void CoordinatedLayerTreeHost::invalidate()
{
    cancelPendingLayerFlush();

    ASSERT(m_isValid);
    m_coordinator->clearRootLayer();
    m_isValid = false;
}
Beispiel #2
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void LayerTreeCoordinator::invalidate()
{
    cancelPendingLayerFlush();

    ASSERT(m_isValid);
    m_rootLayer = nullptr;
    m_isValid = false;
}
void LayerTreeHostGtk::invalidate()
{
    ASSERT(m_isValid);

    cancelPendingLayerFlush();
    m_rootLayer = nullptr;
    m_nonCompositedContentLayer = nullptr;
    m_textureMapper = nullptr;

    m_context = nullptr;
    m_isValid = false;
}
Beispiel #4
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void LayerTreeHostQt::setLayerFlushSchedulingEnabled(bool layerFlushingEnabled)
{
    if (m_layerFlushSchedulingEnabled == layerFlushingEnabled)
        return;

    m_layerFlushSchedulingEnabled = layerFlushingEnabled;

    if (m_layerFlushSchedulingEnabled)
        return;

    cancelPendingLayerFlush();
}
Beispiel #5
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void LayerTreeCoordinator::setLayerFlushSchedulingEnabled(bool layerFlushingEnabled)
{
    if (m_layerFlushSchedulingEnabled == layerFlushingEnabled)
        return;

    m_layerFlushSchedulingEnabled = layerFlushingEnabled;

    if (m_layerFlushSchedulingEnabled) {
        scheduleLayerFlush();
        return;
    }

    cancelPendingLayerFlush();
}
Beispiel #6
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void LayerTreeHostGtk::invalidate()
{
    ASSERT(m_isValid);

    // This can trigger destruction of GL objects so let's make sure that
    // we have the right active context
    if (m_context)
        m_context->makeContextCurrent();

    cancelPendingLayerFlush();
    m_rootLayer = nullptr;
    m_nonCompositedContentLayer = nullptr;
    m_textureMapper = nullptr;

    m_context = nullptr;
    m_isValid = false;
}
LayerTreeHostGtk::~LayerTreeHostGtk()
{
    ASSERT(!m_isValid);
    ASSERT(!m_rootLayer);
    cancelPendingLayerFlush();
}