// { votecoop void vote_check_coop () { int veto; if ( ( deathmatch && match_in_progress ) || intermission_running || match_over ) return; if ( !get_votes( OV_COOP ) ) return; veto = is_admins_vote( OV_COOP ); if( veto || !get_votes_req( OV_COOP, true ) ) { vote_clear( OV_COOP ); // toggle coop mode cvar_fset( "coop", coop = !cvar("coop") ); // set appropriate deathmatch cvar_fset( "deathmatch", deathmatch = !coop ); if ( veto ) G_bprint( 2, "%s\n", redtext(va("Coop mode %s by admin veto", OnOff(cvar("coop")))) ); else G_bprint( 2, "%s\n", redtext(va("Coop mode %s by majority vote", OnOff(cvar("coop")))) ); // and reload map if ( cvar("k_bloodfest") ) changelevel( coop ? g_globalvars.mapname : cvar_string( "k_defmap" ) ); else changelevel( coop ? "start" : g_globalvars.mapname ); return; } }
void vote_check_map () { int vt_req = get_votes_req( OV_MAP, true ); char *m = ""; if ( maps_voted_idx < 0 || strnull( m = GetMapName(maps_voted[maps_voted_idx].map_id) ) ) return; if ( !k_matchLess ) if ( match_in_progress ) return; if ( maps_voted[maps_voted_idx].admins ) G_bprint(2, "%s\n", redtext("Admin veto")); else if( !vt_req ) G_bprint(2, "%s votes for mapchange.\n", redtext("Majority")); else return; vote_clear( OV_MAP ); changelevel( m ); }
void _main() { /****************************> Fix Stack <****************************/ //Load a good stack asm( "lis %r1, 0x1ab5 ;" "ori %r1, %r1, 0xd138 ;" ); /****************************> Get Handles <****************************/ //Get a handle to coreinit.rpl unsigned int coreinit_handle, vpad_handle, sysapp_handle, avm_handle; OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle); OSDynLoad_Acquire("vpad.rpl", &vpad_handle); OSDynLoad_Acquire("sysapp.rpl", &sysapp_handle); // CreeperMario: Get a handle to the audio/video manager - avm.rpl OSDynLoad_Acquire("avm.rpl", &avm_handle); // STUFF VPADData vpad_data; int(*VPADRead)(int controller, VPADData *buffer, unsigned int num, int *err); OSDynLoad_FindExport(vpad_handle, 0, "VPADRead", &VPADRead); // Sysapp stuff int(*SYSLaunchMenu)(); OSDynLoad_FindExport(sysapp_handle, 0, "SYSLaunchMenu", &SYSLaunchMenu); // please dont break stuff... int(*SYSLaunchTitle) (int bit1, int bit2); OSDynLoad_FindExport(sysapp_handle, 0, "SYSLaunchTitle", &SYSLaunchTitle); int(*_Exit)(); OSDynLoad_FindExport(coreinit_handle, 0, "_Exit", &_Exit); /****************************> External Prototypes <****************************/ //OSScreen functions void(*OSScreenInit)(); unsigned int(*OSScreenGetBufferSizeEx)(unsigned int bufferNum); unsigned int(*OSScreenSetBufferEx)(unsigned int bufferNum, void * addr); //OS Memory functions void*(*memset)(void * dest, uint32_t value, uint32_t bytes); void*(*OSAllocFromSystem)(uint32_t size, int align); void(*OSFreeToSystem)(void *ptr); //IM functions int(*IM_Open)(); int(*IM_Close)(int fd); int(*IM_SetDeviceState)(int fd, void *mem, int state, int a, int b); // CreeperMario: TV Screen scaling functions bool(*AVMSetTVScale)(int width, int height); /****************************> Exports <****************************/ //OSScreen functions OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenInit", &OSScreenInit); OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenGetBufferSizeEx", &OSScreenGetBufferSizeEx); OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenSetBufferEx", &OSScreenSetBufferEx); //OS Memory functions OSDynLoad_FindExport(coreinit_handle, 0, "memset", &memset); OSDynLoad_FindExport(coreinit_handle, 0, "OSAllocFromSystem", &OSAllocFromSystem); OSDynLoad_FindExport(coreinit_handle, 0, "OSFreeToSystem", &OSFreeToSystem); //IM functions OSDynLoad_FindExport(coreinit_handle, 0, "IM_Open", &IM_Open); OSDynLoad_FindExport(coreinit_handle, 0, "IM_Close", &IM_Close); OSDynLoad_FindExport(coreinit_handle, 0, "IM_SetDeviceState", &IM_SetDeviceState); // CreeperMario: TV Screen scaling functions OSDynLoad_FindExport(avm_handle, 0, "AVMSetTVScale", &AVMSetTVScale); /*** CreeperMario: Set the TV screen to the proper 'scale factor'. ***/ AVMSetTVScale(854, 480); /****************************> Initial Setup <****************************/ //Restart system to get lib access int fd = IM_Open(); void *mem = OSAllocFromSystem(0x100, 64); memset(mem, 0, 0x100); //set restart flag to force quit browser IM_SetDeviceState(fd, mem, 3, 0, 0); IM_Close(fd); OSFreeToSystem(mem); //wait a bit for browser end