Beispiel #1
0
/* -------------------------------------------------------------------------- */
static void loop(void)
{
  static u8 new_face;
  static u8 old_face;
  struct animation *a;


  new_face = position();	//Abfage aktueller Lage

  if (old_face != new_face) {
    display_clear();
    animation_clear();//Reset of LED's
    switch (new_face) {//Select actuell Arrow-animation.
    case FACE_A: a = animations_a; break;
    case FACE_B: a = animations_b; break;
    case FACE_C: a = animations_c; break;
    case FACE_D: a = animations_d; break;
    case FACE_E: a = animations_e; break;
    case FACE_F: a = animations_f; break;
    default:break; // a = NULL; /* SHOULD NOT BE REACHED */
    }
    animation_init(a);//Einlesen der Animation
  }
  old_face = new_face; //Backup-Aktuelle Lage
  animation_step();
  _delay_ms(100);			//delay
}
Beispiel #2
0
void animation_test_deff (void)
{
	U8 n;
	animation_begin (AN_MONO+AN_CLEAN);
	animation_set_speed (TIME_66MS);
	animation_add_static (animation_test1);
	animation_add_static (animation_test2);
	animation_add_static (animation_test3);
	for (n=0; n < 100; n++)
		animation_step ();
	animation_end ();
	deff_exit ();
}