Beispiel #1
0
int
dothrow()
{
	register struct obj *obj;

	if(check_capacity(NULL)) return(0);
	obj = getobj(toss_objs, "throw");
	/* it is also possible to throw food */
	/* (or jewels, or iron balls... ) */

	if(!obj || !getdir(NULL)) {       /* ask "in what direction?" */
		if (obj && obj->oclass == GOLD_CLASS) {
		    u.ugold += obj->quan;
		    flags.botl = 1;
		    dealloc_obj(obj);
		}
		return(0);
	}

	if(obj->oclass == GOLD_CLASS) return(throw_gold(obj));

	if(!canletgo(obj,"throw"))
		return(0);
	if (obj->oartifact == ART_MJOLLNIR && obj != uwep) {
		You("must be wielding %s in order to throw it.", xname(obj));
		return(0);
	}
	if ((obj->oartifact == ART_MJOLLNIR && ACURR(A_STR) != 125)
	   || (obj->otyp == BOULDER
#ifdef POLYSELF
					&& !throws_rocks(uasmon)
#endif
								)) {
		pline("It's too heavy.");
		return(1);
	}
	if(!u.dx && !u.dy && !u.dz) {
		You("cannot throw an object at yourself.");
		return(0);
	}
	u_wipe_engr(2);

	if(obj == uwep) {
	    if(welded(obj)) {
		weldmsg(obj, FALSE);
		return(1);
	    }
	    if(obj->quan > 1L)
		setuwep(splitobj(obj, 1L));
	    else {
		setuwep((struct obj *)0);
		if (uwep) return(1); /* unwielded, died, rewielded */
	    }
	}
	else if(obj->quan > 1L)
		(void) splitobj(obj, 1L);
	freeinv(obj);
	return(throwit(obj));
}
Beispiel #2
0
static void
litter(void)
{
    struct obj *otmp = invent, *nextobj;
    int capacity = weight_cap();

    while (otmp) {
        nextobj = otmp->nobj;
        if ((otmp != uball) && (rnd(capacity) <= (int)otmp->owt) &&
            !otmp->owornmask) {
            if (canletgo(otmp, "")) {
                pline("Your %s you down the stairs.", aobjnam(otmp, "follow"));
                dropx(otmp);
            }
        }
        otmp = nextobj;
    }
}