Beispiel #1
0
void Menu::draw(sf::RenderWindow* w) {
  sf::Sprite health(healthIcon_);
  health.setPosition(IMAGE_X + ICON_SIZE/2, HEALTH_Y + ICON_SIZE/2);
  w->draw(health);

  sf::Sprite armor(armorIcon_);
  armor.setPosition(IMAGE_X + ICON_SIZE/2, ARMOR_Y + ICON_SIZE/2);
  w->draw(armor);

  w->draw(healthText_);
  w->draw(meleeText_);
  w->draw(rangeText_);
  w->draw(magicText_);
  w->draw(armorText_);
}
Beispiel #2
0
bool GadgetArmor::needRepair( Noun * pWhom ) const
{
	if ( NounGadget::needRepair(pWhom) )
		return true;
	return armor() < maxArmor();
}
Beispiel #3
0
float GadgetArmor::addMass() const
{
	return armor() / 250000.0f;
}
Beispiel #4
0
CharString GadgetArmor::status() const
{
	return CharString().format("%d%%", ((armor() * 100) / maxArmor()) );
}
Beispiel #5
0
int
generate_DH (void)
{
#ifdef USE_RSAREF
  R_DH_PARAMS DH_parms;
  unsigned char tmp, ID[16];
  unsigned char prime[DH_PRIME_LEN (MIX_DH_PRIME)], generator[DH_PRIME_LEN (MIX_DH_PRIME)];
  int i, err;
  BUFFER *buff;
  R_DIGEST_CTX context;
  FILE *dhfile, *dhlock;

  fprintf (errlog, "Now making the DH parameters. This may take a while.\n");

  mix_lock ("DH", &dhlock);
  if ((dhfile = open_mix_file ("DH.mix", "w")) == NULL)
    {
      mix_unlock ("DH", dhlock);
      return (-1);
    }
  DH_parms.prime = prime;
  DH_parms.generator = generator;

  err = R_GenerateDHParams (&DH_parms, MIX_DH_PRIME, MIX_DH_SUB, &random_obj);
  if (err != 0)
    {
      fprintf (errlog, "Error: DH param generator error.\n");
      fprintf (errlog, "err = %d, modlen = %d, randerr = %d\n",
	       err, RE_MODULUS_LEN, RE_NEED_RANDOM);
      return (-1);
    }
  /* Make Key ID */
  R_DigestInit (&context, DA_MD5);
  R_DigestUpdate (&context, DH_parms.prime, sizeof (prime));
  R_DigestUpdate (&context, DH_parms.generator, sizeof (generator));
  R_DigestFinal (&context, ID, &i);

  buff = new_buffer ();
  tmp = DH_parms.primeLen;
  add_to_buffer (buff, &tmp, 1);
  add_to_buffer (buff, DH_parms.prime, DH_parms.primeLen);
  tmp = DH_parms.generatorLen;
  add_to_buffer (buff, &tmp, 1);
  add_to_buffer (buff, DH_parms.generator, DH_parms.generatorLen);
  fprintf (dhfile, "%s\n", begin_key);
  print_ID (dhfile, ID);
  fprintf (dhfile, "%d\n", (int) buff->length);

  /* Armor DH_parms */
  armor (buff);
  write_buffer (buff, dhfile);
  free_buffer (buff);
  fprintf (dhfile, "%s\n", end_key);
  fclose (dhfile);
  mix_unlock ("DH", dhlock);
  return (0);
#else
  /* not implemented */
  return (-1);
#endif
}
Beispiel #6
0
void
write_keyfile (void)
{
  /* read the public keys from secring.mix... */
  FILE *privring, *privlock;
  FILE *keyfile, *keylock, *keyinfo;
  BUFFER *b1, *buff, *header;
#ifdef NEW
  BUFFER *signature;
#endif
  char line[1024], IDstr[80];
  long pos;
  int i, len;
  byte tmpbyte;
  PRIVATE_KEY privkey;
  unsigned char ID[16];
  char abilities[256] = "";
#ifndef USE_RSAREF
  A_PKCS_RSA_PRIVATE_KEY *pkinfo;
#endif

