Beispiel #1
0
void checkAnswer (int toguess, int counter){

int guessed;

    printf("Bitte geben sie ihre Zahl ein: ");
    do {scanf("%i",&guessed);} while (getchar() != '\n');

    if (guessed < toguess)        {printf("Die Zahl ist größer!\n"); checkAnswer (toguess,counter+1);}
      else if (guessed > toguess) {printf("Die Zahl ist kleiner!\n"); checkAnswer (toguess,counter+1);}
    else                          {printf("Du hast die Zahl erraten!\n"); askForSave(counter); }
}
Beispiel #2
0
int main() {
  int answer, count=5;
  int a, b, n;
  int goodAnswers=0, badAnswers=0;
  
  while( count-- ){
    a=random();
    b=random2();

    printf("%i * %i = ", a, b);
    getResult(&answer); 
    
    n = checkAnswer(a, b, answer);
    giveFeedback(n, a, b);
  
    if( n==1 )
      goodAnswers +=1;
    else
      badAnswers +=1;
 
  }
  printf("\nYou got %i answer(s) correctly and %i answer(s) incorrectly!\n\n", 
	 goodAnswers, badAnswers);
  
  return 0;
}
void EditAccountDialog::chooseQuery()
{
        ThreadControl *tc = qobject_cast<ThreadControl *>( sender() );
        if( !tc )
            return;

        int i = tc->getIndexOfLastQuery( qList );
        if( i < 0 )
            return;

        QStringList list = tc->getDataList();

	switch(i)
	{
		case 0:
		{
                    if( list.count() >= 1 )
                        loadData( list.first() );
                    break;
		}
		case 1:
                {
                        if( list.count() >= 1 )
                            checkAnswer( list.first() );
                        break;
                }
                case 2:
                {
                        if( list.count() >=1 )
                            changeOwnerAnswer( list.first() );
                        break;
                }
	}
}
Beispiel #4
0
int main(int argc, char *argv[]){

    int counter = 0;

    srand(time(0));
    checkAnswer ((irand(0,100)),0);

    return EXIT_SUCCESS;
}
Beispiel #5
0
MainView::MainView( QWidget *parent )
  : QWidget( parent )
{
  QGridLayout *topLayout = new QGridLayout( this );
  topLayout->setSpacing( 8 );
  topLayout->setMargin( 8 );

  QLabel *label = new QLabel( i18n("Question:"), this );
  topLayout->addWidget( label, 0, 0 );

  mQuestionLabel = new QLabel( this );
  QFont f = mQuestionLabel->font();
  f.setPointSize( 30 );
  mQuestionLabel->setFont( f );
  mQuestionLabel->setAlignment( AlignCenter );
  topLayout->addWidget( mQuestionLabel, 1, 0 );
  
  label = new QLabel( i18n("Answer:"), this );
  topLayout->addWidget( label, 2, 0 );
  
  mAnswerEdit = new QLineEdit( this );
  topLayout->addWidget( mAnswerEdit, 3, 0 );
  connect( mAnswerEdit, SIGNAL( returnPressed() ), SLOT( checkAnswer() ) );
  mAnswerEdit->setAlignment( AlignCenter );

  mOkButton = new QPushButton( i18n("Ok"), this );
  topLayout->addWidget( mOkButton, 4, 0 );
  connect( mOkButton, SIGNAL( clicked() ), SLOT( checkAnswer() ) );

  mFeedbackText = new QLabel( this );
  topLayout->addWidget( mFeedbackText, 5, 0 );
  mFeedbackText->setFrameStyle( QFrame::Panel | QFrame::Plain );
  mFeedbackText->setLineWidth( 2 );
  mFeedbackText->setAlignment( AlignCenter );

  QFontMetrics fm( mFeedbackText->font() );
  mFeedbackText->setFixedHeight( fm.height() * 3 + 6 );

