static void	render_glyph(glyph_entity* ge, const shape_character_def* sh, int fontsize)
	// Render the given outline shape into a antialiased bitmap
	{
		assert(ge);
		assert(sh);
		assert(s_render_buffer);

		//
		// Tesselate and render the shape into a software buffer.
		//

		// Clear the render output to 0.
		memset(s_render_buffer, 0, s_rendering_box * s_rendering_box);
		int version = sh->get_player()->get_root()->get_movie_version();

		float scale = OVERSAMPLE_FACTOR * fontsize / 1024.0f;		// the EM square is 1024 x 1024
 
		// Look at glyph bounds; adjust origin to make sure
		// the shape will fit in our output in left-top corner.
		rect	glyph_bounds;
		sh->compute_bound(&glyph_bounds);
		float offset_x = - glyph_bounds.m_x_min;
		float offset_y = - glyph_bounds.m_y_min;

		s_render_matrix.set_identity();

		s_render_matrix.concatenate_scale(version > 7 ? scale / 20.0f : scale);
		s_render_matrix.concatenate_translation(offset_x, offset_y);

		// Tesselate & draw the shape.
		draw_into_software_buffer	accepter;
		sh->tesselate( (float) s_rendering_box / (float) s_glyph_render_size * 0.5f, &accepter);

		antialias();

	//	print_glyph(s_render_buffer, s_rendering_box, s_rendering_box);
	//	print_glyph(s_image_buffer, GLYPH_CACHE_TEXTURE_SIZE, GLYPH_CACHE_TEXTURE_SIZE);

		ge->m_bi = render::create_bitmap_info_alpha(GLYPH_CACHE_TEXTURE_SIZE, GLYPH_CACHE_TEXTURE_SIZE, s_image_buffer);

