static inline void
brw_upload_programs(struct brw_context *brw,
                    enum brw_pipeline pipeline)
{
   if (pipeline == BRW_RENDER_PIPELINE) {
      brw_upload_vs_prog(brw);
      brw_upload_tess_programs(brw);

      if (brw->gen < 6)
         brw_upload_ff_gs_prog(brw);
      else
         brw_upload_gs_prog(brw);

      /* Update the VUE map for data exiting the GS stage of the pipeline.
       * This comes from the last enabled shader stage.
       */
      GLbitfield64 old_slots = brw->vue_map_geom_out.slots_valid;
      bool old_separate = brw->vue_map_geom_out.separate;
      if (brw->geometry_program)
         brw->vue_map_geom_out = brw->gs.prog_data->base.vue_map;
      else if (brw->tess_eval_program)
         brw->vue_map_geom_out = brw->tes.prog_data->base.vue_map;
      else
         brw->vue_map_geom_out = brw->vs.prog_data->base.vue_map;

      /* If the layout has changed, signal BRW_NEW_VUE_MAP_GEOM_OUT. */
      if (old_slots != brw->vue_map_geom_out.slots_valid ||
          old_separate != brw->vue_map_geom_out.separate)
         brw->ctx.NewDriverState |= BRW_NEW_VUE_MAP_GEOM_OUT;

      brw_upload_wm_prog(brw);
   } else if (pipeline == BRW_COMPUTE_PIPELINE) {
      brw_upload_cs_prog(brw);
   }
}
static inline void
brw_upload_programs(struct brw_context *brw,
                    enum brw_pipeline pipeline)
{
   struct gl_context *ctx = &brw->ctx;
   const struct gen_device_info *devinfo = &brw->screen->devinfo;

   if (pipeline == BRW_RENDER_PIPELINE) {
      brw_upload_vs_prog(brw);
      brw_upload_tess_programs(brw);

      if (brw->programs[MESA_SHADER_GEOMETRY]) {
         brw_upload_gs_prog(brw);
      } else {
         brw->gs.base.prog_data = NULL;
         if (devinfo->gen < 7)
            brw_upload_ff_gs_prog(brw);
      }

      /* Update the VUE map for data exiting the GS stage of the pipeline.
       * This comes from the last enabled shader stage.
       */
      GLbitfield64 old_slots = brw->vue_map_geom_out.slots_valid;
      bool old_separate = brw->vue_map_geom_out.separate;
      struct brw_vue_prog_data *vue_prog_data;
      if (brw->programs[MESA_SHADER_GEOMETRY])
         vue_prog_data = brw_vue_prog_data(brw->gs.base.prog_data);
      else if (brw->programs[MESA_SHADER_TESS_EVAL])
         vue_prog_data = brw_vue_prog_data(brw->tes.base.prog_data);
      else
         vue_prog_data = brw_vue_prog_data(brw->vs.base.prog_data);

      brw->vue_map_geom_out = vue_prog_data->vue_map;

      /* If the layout has changed, signal BRW_NEW_VUE_MAP_GEOM_OUT. */
      if (old_slots != brw->vue_map_geom_out.slots_valid ||
          old_separate != brw->vue_map_geom_out.separate)
         brw->ctx.NewDriverState |= BRW_NEW_VUE_MAP_GEOM_OUT;

      if ((old_slots ^ brw->vue_map_geom_out.slots_valid) &
          VARYING_BIT_VIEWPORT) {
         ctx->NewDriverState |= BRW_NEW_VIEWPORT_COUNT;
         brw->clip.viewport_count =
            (brw->vue_map_geom_out.slots_valid & VARYING_BIT_VIEWPORT) ?
            ctx->Const.MaxViewports : 1;
      }

      brw_upload_wm_prog(brw);

      if (devinfo->gen < 6) {
         brw_upload_clip_prog(brw);
         brw_upload_sf_prog(brw);
      }

      brw_disk_cache_write_render_programs(brw);
   } else if (pipeline == BRW_COMPUTE_PIPELINE) {
      brw_upload_cs_prog(brw);
      brw_disk_cache_write_compute_program(brw);
   }
}
Beispiel #3
0
static inline void
brw_upload_programs(struct brw_context *brw,
                    enum brw_pipeline pipeline)
{
   struct gl_context *ctx = &brw->ctx;

   if (pipeline == BRW_RENDER_PIPELINE) {
      brw_upload_vs_prog(brw);
      brw_upload_tess_programs(brw);

      if (brw->gen < 6)
         brw_upload_ff_gs_prog(brw);
      else
         brw_upload_gs_prog(brw);

      /* Update the VUE map for data exiting the GS stage of the pipeline.
       * This comes from the last enabled shader stage.
       */
      GLbitfield64 old_slots = brw->vue_map_geom_out.slots_valid;
      bool old_separate = brw->vue_map_geom_out.separate;
      struct brw_vue_prog_data *vue_prog_data;
      if (brw->geometry_program)
         vue_prog_data = brw_vue_prog_data(brw->gs.base.prog_data);
      else if (brw->tess_eval_program)
         vue_prog_data = brw_vue_prog_data(brw->tes.base.prog_data);
      else
         vue_prog_data = brw_vue_prog_data(brw->vs.base.prog_data);

      brw->vue_map_geom_out = vue_prog_data->vue_map;

      /* If the layout has changed, signal BRW_NEW_VUE_MAP_GEOM_OUT. */
      if (old_slots != brw->vue_map_geom_out.slots_valid ||
          old_separate != brw->vue_map_geom_out.separate)
         brw->ctx.NewDriverState |= BRW_NEW_VUE_MAP_GEOM_OUT;

      if ((old_slots ^ brw->vue_map_geom_out.slots_valid) &
          VARYING_BIT_VIEWPORT) {
         ctx->NewDriverState |= BRW_NEW_VIEWPORT_COUNT;
         brw->clip.viewport_count =
            (brw->vue_map_geom_out.slots_valid & VARYING_BIT_VIEWPORT) ?
            ctx->Const.MaxViewports : 1;
      }

      brw_upload_wm_prog(brw);

      if (brw->gen < 6) {
         brw_upload_clip_prog(brw);
         brw_upload_sf_prog(brw);
      }
   } else if (pipeline == BRW_COMPUTE_PIPELINE) {
      brw_upload_cs_prog(brw);
   }
}
Beispiel #4
0
static inline void
brw_upload_programs(struct brw_context *brw,
                    enum brw_pipeline pipeline)
{
   if (pipeline == BRW_RENDER_PIPELINE) {
      brw_upload_vs_prog(brw);

      if (brw->gen < 6)
         brw_upload_ff_gs_prog(brw);
      else
         brw_upload_gs_prog(brw);

      brw_upload_wm_prog(brw);
   } else if (pipeline == BRW_COMPUTE_PIPELINE) {
      brw_upload_cs_prog(brw);
   }
}