Beispiel #1
0
void Display::slidersUpdate(){
	bool change = false;
	if (Cfg::sliders.bank != Cfg::sliders.previousBank){
		sliders();
		Cfg::sliders.previousBank = Cfg::sliders.bank;
		change = true;
	}

	CCParam*	sliderCC;

	for (u8 s = 0; s < 16; ++s){
		sliderCC = &Cfg::sliders.ccs[Cfg::sliders.bank][s];
		if (Cfg::ccChangedVblank[(*sliderCC).channel][(*sliderCC).cc]){
			updateSliderUpMap(s);
			change = true;
		}
	}
	
	DC_FlushAll();
	dmaCopy(this->slidersBg2Map,			bgGetMapPtr(subbg2), 1536);
	if (change){
		DC_FlushAll();
		dmaCopy(this->slidersBg3Map,	bgGetMapPtr(subbg3), 1536);
	}
	showBank(Cfg::sliders.bank, 3);
}
Beispiel #2
0
void Display::modeSelektor(){
	//Displaying bg3, and mode sprites
	bgSetPriority(this->subbg3, 1);
	DC_FlushAll();
	dmaCopy(greyedBgSubTiles,	bgGetGfxPtr(this->subbg3), greyedBgSubTilesLen);
	dmaCopy(greyedBgSubMap,		bgGetMapPtr(this->subbg3), greyedBgSubMapLen);
	bgShow(subbg3);
	s8 i;
	
	
	for (i = 0; i < 4; ++i){
		modesSprite->display(64 + i, 32 +  128 * (i % 2), 16 + 96 * (i / 2), OBJPRIORITY_0, i);
	}
	oamUpdate(&oamSub);
	input->paused = true;
	while(!(Cfg::modeSelector && input->pad->select() == DOWN) && input->modeSelektor() != 1){
		swiWaitForVBlank();
	}
	Cfg::modeSelector = false;
	oamClear(&oamSub, 64, 4);
	if (Cfg::mode == SLIDERS){
		dmaCopy(slidersBg3SubTiles,		bgGetGfxPtr(this->subbg3), slidersBg3SubTilesLen);
		dmaCopy(this->slidersBg3Map,	bgGetMapPtr(this->subbg3), 1536);
	} else {
		bgSetPriority(this->subbg3, 2);
		bgHide(this->subbg3);
	}
}
Beispiel #3
0
void Console::print(int x, int y, const char *format, ...) {
#define MAX_BUFFER 32*32
  static char msg[MAX_BUFFER];
  va_list arg_ptr;

  u8  *buf = (u8*)msg;
  u16 *map = bgGetMapPtr(bg) + (x+y*32);
  u16 *end = bgGetMapPtr(bg) + 32*32;

  va_start(arg_ptr, format);
  vsnprintf(msg, MAX_BUFFER, format, arg_ptr);
  va_end(arg_ptr);

  for(; map < end && *buf; buf++) {
    switch(*buf) {
      case '\n':
        map = (u16*)(((int)(map+32))%32);
        break;
      case ' ' ... '~':
        *map++ = ((*buf)-' ') | (pal<<12);
        break;
      default:
        *map++ = 0;
    }
  }
}
Beispiel #4
0
void Outro_LoadResources(int grid_bg_main_id, int grid_bg_sub_id)
{
	/* Copy tile, map and palette data into VRAM */
	dmaCopy(gridTiles, bgGetGfxPtr(grid_bg_main_id), gridTilesLen);
	dmaCopy(gridMap, bgGetMapPtr(grid_bg_main_id), gridMapLen);
	dmaCopy(gridPal, BG_PALETTE + 0x2, gridPalLen);

	dmaCopy(gridTiles, bgGetGfxPtr(grid_bg_sub_id), gridTilesLen);
	dmaCopy(gridMap, bgGetMapPtr(grid_bg_sub_id), gridMapLen);
	dmaCopy(gridPal, BG_PALETTE_SUB + 0x2, gridPalLen);
}
void advMultipleLayers(void)
{
	videoSetMode(MODE_5_2D);
	vramSetBankA(VRAM_A_MAIN_BG);
	
	//initialize the backgrounds
	int bg1 = bgInit(0, BgType_Text8bpp, BgSize_ER_256x256, 0,1);
	int bg2 = bgInit(1, BgType_Text8bpp, BgSize_ER_256x256, 1,1);
	int bg3 = bgInit(2, BgType_ExRotation, BgSize_ER_256x256, 2,1);
	
	//make sure the floor is on the bottom (by default hardware layer 0 will be rendered last)
	bgSetPriority(bg1, 3);
	bgSetPriority(bg2, 2);
	bgSetPriority(bg3, 1);
	
	//they all share tiles and a palette
	dmaCopy(MultilayerTiles, bgGetGfxPtr(bg1), sizeof(MultilayerTiles));
	dmaCopy(MultilayerPal, BG_PALETTE, sizeof(MultilayerPal));

	//all we need to do is copy in the maps
	dmaCopy(Layer_1Map, bgGetMapPtr(bg1),  Layer_1MapLen);
	dmaCopy(Layer_2Map, bgGetMapPtr(bg2),  Layer_2MapLen);
	dmaCopy(Layer_3Map, bgGetMapPtr(bg3),  Layer_3MapLen);
	
	int keys = 0;
	bool bg1_hidden = false;
	bool bg2_hidden = false;
	bool bg3_hidden = false;

	while(!(keys & KEY_B))
	{
		scanKeys();
		
		keys = keysDown();
		
		if(keys & KEY_UP) bg1_hidden = !bg1_hidden;
		if(keys & KEY_DOWN) bg2_hidden = !bg2_hidden;
		if(keys & KEY_LEFT) bg3_hidden = !bg3_hidden;
		
		swiWaitForVBlank();
		
		bg1_hidden ? bgHide(bg1) : bgShow(bg1);
		bg2_hidden ? bgHide(bg2) : bgShow(bg2);
		bg3_hidden ? bgHide(bg3) : bgShow(bg3);
		
		consoleClear();

		iprintf("Press UP DOWN LEFT to toggle the layers\n\n");
		iprintf("Floor (UP): %s\n", bg1_hidden ? "hidden" : "displayed");
		iprintf("Walls (DOWN): %s\n", bg2_hidden ? "hidden" : "displayed");
		iprintf("Decorations (LEFT): %s\n", bg3_hidden ? "hidden" : "displayed");
	}
}
Beispiel #6
0
void videoInit()
{
	videoSetModeSub(MODE_0_2D);
	oamInit(&oamSub, SpriteMapping_Bmp_1D_128, false);

