Beispiel #1
0
void StelButton::initCtor(const QPixmap& apixOn,
                          const QPixmap& apixOff,
                          const QPixmap& apixNoChange,
                          const QPixmap& apixHover,
                          StelAction* aaction,
			  bool noBackground,
                          bool isTristate)
{
	pixOn = apixOn;
	pixOff = apixOff;
	pixHover = apixHover;
	pixNoChange = apixNoChange;
	noBckground = noBackground;
	isTristate_ = isTristate;
	opacity = 1.;
	hoverOpacity = 0.;
	action = aaction;
	checked = false;
	flagChangeFocus = false;

	Q_ASSERT(!pixOn.isNull());
	Q_ASSERT(!pixOff.isNull());

	if (isTristate_)
	{
		Q_ASSERT(!pixNoChange.isNull());
	}

	setShapeMode(QGraphicsPixmapItem::BoundingRectShape);	
	setAcceptHoverEvents(true);
	timeLine = new QTimeLine(250, this);
	timeLine->setCurveShape(QTimeLine::EaseOutCurve);
	connect(timeLine, SIGNAL(valueChanged(qreal)),
	        this, SLOT(animValueChanged(qreal)));
	connect(&StelMainView::getInstance(), SIGNAL(updateIconsRequested()), this, SLOT(updateIcon()));  // Not sure if this is ever called?
	StelGui* gui = dynamic_cast<StelGui*>(StelApp::getInstance().getGui());
	connect(gui, SIGNAL(flagUseButtonsBackgroundChanged(bool)), this, SLOT(updateIcon()));

	if (action!=Q_NULLPTR)
	{
		if (action->isCheckable())
		{
			setChecked(action->isChecked());
			connect(action, SIGNAL(toggled(bool)), this, SLOT(setChecked(bool)));
			connect(this, SIGNAL(toggled(bool)), action, SLOT(setChecked(bool)));
		}
		else
		{
Beispiel #2
0
void StelButton::initCtor(const QPixmap& apixOn,
                          const QPixmap& apixOff,
                          const QPixmap& apixNoChange,
                          const QPixmap& apixHover,
                          StelAction* aaction,
                          bool noBackground,
                          bool isTristate)
{
	pixOn = apixOn;
	pixOff = apixOff;
	pixHover = apixHover;
	pixNoChange = apixNoChange;
	noBckground = noBackground;
	isTristate_ = isTristate;
	opacity = 1.;
	hoverOpacity = 0.;
	action = aaction;
	checked = false;

	Q_ASSERT(!pixOn.isNull());
	Q_ASSERT(!pixOff.isNull());

	if (isTristate_)
	{
		Q_ASSERT(!pixNoChange.isNull());
	}

	setShapeMode(QGraphicsPixmapItem::BoundingRectShape);	
	setAcceptHoverEvents(true);
	timeLine = new QTimeLine(250, this);
	timeLine->setCurveShape(QTimeLine::EaseOutCurve);
	connect(timeLine, SIGNAL(valueChanged(qreal)),
	        this, SLOT(animValueChanged(qreal)));

	if (action!=NULL)
	{
		if (action->isCheckable())
		{
			setChecked(action->isChecked());
			connect(action, SIGNAL(toggled(bool)), this, SLOT(setChecked(bool)));
			connect(this, SIGNAL(toggled(bool)), action, SLOT(setChecked(bool)));
		}
		else
		{