//-----------------------------------------------------------------------
 Real Math::UnitRandom ()
 {
     return asm_rand() / asm_rand_max();
 }
Beispiel #2
0
 //-----------------------------------------------------------------------
 Real Math::UnitRandom ()
 {
     if (mRandProvider)
         return mRandProvider->getRandomUnit();
     else return asm_rand() / asm_rand_max();
 }