Beispiel #1
0
void
float_detach(Frame *f) {
	Frame *pr;
	Area *a, *sel, *oldsel;
	View *v;

	v = f->view;
	a = f->area;
	sel = view_findarea(v, v->selscreen, v->selcol, false);
	oldsel = v->oldsel;
	pr = f->aprev;

	frame_remove(f);

	if(a->sel == f) {
		while(pr && pr->client->nofocus)
			pr = pr->aprev;
		if(!pr)
			for(pr=a->frame; pr && pr->anext; pr=pr->anext)
				if(!pr->client->nofocus) break;
		a->sel = nil;
		area_setsel(a, pr);
	}
	f->area = nil;

	if(oldsel)
		area_focus(oldsel);
	else if(!a->frame || pr && pr->client->nofocus)
		if(sel && sel->frame)
			area_focus(sel);
}
Beispiel #2
0
void
area_destroy(Area *a) {
	Area *newfocus;
	View *v;
	int idx;

	v = a->view;

	if(a->frame)
		die("destroying non-empty area");

	if(v->revert == a)
		v->revert = nil;
	if(v->oldsel == a)
		v->oldsel = nil;

	idx = area_idx(a);

	if(a->prev && !a->prev->floating)
		newfocus = a->prev;
	else
		newfocus = a->next;

	/* Can only destroy the floating area when destroying a
	 * view---after destroying all columns.
	 */
	assert(!a->floating || !v->areas[0]);
	if(a->prev)
		a->prev->next = a->next;
	else if(!a->floating)
		v->areas[a->screen] = a->next;
	else
		v->floating = nil;
	if(a->next)
		a->next->prev = a->prev;

	if(newfocus && v->sel == a)
		area_focus(newfocus);

	view_arrange(v);
	event("DestroyArea %d\n", idx);

	free(a);
}
Beispiel #3
0
Area*
area_create(View *v, Area *pos, int scrn, uint width) {
	static ushort id = 1;
	int i, j;
	uint minwidth, index;
	int numcols;
	Area *a;

	assert(!pos || pos->screen == scrn);
	SET(index);
	if(v->areas) { /* Creating a column. */
		minwidth = column_minwidth();
		index = pos ? area_idx(pos) : 1;
		numcols = 0;
		for(a=v->areas[scrn]; a; a=a->next)
			numcols++;

		/* TODO: Need a better sizing/placing algorithm.
		 */
		if(width == 0) {
			if(numcols >= 0) {
				width = view_newcolwidth(v, index);
				if (width == 0)
					width = Dx(v->r[scrn]) / (numcols + 1);
			}
			else
				width = Dx(v->r[scrn]);
		}

		if(width < minwidth)
			width = minwidth;
		minwidth = numcols * minwidth + minwidth;
		if(minwidth > Dx(v->r[scrn]))
			return nil;

		i = minwidth - Dx(v->pad[scrn]) - Dx(v->r[scrn]);
		if(i > 0 && Dx(v->pad[scrn])) {
			j = min(i/2, v->pad[scrn].min.x);
			v->pad[scrn].min.x -= j;
			v->pad[scrn].max.x += i - j;
		}

		view_scale(v, scrn, Dx(v->r[scrn]) - width);
	}

	a = emallocz(sizeof *a);
	a->view = v;
	a->screen = scrn;
	a->id = id++;
	a->floating = !v->floating;
	if(a->floating)
		a->mode = Coldefault;
	else
		a->mode = def.colmode;
	a->frame = nil;
	a->sel = nil;

	a->r = v->r[scrn];
	a->r.min.x = 0;
	a->r.max.x = width;

	if(a->floating) {
		v->floating = a;
		a->screen = -1;
	}
	else if(pos) {
		a->next = pos->next;
		a->prev = pos;
	}
	else {
		a->next = v->areas[scrn];
		v->areas[scrn] = a;
	}
	if(a->prev)
		a->prev->next = a;
	if(a->next)
		a->next->prev = a;

	if(v->sel == nil && !a->floating)
		area_focus(a);

	if(!a->floating)
		event("CreateColumn %ud\n", index);
	return a;
}