//  mResultView = new ResultViewText( this );
  mResultView = new ResultViewPic( this );
  topLayout->addMultiCellWidget( mResultView, 0, 5, 1, 1 );

  connect( &mReadyTimer, SIGNAL( timeout() ), SLOT( setReady() ) );
}
Beispiel #6
0
void boxAsker::init()
{
	p_accept -> setText(i18n("&Accept"));

	resetAnswers();
	clearAsked();
	nextQuestion();
	
	p_accept -> disconnect();
	connect(p_accept, SIGNAL(clicked()), this, SLOT(checkAnswer()));
}
Beispiel #7
0
int main(int argc, char *argv[]){
	// Instantiate tallied variables.
	int i, j, width, correct, hintCount, guesses, hints, trys;
	//Instantiate stats array
	int stats[5]  = {0};
	// Determine width of Matrix	
	width = getWidth(argc, argv);	
	// Generate matrix based on width
	complex** M = generateMatrix(width);	
	// Create randmom number generator.
	srand((unsigned)time(NULL));	
	// Create string array for user input.
	char choice[20];	
	//	Create array of type complex to store generated row column pairs
	complex uniques[width * width];	
	// Continue game until user quits.
	while(strncmp(choice, "Q", 1) != 0){
		// Generate random row column pairs for ser to guess.
		i = rand()  % width;
		j = rand()  % width;
		// Reset counting variable for each generated row column pair.
		correct = hints = guesses = 0;
		while(correct == 0 && strncmp(choice, "Q", 1) != 0){
			// Count number of hints used for this specific pair.
			hintCount = 0;
			//	Display message to user displaying options.
			printf("M[0][0]=%p. M[i][j]=%p What's i and j?\n(Q to Quit or H or
			 HH or HHH for hints.): ", &M[0][0], &M[i][j]);
			// Recieve and store user input.
			fgets(choice, 20, stdin);
			// Check if user requested hints
			hintCount += checkHints(choice, M, width);
			// If user did not want hints check is valid answer submitted
			if (hintCount == 0){
				//	Check answer
				correct = checkAnswer(choice, i, j);
			}
			//	Accumulate hints used.
			hints += hintCount;
			// Accumulate guesses used.
			guesses++;
		}
		//	If user has not quit calculate stats for pair.
		if (strncmp(choice, "Q", 1) != 0){
			setUnique(uniques, i, j, stats);
			setStats(stats,hints, guesses);
		}
	}
	// Print stats of the game after user has quit.
	printStats(stats);
	// terminate matrix.
	killMatrix(M, width);
}
Beispiel #8
0
void TestDialog::on_btnNext_clicked()
{
    if(siteA == true)
        checkAnswer(dGlobal.at(count+1));
    else
        checkAnswer(dGlobal.at(count));

    if(testCount != testSize)
    {
        testCount++;
        count = count+2;
        ui->lblCount->setText("Word: " + QString::number(testCount) + "/" + QString::number(testSize));

        showQuestion();
    }
    else
    {
        ui->btnNext->setEnabled(false);
        ui->edtAnswer->setEnabled(false);
    }
}
Beispiel #9
0
void GamePan::nextPuzzle()
{
	if(checkAnswer())
	{
		Attack(_isPlayer?PLAYER_ATTACK:NPC_ATTACK);
	}
	else
	{
		Utils::openTip(TIP_SELECT_WRONG);
	}
	showHideConfirmPad(false);
}
Beispiel #10
0
int main() {
	freopen("input.txt", "r", stdin);
	source.read();
	target.read();
	scanf("%lf%lf", &vMax, &tMax);
	windPrevSpeed.read();
	windSuccSpeed.read();
	double leftAnswer = 0, rightAnswer = INF;
	for (int binarySearchCounter = 0; binarySearchCounter <= 200; binarySearchCounter++) {
		double middleAnswer = (leftAnswer + rightAnswer) / 2.0;
		if (checkAnswer(middleAnswer)) rightAnswer = middleAnswer;
		else leftAnswer = middleAnswer;
	}
	printf("%.12f\n", leftAnswer);
	return 0;
}
Beispiel #11
0
void GamePan::updateNpc(float delta)
{
	string temp = DBManager::sharedDBManager()->getRandomWord();
	if(checkAnswer(temp))
	{
		Attack(NPC_ATTACK);
	}
	else
	{
		Utils::openTip(TIP_SELECT_WRONG);
	}
	//bool isAnswer = (CCRANDOM_0_1()*1000)>700;
	//if(isAnswer)
	//{
	//	bool isAttack = (CCRANDOM_0_1()*1000)>500;
	//	if(isAttack)
	//		Attack(NPC_ATTACK);
	//	else
	//		Utils::openTip(TIP_SELECT_WRONG);
	//}
}
Beispiel #12
0
int Arith::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QMainWindow::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0:
            generateQuestion();
            break;
        case 1:
            checkAnswer();
            break;
        case 2:
            losePoints();
            break;
        default:
            ;
        }
        _id -= 3;
    }
    return _id;
}
AddCurrencyDialog::AddCurrencyDialog(QWidget *parent, Qt::WFlags flags)
	: QDialog(parent, flags)
{
	setupUi(this);
	progressBar->hide();

