Beispiel #1
0
void RenderRegion::insertedIntoTree()
{
    attachRegion();
    if (isValid())
        RenderBlockFlow::insertedIntoTree();
}
void RenderRegion::insertedIntoTree()
{
    RenderBlock::insertedIntoTree();

    attachRegion();
}
Beispiel #3
0
void RenderRegion::insertedIntoTree()
{
    RenderReplaced::insertedIntoTree();

    attachRegion();
}