unsigned int t1 = 0x15000000; while(t1--) ; //Call the Screen initilzation function. OSScreenInit(); //Grab the buffer size for each screen (TV and gamepad) int buf0_size = OSScreenGetBufferSizeEx(0); int buf1_size = OSScreenGetBufferSizeEx(1); //Set the buffer area. OSScreenSetBufferEx(0, (void *)0xF4000000); OSScreenSetBufferEx(1, (void *)0xF4000000 + buf0_size); //Clear both framebuffers. doclearstuff(); // Define struct for global variables! struct cGlobals caveGlobals; // Variables n stuff! caveGlobals.food = 0; caveGlobals.row = 1; caveGlobals.col = 1; caveGlobals.level = 1; caveGlobals.dogsteps = 0; caveGlobals.dogalive = 1; caveGlobals.mysteps = 0; caveGlobals.maxhealth = 10; caveGlobals.curhealth = 10; // Start at level 1 (obviously!) changelevel(&caveGlobals); // Draw Buffers and Initial Screen __os_snprintf(caveGlobals.mystat, 64, " "); doclearstuff(); drawstuff(&caveGlobals); flipBuffers(); int err; while(1) { VPADRead(0, &vpad_data, 1, &err); // Quit if (vpad_data.btn_trigger & BUTTON_HOME) { doclearstuff(); __os_snprintf(caveGlobals.endgame, 256, "Thanks for Playing!\nYour Final Level: %d \n\n\nBy: SonyUSA", caveGlobals.level); drawString(0, 0, caveGlobals.endgame); flipBuffers(); t1 = 0x50000000; while(t1--) ; //Maybe fix for exit crash? doclearstuff(); flipBuffers(); doclearstuff(); flipBuffers(); //Ape escape! SYSLaunchMenu(); _Exit(); } //Grab Stuff (A) if (vpad_data.btn_release & BUTTON_A) { //Checks for Food if (caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] == 8) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "Got it!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.food += 1; caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 2; drawstuff(&caveGlobals); flipBuffers(); } //Check for Potions if (caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] == 11) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "*Gulp!*"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth += 5; caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 2; //Make sure we don't go over health limit if (caveGlobals.curhealth > caveGlobals.maxhealth) { caveGlobals.curhealth = caveGlobals.maxhealth; } drawstuff(&caveGlobals); dog(&caveGlobals); flipBuffers(); } //Checks for Stairs if (caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] == 9) { caveGlobals.level += 1; doclearstuff(); changelevel(&caveGlobals); drawstuff(&caveGlobals); flipBuffers(); } } //Search for Hidden Traps and Doors if (vpad_data.btn_trigger & BUTTON_Y) { doclearstuff(); drawstuff(&caveGlobals); dog(&caveGlobals); //Ask the player which way to search __os_snprintf(caveGlobals.mystat, 64, "Search Which Way?"); drawString(22, 17, caveGlobals.mystat); flipBuffers(); //Lets use a while loop so players cant just hold down search while they are walking! Cheating gits! while(2) { VPADRead(0, &vpad_data, 1, &err); // Search Up if (vpad_data.btn_release & BUTTON_UP) { // Traps if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "It's a trap!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 6; drawstuff(&caveGlobals); flipBuffers(); break; } // Doors if (ishdoor(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "A Secret Door!"); drawString(22, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 4; drawstuff(&caveGlobals); flipBuffers(); break; } // If nothing is found... doclearstuff(); drawstuff(&caveGlobals); __os_snprintf(caveGlobals.mystat, 64, "Nothing There!"); drawString(23, 17, caveGlobals.mystat); flipBuffers(); break; } // Search Down if (vpad_data.btn_release & BUTTON_DOWN) { // Traps if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "It's a trap!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 6; drawstuff(&caveGlobals); flipBuffers(); break; } // Doors if (ishdoor(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "A Secret Door!"); drawString(22, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 4; drawstuff(&caveGlobals); flipBuffers(); break; } // If nothing is found... doclearstuff(); drawstuff(&caveGlobals); __os_snprintf(caveGlobals.mystat, 64, "Nothing There!"); drawString(23, 17, caveGlobals.mystat); flipBuffers(); break; } // Search Right if (vpad_data.btn_release & BUTTON_RIGHT) { // Traps if (ishtrap(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "It's a trap!