Beispiel #1
0
void boundbox_mesh(Mesh *me, float *loc, float *size)
{
	BoundBox *bb;
	float min[3], max[3];
	float mloc[3], msize[3];
	
	if(me->bb==NULL) me->bb= MEM_callocN(sizeof(BoundBox), "boundbox");
	bb= me->bb;

	if (!loc) loc= mloc;
	if (!size) size= msize;
	
	INIT_MINMAX(min, max);
	if(!minmax_mesh(me, min, max)) {
		min[0] = min[1] = min[2] = -1.0f;
		max[0] = max[1] = max[2] = 1.0f;
	}

	mid_v3_v3v3(loc, min, max);
		
	size[0]= (max[0]-min[0])/2.0f;
	size[1]= (max[1]-min[1])/2.0f;
	size[2]= (max[2]-min[2])/2.0f;
	
	boundbox_set_from_min_max(bb, min, max);
}
Beispiel #2
0
void boundbox_mesh(Mesh *me, float *loc, float *size)
{
	MVert *mvert;
	BoundBox *bb;
	float min[3], max[3];
	float mloc[3], msize[3];
	int a;
	
	if(me->bb==0) me->bb= MEM_callocN(sizeof(BoundBox), "boundbox");
	bb= me->bb;
	
	INIT_MINMAX(min, max);

	if (!loc) loc= mloc;
	if (!size) size= msize;
	
	mvert= me->mvert;
	for(a=0; a<me->totvert; a++, mvert++) {
		DO_MINMAX(mvert->co, min, max);
	}

	if(!me->totvert) {
		min[0] = min[1] = min[2] = -1.0f;
		max[0] = max[1] = max[2] = 1.0f;
	}

	loc[0]= (min[0]+max[0])/2.0f;
	loc[1]= (min[1]+max[1])/2.0f;
	loc[2]= (min[2]+max[2])/2.0f;
		
	size[0]= (max[0]-min[0])/2.0f;
	size[1]= (max[1]-min[1])/2.0f;
	size[2]= (max[2]-min[2])/2.0f;
	
	boundbox_set_from_min_max(bb, min, max);
}