int
main (int argc, char *argv[])
{
  ClutterActor *actor, *marker, *stage;
  ChamplainMarkerLayer *layer;
  GpsCallbackData callback_data;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 800, 600);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* Create the map view */
  actor = champlain_view_new ();
  clutter_actor_set_size (CLUTTER_ACTOR (actor), 800, 600);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);

  /* Create the marker layer */
  layer = champlain_marker_layer_new_full (CHAMPLAIN_SELECTION_SINGLE);
  clutter_actor_show (CLUTTER_ACTOR (layer));
  champlain_view_add_layer (CHAMPLAIN_VIEW (actor), CHAMPLAIN_LAYER (layer));

  /* Create a marker */
  marker = create_marker ();
  champlain_marker_layer_add_marker (layer, CHAMPLAIN_MARKER (marker));

  /* Finish initialising the map view */
  g_object_set (G_OBJECT (actor), "zoom-level", 12,
      "kinetic-mode", TRUE, NULL);
  champlain_view_center_on (CHAMPLAIN_VIEW (actor), lat, lon);

  /* Create callback that updates the map periodically */
  callback_data.view = CHAMPLAIN_VIEW (actor);
  callback_data.marker = CHAMPLAIN_MARKER (marker);

  g_timeout_add (1000, (GSourceFunc) gps_callback, &callback_data);

  clutter_actor_show (stage);
  clutter_main ();

  return 0;
}
Beispiel #2
0
int
main (int argc, char *argv[])
{
    ClutterActor *actor, *stage;

    if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
        return 1;

    stage = clutter_stage_new ();
    clutter_actor_set_size (stage, 800, 600);
    g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

    /* Create the map view */
    actor = champlain_view_new ();
    clutter_actor_set_size (CLUTTER_ACTOR (actor), 800, 600);
    clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);

    clutter_actor_show (stage);
    clutter_main ();

    return 0;
}
Beispiel #3
0
int
main (int argc, char *argv[])
{
  ClutterActor* actor, *stage;

  g_thread_init (NULL);
  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, 800, 600);

  /* Create the map view */
  actor = champlain_view_new ();
  clutter_actor_set_size (CLUTTER_ACTOR (actor), 800, 600);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);

  clutter_actor_show (stage);
  clutter_main ();

  clutter_actor_destroy (actor);
    
  return 0;
}
Beispiel #4
0
int
main (int argc,
    char *argv[])
{
  ClutterActor *actor, *stage, *buttons, *button;
  ChamplainMarkerLayer *layer;
  ChamplainPathLayer *path;
  gfloat width, total_width = 0;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 800, 600);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* Create the map view */
  actor = champlain_view_new ();
  clutter_actor_set_size (CLUTTER_ACTOR (actor), 800, 600);
  clutter_actor_add_child (stage, actor);

  /* Create the buttons */
  buttons = clutter_actor_new ();
  clutter_actor_set_position (buttons, PADDING, PADDING);

  button = make_button ("Zoom in");
  clutter_actor_add_child (buttons, button);
  clutter_actor_set_reactive (button, TRUE);
  clutter_actor_get_size (button, &width, NULL);
  total_width += width + PADDING;
  g_signal_connect (button, "button-release-event",
      G_CALLBACK (zoom_in),
      actor);

  button = make_button ("Zoom out");
  clutter_actor_add_child (buttons, button);
  clutter_actor_set_reactive (button, TRUE);
  clutter_actor_set_position (button, total_width, 0);
  clutter_actor_get_size (button, &width, NULL);
  g_signal_connect (button, "button-release-event",
      G_CALLBACK (zoom_out),
      actor);

  clutter_actor_add_child (stage, buttons);

  ClutterContent *canvas;
  canvas = clutter_canvas_new ();
  clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 512, 256);
  g_signal_connect (canvas, "draw", G_CALLBACK (draw_background_tile), NULL);
  clutter_content_invalidate (canvas);
  champlain_view_set_background_pattern (CHAMPLAIN_VIEW (actor), canvas);

  /* Create the markers and marker layer */
  layer = create_marker_layer (CHAMPLAIN_VIEW (actor), &path);
  champlain_view_add_layer (CHAMPLAIN_VIEW (actor), CHAMPLAIN_LAYER (layer));

  /* Connect to the click event */
  clutter_actor_set_reactive (actor, TRUE);
  g_signal_connect (actor, "button-release-event",
      G_CALLBACK (map_view_button_release_cb),
      actor);

  /* Finish initialising the map view */
  g_object_set (G_OBJECT (actor), "zoom-level", 12,
      "kinetic-mode", TRUE, NULL);
  champlain_view_center_on (CHAMPLAIN_VIEW (actor), 45.466, -73.75);

  clutter_actor_show (stage);
  clutter_main ();

  return 0;
}