void loadSFX(SFX_struct* s, char* filename, SoundFormat format) { if(!s)return; initSFX(s); s->data=bufferizeFile(filename,"sfx",&s->size,true); s->format=format; }
int loadSFX (SFX_s* s, const char* filename, u32 format) { if (!s) return -1; if (!soundEnabled) return -1; s->data = NULL; s->size = 0; s->data = bufferizeFile(filename, &s->size, true, true); s->format = format; if (!s->data) return -1; return 0; }