Beispiel #1
0
std::vector<Unity> TileGrid::getUnitiesOnPosition(sf::Vector2f playerUpperLeft) const{
  std::vector<Unity> adjacent;

  sf::Vector2i ul = sf::Vector2i((int) playerUpperLeft.x/unitySize, (int) playerUpperLeft.y/unitySize);
  sf::Vector2i ll = sf::Vector2i((int) playerUpperLeft.x/unitySize, (int) (playerUpperLeft.y + 32)/unitySize);
  sf::Vector2i ur = sf::Vector2i((int) (playerUpperLeft.x + 32)/unitySize, (int) playerUpperLeft.y/unitySize);
  sf::Vector2i lr = sf::Vector2i((int) (playerUpperLeft.x + 32)/unitySize, (int) (playerUpperLeft.y + 32)/unitySize);

  ul = checkCondition(ul);
  ll = checkCondition(ll);
  ur = checkCondition(ur);
  lr = checkCondition(lr);

  int upperLeft = ul.x + ul.y * xCells;
  int lowerLeft = ll.x + ll.y * xCells;
  int upperRight = ur.x + ur.y * xCells;
  int lowerRight = lr.x + lr.y * xCells;

  adjacent.push_back(upperLeft >= (xCells * yCells) ? this->unities[xCells * yCells - 1] : this->unities[upperLeft]);

  if(lowerLeft != upperLeft){
    adjacent.push_back(lowerLeft >= (xCells * yCells) ? this->unities[xCells * yCells - 1] : this->unities[lowerLeft]);
  }

  if(upperRight != lowerLeft && upperRight != upperLeft){
    adjacent.push_back(upperRight >= (xCells * yCells) ? this->unities[xCells * yCells - 1] : this->unities[upperRight]);
  }

  if(lowerRight != upperRight && lowerRight != lowerLeft && lowerRight != upperLeft){
    adjacent.push_back(lowerRight >= (xCells * yCells) ? this->unities[xCells * yCells - 1] : this->unities[lowerRight]);
  }

  return adjacent;
}
Beispiel #2
0
ExprType ExprPrototypeNode::prep(bool wantScalar, ExprVarEnvBuilder& envBuilder) {
    // TODO: implement prototype
    bool error=false;
    checkCondition(false, "Prototypes are currently not supported",error);
    return ExprType().Error();
    #if 0
    bool error = false;

    if (_retTypeSet) checkCondition(returnType().isValid(), "Function has bad return type", error);

    _argTypes.clear();
    for (int c = 0; c < numChildren(); c++) {
        ExprType type = child(c)->type();
        checkCondition(type.isValid(), "Function has a parameter with a bad type", error);
        _argTypes.push_back(type);
        ExprLocalVar* localVar = new ExprLocalVar(type);
        envBuilder.current()->add(((ExprVarNode*)child(c))->name(), localVar);
        std::cerr << "after create localvar phi " << localVar->getPhi() << std::endl;
        child(c)->prep(wantScalar, envBuilder);
    }

    if (error)
        setType(ExprType().Error());
    else
        setType(ExprType().None().Varying());

    return _type;
    #endif

}
Beispiel #3
0
ExprType ExprFuncNode::prep(bool wantScalar, ExprVarEnvBuilder& envBuilder) {
    bool error = false;

    int nargs = numChildren();
    _promote.resize(nargs, 0);

    // find function using per-expression callback and then global table
    // TODO: put lookup of local functions here
    _func = 0;
    if (ExprLocalFunctionNode* localFunction = envBuilder.current()->findFunction(_name)) {
        _localFunc = localFunction;
        setTypeWithChildLife(localFunction->prep(this, wantScalar, envBuilder));
        // TODO: we need to type check arguments here
    } else {
        if (!_func) _func = _expr->resolveFunc(_name);
        if (!_func) _func = ExprFunc::lookup(_name);

        // check that function exists and that the function has the right number of arguments
        if (checkCondition(_func, "Function " + _name + " has no definition", error) &&
            checkCondition(nargs >= _func->minArgs(), "Too few args for function" + _name, error) &&
            checkCondition(
                nargs <= _func->maxArgs() || _func->maxArgs() < 0, "Too many args for function " + _name, error)) {

            const ExprFuncX* funcx = _func->funcx();
            ExprType type = funcx->prep(this, wantScalar, envBuilder);
            setTypeWithChildLife(type);
        } else {                         // didn't match num args or function not found
            ExprNode::prep(false, envBuilder);  // prep arguments anyways to catch as many errors as possible!
            setTypeWithChildLife(ExprType().Error());
        }
    }

    return _type;
}
Beispiel #4
0
static GLuint loadProgram(const char* pVS, const char* pFS,
                          int aCount, const char* attribs[],
                          int vCount, const char* varyings[])
{
    GLint compileSuccess, linkSuccess;
    GLchar compilerSpew[256];

