void controls_draw(int x, int y, state_t *state) { if((x > SEL_X + SEL_BUFFER || y < SEL_Y - SEL_BUFFER) && y < BOT_BAR - BOT_BAR_BUFFER) draw_prelight_grid(x, y, state); draw_scores(state); bar_draw(state); sel_draw(state); }
void controls_draw(state_t *state) { int x, y; SDL_GetMouseState(&x, &y); if(in_main_area(x, y)) draw_main(x, y, state); levels_draw(state); scores_draw(state); bar_draw(x, y, state); sel_draw(state); }