Beispiel #1
0
void SkDebugCanvas::drawTo(SkCanvas* canvas, int index) {
    int counter = 0;
    SkASSERT(!fCommandVector.isEmpty());
    SkASSERT(index < fCommandVector.count());
    int i;

    // This only works assuming the canvas and device are the same ones that
    // were previously drawn into because they need to preserve all saves
    // and restores.
    if (fIndex < index) {
        i = fIndex + 1;
    } else {
        for (int j = 0; j < fOutstandingSaveCount; j++) {
            canvas->restore();
        }
        i = 0;
        canvas->clear(SK_ColorTRANSPARENT);
        canvas->resetMatrix();
        SkRect rect = SkRect::MakeWH(SkIntToScalar(fWidth),
                                     SkIntToScalar(fHeight));
        canvas->clipRect(rect, SkRegion::kReplace_Op );
        applyUserTransform(canvas);
        fOutstandingSaveCount = 0;
    }

    for (; i <= index; i++) {
        if (i == index && fFilter) {
            SkPaint p;
            p.setColor(0xAAFFFFFF);
            canvas->save();
            canvas->resetMatrix();
            SkRect mask;
            mask.set(SkIntToScalar(0), SkIntToScalar(0),
                    SkIntToScalar(fWidth), SkIntToScalar(fHeight));
            canvas->clipRect(mask, SkRegion::kReplace_Op, false);
            canvas->drawRectCoords(SkIntToScalar(0), SkIntToScalar(0),
                    SkIntToScalar(fWidth), SkIntToScalar(fHeight), p);
            canvas->restore();
        }

        if (fCommandVector[i]->isVisible()) {
            fCommandVector[i]->execute(canvas);
            fCommandVector[i]->trackSaveState(&fOutstandingSaveCount);
        }
    }
    fMatrix = canvas->getTotalMatrix();
    fClip = canvas->getTotalClip().getBounds();
    fIndex = index;
}
Beispiel #2
0
int SkDebugCanvas::getCommandAtPoint(int x, int y, int index) {
    SkBitmap bitmap;
    bitmap.allocPixels(SkImageInfo::MakeN32Premul(1, 1));

    SkCanvas canvas(bitmap);
    canvas.translate(SkIntToScalar(-x), SkIntToScalar(-y));
    applyUserTransform(&canvas);

    int layer = 0;
    SkColor prev = bitmap.getColor(0,0);
    for (int i = 0; i < index; i++) {
        if (fCommandVector[i]->isVisible()) {
            fCommandVector[i]->execute(&canvas);
        }
        if (prev != bitmap.getColor(0,0)) {
            layer = i;
        }
        prev = bitmap.getColor(0,0);
    }
    return layer;
}