	QIcon okIcon(style()->standardPixmap(QStyle::SP_DialogApplyButton));
	errorIcon = style()->standardPixmap(QStyle::SP_MessageBoxCritical);
	warningLabel->setPixmap( okIcon.pixmap( QSize(22,22) ) );

	QRegExp regexp("^0{0,1}[0-9]{1,2}$");
	debetLineEdit->setValidator(new QRegExpValidator(regexp, this));
	creditLineEdit->setValidator(new QRegExpValidator(regexp, this));
	unknownLineEdit->setValidator(new QRegExpValidator(regexp, this));
	transitLineEdit->setValidator(new QRegExpValidator(regexp, this));

	QRegExp regexp1("^1{1,1}0{1,1}[0-9]{3,3}$");
	numberLineEdit->setValidator(new QRegExpValidator(regexp1, this));

	connect( cancelButton, SIGNAL( clicked() ), this, SLOT( reject() ) );
	connect( checkBox, SIGNAL( stateChanged(int) ), this, SLOT( enableNumberLineEdit() ) );
	connect( checkBox, SIGNAL( stateChanged(int) ), this, SLOT( enableOkButton() ) );

	QList<QLineEdit*> list = this->findChildren<QLineEdit *>();
	for(int i = 0; i < list.count(); i++)
		connect( list[i], SIGNAL( textChanged( const QString &) ), this, SLOT( enableOkButton() ) );
	connect( okButton, SIGNAL( clicked() ), this, SLOT( okClicked() ) );

	
	socket.setConnection( host, port, "check_if_major_currency_exists(@result)");
	progressBar->show();

	connect( &socket, SIGNAL( canGetData() ), this, SLOT( checkData() ) );
	connect( &socket, SIGNAL( errorRaised() ), this, SLOT( loadError() ) );
	connect( &qSocket, SIGNAL( canGetData() ), this, SLOT( checkAnswer() ) );
	connect( &qSocket, SIGNAL( errorRaised() ), this, SLOT( loadError() ) );
}
int main(int argc, char** argv){

	//--------------------Initialize Matrices, Vectors, and other Variables------------------//

	int N = atoi(argv[1]);
	int numThreads = atoi(argv[2]);
	struct timeval startTime, endElimination, endSubstitution;
	double eliminationTime, substitutionTime, totalTime;
	pthread_t elimination_threads[numThreads];

	// Ax = b

	//Allocate Matrix 'A'
	double **A = (double **)calloc(N,sizeof(double*));
	for (int q=0; q < N; q++)
		A[q] = (double*)calloc(N,sizeof(double*));

	//Allocate Vector 'b'
	double* b = (double*) malloc(sizeof(double)*N);
	double* x = (double*) malloc(sizeof(double)*N);

	fillMatrix(N, A, b); //Fill in matrix A and vector B with random floating points between 0 and 1000

	if (N <= 8)
	printf("\nPerforming gaussian elimination with the following matrix (A) and vector (b):\n\n");
	printMatrix(N, A, b);

	//Make sure that A, b, N, and the number of threads are all global and can be shared by the different threads.
	thread_data.A = A;
	thread_data.b = b;
	thread_data.N = N;
	thread_data.numThreads = numThreads;

	//Create an array that can be used to pass the thread_indices to the pthread function
	int *index = calloc (numThreads, sizeof (int));
	for(int i = 0; i < numThreads; i++)
    {
    	index[i] = i;
    }


    //--------------------Perform Gaussian Elimination and Back Substituion------------------//

	gettimeofday(&startTime, NULL);