	int bgId = bgInitSub(3, BgType_Text8bpp, BgSize_T_256x256, 0, 1);
	bgSetPriority(bgId, 3);
	dmaCopy(background.gfxData, bgGetGfxPtr(bgId), MemChunk_GetSize(background.gfxData));
	dmaCopy(background.mapData, bgGetMapPtr(bgId), MemChunk_GetSize(background.mapData));
	dmaCopy(background.palData, BG_PALETTE_SUB,    MemChunk_GetSize(background.palData));

	videoSetMode(MODE_3_2D);

	int bgBmp = bgInit(3, BgType_Bmp16, BgSize_B16_256x256, 2, 0);
	bmpBuf = bgGetGfxPtr(bgBmp);
	clearBitmap();

	int bgTop = bgInit(2, BgType_Text8bpp, BgSize_T_256x256, 0, 1);
	bgSetPriority(bgTop, 3);
	dmaCopy(topscr.gfxData, bgGetGfxPtr(bgTop), MemChunk_GetSize(topscr.gfxData));
	dmaCopy(topscr.mapData, bgGetMapPtr(bgTop), MemChunk_GetSize(topscr.mapData));
	dmaCopy(topscr.palData, BG_PALETTE,         MemChunk_GetSize(topscr.palData));

	u16* gfx = SPRITE_GFX_SUB;
	for (int i = 0; i < 6; i ++)
	{
		int xPos = 16 + (i % 3) * (64+16);
		int yPos = 48 + (i / 3) * (64+8);
		oamSet(&oamSub, i, xPos, yPos, 1, 15, SpriteSize_64x64, SpriteColorFormat_Bmp, gfx, -1, 0, false, false, false, false);
		gfx += 64*64;
	}
	{
		dmaCopy(selection.gfxData, gfx, MemChunk_GetSize(selection.gfxData));
		oamSet(&oamSub, 6, 0, 0, 0, 15, SpriteSize_16x16, SpriteColorFormat_Bmp, gfx, -1, 0, false, false, false, false);
		gfx += 16*16;
	}
	for (int i = 0; i < MAX_RUNNING_APP_COUNT; i ++)
	{
		oamSet(&oamSub, 7+i, 64+(i*(16+8)), 16, 1, 15, SpriteSize_16x16, SpriteColorFormat_Bmp, gfx, -1, 0, false, false, false, false);
		oamSub_mem[7+i].isHidden = true;
		gfx += 16*16;
	}

	g_appListChanged = true;

	bump.init(BG_PALETTE_SUB);
	bump.SelectBump(page);
	updCursor();
	loadPageIcons();
	updAppList();
	forceTopScrRefresh = true;
}
Beispiel #7
0
void Display::editKaossParams(){
	CCParam* ccParam = NULL;

	bgSetPriority(this->subbg3, 1);
	DC_FlushAll();
	dmaCopy(greyedBgSubTiles,	bgGetGfxPtr(this->subbg3), greyedBgSubTilesLen);
	dmaCopy(greyedBgSubMap,		bgGetMapPtr(this->subbg3), greyedBgSubMapLen);
	bgShow(this->subbg3);
	while(!(Cfg::editParams && input->pad->start() == DOWN)){
		for (u8 i = 0; i<3; ++i){
			if (i == 0){
				echo(0, RED, 5, 7 + 8*(i%8), "X");
				ccParam = &Cfg::kaoss.x[Cfg::kaoss.bank];
			}
			if (i == 1){
				echo(0, RED, 5, 7 + 8*(i%8), "Y");
				ccParam = &Cfg::kaoss.y[Cfg::kaoss.bank];
			}
			if (i == 2){
				echo(0, RED, 5, 7 + 8*(i%8), "Z");
				ccParam = &Cfg::kaoss.z[Cfg::kaoss.bank];
			}
			

			echo(0, WHITE, 8, 7 + 8*(i%8), "CC");
			paramsEditSprite->display(16+i, 56 + 64*(i%8), 72, OBJPRIORITY_0, 0);
			iprintf("\x1b[%d;%dH%3d", 10, 6 + 8*(i%8), (*ccParam).cc);
			paramsEditSprite->display(32+i, 56 + 64*(i%8), 88, OBJPRIORITY_0, 1);
			
			echo(0, WHITE, 13, 7 + 8*(i%8), "CH");
			paramsEditSprite->display(48+i, 56 + 64*(i%8), 112, OBJPRIORITY_0, 0);
			iprintf("\x1b[%d;%dH%3d", 15, 6 + 8*(i%8), 1 + (*ccParam).channel);
			paramsEditSprite->display(64+i, 56 + 64*(i%8), 128, OBJPRIORITY_0, 1);
		}
		oamUpdate(&oamSub);
		input->editKaossParams();
		Cfg::editParams = true;
		swiWaitForVBlank();
	}
	Cfg::editParams = false;
	save->write();
	oamClear(&oamSub, 16, 80);	
	consoleClear();
	if (Cfg::mode == SLIDERS){
		dmaCopy(slidersBg3SubTiles,	bgGetGfxPtr(this->subbg3), slidersBg3SubTilesLen);
		dmaCopy(slidersBg3Map,		bgGetMapPtr(this->subbg3), 1536);
	} else {
		bgSetPriority(this->subbg3, 2);
		bgHide(this->subbg3);
	}
}
Beispiel #8
0
void Target::drawUpdate()
{
  volatile u16* mapPtr = (volatile u16*)bgGetMapPtr(bgHandle);
  if(state < 5)
  {
    mapPtr[pos2idx(xPos*2, yPos*2)] = ((paletteIndex << 12) | (tileBase+state*4));
    mapPtr[pos2idx(xPos*2+1, yPos*2)] = ((paletteIndex << 12) | (tileBase+1+state*4));
    mapPtr[pos2idx(xPos*2, yPos*2+1)] = ((paletteIndex << 12) | (tileBase+2+state*4));
    mapPtr[pos2idx(xPos*2+1, yPos*2+1)] = ((paletteIndex << 12) | (tileBase+3+state*4));
    if(state > 0)
    {
      if(frameCounter > 4)
      {
        state++;
        frameCounter = 0;
      }
      else
      {
        ++frameCounter;
      }
    }
  }
  else if(state == 5)
  {
    mapPtr[pos2idx(xPos*2, yPos*2)] = 0;
    mapPtr[pos2idx(xPos*2+1, yPos*2)] = 0;
    mapPtr[pos2idx(xPos*2, yPos*2+1)] = 0;
    mapPtr[pos2idx(xPos*2+1, yPos*2+1)] = 0;
    state++;
    //Notify the level that a target was destroyed
    level->targetDestroyed(this);
  }
}
Beispiel #9
0
Mirror::~Mirror()
{
  volatile u16* mirrorMapPtr = (volatile u16*)bgGetMapPtr(mirrorBgHandle);
  //clear the 4 base tiles on the map
  mirrorMapPtr[pos2idx(xPos*2, yPos*2)] = 0;
  mirrorMapPtr[pos2idx(xPos*2+1, yPos*2)] = 0;
  mirrorMapPtr[pos2idx(xPos*2, yPos*2+1)] = 0;
  mirrorMapPtr[pos2idx(xPos*2+1, yPos*2+1)] = 0;
}
Beispiel #10
0
void copyMap(void) {
	int mapOffset = (gpu.control & GPU_CONTROL_TILEMAP) ? 0x1c00 : 0x1800;
	mapOffset += ((gpu.scrollY & 255) >> 3) << 5;
	