  our_abilities (abilities);

  mix_lock ("secring", &privlock);
  if ((privring = open_mix_file (SECRING, "r+")) == NULL)
    {
      mix_unlock ("secring", privlock);
      return;
    }

  buff = new_buffer ();
#ifdef NEW
  str_to_buffer (buff, begin_signed);
  str_to_buffer (buff, "\n");
#endif
  while ((pos = next_key (privring)) != -1)
    {
      header = new_buffer ();

      for (;;)			/* copy the header and to a buffer */
	{
	  getline (line, sizeof (line), privring);
	  if (!strstr (line, ": "))
	    break;
	  str_to_buffer (header, line);
	}
      if (read_priv_key (privring, &privkey, ID) != 0)
	break;
      encode_ID (IDstr, ID);
      if (memcmp (line, IDstr, 32) != 0)
	{
	  fprintf (errlog, "Error: Private Key IDs do not match!  Bad passphrase?\n");
	  fclose (privring);
	  mix_unlock ("secring", privlock);
	  exit (-1);
	}

      /* write key to buff */
      if (header->length == 0)
	{			/* old format */
	  sprintf (line, "%s %s ", SHORTNAME, REMAILERADDR);
	  str_to_buffer (buff, line);
	  str_to_buffer (buff, IDstr);
	  str_to_buffer (buff, " ");
	  str_to_buffer (buff, mixmaster_protocol);
	  str_to_buffer (buff, VERSION);
	  str_to_buffer (buff, " ");
	  str_to_buffer (buff, abilities);
	  str_to_buffer (buff, "\n\n");
	  str_to_buffer (buff, begin_key);
	  str_to_buffer (buff, "\n");
	}
      else
	{
	  str_to_buffer (buff, begin_key);
	  str_to_buffer (buff, "\n");
	  add_to_buffer (buff, header->message, header->length);
	}
      str_to_buffer (buff, IDstr);
      str_to_buffer (buff, "\n");
      free_buffer (header);

      /* Armor pubkey */
      b1 = new_buffer ();
#ifdef USE_RSAREF
      /* Convert pubkey.bits to two bytes */
      i = privkey.bits;
#else
      B_GetKeyInfo ((POINTER *) & pkinfo, privkey, KI_PKCS_RSAPrivate);
      i = pkinfo->modulus.len * 8;
#endif
      tmpbyte = i & 0xFF;
      add_to_buffer (b1, &tmpbyte, 1);	/* low byte of bits */
      i = i / 256;
      tmpbyte = i & 0xFF;
      add_to_buffer (b1, &tmpbyte, 1);	/* high byte of bits */

#ifdef USE_RSAREF
      add_to_buffer (b1, privkey.modulus, MAX_RSA_MODULUS_LEN);
      add_to_buffer (b1, privkey.publicExponent, MAX_RSA_MODULUS_LEN);
#else
      add_to_buffer (b1, pkinfo->modulus.data, pkinfo->modulus.len);
      if (pkinfo->publicExponent.len < pkinfo->modulus.len)
	add_to_buffer (b1, NULL,
		       pkinfo->modulus.len - pkinfo->publicExponent.len);
      add_to_buffer (b1, pkinfo->publicExponent.data,
		     pkinfo->publicExponent.len);
#endif
      len = b1->length;
      while ((b1->length % 3) != 0)
	str_to_buffer (b1, "X");

      sprintf (line, "%d\n", len);
      str_to_buffer (buff, line);
      armor (b1);
      add_to_buffer (buff, b1->message, b1->length);
      free_buffer (b1);
      str_to_buffer (buff, end_key);
      str_to_buffer (buff, "\n");
    }
  fclose (privring);
  mix_unlock ("secring", privlock);

