ofReloadAllImageTextures(){
		for(auto img: all_images()){
			img->update();
		}
		for(auto img: all_short_images()){
			img->update();
		}
		for(auto img: all_float_images()){
			img->update();
		}
	}
	static void unregisterImage(ofImage * img){
		all_images().erase(img);
	}
	static void registerImage(ofImage * img){
		all_images().insert(img);
	}