		// Fill in rendered_glyph_info.
		scale = version > 7 ? 1024 * 20 : 1024;
		scale /= fontsize / (float) GLYPH_CACHE_TEXTURE_SIZE;
		ge->m_bounds.m_x_min = offset_x / scale;
		ge->m_bounds.m_x_max = 1;
		ge->m_bounds.m_y_min = offset_y / scale;
		ge->m_bounds.m_y_max = 1;
	}
int QtGnuplotWidget::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QWidget::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        if (_id < 8)
            qt_static_metacall(this, _c, _id, _a);
        _id -= 8;
    }
#ifndef QT_NO_PROPERTIES
      else if (_c == QMetaObject::ReadProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: *reinterpret_cast< bool*>(_v) = antialias(); break;
        case 1: *reinterpret_cast< bool*>(_v) = rounded(); break;
        case 2: *reinterpret_cast< bool*>(_v) = replotOnResize(); break;
        case 3: *reinterpret_cast< QColor*>(_v) = backgroundColor(); break;
        case 4: *reinterpret_cast< bool*>(_v) = statusLabelActive(); break;
        }
        _id -= 5;
    } else if (_c == QMetaObject::WriteProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: setAntialias(*reinterpret_cast< bool*>(_v)); break;
        case 1: setRounded(*reinterpret_cast< bool*>(_v)); break;
        case 2: setReplotOnResize(*reinterpret_cast< bool*>(_v)); break;
        case 3: setBackgroundColor(*reinterpret_cast< QColor*>(_v)); break;
        case 4: setStatusLabelActive(*reinterpret_cast< bool*>(_v)); break;
        }
        _id -= 5;
    } else if (_c == QMetaObject::ResetProperty) {
        _id -= 5;
    } else if (_c == QMetaObject::QueryPropertyDesignable) {
        _id -= 5;
    } else if (_c == QMetaObject::QueryPropertyScriptable) {
        _id -= 5;
    } else if (_c == QMetaObject::QueryPropertyStored) {
        _id -= 5;
    } else if (_c == QMetaObject::QueryPropertyEditable) {
        _id -= 5;
    } else if (_c == QMetaObject::QueryPropertyUser) {
        _id -= 5;
    }
#endif // QT_NO_PROPERTIES
    return _id;
}
Beispiel #3
0
JSValue JSHTMLCanvasElement::getContext(ExecState* exec)
{
    HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(impl());
    const UString& contextId = exec->argument(0).toString(exec)->value(exec);
    RefPtr<CanvasContextAttributes> attrs;
#if ENABLE(WEBGL)
    if (contextId == "experimental-webgl" || contextId == "webkit-3d") {
        attrs = WebGLContextAttributes::create();
        WebGLContextAttributes* webGLAttrs = static_cast<WebGLContextAttributes*>(attrs.get());
        if (exec->argumentCount() > 1 && exec->argument(1).isObject()) {
            JSObject* jsAttrs = exec->argument(1).getObject();
            Identifier alpha(exec, "alpha");
            if (jsAttrs->hasProperty(exec, alpha))
                webGLAttrs->setAlpha(jsAttrs->get(exec, alpha).toBoolean(exec));
            Identifier depth(exec, "depth");
            if (jsAttrs->hasProperty(exec, depth))
                webGLAttrs->setDepth(jsAttrs->get(exec, depth).toBoolean(exec));
            Identifier stencil(exec, "stencil");
            if (jsAttrs->hasProperty(exec, stencil))
                webGLAttrs->setStencil(jsAttrs->get(exec, stencil).toBoolean(exec));
            Identifier antialias(exec, "antialias");
            if (jsAttrs->hasProperty(exec, antialias))
                webGLAttrs->setAntialias(jsAttrs->get(exec, antialias).toBoolean(exec));
            Identifier premultipliedAlpha(exec, "premultipliedAlpha");
            if (jsAttrs->hasProperty(exec, premultipliedAlpha))
                webGLAttrs->setPremultipliedAlpha(jsAttrs->get(exec, premultipliedAlpha).toBoolean(exec));
            Identifier preserveDrawingBuffer(exec, "preserveDrawingBuffer");
            if (jsAttrs->hasProperty(exec, preserveDrawingBuffer))
                webGLAttrs->setPreserveDrawingBuffer(jsAttrs->get(exec, preserveDrawingBuffer).toBoolean(exec));
        }
    }
#endif
    CanvasRenderingContext* context = canvas->getContext(ustringToString(contextId), attrs.get());
    if (!context)
        return jsNull();
    JSValue jsValue = toJS(exec, globalObject(), WTF::getPtr(context));
#if ENABLE(WEBGL)
    if (context->is3d() && InspectorInstrumentation::hasFrontends()) {
        ScriptObject glContext(exec, jsValue.getObject());
        ScriptObject wrapped = InspectorInstrumentation::wrapWebGLRenderingContextForInstrumentation(canvas->document(), glContext);
        if (!wrapped.hasNoValue())
            return wrapped.jsValue();
    }
#endif
    return jsValue;
}
Beispiel #4
0
void ShowScene2(int mode, int view_mode, int quad, GLint s_left, GLint s_down){

  if(rotation_type==EYE_CENTERED&&nskyboxinfo>0)draw_skybox();

  if(UpdateLIGHTS==1)updateLights(light_position0,light_position1);

  if(mode==DRAWSCENE){
    glPointSize((float)1.0);


    /* ++++++++++++++++++++++++ draw trees +++++++++++++++++++++++++ */

    if(ntreeinfo>0){
      CLIP_GEOMETRY;
      drawtrees();
      SNIFF_ERRORS("after drawtrees");
    }

/* ++++++++++++++++++++++++ draw particles +++++++++++++++++++++++++ */

    if(showsmoke==1){
      CLIP_VALS;
      drawpart_frame();
    }

/* ++++++++++++++++++++++++ draw evacuation +++++++++++++++++++++++++ */

    if(showevac==1){
      CLIP_VALS;
      drawevac_frame();
    }

/* ++++++++++++++++++++++++ draw targets +++++++++++++++++++++++++ */

    if(showtarget==1){
      CLIP_VALS;
      drawTargets();
    }

#ifdef pp_GEOMTEST
    if(show_geomtest==1){
      CLIP_GEOMETRY;
      draw_geomtestclip();
      draw_geomtestoutline();
    }
    if(show_cutcells==1)draw_geom_cutcells();
#endif