	int x, y;
	for(y = 0; y < 144 / 8; y++) {
		for(x = 0; x < 160 / 8; x++) {
			bgGetMapPtr(layer)[((256 - 160) / 2) / 8 + x + (y + ((192 - 144) / 2) / 8) * 256 / 8] = vram[mapOffset + x + y * 256 / 8];
		}
	}
}
Beispiel #11
0
void iconTitleInit (void) {
	// initialize video mode
	videoSetMode(MODE_4_2D);

	// initialize VRAM banks
	vramSetPrimaryBanks(VRAM_A_MAIN_BG,
	                    VRAM_B_MAIN_SPRITE,
	                    VRAM_C_LCD,
	                    VRAM_D_LCD);

	// initialize bg2 as a rotation background and bg3 as a bmp background
	// http://mtheall.com/vram.html#T2=3&RNT2=96&MB2=3&TB2=0&S2=2&T3=6&MB3=1&S3=1
	bg2 = bgInit(2, BgType_Rotation, BgSize_R_512x512,   3, 0);
	bg3 = bgInit(3, BgType_Bmp16,    BgSize_B16_256x256, 1, 0);

	// initialize rotate, scale, and scroll
	bgSetRotateScale(bg3, 0, 1<<8, 1<<8);
	bgSetScroll(bg3, 0, 0);
	bgSetRotateScale(bg2, 0, 8*(1<<8)/6, 1<<8);
	bgSetScroll(bg2, -TITLE_POS_X, -TITLE_POS_Y);

	// clear bg2's map: 512x512 pixels is 64x64 tiles is 4KB
	dmaFillHalfWords(0, bgGetMapPtr(bg2), 4096);
	// load compressed font into bg2's tile data
	decompress(font6x8Tiles, bgGetGfxPtr(bg2), LZ77Vram);

	// load compressed bitmap into bg3
	decompress(hbmenu_bannerBitmap, bgGetGfxPtr(bg3), LZ77Vram);

	// load font palette
	dmaCopy(font6x8Pal, BG_PALETTE, font6x8PalLen);

	// apply the bg changes
	bgUpdate();

	// initialize OAM
	oamInit(&oamMain, SpriteMapping_1D_128, false);
	sprite = oamAllocateGfx(&oamMain, SpriteSize_32x32, SpriteColorFormat_16Color);
	dmaFillHalfWords(0, sprite, sizeof(banner.icon));
	oamSet(&oamMain, 0, ICON_POS_X, ICON_POS_Y, 0, 0,
	       SpriteSize_32x32, SpriteColorFormat_16Color, sprite,
	       -1, 0, 0, 0, 0, 0);

	// oam can only be updated during vblank
	swiWaitForVBlank();
	oamUpdate(&oamMain);

	// everything's ready :)
	writeRow (0,"...initializing...");
	writeRow (1,"===>>> HBMenu+ <<<===");
	writeRow (2,"(this text should disappear...");
	writeRow (3,"...otherwise, trouble!)");
}
Beispiel #12
0
void initConsole(void)
{
	int sz = 0;
	u16* consoleGfx = bufferFile("font.img.bin", &sz);
	if(consoleGfx) {
		consoleId = bgInitSub(0, BgType_Text4bpp, BgSize_T_256x256, 2,0);
		dmaCopy(consoleGfx, bgGetGfxPtr(consoleId), sz);
		col = row = 0;
		consoleMap = bgGetMapPtr(consoleId);
		free(consoleGfx);
	}
}
void advRotating(void)
{
	videoSetMode(MODE_5_2D);
	vramSetBankA(VRAM_A_MAIN_BG);
	
	int bg = bgInit(3, BgType_ExRotation, BgSize_ER_256x256, 0,1);
	
	dmaCopy(TextBackgroundsTiles, bgGetGfxPtr(bg), sizeof(TextBackgroundsTiles));
	dmaCopy(TextBackgroundsPal, BG_PALETTE, sizeof(TextBackgroundsPal));
	dmaCopy(Layer256x256Map, bgGetMapPtr(bg),  Layer256x256MapLen);
	
	bgMosaicEnable(bg);
	
	int keys = 0;
	int angle = 0;
	int center_x = 0;
	int center_y = 0;
	
	while(!(keys & KEY_B))
	{
		scanKeys();
		keys = keysHeld();
		
		if(keys & KEY_UP) center_y--;
		if(keys & KEY_DOWN) center_y++;
	
		if(keys & KEY_LEFT) center_x--;
		if(keys & KEY_RIGHT) center_x++;

		if(keys & KEY_L) angle-=40;
		if(keys & KEY_R) angle+=40;

		if(center_x > 256) center_x = 256;
		if(center_x < 0) center_x = 0;
		
		if(center_y > 192) center_y = 192;
		if(center_y < 0) center_y = 0;

		
		swiWaitForVBlank();
		
		bgSetRotate(bg, angle);
		bgSetScroll(bg, center_x, center_y);
		bgSetCenter(bg, center_x, center_y);
		bgUpdate();

		consoleClear();
		iprintf("Press B to exit.n");
		iprintf("Angle: %d \ncenter X: %d  center Y: %d", angleToDegrees(angle), center_x, center_y);
		
	}
}
Beispiel #14
0
// MIXER Functions
//-------------------------------------------------------------------------
void Display::mixer(){
	clearGfx();

	DC_FlushAll();
	dmaCopy(mixerBgSubTiles,	bgGetGfxPtr(subbg2), mixerBgSubTilesLen);
	dmaCopy(mixerBgSubMap,		bgGetMapPtr(subbg2), mixerBgSubMapLen);
	
	for (u8 i = 0; i < 8; ++i)
		muteSprite->display(i, i*32 , 163, 1, 1);
	
	bgHide(mainbg3);
	save->writeCcs();
}
Beispiel #15
0
void Mirror::drawUpdate()
{
  if(needsUpdate)
  {
    volatile u16* mapPtr = (volatile u16*)bgGetMapPtr(bgHandle);
    volatile u16* mirrorMapPtr = (volatile u16*)bgGetMapPtr(mirrorBgHandle);
    //fill in the 4 base tiles on the map
    mirrorMapPtr[pos2idx(xPos*2, yPos*2)] = ((paletteIndex << 12) | mirrorTileBase);
    mirrorMapPtr[pos2idx(xPos*2+1, yPos*2)] = ((paletteIndex << 12) | (mirrorTileBase+1));
    mirrorMapPtr[pos2idx(xPos*2, yPos*2+1)] = ((paletteIndex << 12) | (mirrorTileBase+2));
    mirrorMapPtr[pos2idx(xPos*2+1, yPos*2+1)] = ((paletteIndex << 12) | (mirrorTileBase+3));
    