#ifdef NEW
  str_to_buffer (buff, begin_cfg);
  sprintf (line, "\n%s%s\n", KEY_VERSION, VERSION);
  str_to_buffer (buff, line);
  sprintf (line, "%s%s\n", CFG_REMAILER, SHORTNAME);
  str_to_buffer (buff, line);
  sprintf (line, "%s%s\n", CFG_ADDRESS, REMAILERADDR);
  str_to_buffer (buff, line);
  sprintf (line, "%s%s\n", CFG_ABILITIES, abilities);
  str_to_buffer (buff, line);
  sprintf (line, "%s%lu\n", CFG_DATE, (unsigned long) time (NULL));
  str_to_buffer (buff, line);
  str_to_buffer (buff, end_cfg);

  signature = new_buffer ();
  create_sig (buff, signature);
  armor (signature);
  str_to_buffer (buff, "\n");
  str_to_buffer (buff, begin_signature);
  str_to_buffer (buff, "\n");
  add_to_buffer (buff, signature->message, signature->length);
  str_to_buffer (buff, end_signature);
#endif

  mix_lock ("key", &keylock);
  if ((keyinfo = open_mix_file (KEYINFO, "r")) == NULL ||
      (keyfile = open_mix_file (KEYFILE, "w")) == NULL)
    {
      mix_unlock ("key", keylock);
      return;
    }
  while (getline (line, sizeof (line), keyinfo) != NULL)
    fprintf (keyfile, "%s\n", line);
  fclose (keyinfo);
  write_buffer (buff, keyfile);
  fclose (keyfile);
  mix_unlock ("key", keylock);
  free_buffer (buff);
}
Beispiel #7
0
int
generate_key (const char *header)
{
  PUBLIC_KEY pubkey;
  PRIVATE_KEY privkey;
  unsigned char line[1024];
  int i, err, len;
  unsigned char iv[8];
  byte digest[16], ID[16], tmpbyte;
  byte des3key[24];
  BUFFER *b1, *encrypted_key;
  FILE *privring, *privlock;
#ifdef USE_RSAREF
  R_DIGEST_CTX digest_context;
  DES3_CBC_CTX context;
  R_RSA_PROTO_KEY protokey;
#else
  B_ALGORITHM_OBJ digest_obj;
  B_ALGORITHM_OBJ des_obj;
  B_ALGORITHM_OBJ gen_obj;
  B_KEY_OBJ key_obj;
  A_RSA_KEY_GEN_PARAMS keypar;
  A_PKCS_RSA_PRIVATE_KEY *keyinfo;
  unsigned char pubexpt[] =
  {1, 0, 1};
#endif

#ifdef DEBUG
  printf ("Generating key:\n%s", header);
#endif
  /* Generate a 1024 bit key with pub exponent = 65537 */
#ifdef USE_RSAREF
  protokey.bits = MIX_RSA_MOD;
  protokey.useFermat4 = 1;
  err = R_GeneratePEMKeys (&pubkey, &privkey, &protokey, &random_obj);
#else
  B_CreateAlgorithmObject (&gen_obj);
  /* Generate a 1024 bit key with pub exponent = 65537 */
  keypar.modulusBits = 1024;
  keypar.publicExponent.data = pubexpt;
  keypar.publicExponent.len = sizeof (pubexpt);
  B_SetAlgorithmInfo (gen_obj, AI_RSAKeyGen, (POINTER) & keypar);
  B_GenerateInit (gen_obj, CHOOSER, NULL);
  B_CreateKeyObject (&pubkey);
  B_CreateKeyObject (&privkey);
  err = (B_GenerateKeypair (gen_obj, pubkey, privkey, random_obj, NULL));
#endif
  if (err != 0)
    {
      fprintf (errlog, "Key generation error.\n");
      return (-1);
    }

