static void fixup_reorder_chain (void) { basic_block bb, prev_bb; int index; rtx insn = NULL; if (cfg_layout_function_header) { set_first_insn (cfg_layout_function_header); insn = cfg_layout_function_header; while (NEXT_INSN (insn)) insn = NEXT_INSN (insn); } /* First do the bulk reordering -- rechain the blocks without regard to the needed changes to jumps and labels. */ for (bb = ENTRY_BLOCK_PTR->next_bb, index = 0; bb != 0; bb = bb->rbi->next, index++) { if (bb->rbi->header) { if (insn) NEXT_INSN (insn) = bb->rbi->header; else set_first_insn (bb->rbi->header); PREV_INSN (bb->rbi->header) = insn; insn = bb->rbi->header; while (NEXT_INSN (insn)) insn = NEXT_INSN (insn); } if (insn) NEXT_INSN (insn) = BB_HEAD (bb); else set_first_insn (BB_HEAD (bb)); PREV_INSN (BB_HEAD (bb)) = insn; insn = BB_END (bb); if (bb->rbi->footer) { NEXT_INSN (insn) = bb->rbi->footer; PREV_INSN (bb->rbi->footer) = insn; while (NEXT_INSN (insn)) insn = NEXT_INSN (insn); } } if (index != n_basic_blocks) abort (); NEXT_INSN (insn) = cfg_layout_function_footer; if (cfg_layout_function_footer) PREV_INSN (cfg_layout_function_footer) = insn; while (NEXT_INSN (insn)) insn = NEXT_INSN (insn); set_last_insn (insn); #ifdef ENABLE_CHECKING verify_insn_chain (); #endif delete_dead_jumptables (); /* Now add jumps and labels as needed to match the blocks new outgoing edges. */ for (bb = ENTRY_BLOCK_PTR->next_bb; bb ; bb = bb->rbi->next) { edge e_fall, e_taken, e; rtx bb_end_insn; basic_block nb; if (bb->succ == NULL) continue; /* Find the old fallthru edge, and another non-EH edge for a taken jump. */ e_taken = e_fall = NULL; for (e = bb->succ; e ; e = e->succ_next) if (e->flags & EDGE_FALLTHRU) e_fall = e; else if (! (e->flags & EDGE_EH)) e_taken = e; bb_end_insn = BB_END (bb); if (GET_CODE (bb_end_insn) == JUMP_INSN) { if (any_condjump_p (bb_end_insn)) { /* If the old fallthru is still next, nothing to do. */ if (bb->rbi->next == e_fall->dest || (!bb->rbi->next && e_fall->dest == EXIT_BLOCK_PTR)) continue; /* The degenerated case of conditional jump jumping to the next instruction can happen on target having jumps with side effects. Create temporarily the duplicated edge representing branch. It will get unidentified by force_nonfallthru_and_redirect that would otherwise get confused by fallthru edge not pointing to the next basic block. */ if (!e_taken) { rtx note; edge e_fake; e_fake = unchecked_make_edge (bb, e_fall->dest, 0); if (!redirect_jump (BB_END (bb), block_label (bb), 0)) abort (); note = find_reg_note (BB_END (bb), REG_BR_PROB, NULL_RTX); if (note) { int prob = INTVAL (XEXP (note, 0)); e_fake->probability = prob; e_fake->count = e_fall->count * prob / REG_BR_PROB_BASE; e_fall->probability -= e_fall->probability; e_fall->count -= e_fake->count; if (e_fall->probability < 0) e_fall->probability = 0; if (e_fall->count < 0) e_fall->count = 0; } } /* There is one special case: if *neither* block is next, such as happens at the very end of a function, then we'll need to add a new unconditional jump. Choose the taken edge based on known or assumed probability. */ else if (bb->rbi->next != e_taken->dest) { rtx note = find_reg_note (bb_end_insn, REG_BR_PROB, 0); if (note && INTVAL (XEXP (note, 0)) < REG_BR_PROB_BASE / 2 && invert_jump (bb_end_insn, label_for_bb (e_fall->dest), 0)) { e_fall->flags &= ~EDGE_FALLTHRU; e_taken->flags |= EDGE_FALLTHRU; update_br_prob_note (bb); e = e_fall, e_fall = e_taken, e_taken = e; } } /* Otherwise we can try to invert the jump. This will basically never fail, however, keep up the pretense. */ else if (invert_jump (bb_end_insn, label_for_bb (e_fall->dest), 0)) { e_fall->flags &= ~EDGE_FALLTHRU; e_taken->flags |= EDGE_FALLTHRU; update_br_prob_note (bb); continue; } } else if (returnjump_p (bb_end_insn)) continue; else { /* Otherwise we have some switch or computed jump. In the 99% case, there should not have been a fallthru edge. */ if (! e_fall) continue; #ifdef