Beispiel #1
0
void Animation::setupAttack(){
	Point p1 = this->startp;//startp;
	Point p3 = this->nextp; //nextp;
	Point p2 = Point((p1.getX()+p3.getX())/2,(p1.getY()+p3.getY())/2);
	Rectangle1 defense1(5.0, 5.0, p1, "data/character/defensivestance",UserManager::getProfile().getColor());
	Rectangle1 attack1(5.0, 5.0, p1, "data/character/attack1",UserManager::getProfile().getColor());
	Rectangle1 attack2(5.0, 5.0, p1, "data/character/attack2",UserManager::getProfile().getColor());
	Rectangle1 attack3(5.0, 5.0, p1, "data/character/attack3",UserManager::getProfile().getColor());
	Rectangle1 attack4(5.0, 5.0, p2, "data/character/attack4",UserManager::getProfile().getColor());
	Rectangle1 attack5(5.0, 5.0, p2, "data/character/attack5",UserManager::getProfile().getColor());
	Rectangle1 defense2(5.0, 5.0, p3, "data/character/defensivestance",UserManager::getProfile().getColor());
	attack.push_back(defense1);	attack.push_back(attack1);
	attack.push_back(attack2); attack.push_back(attack3);
	attack.push_back(attack4); attack.push_back(attack5);
	attack.push_back(defense2);
	Point point1 = Point(p1.getX() + 3.75, p1.getY() - 1);
	Point point2 = Point(p2.getX() + 3.75, p2.getY() - 1);
	Point point3 = Point(p3.getX() + 3.75, p3.getY() - 1);
	Rectangle1 mon1(5.0, 5.0, point1, "data/monster/" + mon);
	Rectangle1 mon2(5.0, 5.0, point2, "data/monster/" + mon);
	Rectangle1 mon3(5.0, 5.0, point3, "data/monster/" + mon);
	enemyAttack.push_back(mon1); enemyAttack.push_back(mon1); enemyAttack.push_back(mon1); enemyAttack.push_back(mon1);
	enemyAttack.push_back(mon2); enemyAttack.push_back(mon2);
	enemyAttack.push_back(mon3);
}
Beispiel #2
0
void monster::attack(monstclass *attackee){

    attack1(attackee);
    attack2(attackee);
    attack3(attackee);
    attack4(attackee);
    attack5(attackee);
    attack6(attackee);
}