#ifdef DEBUG
  printf ("Done.\n");
#endif
  /* put private key in a buffer */
  b1 = new_buffer ();
#ifdef USE_RSAREF
  /* Convert privkey.bits to two bytes */
  i = privkey.bits;
#else
  B_GetKeyInfo ((POINTER *) & keyinfo, privkey, KI_PKCS_RSAPrivate);
  i = keyinfo->modulus.len * 8;
#endif
  tmpbyte = i & 0xFF;
  add_to_buffer (b1, &tmpbyte, 1);	/* low byte of bits */
  tmpbyte = (i / 256) & 0xFF;
  add_to_buffer (b1, &tmpbyte, 1);	/* high byte of bits */

#ifdef USE_RSAREF
  add_to_buffer (b1, privkey.modulus, MAX_RSA_MODULUS_LEN);
  add_to_buffer (b1, privkey.publicExponent, MAX_RSA_MODULUS_LEN);

  /* Make Key ID */
  R_DigestInit (&digest_context, DA_MD5);
  R_DigestUpdate (&digest_context, pubkey.modulus, MAX_RSA_MODULUS_LEN);
  R_DigestUpdate (&digest_context, pubkey.exponent, MAX_RSA_MODULUS_LEN);
  R_DigestFinal (&digest_context, ID, &i);

  add_to_buffer (b1, privkey.exponent, MAX_RSA_MODULUS_LEN);
  add_to_buffer (b1, privkey.prime[0], MAX_RSA_PRIME_LEN);
  add_to_buffer (b1, privkey.prime[1], MAX_RSA_PRIME_LEN);
  add_to_buffer (b1, privkey.primeExponent[0], MAX_RSA_PRIME_LEN);
  add_to_buffer (b1, privkey.primeExponent[1], MAX_RSA_PRIME_LEN);
  add_to_buffer (b1, privkey.coefficient, MAX_RSA_PRIME_LEN);
#else
  i = (i + 7) / 8;

  /* Make Key ID */
  B_CreateAlgorithmObject (&digest_obj);
  B_SetAlgorithmInfo (digest_obj, AI_MD5, NULL);
  B_DigestInit (digest_obj, NULL, CHOOSER, NULL);

  add_to_buffer (b1, keyinfo->modulus.data, i);

  if (keyinfo->publicExponent.len < i)
    add_to_buffer (b1, NULL,
		   i - keyinfo->publicExponent.len);
  add_to_buffer (b1, keyinfo->publicExponent.data,
		 keyinfo->publicExponent.len);

  B_DigestUpdate (digest_obj, b1->message + 2,
		  2 * i,
		  NULL);
  B_DigestFinal (digest_obj, ID, &i, 16, NULL);
  B_DestroyAlgorithmObject (&digest_obj);

  if (keyinfo->privateExponent.len < i)
    add_to_buffer (b1, NULL,
		   i - keyinfo->privateExponent.len);
  add_to_buffer (b1, keyinfo->privateExponent.data,
		 keyinfo->privateExponent.len);

  i = (i + 1) / 2;

  if (keyinfo->prime[0].len < i)
    add_to_buffer (b1, NULL,
		   i - keyinfo->prime[0].len);
  add_to_buffer (b1, keyinfo->prime[0].data, keyinfo->prime[0].len);

  if (keyinfo->prime[1].len < i)
    add_to_buffer (b1, NULL,
		   i - keyinfo->prime[1].len);
  add_to_buffer (b1, keyinfo->prime[1].data, keyinfo->prime[1].len);

  if (keyinfo->primeExponent[0].len < i)
    add_to_buffer (b1, NULL,
		   i - keyinfo->primeExponent[0].len);
  add_to_buffer (b1, keyinfo->primeExponent[0].data,
		 keyinfo->primeExponent[0].len);

  if (keyinfo->primeExponent[1].len < i)
    add_to_buffer (b1, NULL,
		   i - keyinfo->primeExponent[1].len);
  add_to_buffer (b1, keyinfo->primeExponent[1].data,
		 keyinfo->primeExponent[1].len);

  if (keyinfo->coefficient.len < i)
    add_to_buffer (b1, NULL,
		   i - keyinfo->coefficient.len);
  add_to_buffer (b1, keyinfo->coefficient.data, keyinfo->coefficient.len);
#endif

