Beispiel #1
0
void draw_demostuff(NVGcontext *vg, int x, int y, float w, float h) {
    nvgSave(vg);
    nvgTranslate(vg, x, y);

    bndSplitterWidgets(vg, 0, 0, w, h);
    
    x = 10;
    y = 10;

    bndToolButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
        BND_ICONID(6,3),"Default");
    y += 25;
    bndToolButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
        BND_ICONID(6,3),"Hovered");
    y += 25;   
    bndToolButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
        BND_ICONID(6,3),"Active");
    
    y += 40;
    bndRadioButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
        -1,"Default");
    y += 25;
    bndRadioButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
        -1,"Hovered");
    y += 25;
    bndRadioButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
        -1,"Active");

    y += 25;
    bndLabel(vg,x,y,120,BND_WIDGET_HEIGHT,-1,"Label:");
    y += BND_WIDGET_HEIGHT;
    bndChoiceButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
        -1, "Default");
    y += 25;
    bndChoiceButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
        -1, "Hovered");
    y += 25;
    bndChoiceButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
        -1, "Active");
        
    y += 25;
    int ry = y;
    int rx = x;
    
    y = 10;
    x += 130;
    bndOptionButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_DEFAULT,"Default");
    y += 25;
    bndOptionButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_HOVER,"Hovered");
    y += 25;
    bndOptionButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_ACTIVE,"Active");

    y += 40;
    bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_DOWN,BND_DEFAULT,
        "Top","100");
    y += BND_WIDGET_HEIGHT-2;
    bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_ALL,BND_DEFAULT,
        "Center","100");
    y += BND_WIDGET_HEIGHT-2;
    bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_TOP,BND_DEFAULT,
        "Bottom","100");

    int mx = x-30;
    int my = y-12;
    int mw = 120;
    bndMenuBackground(vg,mx,my,mw,120,BND_CORNER_TOP);
    bndMenuLabel(vg,mx,my,mw,BND_WIDGET_HEIGHT,-1,"Menu Title");
    my += BND_WIDGET_HEIGHT-2;
    bndMenuItem(vg,mx,my,mw,BND_WIDGET_HEIGHT,BND_DEFAULT,
        BND_ICONID(17,3),"Default");
    my += BND_WIDGET_HEIGHT-2;
    bndMenuItem(vg,mx,my,mw,BND_WIDGET_HEIGHT,BND_HOVER,
        BND_ICONID(18,3),"Hovered");
    my += BND_WIDGET_HEIGHT-2;
    bndMenuItem(vg,mx,my,mw,BND_WIDGET_HEIGHT,BND_ACTIVE,
        BND_ICONID(19,3),"Active");
    
    y = 10;
    x += 130;
    int ox = x;
    bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
        "Default","100");
    y += 25;
    bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
        "Hovered","100");
    y += 25;
    bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
        "Active","100");
    
    y += 40;
    bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_RIGHT,BND_DEFAULT,
        -1,"One");
    x += 60-1;
    bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_ALL,BND_DEFAULT,
        -1,"Two");
    x += 60-1;
    bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_ALL,BND_DEFAULT,
        -1,"Three");
    x += 60-1;
    bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_LEFT,BND_ACTIVE,
        -1,"Butts");
    
    x = ox;
    y += 40;
    float progress_value = fmodf(glfwGetTime()/10.0,1.0);
    char progress_label[32];
    sprintf(progress_label, "%d%%", int(progress_value*100+0.5f));
    bndSlider(vg,x,y,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
        progress_value,"Default",progress_label);
    y += 25;
    bndSlider(vg,x,y,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
        progress_value,"Hovered",progress_label);
    y += 25;
    bndSlider(vg,x,y,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
        progress_value,"Active",progress_label);

    int rw = x+240-rx;
    float s_offset = sinf(glfwGetTime()/2.0)*0.5+0.5;
    float s_size = cosf(glfwGetTime()/3.11)*0.5+0.5;
    
    bndScrollBar(vg,rx,ry,rw,BND_SCROLLBAR_HEIGHT,BND_DEFAULT,s_offset,s_size);
    ry += 20;
    bndScrollBar(vg,rx,ry,rw,BND_SCROLLBAR_HEIGHT,BND_HOVER,s_offset,s_size);
    ry += 20;
    bndScrollBar(vg,rx,ry,rw,BND_SCROLLBAR_HEIGHT,BND_ACTIVE,s_offset,s_size);
    
