Beispiel #1
0
int chlogif_parse_askkick(int fd, struct char_session_data* sd){
	if (RFIFOREST(fd) < 6)
		return 0;
	else {
		DBMap*  online_char_db = char_get_onlinedb();
		DBMap*  auth_db = char_get_authdb();
		int aid = RFIFOL(fd,2);
		struct online_char_data* character = (struct online_char_data*)idb_get(online_char_db, aid);
		RFIFOSKIP(fd,6);
		if( character != NULL )
		{// account is already marked as online!
			if( character->server > -1 )
			{	//Kick it from the map server it is on.
				mapif_disconnectplayer(map_server[character->server].fd, character->account_id, character->char_id, 2);
				if (character->waiting_disconnect == INVALID_TIMER)
					character->waiting_disconnect = add_timer(gettick()+AUTH_TIMEOUT, char_chardb_waiting_disconnect, character->account_id, 0);
			}
			else
			{// Manual kick from char server.
				struct char_session_data *tsd;
				int i;
				ARR_FIND( 0, fd_max, i, session[i] && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == aid );
				if( i < fd_max )
				{
					chclif_send_auth_result(i,2);  //Send "Someone has already logged in with this id"
					set_eof(i);
				}
				else // still moving to the map-server
					char_set_char_offline(-1, aid);
			}
		}
		idb_remove(auth_db, aid);// reject auth attempts from map-server
	}
	return 1;
}
Beispiel #2
0
/**
 * Map-serv request to save mmo_char_status in sql
 * Receive character data from map-server for saving
 * @param fd: wich fd to parse from
 * @param id: wich map_serv id
 * @return : 0 not enough data received, 1 success
 */
int chmapif_parse_reqsavechar(int fd, int id){
	if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
		return 0;
	{
		int aid = RFIFOL(fd,4), cid = RFIFOL(fd,8), size = RFIFOW(fd,2);
		struct online_char_data* character;
		DBMap* online_char_db = char_get_onlinedb();

		if (size - 13 != sizeof(struct mmo_charstatus))
		{
			ShowError("parse_from_map (save-char): Size mismatch! %d != %d\n", size-13, sizeof(struct mmo_charstatus));
			RFIFOSKIP(fd,size);
			return 1;
		}
		//Check account only if this ain't final save. Final-save goes through because of the char-map reconnect
		if (RFIFOB(fd,12) || RFIFOB(fd,13) || (
			(character = (struct online_char_data*)idb_get(online_char_db, aid)) != NULL &&
			character->char_id == cid))
		{
			struct mmo_charstatus char_dat;
			memcpy(&char_dat, RFIFOP(fd,13), sizeof(struct mmo_charstatus));
			char_mmo_char_tosql(cid, &char_dat);
		} else {	//This may be valid on char-server reconnection, when re-sending characters that already logged off.
			ShowError("parse_from_map (save-char): Received data for non-existant/offline character (%d:%d).\n", aid, cid);
			char_set_char_online(id, cid, aid);
		}

		if (RFIFOB(fd,12))
		{	//Flag, set character offline after saving. [Skotlex]
			char_set_char_offline(cid, aid);
			WFIFOHEAD(fd,10);
			WFIFOW(fd,0) = 0x2b21; //Save ack only needed on final save.
			WFIFOL(fd,2) = aid;
			WFIFOL(fd,6) = cid;
			WFIFOSET(fd,10);
		}
		RFIFOSKIP(fd,size);
	}
	return 1;
}