  /* Encrypt the secret key */
  encrypted_key = new_buffer ();
  len = b1->length;
  if (len % 8 != 0)		/* ensure length is mult of 8 */
    len += 8 - len % 8;
  add_to_buffer (encrypted_key, malloc (len), len);
  our_randombytes (iv, 8);
#ifdef USE_RSAREF
  R_DigestInit (&digest_context, DA_MD5);
  R_DigestUpdate (&digest_context, PASSPHRASE, strlen (PASSPHRASE));
  R_DigestFinal (&digest_context, digest, &i);
  memcpy (des3key, digest, 16);	/* set first 2 keys */
  memcpy (des3key + 16, digest, 8);	/* third key = first key */
  DES3_CBCInit (&context, des3key, iv, 1);
  if (DES3_CBCUpdate (&context, encrypted_key->message, b1->message,
		      encrypted_key->length))
    {
      printf ("Error: Problem encrypting key\n");
      return (-1);
    }
#else
  B_CreateAlgorithmObject (&digest_obj);
  B_SetAlgorithmInfo (digest_obj, AI_MD5, NULL);

  B_DigestInit (digest_obj, NULL, CHOOSER, NULL);
  B_DigestUpdate (digest_obj, PASSPHRASE, strlen (PASSPHRASE), NULL);
  B_DigestFinal (digest_obj, digest, &i, 16, NULL);
  B_DestroyAlgorithmObject (&digest_obj);

  memcpy (des3key, digest, 16);	/* set first 2 keys */
  memcpy (des3key + 16, digest, 8);	/* third key = first key */
  B_CreateAlgorithmObject (&des_obj);
  B_SetAlgorithmInfo (des_obj, AI_DES_EDE3_CBC_IV8, iv);
  B_CreateKeyObject (&key_obj);
  B_SetKeyInfo (key_obj, KI_DES24Strong, des3key);
  B_EncryptInit (des_obj, key_obj, CHOOSER, NULL);
  B_EncryptUpdate (des_obj, encrypted_key->message, &len,
		   encrypted_key->length,
		   b1->message, b1->length, random_obj, NULL);
  B_EncryptFinal (des_obj, encrypted_key->message + len,
		  &len, encrypted_key->length - len, random_obj, NULL);
  /* err? XXX */
#endif
  memset ((void *) digest, 0, 16);	/* zero password */

  mix_lock ("secring", &privlock);
  if ((privring = open_mix_file (SECRING, "a+")) == NULL)
    {
      mix_unlock ("secring", privlock);
      return (-1);
    }
  fprintf (privring, "%s\n", begin_key);
  if (strlen (header) > 0)
    {
      fprintf (privring, KEY_VERSION "%s\n", VERSION);
      fprintf (privring, "%s", header);
    }
  print_ID (privring, ID);
  fprintf (privring, "%d\n", len);
  encode_block (line, &i, iv, 8);
  fwrite (line, 1, i, privring);
  fprintf (privring, "\n");

  /* Armor privkey */
  armor (encrypted_key);
  write_buffer (encrypted_key, privring);
  free_buffer (encrypted_key);
  fprintf (privring, "%s\n", end_key);
  fclose (privring);
  mix_unlock ("secring", privlock);
  return 0;
}
Beispiel #8
0
Ultra1::StateNumber Ultra1::HelpState::Run( )
{
	Sim::Image bg( UBD_PREFIX "/images/mountains.jpg" );	
	Sim::Image but( UBD_PREFIX "/images/button.png", 255, 0, 0 );
		