    //fill in the 4 mirror-position tiles
    int angleTileIdx = 4+(4*angle);
    mapPtr[pos2idx(xPos*2,yPos*2)] = ((paletteIndex << 12) | (mirrorTileBase+angleTileIdx));
    mapPtr[pos2idx(xPos*2+1,yPos*2)] = ((paletteIndex << 12) | (mirrorTileBase+angleTileIdx+1));
    mapPtr[pos2idx(xPos*2,yPos*2+1)] = ((paletteIndex << 12) | (mirrorTileBase+angleTileIdx+2));
    mapPtr[pos2idx(xPos*2+1,yPos*2+1)] = ((paletteIndex << 12) | (mirrorTileBase+angleTileIdx+3));
    
    needsUpdate = false;
  }
}
Beispiel #16
0
// SLIDERS Functions
//-------------------------------------------------------------------------
void Display::sliders(){
	clearGfx();

	for(u8 i = 0; i<16; ++i){
		this->updateSliderMap(i);
		this->updateSliderUpMap(i);
	}

	DC_FlushAll();	
	dmaCopy(slidersBg2SubTiles,		bgGetGfxPtr(subbg2), slidersBg2SubTilesLen);
	dmaCopy(slidersBg3SubTiles,		bgGetGfxPtr(subbg3), slidersBg3SubTilesLen);

	DC_FlushAll();
	dmaCopy(slidersBg2Map,		bgGetMapPtr(subbg2), 1536);
	dmaCopy(slidersBg3Map,		bgGetMapPtr(subbg3), 1536);
	
	echo(1, LIGHT_GREY, 1, 2, "BANK:");
	echo(1, WHITE, 6, 3, "BANK-");
	echo(1, WHITE, 6, 19, "BANK;");

	bgHide(mainbg3);
	save->writeCcs();
}
Beispiel #17
0
static inline void writecharRS (int row, int col, u16 car) {
	// get map pointer
	u16 *gfx   = bgGetMapPtr(bg2);
	// get old pair of values from VRAM
	u16 oldval = gfx[row*(512/8/2)+(col/2)];

	// clear the half we will update
	oldval &= (col%2) ? 0x00FF : 0xFF00;
	// apply the updated half
	oldval |= (col%2) ? (car<<8) : car;

	// write back to VRAM
	gfx[row*(512/8/2)+col/2] = oldval;
}
Beispiel #18
0
// KAOSS Functions
//-------------------------------------------------------------------------
void Display::kaoss(){
	u16 i;

	clearGfx();

	dmaCopy(kaossBgSubTiles,	bgGetGfxPtr(subbg2), kaossBgSubTilesLen);
	dmaCopy(kaossBgSubMap,		bgGetMapPtr(subbg2), kaossBgSubMapLen);

	for (i = 0; i < 64; ++i)
		setKaossSpriteFrame(i, 0);
	
	bgHide(mainbg3);

	echo(1, LIGHT_GREY, 1, 2, "BANK:");
	save->writeCcs();
}
Beispiel #19
0
void Display::editMixerParams(){
	CCParam ccParam;

	bgSetPriority(this->subbg3, 1);
	DC_FlushAll();
	dmaCopy(greyedBgSubTiles,	bgGetGfxPtr(this->subbg3), greyedBgSubTilesLen);
	dmaCopy(greyedBgSubMap,		bgGetMapPtr(this->subbg3), greyedBgSubMapLen);
	bgShow(this->subbg3);

	echo(0, RED, 0, 13, "MIXER");
	echo(0, RED, 12, 13, "MUTES");
	while(!(Cfg::editParams && input->pad->start() == DOWN)){
		for (u8 i = 0; i<8; ++i){
			ccParam = Cfg::mixer.ccs[i];
			
			echo(0, WHITE, 2, 1 + 4*(i%8), "CC");
			paramsEditSprite->display(16+i, 8 + 32*(i%8), 24, OBJPRIORITY_0, 0);
			iprintf("\x1b[%d;%dH%3d", 4, 4*(i%8), ccParam.cc);
			paramsEditSprite->display(32+i, 8 + 32*(i%8), 40, OBJPRIORITY_0, 1);
			
			echo(0, WHITE, 6, 1 + 4*(i%8), "CH");
			paramsEditSprite->display(48+i, 8 + 32*(i%8), 56, OBJPRIORITY_0, 0);
			iprintf("\x1b[%d;%dH%3d", 8, 4*(i%8), 1 + ccParam.channel);
			paramsEditSprite->display(64+i, 8 + 32*(i%8), 72, OBJPRIORITY_0, 1);
			
			ccParam = Cfg::mixer.mutes[i];

			echo(0, WHITE, 14, 1 + 4*(i%8), "CC");
			paramsEditSprite->display(24+i, 8 + 32*(i%8), 120, OBJPRIORITY_0, 0);
			iprintf("\x1b[%d;%dH%3d", 16, 4*(i%8), ccParam.cc);
			paramsEditSprite->display(40+i, 8 + 32*(i%8), 136, OBJPRIORITY_0, 1);
			
			echo(0, WHITE, 18, 1 + 4*(i%8), "CH");
			paramsEditSprite->display(56+i, 8 + 32*(i%8), 152, OBJPRIORITY_0, 0);
			iprintf("\x1b[%d;%dH%3d", 20, 4*(i%8), 1 + ccParam.channel);
			paramsEditSprite->display(72+i, 8 + 32*(i%8), 168, OBJPRIORITY_0, 1);
		}
		oamUpdate(&oamSub);
		input->editMixerParams();
		Cfg::editParams = true;
		swiWaitForVBlank();
	}
	save->write();
	Cfg::editParams = false;
	oamClear(&oamSub, 16, 80);	
	consoleClear();
}
Beispiel #20
0
//---------------------------------------------------------------------------------
PrintConsole* consoleInit(PrintConsole* console, int layer,
				BgType type, BgSize size,
				int mapBase, int tileBase,
				bool mainDisplay, bool loadGraphics){
//---------------------------------------------------------------------------------

	static bool firstConsoleInit = true;

	if(firstConsoleInit) {
		devoptab_list[STD_OUT] = &dotab_stdout;
		devoptab_list[STD_ERR] = &dotab_stdout;

		setvbuf(stdout, NULL , _IONBF, 0);
		setvbuf(stderr, NULL , _IONBF, 0);
				
		firstConsoleInit = false;
	}
	
	if(console) {
		currentConsole = console;
	} else {
		console = currentConsole;	
	}