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 6; drawstuff(&caveGlobals); flipBuffers(); break; } // Doors if (ishdoor(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "A Secret Door!"); drawString(22, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 4; drawstuff(&caveGlobals); flipBuffers(); break; } // If nothing is found... doclearstuff(); drawstuff(&caveGlobals); __os_snprintf(caveGlobals.mystat, 64, "Nothing There!"); drawString(23, 17, caveGlobals.mystat); flipBuffers(); break; } // Search Left if (vpad_data.btn_release & BUTTON_LEFT) { // Traps if (ishtrap(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "It's a trap!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 6; drawstuff(&caveGlobals); flipBuffers(); break; } // Doors if (ishdoor(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "A Secret Door!"); drawString(22, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 4; drawstuff(&caveGlobals); flipBuffers(); break; } // If nothing is found... doclearstuff(); drawstuff(&caveGlobals); __os_snprintf(caveGlobals.mystat, 64, "Nothing There!"); drawString(23, 17, caveGlobals.mystat); flipBuffers(); break; } } } //Open and Close Doors (X + Direction) if (vpad_data.btn_hold & BUTTON_X) { if (vpad_data.btn_trigger & BUTTON_DOWN) { if (isclosedoor(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 5; flipBuffers(); } else if (isopendoor(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 4; flipBuffers(); } } if (vpad_data.btn_trigger & BUTTON_UP) { if (isclosedoor(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 5; flipBuffers(); } else if (isopendoor(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 4; flipBuffers(); } } if (vpad_data.btn_trigger & BUTTON_LEFT) { if (isclosedoor(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 5; flipBuffers(); } else if (isopendoor(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 4; flipBuffers(); } } if (vpad_data.btn_trigger & BUTTON_RIGHT) { if (isclosedoor(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 5; flipBuffers(); } else if (isopendoor(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 4; flipBuffers(); } } } // Movement //Down if (vpad_data.btn_trigger & BUTTON_DOWN) { if (canmove(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) { doclearstuff(); dog(&caveGlobals); caveGlobals.col += 1; drawstuff(&caveGlobals); if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; } if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6; } flipBuffers(); } } //Up if (vpad_data.btn_trigger & BUTTON_UP) { if (canmove(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) { doclearstuff(); dog(&caveGlobals); caveGlobals.col -= 1; drawstuff(&caveGlobals); if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; } if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6; } flipBuffers(); } } //Left if (vpad_data.btn_trigger & BUTTON_LEFT) { if (canmove(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) { doclearstuff(); dog(&caveGlobals); caveGlobals.row -= 1; drawstuff(&caveGlobals); if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; } if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6; } flipBuffers(); } } //Right if (vpad_data.btn_trigger & BUTTON_RIGHT) { if (canmove(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) { doclearstuff(); dog(&caveGlobals); caveGlobals.row += 1; drawstuff(&caveGlobals); if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; } if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6; } flipBuffers(); } } //Feed the doggy if (vpad_data.btn_trigger & BUTTON_PLUS) { if (caveGlobals.dogalive == 1) { if (caveGlobals.food >= 1) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "*crunch* Woof!"); drawString(24, 17, caveGlobals.mystat); caveGlobals.food -= 1; caveGlobals.dogsteps -= 60; //Make sure we don't go negative in dog health if (caveGlobals.dogsteps <= 0) { caveGlobals.dogsteps = 0;} drawstuff(&caveGlobals); dog(&caveGlobals); flipBuffers(); } } } // Check if the player is dead if(caveGlobals.curhealth == 0) { doclearstuff(); __os_snprintf(caveGlobals.endgame, 256, "You're Dead!\nNow how will you get iosu? :/ \n\nThanks for Playing! \n\n\nBy: SonyUSA"); drawString(0, 0, caveGlobals.endgame); flipBuffers(); t1 = 0x80000000; while(t1--) ; SYSLaunchMenu(); _Exit(); } // Cheat and go to next level with Minus key if(vpad_data.btn_release & BUTTON_MINUS) { caveGlobals.level += 1; doclearstuff(); changelevel(&caveGlobals); drawstuff(&caveGlobals); flipBuffers(); } } }