	Sim::Button menu( 0, 480, 450, 50, 3, 0, 0, 0, 40, 7, true );
	menu.SetBackGround( but.image );
	menu.SetForeGround( "Main Menu", app->text_writer.GetFont( GALAPOGO_36 ), 0, 0, 0 );
	
	Sim::Button quit( 0, 540, 450, 50, 3, 0, 0, 0, 40, 7, true );
	quit.SetBackGround( but.image );
	quit.SetForeGround( "Quit", app->text_writer.GetFont( GALAPOGO_36 ), 0, 0, 0 );

	Sim::Image bear_i( UBD_PREFIX "/images/bear.png", 0, 0, 255 );
	Sim::Sprite bear( 10, 130, 20, 40, 1 );
	bear.AddAnimation( 0, 0, 3, true, bear_i.image, 200, true );

	Sim::Image armor_i( UBD_PREFIX "/images/armor.png", 0, 0, 255 );
	Sim::Sprite armor( 10, 190, 20, 20, 1 );
	armor.AddAnimation( 0, 0, 2, true, armor_i.image, 125, false );

	Sim::Image force_i( UBD_PREFIX "/images/force.png", 0, 0, 255 );
	Sim::Sprite force( 10, 230, 20, 20, 1 );
	force.AddAnimation( 0, 0, 2, true, force_i.image, 125, false );

	Sim::Image life_i( UBD_PREFIX "/images/extralife.png", 0, 0, 255 );
	Sim::Sprite life( 10, 270, 20, 20, 1 );
	life.AddAnimation( 0, 0, 2, true, life_i.image, 125, false );

	Sim::Image coin_i( UBD_PREFIX "/images/coin.png", 0, 0, 255 );
	Sim::Sprite coin( 10, 310, 20, 20, 1 );
	coin.AddAnimation( 0, 0, 3, true, coin_i.image, 125, false );

	SDL_Event event;
	while( true )
	{
		while( SDL_PollEvent(&event) )
		{
			if( event.type == SDL_QUIT )
			{
				app->FadeTo( 100 );
				return QUIT_STATE;
			}
			else if( event.type == SDL_KEYDOWN )
			{
				if( event.key.keysym.sym == SDLK_ESCAPE )
				{
					app->FadeTo( 100 );
					return MENU_STATE;
				}
			}
			else if( event.type == SDL_MOUSEBUTTONDOWN )
			{
				menu.HandleMouseDown( event.button.x, event.button.y );
				quit.HandleMouseDown( event.button.x, event.button.y );
			}
			else if( event.type == SDL_MOUSEBUTTONUP )
			{
				if( menu.HandleMouseUp( event.button.x, event.button.y ) )
				{
					app->PlaySound( BUTTON_NOISE );
					app->FadeTo( 100 );
					return MENU_STATE;
				}
				
				if( quit.HandleMouseUp( event.button.x, event.button.y ) )
				{
					app->PlaySound( BUTTON_NOISE );
					app->FadeTo( 100 );
					return QUIT_STATE;
				}
			}
		}

		bear.Update( );
		armor.Update( );
		force.Update( );
		life.Update( );
		coin.Update( );

		app->Clear( 0, 0, 0 );
		SDL_BlitSurface( bg.image, NULL, app->screen, NULL );

		app->text_writer.WriteText( app->screen, GALAPOGO_72, "Help", 10, 0, 0, 0, 0 );

		// Write basic info at top...
		app->text_writer.WriteText( app->screen, PLAIN_FONT_14, "In this game, you must guide Ultra Bear to the South Pole by working through every level on the map.", 10, 65, 0, 0, 0 );
		app->text_writer.WriteText( app->screen, PLAIN_FONT_14, "To beat a level, you must move Ultra Bear to the right while avoiding all of the enemies. You can kill", 10, 82, 0, 0, 0 );
		app->text_writer.WriteText( app->screen, PLAIN_FONT_14, "enemies by bouncing on their heads. Here are a few things that you will encounter:", 10, 99, 0,0,0 );