	*currentConsole = defaultConsole;

	if(mainDisplay) {
		console->bgId = bgInit(layer, type, size, mapBase, tileBase);
	} else {
		console->bgId = bgInitSub(layer, type, size, mapBase, tileBase);
	}	
	
	console->fontBgGfx = (u16*)bgGetGfxPtr(console->bgId);
	console->fontBgMap = (u16*)bgGetMapPtr(console->bgId);

	console->consoleInitialised = 1;
	
	consoleCls('2');

	if(loadGraphics) 
		consoleLoadFont(console);

	return currentConsole;

}
void advMosaic(void)
{
	videoSetMode(MODE_0_2D);
	vramSetBankA(VRAM_A_MAIN_BG);
	
	int bg = bgInit(0, BgType_Text8bpp, BgSize_T_256x256, 0,1);
	
	dmaCopy(TextBackgroundsTiles, bgGetGfxPtr(bg), sizeof(TextBackgroundsTiles));
	dmaCopy(Layer256x256Map, bgGetMapPtr(bg),  Layer256x256MapLen);
	dmaCopy(TextBackgroundsPal, BG_PALETTE, sizeof(TextBackgroundsPal));
	
	bgMosaicEnable(bg);
	
	int keys = 0;
	int mosaic_x = 0;
	int mosaic_y = 0;
	
	while(!(keys & KEY_B))
	{
		scanKeys();
		keys = keysDown();
		
		if(keys & KEY_UP) mosaic_y--;
		if(keys & KEY_DOWN) mosaic_y++;
	
		if(keys & KEY_LEFT) mosaic_x--;
		if(keys & KEY_RIGHT) mosaic_x++;

		if(mosaic_x > 15) mosaic_x = 15;
		if(mosaic_x < 0) mosaic_x = 0;
		
		if(mosaic_y > 15) mosaic_y = 15;
		if(mosaic_y < 0) mosaic_y = 0;

		
		swiWaitForVBlank();
		
		bgSetMosaic(mosaic_x, mosaic_y);
		
		consoleClear();
		iprintf("Press B to exit\n");
		iprintf("DX: %d  DY: %d", mosaic_x, mosaic_y);
		
	}
}
Beispiel #22
0
BG_INF* initBg(s16* tiles, int tileSz, s16* pal, int width, int height, int layer, u16* map)
{
	BG_INF* tmp;
	if((tmp = malloc(sizeof(BG_INF)))) {
		tmp->bgId = bgInit(layer, BgType_Text8bpp, BgSize_T_512x256, 0,1);
		dmaCopy(tiles, bgGetGfxPtr(tmp->bgId), tileSz);
		dmaCopy(pal, BG_PALETTE, 256*2);
		tmp->vram_map 	= bgGetMapPtr(tmp->bgId);
		tmp->map 		= map;
		tmp->mapwidth	= width;
		tmp->mapHeight  = height;
		tmp->x			= 0;
		tmp->y			= 0;
		fillScreen(tmp, 0, 0);
		return tmp;
	}
	return NULL;
}
Beispiel #23
0
void SpinBlocker::drawUpdate()
{
  volatile u16* mapPtr = (volatile u16*)bgGetMapPtr(bgHandle);
  mapPtr[pos2idx(xPos*2, yPos*2)] = ((paletteIndex << 12) | (tileBase+angle*4));
  mapPtr[pos2idx(xPos*2+1, yPos*2)] = ((paletteIndex << 12) | (tileBase+1+angle*4));
  mapPtr[pos2idx(xPos*2, yPos*2+1)] = ((paletteIndex << 12) | (tileBase+2+angle*4));
  mapPtr[pos2idx(xPos*2+1, yPos*2+1)] = ((paletteIndex << 12) | (tileBase+3+angle*4));
  if(frameCounter > ANIMATION_DELAY)
  {
    angle++;
    if(angle & 8) angle = 0; 
    frameCounter = 0;
  }
  else
  {
    ++frameCounter;
  }
}
void advScaling(void)
{
	videoSetMode(MODE_5_2D);
	vramSetBankA(VRAM_A_MAIN_BG);
	
	int bg = bgInit(3, BgType_ExRotation, BgSize_ER_256x256, 0,1);
	
	dmaCopy(TextBackgroundsTiles, bgGetGfxPtr(bg), sizeof(TextBackgroundsTiles));
	dmaCopy(TextBackgroundsPal, BG_PALETTE, sizeof(TextBackgroundsPal));
	dmaCopy(Layer256x256Map, bgGetMapPtr(bg),  Layer256x256MapLen);
	
	bgMosaicEnable(bg);
	
	int keys = 0;

	int scale_x = 1 << 8;
	int scale_y = 1 << 8;
	
	while(!(keys & KEY_B))
	{
		scanKeys();
		keys = keysHeld();
		
		if(keys & KEY_UP) scale_y++;
		if(keys & KEY_DOWN) scale_y--;
	
		if(keys & KEY_LEFT) scale_x++;
		if(keys & KEY_RIGHT) scale_x--;

    	swiWaitForVBlank();
		
		bgSetScale(bg, scale_x , scale_y );
		
		bgUpdate();

		consoleClear();
		iprintf("Press B to exit.n");
		iprintf("scale X: %d  scale Y: %d", scale_x, scale_y);
		
	}
}
Beispiel #25
0
void Display::editSliderParams(){
	CCParam ccParam;
	u8		color;

	bgSetPriority(this->subbg3, 1);
	DC_FlushAll();
	dmaCopy(greyedBgSubTiles,	bgGetGfxPtr(this->subbg3), greyedBgSubTilesLen);
	dmaCopy(greyedBgSubMap,		bgGetMapPtr(this->subbg3), greyedBgSubMapLen);
	bgShow(this->subbg3);

	while(!(Cfg::editParams && input->pad->start() == DOWN)){
		for (u8 i = 0; i<16; ++i){
			ccParam = Cfg::sliders.ccs[Cfg::sliders.bank][i];
			color = Cfg::sliders.colors[Cfg::sliders.bank][i];

