void QAnimationWriter::appendFrame(const QImage& frm)
{
    appendFrame(frm,QPoint(0,0));
}
Beispiel #2
0
QWzmViewer::QWzmViewer(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow()), psModel(NULL), timer(new QTimer(this))
{
	QSettings settings;
	ui->setupUi(this);

	connectorsModel.setColumnCount(4);
	connectorsModel.setHeaderData(0, Qt::Horizontal, QString("X"));
	connectorsModel.setHeaderData(1, Qt::Horizontal, QString("Y"));
	connectorsModel.setHeaderData(2, Qt::Horizontal, QString("Z"));
	connectorsModel.setHeaderData(3, Qt::Horizontal, QString(tr("Type")));

	animationModel.setColumnCount(8);
	animationModel.setHeaderData(0, Qt::Horizontal, QString(tr("Time")));
	animationModel.setHeaderData(1, Qt::Horizontal, QString("Tex"));
	animationModel.setHeaderData(2, Qt::Horizontal, QString("Trs X"));
	animationModel.setHeaderData(3, Qt::Horizontal, QString("Trs Y"));
	animationModel.setHeaderData(4, Qt::Horizontal, QString("Trs Z"));
	animationModel.setHeaderData(5, Qt::Horizontal, QString("Rot X"));
	animationModel.setHeaderData(6, Qt::Horizontal, QString("Rot Y"));
	animationModel.setHeaderData(7, Qt::Horizontal, QString("Rot Z"));

	fileNameLabel = new QLabel(tr("No file loaded"), ui->statusBar);

	selectedMeshComboBox = new QComboBox(ui->statusBar);
	selectedMeshComboBox->setToolTip(tr("Selected Mesh"));
	selectedMeshComboBox->setEnabled(false);

	visibleMeshComboBox = new QComboBox(ui->statusBar);
	visibleMeshComboBox->setEnabled(false);
	visibleMeshComboBox->setToolTip(tr("Visible Mesh"));
	visibleMeshComboBox->addItem(tr("All"));

	teamComboBox = new QComboBox(ui->statusBar);
	teamComboBox->setToolTip(tr("Team Colour"));
	teamComboBox->addItem(tr("Green"));
	teamComboBox->addItem(tr("Yellow"));
	teamComboBox->addItem(tr("Grey"));
	teamComboBox->addItem(tr("Black"));
	teamComboBox->addItem(tr("Red"));
	teamComboBox->addItem(tr("Blue"));
	teamComboBox->addItem(tr("Pink"));
	teamComboBox->addItem(tr("Cyan"));

	scaleSlider = new QSlider(ui->statusBar);
	scaleSlider->setToolTip(tr("Scale"));
	scaleSlider->setRange(1, 1000);
	scaleSlider->setValue(100);
	scaleSlider->setOrientation(Qt::Horizontal);
	scaleSlider->setEnabled(false);

	ui->statusBar->addPermanentWidget(fileNameLabel);
	ui->statusBar->addPermanentWidget(selectedMeshComboBox);
	ui->statusBar->addPermanentWidget(visibleMeshComboBox);
	ui->statusBar->addPermanentWidget(teamComboBox);
	ui->statusBar->addPermanentWidget(scaleSlider);

	ui->connectorTableView->setModel(&connectorsModel);
	ui->animationTableView->setModel(&animationModel);

	ui->animationDockWidget->hide();
	ui->connectorDockWidget->hide();

	connect(timer, SIGNAL(timeout()), this, SLOT(tick()));
	connect(ui->actionOpen, SIGNAL(triggered()), this, SLOT(actionOpen()));
	connect(ui->actionSave, SIGNAL(triggered()), this, SLOT(actionSave()));
	connect(ui->actionSaveAs, SIGNAL(triggered()), this, SLOT(actionSaveAs()));
	connect(ui->actionQuit, SIGNAL(triggered()), QApplication::instance(), SLOT(quit()));
	connect(ui->actionImport_3DS, SIGNAL(triggered()), this, SLOT(open3DS()));
	connect(ui->actionWireframe, SIGNAL(triggered()), this, SLOT(toggleWireframe()));
	connect(ui->actionHelpContents, SIGNAL(triggered()), ui->glView, SLOT(help()));
	connect(ui->actionAboutQt, SIGNAL(triggered()), QApplication::instance(), SLOT(aboutQt()));
	connect(ui->actionAboutApplication, SIGNAL(triggered()), this, SLOT(actionAboutApplication()));
	connect(ui->actionAxis, SIGNAL(triggered()), ui->glView, SLOT(toggleAxisIsDrawn()));
	connect(ui->actionCulling, SIGNAL(triggered()), this, SLOT(toggleCulling()));
	connect(ui->actionAnimation, SIGNAL(triggered()), this, SLOT(toggleAnimation()));
	connect(ui->actionScaleModel, SIGNAL(triggered()), this, SLOT(toggleScale()));
	connect(selectedMeshComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(setMesh(int)));
	connect(visibleMeshComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(setVisibleMesh(int)));
	connect(teamComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(setTeam(int)));
	connect(ui->actionSwapYZ, SIGNAL(triggered()), this, SLOT(toggleSwapYZ()));
	connect(ui->actionReverseWinding, SIGNAL(triggered()), this, SLOT(toggleReverseWinding()));
	connect(ui->actionFlipVerticalTexCoords, SIGNAL(triggered()), this, SLOT(toggleFlipVerticalTexCoords()));
	connect(ui->actionFramesEditor, SIGNAL(toggled(bool)), this, SLOT(toggleEditAnimation(bool)));
	connect(ui->actionConnectorsEditor, SIGNAL(toggled(bool)), this, SLOT(toggleEditConnectors(bool)));
	connect(ui->animationDockWidget, SIGNAL(visibilityChanged(bool)), ui->actionFramesEditor, SLOT(setChecked(bool)));
	connect(ui->connectorDockWidget, SIGNAL(visibilityChanged(bool)), ui->actionConnectorsEditor, SLOT(setChecked(bool)));
	connect(ui->prependFrameButton, SIGNAL(pressed()), this, SLOT(prependFrame()));
	connect(ui->appendFrameButton, SIGNAL(pressed()), this, SLOT(appendFrame()));
	connect(ui->removeFrameButton, SIGNAL(pressed()), this, SLOT(removeFrame()));

	// Set defaults
	toggleAnimation();

	ui->actionSave->setEnabled(false);
	ui->actionSaveAs->setEnabled(false);

	restoreGeometry(settings.value("geometry").toByteArray());
	restoreState(settings.value("windowState").toByteArray());

	timer->start(25);
}