    GLuint programHandle = glCreateProgram();

    GLuint vsHandle = glCreateShader(GL_VERTEX_SHADER);
    glShaderSource(vsHandle, 1, &pVS, 0);
    glCompileShader(vsHandle);
    glGetShaderiv(vsHandle, GL_COMPILE_STATUS, &compileSuccess);
    glGetShaderInfoLog(vsHandle, sizeof(compilerSpew), 0, compilerSpew);
    checkCondition(compileSuccess, ("Can't compile VS:\n%s", compilerSpew));
    glAttachShader(programHandle, vsHandle);

    GLuint fsHandle = glCreateShader(GL_FRAGMENT_SHADER);
    glShaderSource(fsHandle, 1, &pFS, 0);
    glCompileShader(fsHandle);
    glGetShaderiv(fsHandle, GL_COMPILE_STATUS, &compileSuccess);
    glGetShaderInfoLog(fsHandle, sizeof(compilerSpew), 0, compilerSpew);
    checkCondition(compileSuccess, ("Can't compile FS:\n%s", compilerSpew));
    glAttachShader(programHandle, fsHandle);

    for (int a = 0; a < aCount; a++)
        glBindAttribLocation(programHandle, a, attribs[a]);

    if (vCount) {
        glTransformFeedbackVaryings(programHandle, vCount, varyings, GL_INTERLEAVED_ATTRIBS);
        checkCondition(glGetError() == GL_NO_ERROR, "OpenGL error.");
    }

    glLinkProgram(programHandle);
    glGetProgramiv(programHandle, GL_LINK_STATUS, &linkSuccess);
    glGetProgramInfoLog(programHandle, sizeof(compilerSpew), 0, compilerSpew);
    checkCondition(linkSuccess, compilerSpew);

    int total = -1;
    glGetProgramiv(programHandle, GL_ACTIVE_UNIFORMS, &total);
    for(int i = 0; i < total; ++i) {
        int name_len=-1, num=-1;
        GLenum type = GL_ZERO;
        char name[100];
        glGetActiveUniform(programHandle, GLuint(i), sizeof(name)-1, &name_len, &num, &type, name);
        name[name_len] = '\0';
        GLuint location = glGetUniformLocation(programHandle, name);

        printf("uniform[%d]: %s\n", location, name);
    }

    glUseProgram(programHandle);
    return programHandle;
}
Beispiel #5
0
ExprType ExprVarNode::prep(bool wantScalar, ExprVarEnvBuilder& envBuilder) {
    // ask expression to resolve var
    bool error = false;
    if ((_localVar = envBuilder.current()->find(name()))) {
        if(_localVar->type().isError()){
            /// Some friendlier error suggestions
            if(ExprLocalVarPhi* phi=dynamic_cast<ExprLocalVarPhi*>(_localVar)){
                if(!phi->_thenVar->type().isError() && !phi->_elseVar->type().isError()){
                    addError(std::string("Variable ")+name()+" defined in conditionals inconsistently.");
                }
            }
        }
        setType(_localVar->type());
        return _type;
    } else {
        // user defined external variable
        _var = _expr->resolveVar(name());
        if (!_var) {
            if (const VarBlockCreator* creator = _expr->varBlockCreator()) {
                // data block defined external var
                _var = creator->resolveVar(name());
            }
        }
        if (_var) {
            _expr->addVar(name());  // register used variable so _expr->usedVar() works
            setType(_var->type());
            return _type;
        }
    }
    // If we get here we do not have a variable!
    checkCondition(_var || _localVar, std::string("No variable named ''") + name() + "'", error);
    setType(ExprType().Error());
    return _type;
}
Beispiel #6
0
ExprType ExprCondNode::prep(bool wantScalar, ExprVarEnvBuilder& envBuilder) {
    // TODO: determine if extra environments are necessary, currently not included
    ExprType condType, thenType, elseType;

    bool error = false;