			echo(0, WHITE, 12*(i/8) , 1 + 4*(i%8), "CC");
			paramsEditSprite->display(16+i, 8 + 32*(i%8), 8 + 96*(i/8), OBJPRIORITY_0, 0);
			iprintf("\x1b[%d;%dH%3d", 2 + 12*(i/8) , 4*(i%8), ccParam.cc);
			paramsEditSprite->display(32+i, 8 + 32*(i%8), 24 + 96*(i/8), OBJPRIORITY_0, 1);
			
			echo(0, WHITE, 4+12*(i/8) , 1 + 4*(i%8), "CH");
			paramsEditSprite->display(48+i, 8 + 32*(i%8), 40 + 96*(i/8), OBJPRIORITY_0, 0);
			iprintf("\x1b[%d;%dH%3d", 6 + 12*(i/8) , 4*(i%8), 1 + ccParam.channel);
			paramsEditSprite->display(64+i, 8 + 32*(i%8), 56 + 96*(i/8), OBJPRIORITY_0, 1);

			paramsEditSprite->display(80+i, 8 + 32*(i%8), 72 + 96*(i/8), OBJPRIORITY_0, color + 2);
		}
		oamUpdate(&oamSub);
		input->editSliderParams();
		Cfg::editParams = true;
		swiWaitForVBlank();
	}
	save->write();
	Cfg::editParams = false;
	oamClear(&oamSub, 16, 80);	
	consoleClear();
	sliders();
}
Beispiel #26
0
void Laser::drawUpdate()
{
  volatile u16* mapPtr = (volatile u16*)bgGetMapPtr(bgHandle);
  switch (dir) {
    case UP:
      //facing up
      mapPtr[pos2idx(xPos*2, yPos*2)] = ((paletteIndex << 12) | laserTileBase);
      mapPtr[pos2idx(xPos*2+1, yPos*2)] = ((paletteIndex << 12) | (laserTileBase+1));
      mapPtr[pos2idx(xPos*2, yPos*2+1)] = ((paletteIndex << 12) | (laserTileBase+2));
      mapPtr[pos2idx(xPos*2+1, yPos*2+1)] = ((paletteIndex << 12) | (laserTileBase+3));
      break;
    case RIGHT:
      //facing right
      mapPtr[pos2idx(xPos*2, yPos*2)] = ((paletteIndex << 12) | (laserTileBase+4));
      mapPtr[pos2idx(xPos*2+1, yPos*2)] = ((paletteIndex << 12) | (laserTileBase+5));
      mapPtr[pos2idx(xPos*2, yPos*2+1)] = ((paletteIndex << 12) | (laserTileBase+6));
      mapPtr[pos2idx(xPos*2+1, yPos*2+1)] = ((paletteIndex << 12) | (laserTileBase+7));
      break;
    case DOWN:
      //facing down - facing up mirrored
      mapPtr[pos2idx(xPos*2, yPos*2)] = ((paletteIndex << 12) | (laserTileBase+2) | BIT(11));
      mapPtr[pos2idx(xPos*2+1, yPos*2)] = ((paletteIndex << 12) | (laserTileBase+3) | BIT(11));
      mapPtr[pos2idx(xPos*2, yPos*2+1)] = ((paletteIndex << 12) | laserTileBase | BIT(11));
      mapPtr[pos2idx(xPos*2+1, yPos*2+1)] = ((paletteIndex << 12) | (laserTileBase+1) | BIT(11));
      break;
    case LEFT:
      //facing left - facing right mirrored
      mapPtr[pos2idx(xPos*2, yPos*2)] = ((paletteIndex << 12) | (laserTileBase+5) | BIT(10));
      mapPtr[pos2idx(xPos*2+1, yPos*2)] = ((paletteIndex << 12) | (laserTileBase+4) | BIT(10));
      mapPtr[pos2idx(xPos*2, yPos*2+1)] = ((paletteIndex << 12) | (laserTileBase+7) | BIT(10));
      mapPtr[pos2idx(xPos*2+1, yPos*2+1)] = ((paletteIndex << 12) | (laserTileBase+6) | BIT(10));
      break;
    default:
      break;
  }
}
Beispiel #27
0
Datei: main.c Projekt: 0xtob/dsmi
int main(void)
{
	lcdMainOnBottom();
	
	// Register vblank IRQ
	irqEnable(IRQ_VBLANK);
	
	// Set banks
	vramSetMainBanks(VRAM_A_MAIN_BG_0x06000000, VRAM_B_MAIN_BG_0x06020000,
	           VRAM_C_SUB_BG_0x06200000 , VRAM_D_LCD);
	
	// Set modes
	videoSetMode(MODE_5_2D);
	videoSetModeSub(MODE_5_2D);
	
	// sub display
	int sub_bg3 = bgInitSub(3, BgType_Bmp16, BgSize_B16_256x256, 2, 0);
	bgSetPriority(sub_bg3, 1);
	
#ifdef DEBUG
	// Text bg on sub
	PrintConsole *pc = consoleInit(NULL, 0, BgType_Text4bpp, BgSize_T_256x256, 4, 0, false);
	bgSetPriority(pc->bgId, 0);
	BG_PALETTE_SUB[255] = RGB15(31,0,31);
#endif
	// The main display is for graphics.
	// Set up an extended rotation background for background gfx
	int main_bg2 = bgInit(2, BgType_Bmp16, BgSize_B16_256x256, 2, 0);
	bgSetPriority(main_bg2, 1);
	
	// Set up tile mode for the keyboard
	int main_bg0 = bgInit(0, BgType_Text4bpp, BgSize_T_256x256, 8, 0);
	bgSetPriority(main_bg0, 0);
	
	// Clear tile mem
	u16 *tile_ram = (u16*)bgGetGfxPtr(main_bg0);
	u32 i;
	for(i=0; i<(32*1024); ++i) {
		tile_ram[i] = 0;
	}
	
	// Copy tiles and palettes
	dmaCopy((uint16*)keyboard_Palette, (uint16*)BG_PALETTE, 32);
	dmaCopy((uint16*)keyboard_fullnotehighlight_Palette, (uint16*)BG_PALETTE+16, 32);
	dmaCopy((uint16*)keyboard_halfnotehighlight_Palette, (uint16*)BG_PALETTE+32, 32);
	dmaCopy((uint16*)keyboard_Tiles, (uint16*)CHAR_BASE_BLOCK(0), 736);
	
	// Fill screen with empty tiles
	u16 *map = (u16*)bgGetMapPtr(main_bg0);
	for(i=0;i<768;++i) {
		map[i] = 28;
	}
	
