void LDExporter::loadSettings(void) { m_primSub = boolForKey("PrimitiveSubstitution", true); m_seamWidth = floatForKey("SeamWidth", 0.5); m_edges = boolForKey("Edges", false); m_conditionalEdges = boolForKey("ConditionalEdges", false); }
void LD3dsExporter::loadSettings(void) { LDExporter::loadSettings(); m_seams = boolForKey("Seams", true); m_seamWidth = floatForKey("SeamWidth", 0.5); //m_includeCamera = boolForKey("IncludeCamera", true); }