    const char edit_text[] = "The quick brown fox";
    int textlen = strlen(edit_text)+1;
    int t = int(glfwGetTime()*2);
    int idx1 = (t/textlen)%textlen;
    int idx2 = idx1 + (t%(textlen-idx1));
    
    ry += 25;
    bndTextField(vg,rx,ry,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
        -1, edit_text, idx1, idx2);
    ry += 25;
    bndTextField(vg,rx,ry,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
        -1, edit_text, idx1, idx2);
    ry += 25;
    bndTextField(vg,rx,ry,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
        -1, edit_text, idx1, idx2);
        
    draw_noodles(vg, 20, ry+50);
    
    rx += rw + 20;
    ry = 10;
    bndScrollBar(vg,rx,ry,BND_SCROLLBAR_WIDTH,240,BND_DEFAULT,s_offset,s_size);
    rx += 20;
    bndScrollBar(vg,rx,ry,BND_SCROLLBAR_WIDTH,240,BND_HOVER,s_offset,s_size);
    rx += 20;
    bndScrollBar(vg,rx,ry,BND_SCROLLBAR_WIDTH,240,BND_ACTIVE,s_offset,s_size);
    
    x = ox;
    y += 40;
    bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_RIGHT,
        BND_DEFAULT,BND_ICONID(0,10),NULL);
    x += BND_TOOL_WIDTH-1;
    bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
        BND_DEFAULT,BND_ICONID(1,10),NULL);
    x += BND_TOOL_WIDTH-1;
    bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
        BND_DEFAULT,BND_ICONID(2,10),NULL);
    x += BND_TOOL_WIDTH-1;
    bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
        BND_DEFAULT,BND_ICONID(3,10),NULL);
    x += BND_TOOL_WIDTH-1;
    bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
        BND_DEFAULT,BND_ICONID(4,10),NULL);
    x += BND_TOOL_WIDTH-1;
    bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_LEFT,
        BND_DEFAULT,BND_ICONID(5,10),NULL);
    x += BND_TOOL_WIDTH-1;
    x += 5;
    bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_RIGHT,
        BND_DEFAULT,BND_ICONID(0,11),NULL);
    x += BND_TOOL_WIDTH-1;
    bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
        BND_DEFAULT,BND_ICONID(1,11),NULL);
    x += BND_TOOL_WIDTH-1;
    bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
        BND_DEFAULT,BND_ICONID(2,11),NULL);
    x += BND_TOOL_WIDTH-1;
    bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
        BND_DEFAULT,BND_ICONID(3,11),NULL);
    x += BND_TOOL_WIDTH-1;
    bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
        BND_ACTIVE,BND_ICONID(4,11),NULL);
    x += BND_TOOL_WIDTH-1;
    bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_LEFT,
        BND_DEFAULT,BND_ICONID(5,11),NULL);

    nvgRestore(vg);
}
Beispiel #2
0
void drawBlendish(struct NVGcontext* _vg, float _x, float _y, float _w, float _h, float _t)
{
	float x = _x;
	float y = _y;

	bndBackground(_vg, _x - 10.0f, _y - 10.0f, _w, _h);

	bndToolButton(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_DEFAULT, BND_ICONID(6, 3), "Default");
	y += 25.0f;
	bndToolButton(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_HOVER, BND_ICONID(6, 3), "Hovered");
	y += 25.0f;
	bndToolButton(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_ACTIVE, BND_ICONID(6, 3), "Active");

	y += 40.0f;
	bndRadioButton(_vg, x, y, 80.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_DEFAULT, -1, "Default");
	y += 25.0f;
	bndRadioButton(_vg, x, y, 80.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_HOVER, -1, "Hovered");
	y += 25.0f;
	bndRadioButton(_vg, x, y, 80.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_ACTIVE, -1, "Active");

	y += 25.0f;
	bndLabel(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, -1, "Label:");
	y += BND_WIDGET_HEIGHT;
	bndChoiceButton(_vg, x, y, 80.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_DEFAULT, -1, "Default");
	y += 25.0f;
	bndChoiceButton(_vg, x, y, 80.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_HOVER, -1, "Hovered");
	y += 25.0f;
	bndChoiceButton(_vg, x, y, 80.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_ACTIVE, -1, "Active");

	y += 25.0f;
	float ry = y;
	float rx = x;