	// Draw the backgrounds
	main_vram = (u16*)bgGetGfxPtr(main_bg2);
	for(i=0; i<192*256; ++i) {
		main_vram[i] = ((uint16*)bg_main)[i];
	}
	
	u16 *sub_vram = (u16*)bgGetGfxPtr(sub_bg3);
	for(i=0; i<192*256; ++i) {
		sub_vram[i] = ((uint16*)bg_sub)[i];
	}

	
	displayChannel(channel);
	displayOctave(baseOctave);
	
	drawString("connecting ...", 89, 96);
	
	iprintf("Connecting\n");
	int res = dsmi_connect();
	if(res == 1) {
		iprintf("OK\n");
	} else {
		iprintf("Oh no! Could not connect\n");
		drawString("failed!", 180, 96);
		while(1);
	}
	
	iprintf("Ready.\n");

	// Copy the keyboard to the screen
	kb_map = (u16*)bgGetMapPtr(main_bg0);
	u8 x, y;
	for(y=0; y<5; ++y) {
		for(x=0; x<28; ++x) {
			kb_map[32*(y+keyb_ypos)+(x+keyb_xpos)] = keyboard_Map[29*y+x+1];
		}
	}

	while(1) {
		VblankHandler();
		swiWaitForVBlank();
	}

	return 0;
}
Beispiel #28
0
int hwMainFunc(void* userData)
{
	CGrf* bootSplash = new CGrf();
	if (!bootSplash)
		return ERR_NOMEM;

	if (!bootSplash->Load(GUI_ASSET_DIR "/bootsplash.grf"))
	{
		delete bootSplash;
		return ERR_NOLOAD;
	}

	setBrightness(3, -16);

	videoSetMode(MODE_3_2D);
	int bg = bgInit(2, BgType_Text8bpp, BgSize_T_256x256, 0, 1);

	dmaCopy(bootSplash->gfxData, bgGetGfxPtr(bg), MemChunk_GetSize(bootSplash->gfxData));
	dmaCopy(bootSplash->mapData, bgGetMapPtr(bg), MemChunk_GetSize(bootSplash->mapData));
	dmaCopy(bootSplash->palData, BG_PALETTE,      MemChunk_GetSize(bootSplash->palData));
	delete bootSplash;

	LoadApps();
	if (!g_appCount) return ERR_NOAPPS;
	LoadFileTypes();

	if (!(background.Load(GUI_ASSET_DIR "/background.grf") &&
		dummy.Load(GUI_ASSET_DIR "/dummy.grf") &&
		selection.Load(GUI_ASSET_DIR "/selection.grf") &&
		topscr.Load(GUI_ASSET_DIR "/topscr.grf") &&
		defappicon.Load(GUI_ASSET_DIR "/dummyapp.grf") &&
		fiGenericFile.Load(GUI_ASSET_DIR "/genericfile.grf") &&
		fiConflictFile.Load(GUI_ASSET_DIR "/conflictfile.grf") &&
		font.Load("tahoma", 10)))
		return ERR_NOLOAD;

	for (int q = 0; q < 92; q ++)
	{
		if (q < 16)
			setBrightness(3, q-16);
		if (q >= (92-16-1))
			setBrightness(3, q-(92-16-1));
		if (keysDown()) break;
		swiWaitForVBlank();
		scanKeys();
	}

	setBrightness(3, 0);
	swiWaitForVBlank();
	DSVideoReset();
	videoInit();
	EnableGuiMon();

	for (;;)
	{
		swiWaitForVBlank();
		scanKeys();
		oamUpdate(&oamMain);
		oamUpdate(&oamSub);
		bgUpdate();

		if (g_curApp)
			RunAppVBlank();
		else if (!MainVBlank())
			break;
		RunBgProcess();
	}

	DisableGuiMon();
	return 0;
}
Beispiel #29
0
Display::Display(){

// INIT
//-------------------------------------------------------------------------
	frame = 0;
	srand((int)NULL);

	// Main Init
	videoSetMode(MODE_5_2D | DISPLAY_BG_EXT_PALETTE);
	oamInit(&oamMain, SpriteMapping_1D_128, true);

	// Sub Init
	videoSetModeSub(MODE_5_2D | DISPLAY_BG_EXT_PALETTE);
	oamInit(&oamSub, SpriteMapping_1D_128, true);
//-------------------------------------------------------------------------
	

// FONT LOADING
//-------------------------------------------------------------------------
	ConsoleFont font;
	font.gfx				= (u16*)fontTiles;
	font.pal				= (u16*)fontPal;
	font.numChars			= 95;
	font.numColors			=  16;
	font.bpp				= 4;
	font.asciiOffset		= 32;
	font.convertSingleColor = true;
//-------------------------------------------------------------------------


// MAIN BACKGROUNDS
//-------------------------------------------------------------------------
	//BG Palettes
	vramSetBankE(VRAM_E_LCD);
	dmaCopy(fontPal,	VRAM_E_EXT_PALETTE[0], 512);
	dmaCopy(bgMainPal,	VRAM_E_EXT_PALETTE[2], 512);
	dmaCopy(padsBgMainPal,	VRAM_E_EXT_PALETTE[3], 512);
	vramSetBankE(VRAM_E_BG_EXT_PALETTE);

	//BG0 : Text
	mainbg0 = bgInit(0, BgType_Text4bpp, BgSize_T_256x256, 1, 0);
	consoleInit(&this->mainConsole, 0, BgType_Text4bpp, BgSize_T_256x256, 1, 0, true, false);
	consoleSetFont(&this->mainConsole, &font);
	bgSetPriority(this->mainbg0, 0);

	//BG2
	mainbg2 = bgInit(2, BgType_Rotation, BgSize_R_256x256, 7,	1);
	dmaCopy(bgMainTiles,	bgGetGfxPtr(mainbg2), bgMainTilesLen);
	dmaCopy(bgMainMap,		bgGetMapPtr(mainbg2), bgMainMapLen);
	bgSetPriority(this->mainbg2, 3);
	bgHide(mainbg2);

	//BG3
	mainbg3 = bgInit(3, BgType_Rotation, BgSize_R_256x256, 12,	2);
	dmaCopy(padsBgMainTiles,	bgGetGfxPtr(mainbg3), padsBgMainTilesLen);
	dmaCopy(padsBgMainMap,		bgGetMapPtr(mainbg3), padsBgMainMapLen);
	bgSetPriority(this->mainbg3, 2);
	bgHide(mainbg3);
//-------------------------------------------------------------------------
	

// MAIN SPRITES
//-------------------------------------------------------------------------
	//Palettes
	vramSetBankF(VRAM_F_LCD);
	dmaCopy(dotSpritePal,			VRAM_F_EXT_SPR_PALETTE[0], 512);
	dmaCopy(ledSpritePal,			VRAM_F_EXT_SPR_PALETTE[1], 512);
	dmaCopy(banksSpritePal,			VRAM_F_EXT_SPR_PALETTE[2], 512);
	dmaCopy(octaveSelectSpritePal,	VRAM_F_EXT_SPR_PALETTE[3], 512);
	vramSetBankF(VRAM_F_SPRITE_EXT_PALETTE);
	