    condType = child(0)->prep(true, envBuilder);

    checkIsFP(condType, error);

    thenType = child(1)->prep(wantScalar, envBuilder);
    elseType = child(2)->prep(wantScalar, envBuilder);

    checkIsValue(thenType, error);
    checkIsValue(elseType, error);
    checkCondition(ExprType::valuesCompatible(thenType, elseType), "Types of conditional are not compatible", error);

    if (error)
        setType(ExprType().Error());
    else {
        if (thenType.isString())
            setType(thenType);
        else
            setType(thenType.isFP(1) ? elseType : thenType);
        _type.setLifetime(condType, thenType, elseType);
    }

    return _type;
}
void parseBlackList()
{
    QString filename = QTest::qFindTestData(QStringLiteral("BLACKLIST"));
    if (filename.isEmpty())
        return;
    QFile ignored(filename);
    if (!ignored.open(QIODevice::ReadOnly))
        return;

    QByteArray function;

    while (!ignored.atEnd()) {
        QByteArray line = ignored.readLine().simplified();
        if (line.isEmpty() || line.startsWith('#'))
            continue;
        if (line.startsWith('[')) {
            function = line.mid(1, line.length() - 2);
            continue;
        }
        bool condition = checkCondition(line);
        if (condition) {
            if (!function.size()) {
                ignoreAll = true;
            } else {
                if (!ignoredTests)
                    ignoredTests = new std::set<QByteArray>;
                ignoredTests->insert(function);
            }
        }
    }
}
bool CDropManager::doDrop(CPC* _pPC, CNPC * _pNPC, const int _dropIndex, const int _prob, const int _pos, bool _bPreferenceIndex)
{
	if( _pPC == NULL || _pNPC == NULL )
	{
		GAMELOG << init("EVENT_AUTOMATION_WARN") << "_pPC, _pNPC is 0" << end;
		return false;
	}

	CDropInfo * pDrop = getDropInfo(_dropIndex);
	if( pDrop == NULL )
		return false;

	if( !checkCondition( _pPC, _pNPC, pDrop) )
		return false;

	switch( pDrop->getDropType() )
	{
	case 0: // Multi 확률만 맞는 아이템은 다 떨어 뜨린다.
		return doDropRandom(_pPC, _pNPC, pDrop, _bPreferenceIndex);
	case 1: // Once-Random 리스트중에 확률에 따라 하나만 떨구나.
		return doDropOnceRandom(_pPC, _pNPC, pDrop, _prob, _bPreferenceIndex);
	case 2: // Once-Select 리스트중에 하나를 선택해 드랍 // 외부 선택으로 돌릴까나? ㅡㅡ;
		return doDropOnceSelect(_pPC, _pNPC, pDrop, _pos, _bPreferenceIndex);
	default:
		return false;
	}

	return true;
}
// TODO: Check if clickables overlap and warn accordingly
void gsGame::switchToView() {
	for (auto& pair : directions) {
		pair.second = "";
	}
	clickAreas.clear();
	sprites.clear();
	items.clear();
	line1.setText("");
	line2.setText("");

	for (auto module : activeModules) {
		module->leave();
	}
	activeModules.clear();

	bg = g_tm->getTexture("game", "black.png");

	if (transitionStart != -1 && SDL_GetTicks() - transitionStart < transitionTime) {
		return;
	}

	if (view.find("onLeave") != view.end()) {
		for (auto action : view["onLeave"]) {
			doAction(action.get<std::string>());
		}
	}

	std::string file = "media/views/" + nextView + ".json";
	view = jsonFromFile(file);

	if (view.find("bg") != view.end()) {
		bg = g_tm->getTexture("views", view["bg"]);
	} else {
		bg = g_tm->getTexture("views", nextView + ".png");
	}

	for (auto dir : possibleDirections) {
		directions[dir] = "";
		if (view.find(dir) != view.end()) {
			directions[dir] = view[dir].get<std::string>();
		}
	}

	extractModifiers(view);

	if (view.find("triggers") != view.end()) {
		json triggers = view["triggers"];
		for (auto trigger : triggers) {
			if (checkCondition(trigger["condition"].get<std::string>())) {
				extractModifiers(trigger["modifiers"]);
				break;
			}
		}
	}