CASE_DROPS_THROUGH /* Except for VAX. Since we didn't have predication for the tablejump, the fallthru block should not have moved. */ if (bb->rbi->next == e_fall->dest) continue; bb_end_insn = skip_insns_after_block (bb); #else abort (); #endif } } else { /* No fallthru implies a noreturn function with EH edges, or something similarly bizarre. In any case, we don't need to do anything. */ if (! e_fall) continue; /* If the fallthru block is still next, nothing to do. */ if (bb->rbi->next == e_fall->dest) continue; /* A fallthru to exit block. */ if (!bb->rbi->next && e_fall->dest == EXIT_BLOCK_PTR) continue; } /* We got here if we need to add a new jump insn. */ nb = force_nonfallthru (e_fall); if (nb) { cfg_layout_initialize_rbi (nb); nb->rbi->visited = 1; nb->rbi->next = bb->rbi->next; bb->rbi->next = nb; /* Don't process this new block. */ bb = nb; } } /* Put basic_block_info in the new order. */ if (rtl_dump_file) { fprintf (rtl_dump_file, "Reordered sequence:\n"); for (bb = ENTRY_BLOCK_PTR->next_bb, index = 0; bb; bb = bb->rbi->next, index ++) { fprintf (rtl_dump_file, " %i ", index); if (bb->rbi->original) fprintf (rtl_dump_file, "duplicate of %i ", bb->rbi->original->index); else if (forwarder_block_p (bb) && GET_CODE (BB_HEAD (bb)) != CODE_LABEL) fprintf (rtl_dump_file, "compensation "); else fprintf (rtl_dump_file, "bb %i ", bb->index); fprintf (rtl_dump_file, " [%i]\n", bb->frequency); } } prev_bb = ENTRY_BLOCK_PTR; bb = ENTRY_BLOCK_PTR->next_bb; index = 0; for (; bb; prev_bb = bb, bb = bb->rbi->next, index ++) { bb->index = index; BASIC_BLOCK (index) = bb; bb->prev_bb = prev_bb; prev_bb->next_bb = bb; } prev_bb->next_bb = EXIT_BLOCK_PTR; EXIT_BLOCK_PTR->prev_bb = prev_bb; /* Annoying special case - jump around dead jumptables left in the code. */ FOR_EACH_BB (bb) { edge e; for (e = bb->succ; e && !(e->flags & EDGE_FALLTHRU); e = e->succ_next) continue; if (e && !can_fallthru (e->src, e->dest)) force_nonfallthru (e); } }
static void fixup_reorder_chain (void) { basic_block bb, prev_bb; int index; rtx insn = NULL; if (cfg_layout_function_header) { set_first_insn (cfg_layout_function_header); insn = cfg_layout_function_header; while (NEXT_INSN (insn)) insn = NEXT_INSN (insn); } /* First do the bulk reordering -- rechain the blocks without regard to the needed changes to jumps and labels. */ for (bb = ENTRY_BLOCK_PTR->next_bb, index = NUM_FIXED_BLOCKS; bb != 0; bb = bb->aux, index++) { if (bb->il.rtl->header) { if (insn) NEXT_INSN (insn) = bb->il.rtl->header; else set_first_insn (bb->il.rtl->header); PREV_INSN (bb->il.rtl->header) = insn; insn = bb->il.rtl->header; while (NEXT_INSN (insn)) insn = NEXT_INSN (insn); } if (insn) NEXT_INSN (insn) = BB_HEAD (bb); else set_first_insn (BB_HEAD (bb)); PREV_INSN (BB_HEAD (bb)) = insn; insn = BB_END (bb); if (bb->il.rtl->footer) { NEXT_INSN (insn) = bb->il.rtl->footer; PREV_INSN (bb->il.rtl->footer) = insn; while (NEXT_INSN (insn)) insn = NEXT_INSN (insn); } } gcc_assert (index == n_basic_blocks); NEXT_INSN (insn) = cfg_layout_function_footer; if (cfg_layout_function_footer) PREV_INSN (cfg_layout_function_footer) = insn; while (NEXT_INSN (insn)) insn = NEXT_INSN (insn); set_last_insn (insn); #ifdef ENABLE_CHECKING verify_insn_chain (); #endif delete_dead_jumptables (); /* Now add jumps and labels as needed to match the blocks new outgoing edges. */ for (bb = ENTRY_BLOCK_PTR->next_bb; bb ; bb = bb->aux) { edge e_fall, e_taken, e; rtx bb_end_insn; basic_block nb; edge_iterator ei; if (EDGE_COUNT (bb->succs) == 0) continue; /* Find the old fallthru edge, and another non-EH edge for a taken jump. */ e_taken = e_fall = NULL; FOR_EACH_EDGE (e, ei, bb->succs) if (e->flags & EDGE_FALLTHRU) e_fall = e; else if (! (e->flags & EDGE_EH)) e_taken = e; bb_end_insn = BB_END (bb); if (JUMP_P (bb_end_insn)) { if (any_condjump_p (bb_end_insn)) { /* If the old fallthru is still next, nothing to do. */ if (bb->aux == e_fall->dest || e_fall->dest == EXIT_BLOCK_PTR) continue; /* The degenerated case of conditional jump jumping to the next instruction can happen for jumps with side effects. We need to construct a forwarder block and this will be done just fine by force_nonfallthru below. */ if (!e_taken) ; /* There is another special case: if *neither* block is next, such as happens at the very end of a function, then we'll need to add a new unconditional jump. Choose the taken edge based on known or assumed probability. */ else if (bb->aux != e_taken->dest) { rtx note = find_reg_note (bb_end_insn, REG_BR_PROB, 0); if (note && INTVAL (XEXP (note, 0)) < REG_BR_PROB_BASE / 2 && invert_jump (bb_end_insn, (e_fall->dest == EXIT_BLOCK_PTR ? NULL_RTX : label_for_bb (e_fall->dest)), 0)) { e_fall->flags &= ~EDGE_FALLTHRU; #ifdef ENABLE_CHECKING gcc_assert (could_fall_through (e_taken->src, e_taken->dest)); #endif e_taken->flags |= EDGE_FALLTHRU; update_br_prob_note (bb); e = e_fall, e_fall = e_taken, e_taken = e; } } /* If the "jumping" edge is a crossing edge, and the fall through edge is non-crossing, leave things as they are. */ else if ((e_taken->flags & EDGE_CROSSING) && !(e_fall->flags & EDGE_CROSSING)) continue; /* Otherwise we can try to invert the jump. This will basically never fail, however, keep up the pretense. */ else if (invert_jump (bb_end_insn, (e_fall->dest == EXIT_BLOCK_PTR ? NULL_RTX : label_for_bb (e_fall->dest)), 0)) { e_fall->flags &= ~EDGE_FALLTHRU; #ifdef ENABLE_CHECKING gcc_assert (could_fall_through (e_taken->src, e_taken->dest)); #endif e_taken->flags |= EDGE_FALLTHRU; update_br_prob_note (bb); continue; } } else { /* Otherwise we have some return, switch or computed jump. In the 99% case, there should not have been a fallthru edge. */ gcc_assert (returnjump_p (bb_end_insn) || !e_fall); continue; } } else { /* No fallthru implies a noreturn function with EH edges, or something similarly bizarre. In any case, we don't need to do anything. */ if (! e_fall) continue; /* If the fallthru block is still next, nothing to do. */ if (bb->aux == e_fall->dest) continue; /* A fallthru to exit block. */ if (e_fall->dest == EXIT_BLOCK_PTR) continue; } /* We got here if we need to add a new jump insn. */ nb = force_nonfallthru (e_fall); if (nb) { nb->il.rtl->visited = 1; nb->aux = bb->aux; bb->aux = nb; /* Don't process this new block. */ bb = nb; /* Make sure new bb is tagged for correct section (same as fall-thru source, since you cannot fall-throu across section boundaries). */ BB_COPY_PARTITION (e_fall->src, single_pred (bb)); if (flag_reorder_blocks_and_partition && targetm.have_named_sections && JUMP_P (BB_END (bb)) && !any_condjump_p (BB_END (bb)) && (EDGE_SUCC (bb, 0)->flags & EDGE_CROSSING)) REG_NOTES (BB_END (bb)) = gen_rtx_EXPR_LIST (REG_CROSSING_JUMP, NULL_RTX, REG_NOTES (BB_END (bb))); } } /* Put basic_block_info in the new order. */ if (dump_file) { fprintf (dump_file, "Reordered sequence:\n"); for (bb = ENTRY_BLOCK_PTR->next_bb, index = NUM_FIXED_BLOCKS; bb; bb = bb->aux, index++) { fprintf (dump_file, " %i ", index); if (get_bb_original (bb)) fprintf (dump_file, "duplicate of %i ", get_bb_original (bb)->index); else if (forwarder_block_p (bb) && !LABEL_P (BB_HEAD (bb))) fprintf (dump_file, "compensation "); else fprintf (dump_file, "bb %i ", bb->index); fprintf (dump_file, " [%i]\n", bb->frequency); } } prev_bb = ENTRY_BLOCK_PTR; bb = ENTRY_BLOCK_PTR->next_bb; index = NUM_FIXED_BLOCKS; for (; bb; prev_bb = bb, bb = bb->aux, index ++) { bb->index = index; SET_BASIC_BLOCK (index, bb); bb->prev_bb = prev_bb; prev_bb->next_bb = bb; } prev_bb->next_bb = EXIT_BLOCK_PTR; EXIT_BLOCK_PTR->prev_bb = prev_bb; /* Annoying special case - jump around dead jumptables left in the code. */ FOR_EACH_BB (bb) { edge e; edge_iterator ei; FOR_EACH_EDGE (e, ei, bb->succs) if (e->flags & EDGE_FALLTHRU) break; if (e && !can_fallthru (e->src, e->dest)) force_nonfallthru (e); } }