void bp2d_free(bp2d_node *node) { if (node->left) { bp2d_free(node->left); } if (node->right) { bp2d_free(node->right); } free(node); }
void texture_atlas_free(texture_atlas *atlas) { vita2d_free_texture(atlas->tex); bp2d_free(atlas->bp_root); int_htab_free(atlas->htab); free(atlas); }