	y = _y;
	x += 130.0f;
	bndOptionButton(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, BND_DEFAULT, "Default");
	y += 25.0f;
	bndOptionButton(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, BND_HOVER, "Hovered");
	y += 25.0f;
	bndOptionButton(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, BND_ACTIVE, "Active");

	y += 40.0f;
	bndNumberField(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, BND_CORNER_DOWN, BND_DEFAULT, "Top", "100");
	y += BND_WIDGET_HEIGHT - 2.0f;
	bndNumberField(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, BND_CORNER_ALL, BND_DEFAULT, "Center", "100");
	y += BND_WIDGET_HEIGHT - 2.0f;
	bndNumberField(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, BND_CORNER_TOP, BND_DEFAULT, "Bottom", "100");

	float mx = x - 30.0f;
	float my = y - 12.0f;
	float mw = 120.0f;
	bndMenuBackground(_vg, mx, my, mw, 120.0f, BND_CORNER_TOP);
	bndMenuLabel(_vg, mx, my, mw, BND_WIDGET_HEIGHT, -1, "Menu Title");
	my += BND_WIDGET_HEIGHT - 2.0f;
	bndMenuItem(_vg, mx, my, mw, BND_WIDGET_HEIGHT, BND_DEFAULT, BND_ICONID(17, 3), "Default");
	my += BND_WIDGET_HEIGHT - 2.0f;
	bndMenuItem(_vg, mx, my, mw, BND_WIDGET_HEIGHT, BND_HOVER, BND_ICONID(18, 3), "Hovered");
	my += BND_WIDGET_HEIGHT - 2.0f;
	bndMenuItem(_vg, mx, my, mw, BND_WIDGET_HEIGHT, BND_ACTIVE, BND_ICONID(19, 3), "Active");

	y = _y;
	x += 130.0f;
	float ox = x;
	bndNumberField(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_DEFAULT, "Default", "100");
	y += 25.0f;
	bndNumberField(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_HOVER, "Hovered", "100");
	y += 25.0f;
	bndNumberField(_vg, x, y, 120.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_ACTIVE, "Active", "100");

	y += 40.0f;
	bndRadioButton(_vg, x, y, 60.0f, BND_WIDGET_HEIGHT, BND_CORNER_RIGHT, BND_DEFAULT, -1, "One");
	x += 60.0f - 1.0f;
	bndRadioButton(_vg, x, y, 60.0f, BND_WIDGET_HEIGHT, BND_CORNER_ALL, BND_DEFAULT, -1, "Two");
	x += 60.0f - 1.0f;
	bndRadioButton(_vg, x, y, 60.0f, BND_WIDGET_HEIGHT, BND_CORNER_ALL, BND_DEFAULT, -1, "Three");
	x += 60.0f - 1.0f;
	bndRadioButton(_vg, x, y, 60.0f, BND_WIDGET_HEIGHT, BND_CORNER_LEFT, BND_ACTIVE, -1, "Butts");

	x = ox;
	y += 40.0f;
	float progress_value = fmodf(_t / 10.0f, 1.0f);
	char progress_label[32];
	bx::snprintf(progress_label, BX_COUNTOF(progress_label), "%d%%", int(progress_value * 100 + 0.5f) );
	bndSlider(_vg, x, y, 240, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_DEFAULT, progress_value, "Default", progress_label);
	y += 25.0f;
	bndSlider(_vg, x, y, 240, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_HOVER, progress_value, "Hovered", progress_label);
	y += 25.0f;
	bndSlider(_vg, x, y, 240, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_ACTIVE, progress_value, "Active", progress_label);

	float rw = x + 240.0f - rx;
	float s_offset = sinf(_t / 2.0f) * 0.5f + 0.5f;
	float s_size = cosf(_t / 3.11f) * 0.5f + 0.5f;

	bndScrollBar(_vg, rx, ry, rw, BND_SCROLLBAR_HEIGHT, BND_DEFAULT, s_offset, s_size);
	ry += 20.0f;
	bndScrollBar(_vg, rx, ry, rw, BND_SCROLLBAR_HEIGHT, BND_HOVER, s_offset, s_size);
	ry += 20.0f;
	bndScrollBar(_vg, rx, ry, rw, BND_SCROLLBAR_HEIGHT, BND_ACTIVE, s_offset, s_size);

	const char edit_text[] = "The quick brown fox";
	int textlen = int(strlen(edit_text) + 1);
	int t = int(_t * 2);
	int idx1 = (t / textlen) % textlen;
	int idx2 = idx1 + (t % (textlen - idx1) );