	//Sprites loading
	dotSprite			= new Sprite(1, dotSpriteTiles,				0, SpriteSize_64x32, 3);
	ledSprite			= new Sprite(1, ledSpriteTiles,				1, SpriteSize_16x16, 4);
	banksSprite			= new Sprite(1, banksSpriteTiles,			2, SpriteSize_16x16, 8);
	octaveSelectSprite	= new Sprite(1, octaveSelectSpriteTiles,	3, SpriteSize_32x16, 1);
//-------------------------------------------------------------------------


// SUB BACKGROUNDS
//-------------------------------------------------------------------------
	//BG Palettes
	vramSetBankH(VRAM_H_LCD);
	dmaCopy(fontPal, VRAM_H_EXT_PALETTE[0], 512);
	dmaCopy(slidersBg2SubPal, VRAM_H_EXT_PALETTE[2], 512);
	dmaCopy(slidersBg3SubPal, VRAM_H_EXT_PALETTE[3], 512);
	vramSetBankH(VRAM_H_SUB_BG_EXT_PALETTE);

	//BG0 : Text
	subbg0 = bgInitSub(0, BgType_Text4bpp, BgSize_T_256x256, 4, 0);
	consoleInit(&subConsole, 0, BgType_Text4bpp, BgSize_T_256x256, 2, 0, false, true);
	consoleSetFont(&subConsole, &font);
	bgSetPriority(subbg0, 1);

	//BG2
	subbg2 = bgInitSub(2, BgType_Rotation, BgSize_R_256x256, 5,1);
	bgSetPriority(subbg2, 3);

	//BG3
	subbg3 = bgInitSub(3, BgType_Rotation, BgSize_R_256x256, 6,2);
	bgSetPriority(subbg3, 2);
	bgHide(subbg3);
//-------------------------------------------------------------------------
	

// SUB SPRITES
//-------------------------------------------------------------------------
	//Palettes
	vramSetBankI(VRAM_I_LCD);
	dmaCopy(kaossBrickSpritePal,	VRAM_I_EXT_SPR_PALETTE[0], 512);
	dmaCopy(padSpritePal,			VRAM_I_EXT_SPR_PALETTE[1], 512);
	dmaCopy(modeSpritePal,			VRAM_I_EXT_SPR_PALETTE[2], 512);
	dmaCopy(sliderCursorSpritePal,	VRAM_I_EXT_SPR_PALETTE[3], 512);
	dmaCopy(muteSpritePal,			VRAM_I_EXT_SPR_PALETTE[4], 512);
	dmaCopy(editParamsSpritePal,	VRAM_I_EXT_SPR_PALETTE[5], 512);
	vramSetBankI(VRAM_I_SUB_SPRITE_EXT_PALETTE);

	//Sprites loading	
	kaossBrickSprite	= new Sprite(0, kaossBrickSpriteTiles,		0, SpriteSize_32x32, 16);
	padSprite			= new Sprite(0, padSpriteTiles,				1, SpriteSize_64x64, 2);
	modesSprite			= new Sprite(0, modeSpriteTiles,			2, SpriteSize_64x64, 4);
	sliderCursorSprite	= new Sprite(0, sliderCursorSpriteTiles,	3, SpriteSize_32x16, 6);
	muteSprite			= new Sprite(0, muteSpriteTiles,			4, SpriteSize_32x32, 2);
	paramsEditSprite	= new Sprite(0, editParamsSpriteTiles,		5, SpriteSize_16x16, 8);
//-------------------------------------------------------------------------


// STRUCTURES INITIALISATION
//-------------------------------------------------------------------------
	kaossBricksState = new u8**[4];
	for (u8 b = 0; b < 4; ++b){
		kaossBricksState[b] = new u8*[8];
		for (u8 i = 0; i < 8; ++i){
			kaossBricksState[b][i] = new u8[8];
			for (u8 j = 0; j < 8; ++j)
				kaossBricksState[b][i][j] = 0;
		}
	}
	slidersBg2Map	= new unsigned short[768];
	slidersBg3Map	= new unsigned short[768];
//-------------------------------------------------------------------------
	consoleSelect(&mainConsole);
	consoleClear();

	dmaCopy(bgSplashTiles,	bgGetGfxPtr(subbg2), bgSplashTilesLen);
	dmaCopy(bgSplashMap,	bgGetMapPtr(subbg2), bgSplashMapLen);

	echo(0, GREY, 12, 10, "Connecting...");
	echo(0, WHITE, 23, 6, "midicontrolds.blogspot.com");
}
Beispiel #30
0
static int play(void *userData)
{
  srand(time(NULL));
  int scroll = 0;
  int quit = 0;
  int down;
  int redraw = 0;
  int mapNum = 0;
  touchPosition touch;

  gui     = new Gui();
  console = new Console();
  try {
    anagram = new Anagram();
  } catch (const char* err) {
    delete console;
    delete gui;

    return EXIT_FAILURE;
  }

  //copy bg tiles
  decompress(map[mapNum], bgGetMapPtr(1));

  reset();
  scroll = printList(scroll);
  console->flush();

  keysSetRepeat(30, 6);

  while(!quit) {
    swiWaitForVBlank();
    bgScrollf(1, -48, 48);
    bgUpdate();
    scanKeys();
    if(redraw) {
      scroll = printList(scroll);
      console->flush();
    }
    redraw = 0;

    down = keysDown() | (keysDownRepeat() & (KEY_UP|KEY_DOWN));

    if(down & KEY_UP)
      redraw = 1, scroll--;
    else if(down & KEY_DOWN)
      redraw = 1, scroll++;
    else if(down & KEY_B)
      redraw = 1, quit = 1;
    else if(down & KEY_START)
      redraw = 1, scroll = reset();
    else if(down & KEY_X) {
      redraw = 1;
      strfry(choices);
      if(strlen(choices) == strlen(solution))
        strcpy(solution, choices);
    }
    else if(down & KEY_Y) {
      mapNum = (mapNum+1)%NUM_MAPS;
      decompress(map[mapNum], bgGetMapPtr(1));
    }

    if(down & KEY_TOUCH)
      touchRead(&touch);
    else
      memset(&touch, 0, sizeof(touch));

    if(gui->update(choices, guess, touch) == GuiRC_Submit) {
      if(strlen(guess) > 2) {
        anagram->attempt(guess);
        addHistory(guess);
      }
      memset(guess,   0, sizeof(guess));
      memset(choices, 0, sizeof(choices));
      strcpy(choices, solution);
      redraw = 1;
    }

  }

  delete gui;
  delete console;
  delete anagram;

  return EXIT_SUCCESS;
}