	// Make sure we don't change view again
	transitionStart = -1;
	transitionTime = -1;
	nextView = "";
}
void CueContrastKernel::runkernel(CvPoint2D32f* nextpos, CSCVector* prob_cand, float* rel, float hval) {
	if(debug) std::cout << getName() << "::runkernel()\n";
	bool result = false;
	int count = 0;
	CvPoint2D32f oldpos = m_y0;
	//CvSize objsize = m_track.winnerSize;

	if(debug) std::cout << getName() << "::runkernel()::oldpos = [" << oldpos.x << " " << oldpos.y << "]\n";

	while(!result){
	
		switch(m_opmode) {
			case SIMPLE:
				//cropNResize(&oldpos, &objsize, hval);
				cropNResize(&oldpos, &m_objsizenorm, hval);
				calculateProbability(prob_cand, hval);
				break;
			default:
				std::cerr << getName() << "::runkernel()::Currently only SIMPLE mode is supported!\n";
				return;
		}
		computeWeights(prob_cand); // Step2
		findNextLocation(nextpos, hval); // Step 3
		//if(debug) std::cout << getName() << "::runkernel()::nextpos = [" << nextpos->x << " " << nextpos->y << "]\n";
		result = checkCondition(&oldpos, nextpos, count); // Step 6
		if(debug) std::cout << getName() << "::runkernel()::count = " << count << ", nextpos = [" << nextpos->x << ", " << nextpos->y << "]\n";
		count++;
	}
	(*rel) = computeSimilarity(prob_cand, &m_target_model);
	if(debug) std::cout << getName() << "::runkernel()::while() loop complete::count = " << count << ", rel = " << (*rel) << ", nextpos = [" << nextpos->x << ", " << nextpos->y << "]\n";
}
/*  BIC Immediate Encoding T1

BIC{S}<c> <Rd>,<Rn>,#<const>

31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|1  1  1  1 0 |i||0| 0  0  0  1 |S|     Rn     |0|  imm3   |    Rd   |     imm8      |

where:
          S         If present, specifies that the instruction updates the flags. Otherwise, the
                    instruction does not update the flags.

          <c><q>    See Standard assembler syntax fields on page A6-7.
          
          <Rd>      Specifies the destination register. If <Rd> is omitted, this register is the
                    same as <Rn>.

          <Rn>      Specifies the register that contains the operand.

          <const>   Specifies the immediate value to be tested against the value obtained from <Rn>. See
                    Modified immediate constants in Thumb instructions on page A5-15 for the range of
                    allowed values.
*/
void BICImmediateT1(uint32_t instruction)
{
    uint32_t imm8 = getBits(instruction, 7, 0);
    uint32_t Rd = getBits(instruction, 11, 8);
    uint32_t Rn = getBits(instruction, 19, 16);
    uint32_t imm3 = getBits(instruction, 14, 12);
    uint32_t statusFlag = getBits(instruction, 20, 20);
    uint32_t i = getBits(instruction, 26, 26);
    uint32_t bit7 = getBits(instruction, 7, 7);
    uint32_t temp = (i << 3 ) | imm3;
    uint32_t modifyControl = (temp << 1) | bit7;

    uint32_t ModifiedConstant = ModifyImmediateConstant(modifyControl, imm8, statusFlag);

    if(inITBlock())
    {
        if( checkCondition(cond) )
            executeBICImmediate(ModifiedConstant, Rd, Rn, statusFlag);
        shiftITState();
    }
    else
        executeBICImmediate(ModifiedConstant, Rd, Rn, statusFlag);

    coreReg[PC] += 4;
}
Beispiel #12
0
void SymbolCheckVisitor::visit(ASTWhile& ast)
{
   ast.getCondition().accept(*this);
   checkCondition(ast, mCurrentType);

   ast.getBody().accept(*this);
}
/* VABS
    
      Floating-point Absolute takes the absolute value of a single-precision register, and places the result in a second
      register.
  
    VABS<c>.F32 <Sd>, <Sm>

31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9  8 7 6 5 4 3 2 1 0
|1  1  1  0| 1  1  1  0  1| D| 1  1| 0  0  0  0|     Vd    | 1  0 1 sz 1 1 M 0|   Vm  |

where :
        <c>, <q>          See Standard assembler syntax fields on page A7-175.
        
        <Sd>, <Sm>        The destination single-precision register and the operand single-precision register.
        