/* ++++++++++++++++++++++++ draw circular vents +++++++++++++++++++++++++ */

    if(ncvents>0&&visCircularVents!=VENT_HIDE){
      CLIP_GEOMETRY;
      DrawCircVents(visCircularVents);
    }

/* ++++++++++++++++++++++++ draw sensors/sprinklers/heat detectors +++++++++++++++++++++++++ */

    CLIP_GEOMETRY;
    draw_devices();
#ifdef pp_PILOT
    draw_pilot();
#endif    
    SNIFF_ERRORS("after draw_devices");

    if(visaxislabels==1){
      UNCLIP;
      outputAxisLabels();
      SNIFF_ERRORS("after outputAxisLables");
    }


 /* ++++++++++++++++++++++++ draw user ticks +++++++++++++++++++++++++ */

    if(visUSERticks==1){
      antialias(ON);
      UNCLIP;
      draw_user_ticks();
      antialias(OFF);
      SNIFF_ERRORS("after drawticks");
    }

 /* ++++++++++++++++++++++++ draw ticks +++++++++++++++++++++++++ */

    if(visFDSticks==1&&ntickinfo>0){
      UNCLIP;
      drawticks();
      SNIFF_ERRORS("after drawticks");
    }

    /* ++++++++++++++++++++++++ draw ticks +++++++++++++++++++++++++ */

    if(showgravity==1){
      UNCLIP;
      drawaxis();
      SNIFF_ERRORS("after drawaxis");
    }

    /* draw the box framing the simulation (corners at (0,0,0) (xbar,ybar,zbar) */


/* ++++++++++++++++++++++++ draw simulation frame (corners at (0,0,0) and (xbar,ybar,zbar) +++++++++++++++++++++++++ */

    if(isZoneFireModel==0&&visFrame==1&&highlight_flag==2){
      CLIP_GEOMETRY;
      drawoutlines();
      SNIFF_ERRORS("after drawoutlines");
    }

    if(show_rotation_center==1){
      unsigned char pcolor[4];

      CLIP_GEOMETRY;
      glPushMatrix();
      glTranslatef(camera_current->xcen,camera_current->ycen,camera_current->zcen);
      pcolor[0]=255*foregroundcolor[0];
      pcolor[1]=255*foregroundcolor[1];
      pcolor[2]=255*foregroundcolor[2];
      drawsphere(0.03,pcolor);
      glPopMatrix();
    }


/* ++++++++++++++++++++++++ draw mesh +++++++++++++++++++++++++ */

    if(setPDIM==1){
      if(visGrid!=noGridnoProbe){
        int igrid;
        mesh *meshi;

        UNCLIP;
        for(igrid=0;igrid<nmeshes;igrid++){
          meshi=meshinfo+igrid;
          drawgrid(meshi);
          SNIFF_ERRORS("drawgrid");
        }
      }
    }
  } /* end of if(mode==DRAWSCENE) code segment */


/* ++++++++++++++++++++++++ draw selected devices +++++++++++++++++++++++++ */

  if(mode==SELECTOBJECT){
    if(select_device==1){
      CLIP_GEOMETRY;
      draw_devices();
      SNIFF_ERRORS("after drawselect_devices");
      return;
    }
  }

/* ++++++++++++++++++++++++ draw selected avatars +++++++++++++++++++++++++ */

  if(mode==SELECTOBJECT){
    if(select_avatar==1){
      CLIP_GEOMETRY;
      drawselect_avatars();
      SNIFF_ERRORS("after drawselect_avatars");
      return;
    }
  }

