void private_thread::run() { auto job = const_cast<scheduled_actor*>(self_); CAF_PUSH_AID(job->id()); CAF_LOG_TRACE(""); scoped_execution_unit ctx{&job->system()}; auto max_throughput = std::numeric_limits<size_t>::max(); bool resume_later; for (;;) { state_ = await_resume_or_shutdown; do { resume_later = false; switch (job->resume(&ctx, max_throughput)) { case resumable::resume_later: resume_later = true; break; case resumable::done: intrusive_ptr_release(job->ctrl()); return; case resumable::awaiting_message: intrusive_ptr_release(job->ctrl()); break; case resumable::shutdown_execution_unit: return; } } while (resume_later); // wait until actor becomes ready again or was destroyed if (!await_resume()) return; } }
void set_from(U& u) { try { set_value<N>(result, (await_resume(u), void_{})); } catch (...) { set_exception<N>(result, std::current_exception()); } }