        <Dd>, <Dm>        The destination double-precision register and the operand double-precision register, for a
                          double-precision operation.
*/
void VABS(uint32_t instruction)
{
  uint32_t Vd = getBits(instruction,15,12);
  uint32_t Vm = getBits(instruction,3,0);
  uint32_t sz = getBits(instruction,8,8);
  uint32_t M = getBits(instruction,5,5);
  uint32_t D = getBits(instruction,22,22);

  uint32_t d = determineRegisterBasedOnSZ(D, Vd, sz);
  uint32_t m = determineRegisterBasedOnSZ(M, Vm, sz);
  
  executeFPUChecking();
  
  if(inITBlock())
  {
    if( checkCondition(cond) )
    {
      if(sz == 1)
        ThrowError();                           //undefined instruction if sz == 1 in FPv4-SP architecture
      else
        writeSinglePrecision(d, FPAbs(fpuSinglePrecision[m], 32 ) );
    }
    
    shiftITState();
  }
  else
  {
    if(sz == 1)
      ThrowError();                           //undefined instruction if sz == 1 in FPv4-SP architecture
    else
      writeSinglePrecision(d, FPAbs(fpuSinglePrecision[m], 32 ) );
  }

  coreReg[PC] += 4;  
}
/*Load Register Signed Halfword (immediate) Encoding T2

    LDRSH<c> <Rt>,[<Rn>,#-<imm8>]
    LDRSH<c> <Rt>,[<Rn>],#+/-<imm8>
    LDRSH<c> <Rt>,[<Rn>,#+/-<imm8>]!

   31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
  | 1  1  1  1  1| 0  0| 1  0  0  1  1|     Rn    |     Rt    | 1| P|U|W|      imm8     |

  where:
            <c><q>        See Standard assembler syntax fields on page A6-7.

            <Rt>          Specifies the destination register.

            <Rn>          Specifies the base register. This register is allowed to be the SP. If this register is the PC, see
                          LDRSH (literal) on page A6-120.

            +/-           Is + or omitted to indicate that the immediate offset is added to the base register value
                          (add == TRUE), or – to indicate that the offset is to be subtracted (add == FALSE). Different
                          instructions are generated for #0 and #-0.

            <imm>         Specifies the immediate offset added to or subtracted from the value of <Rn> to form the
                          address. The range of allowed values is 0-4095 for encoding T1, and 0-255 for encoding T2.
                          For the offset addressing syntax, <imm> can be omitted, meaning an offset of 0.

*/
void LDRSHImmediateT2(uint32_t instruction)
{
  uint32_t imm8 = getBits(instruction, 7, 0);
  uint32_t Rt = getBits(instruction,15,12);
  uint32_t Rn = getBits(instruction,19,16);
  uint32_t W = getBits(instruction,8,8);
  uint32_t U = getBits(instruction,9,9);
  uint32_t P = getBits(instruction,10,10);
  uint32_t address;
  
  if(U == 1)
    address = coreReg[Rn] + imm8;
  else
    address = coreReg[Rn] - imm8;

  int check = isOffPostOrPreIndex(P,W);

  if(check == UNDEFINED || Rt == 0b1111 || Rn == 0b1111)
    ThrowError();

  if(inITBlock())
  {
    if( checkCondition(cond) )
    {
      if(check == OFFINDEX)
        writeToCoreRegisters(Rt , signExtend( loadByteFromMemory(address, 2), 16) );
      else if(check == PREINDEX)
      {
        writeToCoreRegisters(Rt , signExtend( loadByteFromMemory(address, 2), 16) );
        coreReg[Rn] = address;
      }
      else
      {
        writeToCoreRegisters(Rt , signExtend( loadByteFromMemory(coreReg[Rn], 2), 16) );
        coreReg[Rn] = address;
      }
    }

    shiftITState();
  }
  else
  {
    if(check == OFFINDEX)
      writeToCoreRegisters(Rt , signExtend( loadByteFromMemory(address, 2), 16) );
    else if(check == PREINDEX)
    {
      writeToCoreRegisters(Rt , signExtend( loadByteFromMemory(address, 2), 16) );
      coreReg[Rn] = address;
    }
    else
    {
      writeToCoreRegisters(Rt , signExtend( loadByteFromMemory(coreReg[Rn], 2), 16) );
      coreReg[Rn] = address;
    }
  }

  coreReg[PC] += 4;
  