	//Gaussian Elimination
	for (int j=0; j < N-1; j++){
		partialPivot(N, A, b, j);

		thread_data.j = j;

		for (int thread_index = 0; thread_index < numThreads; thread_index++){
			pthread_create(&elimination_threads[thread_index], NULL, eliminate, (void*)&index[thread_index]);
		}

		for (int thread_index = 0; thread_index < numThreads; thread_index++){
			pthread_join(elimination_threads[thread_index], NULL);
		}
	}

	gettimeofday(&endElimination, NULL); //Set execution time for elimination

	printf("\n-------Gaussian Elimination Complete-------\n");
	if (N <= 8){
		printf("\nPerforming back substitution with the following matrix (A) and vector (b):\n\n");
		printMatrix(N,A,b);
	}

	backSubstitution(N, A, b, x, numThreads);
	printf("\n--------Back Substitution Complete---------\n");

	gettimeofday(&endSubstitution, NULL); //Set execution time for substitution



	//---------------------------Calculate Run Times and print out Solutions---------------------------------//

	eliminationTime = ((endElimination.tv_sec  - startTime.tv_sec) * 1000000u + endElimination.tv_usec - startTime.tv_usec) / 1.e6;
	substitutionTime = ((endSubstitution.tv_sec  - endElimination.tv_sec) * 1000000u + endSubstitution.tv_usec - endElimination.tv_usec) / 1.e6;
	totalTime = ((endSubstitution.tv_sec  - startTime.tv_sec) * 1000000u + endSubstitution.tv_usec - startTime.tv_usec) / 1.e6;

	printSolutionVector(x, N);
	checkAnswer(A,x,b,N);

	printf("Substitution execution time: %.3f seconds.\n", eliminationTime);
	printf("Substitution execution time: %.3f seconds.\n", substitutionTime);
	printf("Total execution: \n%.3f seconds elapsed with %d threads used.\n\n", totalTime, numThreads);
}
void AddRuleDialog::loadEnv()
{
	socket = new QuerySocket(this);
	connect( socket, SIGNAL( errorRaised() ), this, SLOT( loadError() ) );
	connect( socket, SIGNAL( canGetData() ), this, SLOT( checkAnswer() ) );
}
Beispiel #16
0
void boxAsker::keyReleaseEvent(QKeyEvent *e)
{
	if (e -> key() == Qt::Key_Return || e -> key() == Qt::Key_Enter) checkAnswer();
	else askWidget::keyReleaseEvent(e);
}
Beispiel #17
0
int main(int args, char *argv[]) {
	int isOnline = 1;
	struct hostent* he;
	struct sockaddr_in server;
	int sock_fd;
	int playerAnswer;
	int quesReceived = 0;
	int choice, i;
	int help_choice[HELP_CHOICES];
	int clientId = UNDEFINED;
	char clientName[40];
	char c;
	Question ques;
	StatusType clientStatus;
	MainPlayerData toPlayerData;
	CandidateData toCandidateData;
	createCashPrizeList();
	if (args != 3) {
		printf("Usage : %s <IP> <PORT>\n", argv[0]);
		exit(-1);
	}
	if ((he = gethostbyname(argv[1])) == NULL ) {
		printf("Cannot get the server !\n");
		exit(-1);
	}
	server.sin_family = AF_INET;
	server.sin_port = htons(atoi(argv[2]));
	server.sin_addr = *((struct in_addr*) he->h_addr);
	bzero(&(server.sin_zero), 8);
	// create a socket to server
	if ((sock_fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
		printf("Cannot create a socket !\n");
		exit(-1);
	}
	if (connect(sock_fd, (struct sockaddr*) &server, sizeof(struct sockaddr))
			== -1) {
		printf("error connect");
		exit(1);
	}
	recv(sock_fd, &clientId, sizeof clientId, 0);
	if (clientId == NULL_ID) {
		printf(CLIENT_FULL_MESSAGE);
		close(sock_fd);
		exit(-1);
	}
	//printf("Get the id  : %d\n", clientId);
	printf("=====WELCOME TO THE WHO WANT TO BE A MILLIONAIRE\n");
	printf("Enter your name : ");
	//get the user name
	gets(clientName);
	toCandidateData.status = CONNECTED;
	//send the data to server to let server know you name
	send(sock_fd, &toCandidateData, sizeof toCandidateData, 0);
	send(sock_fd, clientName, sizeof clientName, 0);
	// get the data back then display message for the first time join to game (this time a welcome message)
	recv(sock_fd, &toCandidateData, sizeof toCandidateData, 0);
	displayCandidateMessage(toCandidateData);
	clientStatus = toCandidateData.status;
	// print the client's status
//	printf("The client %d has status : ", clientId);
//	toString(clientStatus);
	//playerAnswer = RIGHT;
	/*handle data sent from server according to client role */
	while (isOnline) {
		switch (clientStatus) {
		case WAITING:
			recv(sock_fd, &toCandidateData, sizeof toCandidateData, 0);
			clientStatus = toCandidateData.status;
			if (clientStatus == WAITING) {
				displayCandidateMessage(toCandidateData);
			}
			copyQuestion(&ques, toCandidateData.question);