		// Info beside UB and crew...
		app->text_writer.WriteText( app->screen, PLAIN_FONT_14, "Ultra Bear. This is the bear you must guide south. He is very Ultra.", 50, 139, 0, 0, 0 );
		app->text_writer.WriteText( app->screen, PLAIN_FONT_14, "Armor. This pickup will protect Ultra Bear from one blow by an enemy.", 50, 190, 0, 0, 0 );
		app->text_writer.WriteText( app->screen, PLAIN_FONT_14, "Force. This magic force field will eliminate all enemies Ultra Bear touches. It will wear off though.", 50, 230, 0, 0, 0 );
		app->text_writer.WriteText( app->screen, PLAIN_FONT_14, "Extra Life. This pickup will credit Ultra Bear with one extra life.", 50, 270, 0, 0, 0 );
		app->text_writer.WriteText( app->screen, PLAIN_FONT_14, "Coin. This pickup deposits one coin in Ultra Bear's account. Once he has 100, he can trade them in for an extra life.", 50, 310, 0, 0, 0 );
		app->text_writer.WriteText( app->screen, PLAIN_FONT_14, "The controls can be configured by clicking Options from the Main Menu", 10, 380, 0, 0, 0 );



		menu.Draw( app->screen );
		quit.Draw( app->screen );
		bear.Draw( app->screen );
		armor.Draw( app->screen );
		force.Draw( app->screen );
		life.Draw( app->screen );
		coin.Draw( app->screen );

		app->Flip( );
	}
}
bool Player::doInput(std::string s) {
	// Create 2 new arrays, each to hold a word.
	std::string args[2];
	
	// Put words into arrays
	int divisionpoint = s.find(" ");
	args[0] = s.substr(0,divisionpoint);
	args[1] = s.substr(divisionpoint+1);
	
	// Make the strings lowercase so they can be checked without being case sensitive.
	for (int i = 0; i < 16; i++) {if (args[0][i] <='Z' && args[0][i]>='A') args[0][i] -= ('Z'-'z');} // Convert string to lowercase.
	for (int i = 0; i < 16; i++) {if (args[1][i] <='Z' && args[1][i]>='A') args[1][i] -= ('Z'-'z');} // Convert string to lowercase.
	
	// Base input checker, takes the first word and uses the switch to call the needed function
	if (args[0] == "eat") goto eat;
	else if (args[0] == "get") goto get;
	else if (args[0] == "drop") goto drop;
	else if (args[0] == "go") goto go;
	else if (args[0] == "attack") goto attack;
	else if (args[0] == "search") {location->searchRoom(); return false;}
	else if (args[0] == "inventory") {checkInventory(); return false;}
	else if (args[0] == "health") {showHealth(); return false;}
	else if (args[0] == "weapon") goto weapon;
	else if (args[0] == "armor") goto armor;
	else if (args[0] == "suicide") {suicide(); return false;}
	else if (args[0] == "help") goto help;
	else {std::cout << "Unknown command, use 'help' to view commands.\n"; return false;}
	
eat:
	if (args[1] == "0") {eat(0); return true;}
	else if (args[1] == "1") {eat(1); return true;}
	else if (args[1] == "2") {eat(2); return true;}
	else if (args[1] == "3") {eat(3); return true;}
	else if (args[1] == "4") {eat(4); return true;}
	else if (args[1] == "5") {eat(5); return true;}
	else if (args[1] == "6") {eat(6); return true;}
	else if (args[1] == "7") {eat(7); return true;}
	else if (args[1] == "8") {eat(8); return true;}
	else if (args[1] == "9") {eat(9); return true;}
	else {std::cout << "Invalid argument for 'eat'.\nValid arguments for 'eat' are numbers 0-9.\n"; return false;}
	