}
//test case for CC
void test_checkCondition_given_0011_and_C_flag_not_set_should_return_1(void)
{
  //create test case
  cond = 0b0011;
  resetCarryFlag();
 
	int result = checkCondition(cond);
  TEST_ASSERT_EQUAL(1,result);
}
//test case for VC
void test_checkCondition_given_0111_and_OV_flag_set_should_return_0(void)
{
  //create test case
  cond = 0b0111;
  setOverflowFlag();
 
	int result = checkCondition(cond);
  TEST_ASSERT_EQUAL(0,result);
}
//test case for PL
void test_checkCondition_given_0101_and_N_flag_not_set_should_return_1(void)
{
  //create test case
  cond = 0b0101;
  resetNegativeFlag();
 
	int result = checkCondition(cond);
  TEST_ASSERT_EQUAL(1,result);
}
update_status DisappearOutCamera::update() {
	if (collider->isEnable()) {
	//if necessary conditions is true and check if entity is outside of the camera and destroy
		if (checkCondition() && outsideCamera()) {
			parent->destroy();
		}
	}
	return UPDATE_CONTINUE;
}
//test case for NE
void test_checkCondition_given_0001_and_Z_flag_set_should_return_0(void)
{
  //create test case
  cond = 0b0001;
  setZeroFlag();
  
	int result = checkCondition(cond);
  TEST_ASSERT_EQUAL(0,result);
}
//test case for LT
void test_checkCondition_given_1011_if_N_flag_set_and_OV_flag_reset_should_return_1(void)
{
  //create test case
  cond = 0b1011;
  setNegativeFlag();
  resetOverflowFlag();
 
	int result = checkCondition(cond);
  TEST_ASSERT_EQUAL(1,result);
}
//test case for GE
void test_checkCondition_given_1010_if_N_flag_and_OV_flag_different_should_return_0(void)
{
  //create test case
  cond = 0b1010;
  resetNegativeFlag();
  setOverflowFlag();
 
	int result = checkCondition(cond);
  TEST_ASSERT_EQUAL(0,result);
}
//test case for HI
void test_checkCondition_given_1000_and_C_flag_set_and_Z_flag_reset_should_return_1(void)
{
  //create test case
  cond = 0b1000;
  setCarryFlag();
  resetZeroFlag();
 
	int result = checkCondition(cond);
  TEST_ASSERT_EQUAL(1,result);
}
Beispiel #23
0
ExprType ExprLocalFunctionNode::prep(bool wantScalar, ExprVarEnvBuilder& envBuilder) {
    #if 0 // TODO: no local functions for now
    bool error = false;

    // prep prototype and check for errors
    ExprPrototypeNode* prototype = (ExprPrototypeNode*)child(0);
    ExprVarEnv functionEnv;
    functionEnv.resetAndSetParent(&env);
    if (!prototype->prep(false, functionEnv).isValid()) error = true;

    // decide what return type we want
    bool returnWantsScalar = false;
    if (!error && prototype->isReturnTypeSet()) returnWantsScalar = prototype->returnType().isFP(1);

    // prep block and check for errors
    ExprNode* block = child(1);
    ExprType blockType = block->prep(returnWantsScalar, functionEnv);

    if (!error && blockType.isValid()) {
        if (prototype->isReturnTypeSet()) {
            if (blockType != prototype->returnType()) {
                checkCondition(false,
                               "In function result of block '" + blockType.toString() +
                                   "' does not match given return type " + prototype->returnType().toString(),
                               error);
            }

        } else
            prototype->setReturnType(blockType);
        // register the function in the symbol table

        env.addFunction(prototype->name(), this);
    } else {
        checkCondition(false, "Invalid type for blockType is " + blockType.toString(), error);
        error = true;
    }
    return _type = error ? ExprType().Error() : ExprType().None().Varying();
    #else
    bool error=false;
    checkCondition(false,"Local functions are currently not supported.",error);
    return ExprType().Error();
    #endif
}
//test case for LE
// possibility 4: N is 1, OV is 1, Z is 0
void test_checkCondition_given_1101_and_possiblilty4_should_return_0(void)
{
  //create test case
  cond = 0b1101;
  setNegativeFlag();
  setOverflowFlag();
  resetZeroFlag();
 
	int result = checkCondition(cond);
  TEST_ASSERT_EQUAL(0,result);
}
Beispiel #25
0
void SymbolCheckVisitor::visit(ASTIf& ast)
{
   ast.getCondition().accept(*this);
   checkCondition(ast, mCurrentType);

   ast.getStatement().accept(*this);