/* ++++++++++++++++++++++++ draw selected tours +++++++++++++++++++++++++ */

  if(mode==SELECTOBJECT){
    if(edittour==1&&ntours>0){
      CLIP_GEOMETRY;
      drawselect_tours();
      SNIFF_ERRORS("after drawselect_tours");
      return;
    }
  }


/* ++++++++++++++++++++++++ draw tours +++++++++++++++++++++++++ */

  if(showtours==1){
    CLIP_GEOMETRY;
    drawtours();
    SNIFF_ERRORS("after drawtours");
  }

  /* ++++++++++++++++++++++++ draw stereo parallax indicator +++++++++++++++++++++++++ */
  
  if(show_parallax==1){
    UNCLIP;
    antialias(ON);
    glLineWidth(linewidth);
    glBegin(GL_LINES);
    glColor3fv(foregroundcolor);
    glVertex3f(0.75,0.0,0.25);
    glVertex3f(0.75,1.0,0.25);
    glEnd();
    antialias(OFF);
  }

  /* ++++++++++++++++++++++++ draw blockages +++++++++++++++++++++++++ */

  CLIP_GEOMETRY;
  drawBlockages(mode,DRAW_OPAQUE);
  SNIFF_ERRORS("drawBlockages");

  /* ++++++++++++++++++++++++ draw triangles +++++++++++++++++++++++++ */
  
  if(ngeominfoptrs>0){
    CLIP_GEOMETRY;
    draw_geom(DRAW_OPAQUE,GEOM_STATIC);
    draw_geom(DRAW_OPAQUE,GEOM_DYNAMIC);
  }

/* ++++++++++++++++++++++++ draw shooter points +++++++++++++++++++++++++ */

  if(showshooter!=0&&shooter_active==1){
    CLIP_VALS;
    draw_shooter();
  }

/* ++++++++++++++++++++++++ draw terrain +++++++++++++++++++++++++ */

  if(visTerrainType!=TERRAIN_HIDDEN&&nterraininfo>0){
    int i;
    
    //shaded 17 0
    //stepped 18 1
    //line    19 2
    //texture 20 3
    //hidden 20 4

    CLIP_GEOMETRY;
    for(i=0;i<nterraininfo;i++){
      terraindata *terri;
      int only_geom;

      terri = terraininfo + i;
      if(terri->loaded==1){
        only_geom=0;
      }
      else{
        only_geom=1;
      }
      switch(visTerrainType){
        case TERRAIN_3D:
          drawterrain(terri,only_geom);
          break;
        case TERRAIN_2D_STEPPED:
          if(cullfaces==1)glDisable(GL_CULL_FACE);
          glPushMatrix();
          glScalef(SCALE2SMV(1.0),SCALE2SMV(1.0),SCALE2SMV(1.0));
          glTranslatef(-xbar0,-ybar0,-zbar0);
          DrawContours(&meshinfo[i].terrain_contour);
          glPopMatrix();
          if(cullfaces==1)glEnable(GL_CULL_FACE);
          break;
        case TERRAIN_2D_LINE:
          glPushMatrix();
          glScalef(SCALE2SMV(1.0),SCALE2SMV(1.0),SCALE2SMV(1.0));
          glTranslatef(-xbar0,-ybar0,-zbar0);
          DrawLineContours(&meshinfo[i].terrain_contour,1.0);
          glPopMatrix();
          break;
        case TERRAIN_3D_MAP:
          if(terrain_texture!=NULL&&terrain_texture->loaded==1){
            drawterrain_texture(terri,only_geom);
          }
          else{
            drawterrain(terri,only_geom);
          }
          break;
        default:
          ASSERT(FFALSE);
          break;
      }
    }
  }

/* ++++++++++++++++++++++++ draw slice files +++++++++++++++++++++++++ */

  if(show_gslice_triangles==1||show_gslice_normal==1||show_gslice_normal_keyboard==1||show_gslice_triangulation==1){
    CLIP_VALS;
    drawgslice_outline();
  }
  if((show_slices_and_vectors==1&&showvslice==1)||(showslice==1&&use_transparency_data==0)){
    CLIP_VALS;
    drawslice_frame();
  } 