get:
	if (args[1] == "0") {get(0); return true;}
	else if (args[1] == "1") {get(1); return true;}
	else if (args[1] == "2") {get(2); return true;}
	else if (args[1] == "3") {get(3); return true;}
	else if (args[1] == "4") {get(4); return true;}
	else if (args[1] == "5") {get(5); return true;}
	else if (args[1] == "6") {get(6); return true;}
	else if (args[1] == "7") {get(7); return true;}
	else if (args[1] == "8") {get(8); return true;}
	else if (args[1] == "9") {get(9); return true;}
	else {std::cout << "Invalid argument for 'get'.\nValid arguments for 'get' are numbers 0-9.\n"; return false;}
	
drop:
	if (args[1] == "0") {drop(0); return true;}
	else if (args[1] == "1") {drop(1); return true;}
	else if (args[1] == "2") {drop(2); return true;}
	else if (args[1] == "3") {drop(3); return true;}
	else if (args[1] == "4") {drop(4); return true;}
	else if (args[1] == "5") {drop(5); return true;}
	else if (args[1] == "6") {drop(6); return true;}
	else if (args[1] == "7") {drop(7); return true;}
	else if (args[1] == "8") {drop(8); return true;}
	else if (args[1] == "9") {drop(9); return true;}
	else {std::cout << "Invalid argument for 'drop'.\nValid arguments for 'drop' are numbers 0-9.\n"; return false;}
	
go:
	if (args[1] == "n") {go(0); return true;}
	else if (args[1] == "s") {go(1); return true;}
	else if (args[1] == "e") {go(2); return true;}
	else if (args[1] == "w") {go(3); return true;}
	else {std::cout << "Invalid argument for 'go'.\nValid arguments for 'go' are 'n', 's', 'e', and 'w'.\n"; return false;}
	
attack:
	if (args[1] == "0") {attack(0); return true;}
	else if (args[1] == "1") {attack(1); return true;}
	else if (args[1] == "2") {attack(2); return true;}
	else if (args[1] == "3") {attack(3); return true;}
	else if (args[1] == "4") {attack(4); return true;}
	else {std::cout << "Invalid argument for 'attack'.\nValid arguments for 'attack' are numbers 0-4.\n"; return false;}

weapon:
	if (args[1] == "0") {weapon(0); return true;}
	else if (args[1] == "1") {weapon(1); return true;}
	else if (args[1] == "2") {weapon(2); return true;}
	else if (args[1] == "3") {weapon(3); return true;}
	else if (args[1] == "4") {weapon(4); return true;}
	else if (args[1] == "5") {weapon(5); return true;}
	else if (args[1] == "6") {weapon(6); return true;}
	else if (args[1] == "7") {weapon(7); return true;}
	else if (args[1] == "8") {weapon(8); return true;}
	else if (args[1] == "9") {weapon(9); return true;}
	else {std::cout << "Invalid argument for 'weapon'.\nValid arguments for 'weapon' are numbers 0-9.\n"; return false;}
	
armor:
	if (args[1] == "0") {armor(0); return true;}
	else if (args[1] == "1") {armor(1); return true;}
	else if (args[1] == "2") {armor(2); return true;}
	else if (args[1] == "3") {armor(3); return true;}
	else if (args[1] == "4") {armor(4); return true;}
	else if (args[1] == "5") {armor(5); return true;}
	else if (args[1] == "6") {armor(6); return true;}
	else if (args[1] == "7") {armor(7); return true;}
	else if (args[1] == "8") {armor(8); return true;}
	else if (args[1] == "9") {armor(9); return true;}
	else {std::cout << "Invalid argument for 'armor'.\nValid arguments for 'armor' are numbers 0-9.\n"; return false;}
	
help:
	std::cout << "Valid commands are 'eat', 'get', 'drop', 'go', 'attack', 'search', 'inventory', 'health', 'weapon', 'armor', 'suicide', and 'help'.\n";
	return false;
}