Beispiel #1
0
void loadSFX(SFX_struct* s, char* filename, SoundFormat format)
{
	if(!s)return;

	initSFX(s);

	s->data=bufferizeFile(filename,"sfx",&s->size,true);
	s->format=format;
}
Beispiel #2
0
int loadSFX (SFX_s* s, const char* filename, u32 format) {
	if (!s) return -1;
	if (!soundEnabled) return -1;
	
	s->data = NULL;
	s->size = 0;

	s->data = bufferizeFile(filename, &s->size, true, true);
	s->format = format;
	if (!s->data) return -1;
	return 0;
}