Player::Player() : m_data(ProjectManager::singleton().meta().player), m_moved(true) { apply_image(m_data.image.id, m_data.image.at_x, m_data.image.at_y); move(m_data.x, m_data.y, false); }
int compare(Gif_Stream *s1, Gif_Stream *s2) { Gif_Colormap *newcm; int imageno1, imageno2, background1, background2; char buf1[256], buf2[256], fbuf[256]; was_different = 0; /* Compare image counts and screen sizes. If either of these differs, quit early. */ Gif_CalculateScreenSize(s1, 0); Gif_CalculateScreenSize(s2, 0); if (s1->nimages != s2->nimages && (s1->nimages == 0 || s2->nimages == 0)) { different("frame counts differ: <#%d >#%d", s1->nimages, s2->nimages); return DIFFERENT; } if (s1->screen_width != s2->screen_width || s1->screen_height != s2->screen_height) { different("screen sizes differ: <%dx%d >%dx%d", s1->screen_width, s1->screen_height, s2->screen_width, s2->screen_height); return DIFFERENT; } if (s1->screen_width == 0 || s1->screen_height == 0 || s2->screen_width == 0 || s2->screen_height == 0) { /* paranoia -- don't think this can happen */ different("zero screen sizes"); return DIFFERENT; } /* Create arrays for the image data */ screen_width = s1->screen_width; screen_height = s1->screen_height; gdata[0] = Gif_NewArray(uint16_t, screen_width * screen_height); gdata[1] = Gif_NewArray(uint16_t, screen_width * screen_height); glast[0] = Gif_NewArray(uint16_t, screen_width * screen_height); glast[1] = Gif_NewArray(uint16_t, screen_width * screen_height); scratch = Gif_NewArray(uint16_t, screen_width * screen_height); line = Gif_NewArray(uint16_t, screen_width); /* Merge all distinct colors from the two images into one colormap, setting the 'pixel' slots in the images' colormaps to the corresponding values in the merged colormap. Don't forget transparency */ newcm = Gif_NewFullColormap(1, 256); combine_colormaps(s1->global, newcm); combine_colormaps(s2->global, newcm); for (imageno1 = 0; imageno1 < s1->nimages; ++imageno1) combine_colormaps(s1->images[imageno1]->local, newcm); for (imageno2 = 0; imageno2 < s2->nimages; ++imageno2) combine_colormaps(s2->images[imageno2]->local, newcm); /* Choose the background values and clear the image data arrays */ if (s1->images[0]->transparent >= 0 || !s1->global) background1 = TRANSP; else background1 = s1->global->col[ s1->background ].pixel; if (s2->images[0]->transparent >= 0 || !s2->global) background2 = TRANSP; else background2 = s2->global->col[ s2->background ].pixel; fill_area(gdata[0], 0, 0, screen_width, screen_height, background1); fill_area(gdata[1], 0, 0, screen_width, screen_height, background2); /* Loopcounts differ? */ if (s1->loopcount != s2->loopcount) { name_loopcount(s1->loopcount, buf1); name_loopcount(s2->loopcount, buf2); different("loop counts differ: <%s >%s", buf1, buf2); } /* Loop over frames, comparing image data and delays */ apply_image(0, s1, 0, background1); apply_image(1, s2, 0, background2); imageno1 = imageno2 = 0; while (imageno1 != s1->nimages && imageno2 != s2->nimages) { int fi1 = imageno1, fi2 = imageno2, delay1 = s1->images[fi1]->delay, delay2 = s2->images[fi2]->delay; /* get message right */ if (imageno1 == imageno2) sprintf(fbuf, "#%d", imageno1); else sprintf(fbuf, "<#%d >#%d", imageno1, imageno2); /* compare pixels */ if (memcmp(gdata[0], gdata[1], screen_width * screen_height * sizeof(uint16_t)) != 0) { unsigned d, c = screen_width * screen_height; uint16_t *d1 = gdata[0], *d2 = gdata[1]; for (d = 0; d < c; d++, d1++, d2++) if (*d1 != *d2) { name_color(*d1, newcm, buf1); name_color(*d2, newcm, buf2); different("frame %s pixels differ: %d,%d <%s >%s", fbuf, d % screen_width, d / screen_width, buf1, buf2); break; } } /* move to next images, skipping redundancy */ for (++imageno1; imageno1 < s1->nimages && !apply_image(0, s1, imageno1, background1); ++imageno1) delay1 += s1->images[imageno1]->delay; for (++imageno2; imageno2 < s2->nimages && !apply_image(1, s2, imageno2, background2); ++imageno2) delay2 += s2->images[imageno2]->delay; if (!ignore_redundancy) { fi1 = (imageno1 - fi1) - (imageno2 - fi2); for (; fi1 > 0; --fi1) different("extra redundant frame: <#%d", imageno1 - fi1); for (; fi1 < 0; ++fi1) different("extra redundant frame: >#%d", imageno2 + fi1); } if (delay1 != delay2) { name_delay(delay1, buf1); name_delay(delay2, buf2); different("frame %s delays differ: <%s >%s", fbuf, buf1, buf2); } } if (imageno1 != s1->nimages || imageno2 != s2->nimages) different("frame counts differ: <#%d >#%d", s1->nimages, s2->nimages); /* That's it! */ Gif_DeleteColormap(newcm); Gif_DeleteArray(gdata[0]); Gif_DeleteArray(gdata[1]); Gif_DeleteArray(glast[0]); Gif_DeleteArray(glast[1]); Gif_DeleteArray(scratch); Gif_DeleteArray(line); return was_different ? DIFFERENT : SAME; }
int draw_brush(int i, float a) { float d[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; struct brush *b = get_brush(i); if (b->count) { init_brush(i); /* Modulate the diffuse color by the current value. */ d[0] = b->d[0]; d[1] = b->d[1]; d[2] = b->d[2]; d[3] = b->d[3] * a; /* Apply the textures. */ apply_image(GL_TEXTURE3_ARB, b->image[3]); apply_image(GL_TEXTURE2_ARB, b->image[2]); apply_image(GL_TEXTURE1_ARB, b->image[1]); apply_image(GL_TEXTURE0_ARB, b->image[0]); /* Enable texture coordinate generation, if requested. */ set_tex_gen(GL_TEXTURE3_ARB, (b->flags & BRUSH_ENV_MAP_3), (b->flags & BRUSH_SKY_MAP_3)); set_tex_gen(GL_TEXTURE2_ARB, (b->flags & BRUSH_ENV_MAP_2), (b->flags & BRUSH_SKY_MAP_2)); set_tex_gen(GL_TEXTURE1_ARB, (b->flags & BRUSH_ENV_MAP_1), (b->flags & BRUSH_SKY_MAP_1)); set_tex_gen(GL_TEXTURE0_ARB, (b->flags & BRUSH_ENV_MAP_0), (b->flags & BRUSH_SKY_MAP_0)); /* Enable the shader program, if specified. */ if (GL_has_shader_objects) { if (b->shad_prog) glUseProgramObjectARB(b->shad_prog); else glUseProgramObjectARB(0); } /* Enable vertex and fragment programs, if specified. */ if (GL_has_fragment_program) { if (b->frag_prog) { glEnable(GL_FRAGMENT_PROGRAM_ARB); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, b->frag_prog); } else glDisable(GL_FRAGMENT_PROGRAM_ARB); } if (GL_has_vertex_program) { if (b->vert_prog) { glEnable(GL_VERTEX_PROGRAM_ARB); glBindProgramARB(GL_VERTEX_PROGRAM_ARB, b->vert_prog); } else glDisable(GL_VERTEX_PROGRAM_ARB); } /* Set the line width. */ glLineWidth(b->line_width); /* Disable lighting, if requested. */ if (b->flags & BRUSH_UNLIT) { glDisable(GL_LIGHTING); glColor4fv(d); } else { glColor4fv(d); /* Apply the material properties. */ if (b->flags & BRUSH_DIFFUSE) glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, d); if (b->flags & BRUSH_AMBIENT) glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, b->a); if (b->flags & BRUSH_SPECULAR) glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, b->s); if (b->flags & BRUSH_SHINY) glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, b->x); } } /* Return an indication that this brush is transparent. */ return (d[3] < 1) | (b->flags & BRUSH_TRANSPARENT); }