	ry += 25.0f;
	bndTextField(_vg, rx, ry, 240.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_DEFAULT, -1, edit_text, idx1, idx2);
	ry += 25.0f;
	bndTextField(_vg, rx, ry, 240.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_HOVER, -1, edit_text, idx1, idx2);
	ry += 25.0f;
	bndTextField(_vg, rx, ry, 240.0f, BND_WIDGET_HEIGHT, BND_CORNER_NONE, BND_ACTIVE, -1, edit_text, idx1, idx2);

	rx += rw + 20.0f;
	ry = _y;
	bndScrollBar(_vg, rx, ry, BND_SCROLLBAR_WIDTH, 240.0f, BND_DEFAULT, s_offset, s_size);
	rx += 20.0f;
	bndScrollBar(_vg, rx, ry, BND_SCROLLBAR_WIDTH, 240.0f, BND_HOVER, s_offset, s_size);
	rx += 20.0f;
	bndScrollBar(_vg, rx, ry, BND_SCROLLBAR_WIDTH, 240.0f, BND_ACTIVE, s_offset, s_size);

	x = ox;
	y += 40.0f;
	bndToolButton(_vg, x, y, BND_TOOL_WIDTH, BND_WIDGET_HEIGHT, BND_CORNER_RIGHT, BND_DEFAULT, BND_ICONID(0, 10), NULL);
	x += BND_TOOL_WIDTH - 1;
	bndToolButton(_vg, x, y, BND_TOOL_WIDTH, BND_WIDGET_HEIGHT, BND_CORNER_ALL, BND_DEFAULT, BND_ICONID(1, 10), NULL);
	x += BND_TOOL_WIDTH - 1;
	bndToolButton(_vg, x, y, BND_TOOL_WIDTH, BND_WIDGET_HEIGHT, BND_CORNER_ALL, BND_DEFAULT, BND_ICONID(2, 10), NULL);
	x += BND_TOOL_WIDTH - 1;
	bndToolButton(_vg, x, y, BND_TOOL_WIDTH, BND_WIDGET_HEIGHT, BND_CORNER_ALL, BND_DEFAULT, BND_ICONID(3, 10), NULL);
	x += BND_TOOL_WIDTH - 1;
	bndToolButton(_vg, x, y, BND_TOOL_WIDTH, BND_WIDGET_HEIGHT, BND_CORNER_ALL, BND_DEFAULT, BND_ICONID(4, 10), NULL);
	x += BND_TOOL_WIDTH - 1;
	bndToolButton(_vg, x, y, BND_TOOL_WIDTH, BND_WIDGET_HEIGHT, BND_CORNER_LEFT, BND_DEFAULT, BND_ICONID(5, 10), NULL);
	x += BND_TOOL_WIDTH - 1;
	x += 5.0f;
	bndRadioButton(_vg, x, y, BND_TOOL_WIDTH, BND_WIDGET_HEIGHT, BND_CORNER_RIGHT, BND_DEFAULT, BND_ICONID(0, 11), NULL);
	x += BND_TOOL_WIDTH - 1;
	bndRadioButton(_vg, x, y, BND_TOOL_WIDTH, BND_WIDGET_HEIGHT, BND_CORNER_ALL, BND_DEFAULT, BND_ICONID(1, 11), NULL);
	x += BND_TOOL_WIDTH - 1;
	bndRadioButton(_vg, x, y, BND_TOOL_WIDTH, BND_WIDGET_HEIGHT, BND_CORNER_ALL, BND_DEFAULT, BND_ICONID(2, 11), NULL);
	x += BND_TOOL_WIDTH - 1;
	bndRadioButton(_vg, x, y, BND_TOOL_WIDTH, BND_WIDGET_HEIGHT, BND_CORNER_ALL, BND_DEFAULT, BND_ICONID(3, 11), NULL);
	x += BND_TOOL_WIDTH - 1;
	bndRadioButton(_vg, x, y, BND_TOOL_WIDTH, BND_WIDGET_HEIGHT, BND_CORNER_ALL, BND_ACTIVE, BND_ICONID(4, 11), NULL);
	x += BND_TOOL_WIDTH - 1;
	bndRadioButton(_vg, x, y, BND_TOOL_WIDTH, BND_WIDGET_HEIGHT, BND_CORNER_LEFT, BND_DEFAULT, BND_ICONID(5, 11), NULL);
}