  /* ++++++++++++++++++++++++ draw boundary files +++++++++++++++++++++++++ */

  if(showpatch==1){
    CLIP_VALS;
    drawpatch_frame();
  }

/* ++++++++++++++++++++++++ draw labels +++++++++++++++++++++++++ */

  if(visLabels==1){
    CLIP_GEOMETRY;
    drawLabels();
  }

/* ++++++++++++++++++++++++ draw animated isosurfaces +++++++++++++++++++++++++ */

    //if(isoinfo!=NULL)drawspherepoints(sphereinfo);
  if(showiso==1){
    CLIP_VALS;
    drawiso(DRAW_OPAQUE);
  }

/* ++++++++++++++++++++++++ draw zone fire modeling info +++++++++++++++++++++++++ */

  if(nrooms>0){
    CLIP_GEOMETRY;
    drawroomgeom();
    SNIFF_ERRORS("after drawroomgeom");
  }
  if(nrooms>0){
    if(showzone==1){
      CLIP_VALS;
      drawfiredata();
      SNIFF_ERRORS("after drawroomdata");
      if(ReadZoneFile==1&&nzvents>0){
        drawventdata();
        SNIFF_ERRORS("after drawventdata");
      }
    }
  }


//**********************************************************************************
//**********************************************************************************
//**********************************************************************************
//    nothing transparent should be drawn before this portion of the code
//    (ie draw all opaque objects first then draw transparent objects
//**********************************************************************************
//**********************************************************************************
//**********************************************************************************

  /* ++++++++++++++++++++++++ draw triangles +++++++++++++++++++++++++ */
  
  if(ngeominfoptrs>0){
    CLIP_GEOMETRY;
    draw_geom(DRAW_TRANSPARENT,GEOM_STATIC);
    draw_geom(DRAW_TRANSPARENT,GEOM_DYNAMIC);
  }

  if(showiso==1){
    CLIP_VALS;
    drawiso(DRAW_TRANSPARENT);
  }

/* ++++++++++++++++++++++++ draw transparent faces +++++++++++++++++++++++++ */

  CLIP_GEOMETRY;
  draw_transparent_faces();

/* ++++++++++++++++++++++++ draw 3D smoke +++++++++++++++++++++++++ */

  if(show3dsmoke==1||showvolrender==1){
    CLIP_VALS;
    drawsmoke_frame();
  }

  if(active_smokesensors==1&&show_smokesensors!=0){
    CLIP_VALS;
    getsmokesensors();
    draw_devices_val();
  }

/* ++++++++++++++++++++++++ draw zone fire modeling info +++++++++++++++++++++++++ */

  if(nrooms>0&&showzone==1){
    CLIP_VALS;
    drawroomdata();
    SNIFF_ERRORS("after drawroomdata");
  }

/* ++++++++++++++++++++++++ draw slice files +++++++++++++++++++++++++ */

  if((show_slices_and_vectors==1&&showvslice==1)||(showslice==1&&use_transparency_data==1)){
    CLIP_VALS;
    drawslice_frame();
    SNIFF_ERRORS("after drawslice_frame");
  } 

/* ++++++++++++++++++++++++ draw transparent blockages +++++++++++++++++++++++++ */

//  draw_demo(20,20);
//  draw_demo2(1);
  CLIP_GEOMETRY;
  drawBlockages(mode,DRAW_TRANSPARENT);
  SNIFF_ERRORS("after drawBlokcages");

/* ++++++++++++++++++++++++ draw vector slice files +++++++++++++++++++++++++ */

  if(showvslice==1){
    CLIP_VALS;
    drawvslice_frame();
  }
  SNIFF_ERRORS("after drawvslice");

/* ++++++++++++++++++++++++ draw plot3d files +++++++++++++++++++++++++ */

  if(showplot3d==1){
    CLIP_VALS;
    drawplot3d_frame();
  }
  SNIFF_ERRORS("after drawplot3d");
}