Beispiel #1
0
s32 cellGameDataCheckCreate(PPUThread& CPU, u32 version, vm::cptr<char> dirName, u32 errDialog, vm::ptr<CellGameDataStatCallback> funcStat, u32 container)
{
	cellGame.Warning("cellGameDataCheckCreate(version=0x%x, dirName=*0x%x, errDialog=0x%x, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container);

	// TODO: almost identical, the only difference is that this function will always calculate the size of game data
	return cellGameDataCheckCreate2(CPU, version, dirName, errDialog, funcStat, container);
}
Beispiel #2
0
int cellGameDataCheckCreate(u32 version, vm::ptr<const char> dirName, u32 errDialog, 
	vm::ptr<void(*)(vm::ptr<CellGameDataCBResult> cbResult, vm::ptr<CellGameDataStatGet> get, vm::ptr<CellGameDataStatSet> set)> funcStat, u32 container)
{
	// TODO: almost identical, the only difference is that this function will always calculate the size of game data
	return cellGameDataCheckCreate2(version, dirName, errDialog, funcStat, container);
}