			break;
		case COMPETING:
			//displayCandidateMessage(toCandidateData);
			//displayQuestion(ques);
			compete(&toCandidateData, ques);
			printf("Waiting for result....!\n");
			sleep(1);
			//fflush(stdout);
			//endwin();
			// send answer to server //
			send(sock_fd, &toCandidateData, sizeof toCandidateData, 0);
			//receive the result and change the status of client according to result
			recv(sock_fd, &toCandidateData, sizeof toCandidateData, 0);
			displayAnswer(ques);
			sleep(1);
			displayCandidateMessage(toCandidateData);
			clientStatus = toCandidateData.status;
//			printf("The client %d has status : ", clientId);
//			toString(clientStatus);
			//fflush(stdout);
//			return 0;
//			 exit(0);
			break;
		case JOINING:
			ques = toPlayerData.ques;
			recv(sock_fd, &toPlayerData, sizeof toPlayerData, 0);

			if (quesReceived == 1) {
				displayAnswer(ques);
			}
			sleep(1);
			if (toPlayerData.status == FINISHED) {
				displayPlayerMessage(toPlayerData);
				exit(1);
			}
			broadTheGame(toPlayerData);
			quesReceived = 1;
			break;
		case PLAYING:
			//fflush(stdout);
			for (i = 0; i < HELP_CHOICES; i++) {
				help_choice[i] = AVAILABLE;
			}
			do {
				while (getchar() != '\n')
					;

				recv(sock_fd, &toPlayerData, sizeof toPlayerData, 0);
				if (toPlayerData.status == FINISHED) {
					displayPlayerMessage(toPlayerData);
					exit(1);
				}
				sleep(1);
				displayPlayerMessage(toPlayerData);
				sleep(1);
				broadTheGame(toPlayerData);
				printf(
						"\n>>Your choice (press 'H' to get help or 'L' to leave the game): ");
				c = getchar();
				choice = handleAnswer(c);
				//if the player has his own answer
				while (1) {
					if (choice != HELP_MODE) {//neu nguoi choi ko chon tro giup
						playerAnswer = checkAnswer(choice,
								toPlayerData.ques.ans);
						send(sock_fd, &playerAnswer, sizeof playerAnswer, 0);
						break;

					}
					//else if he needs help
					else { //xu ly tro giup
						helpMenu(&toPlayerData, help_choice);
						printf(
								"\n>>Your choice (press 'H' to get help or 'L' to leave the game): ");
						while (getchar() != '\n')
							;
						c = getchar();
						choice = handleAnswer(c);
					}
				}
			} while (playerAnswer == RIGHT);
			if (playerAnswer == WRONG || playerAnswer == END) {
				recv(sock_fd, &toPlayerData, sizeof toPlayerData, 0);
				sleep(1);
				displayAnswer(toPlayerData.ques);
				displayPlayerMessage(toPlayerData);
				isOnline = 0;
				clientStatus = FINISHED;
				close(sock_fd);
				exit(-1);
			}
			//fflush(stdout);
			break;
		default:
			printf("We will handle soon ...\n");
			break;
		}
		//fflush(stdout);
	}
	return 0;
}