   if ( ast.hasElseStatement() )
   {
      ast.getElseStatement().accept(*this);
   }
}
Beispiel #26
0
/**
 * Returns the relation with only the selected tuples following the selection operator
 * operator.op: logic operator (<, <=, ==, >=, >)
 * operator.column: the index of the column to be evaluated
 * operator.value: the value to be compared with the column using the logic operator
 * 
 * @param  relation Relation object
 * @param  op       Operator struct
 * @return          Relation
 */
Relation select(Relation relation, Operator op) {

	for (int i = 0; i < relation.size(); i++) {
		vector<float> tupla = relation.getTupla(i);

		if ( !checkCondition(op.value, tupla[op.column], op.op) ) {
			relation.removeTupla(i);
		}
	}

	return relation;
}
Beispiel #27
0
ExprType ExprAssignNode::prep(bool wantScalar, ExprVarEnvBuilder& envBuilder) {
    _assignedType = child(0)->prep(false, envBuilder);

    std::unique_ptr<ExprLocalVar> localVar(new ExprLocalVar(child(0)->type()));
    _localVar = localVar.get();
    envBuilder.current()->add(_name, std::move(localVar));
    bool error = false;
    checkCondition(
        _assignedType.isValid(), std::string("Assignment operation has bad type: ") + _type.toString(), error);

    if (error)
        setType(ExprType().Error());
    else
        setTypeWithChildLife(ExprType().None());
    return _type;
}
int getCount(int *arr, int n)
{
    int i, j, k, cnt = 0;
    for (i = 0; i < n-2; ++i)
    {
        for (j = i+1; j < n-1; ++j)
        {
            for (k = j+1; k < n; ++k)
            {
                if (checkCondition(arr[i], arr[j], arr[k]))
                    cnt++;
            }
        }
    }
    return cnt;
}
/*Test Register Encoding T1

  TST<c> <Rn>,<Rm>

   31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
  |0   1  0  0  0  0| 1  0  0  0|   Rm   |   Rn   |             unused                  |

where:
        <c><q>        See Standard assembler syntax fields on page A6-7.

        <Rn>          Specifies the register that contains the first operand.

        <Rm>          Specifies the register that is optionally shifted and used as the second operand.

        <shift>       Specifies the shift to apply to the value read from <Rm>. If <shift> is omitted, no shift is
                      applied and both encodings are permitted. If <shift> is specified, only encoding T2 is
                      permitted. The possible shifts and how they are encoded are described in Shifts applied to a
                      register on page A6-12.
*/
void TSTRegisterT1(uint32_t instruction)
{
  uint32_t Rm = getBits(instruction,21,19);
  uint32_t Rn = getBits(instruction,18,16);

  if(inITBlock())
  {
    if( checkCondition(cond) )
      executeTSTRegister(Rn, Rm, 0, 0);
    shiftITState();
  }
  else
    executeTSTRegister(Rn, Rm, 0, 0);

  coreReg[PC] += 2;
}
/*Load Register(Immediate) Encoding T3

   LDR<c>.W <Rt>,[<Rn>{,#<imm12>}]

   31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
  |1  1  1   1  1| 0  0| 0  1  1  0  1|     Rn    |     Rt    |          imm12          |

  where:
              <c><q>            See Standard assembler syntax fields on page A6-7.

              <Rt>              Specifies the destination register. This register is allowed to be the SP. It is also allowed to
                                be the PC, provided the instruction is either outside an IT block or the last instruction of an
                                IT block. If it is the PC, it causes a branch to the address (data) loaded into the PC.

              <Rn>              Specifies the base register. This register is allowed to be the SP. If this register is the PC, see
                                LDR (literal) on page A6-90.

              +/-               Is + or omitted to indicate that the immediate offset is added to the base register value
                                (add == TRUE), or – to indicate that the offset is to be subtracted (add == FALSE). Different
                                instructions are generated for #0 and #-0.

              <imm>             Specifies the immediate offset added to or subtracted from the value of <Rn> to form the
                                address. Allowed values are multiples of 4 in the range 0-124 for encoding T1, multiples of
                                4 in the range 0-1020 for encoding T2, any value in the range 0-4095 for encoding T3, and
                                any value in the range 0-255 for encoding T4. For the offset addressing syntax, <imm> can be
                                omitted, meaning an offset of 0.

*/
void LDRImmediateT3(uint32_t instruction)
{
  uint32_t imm12 = getBits(instruction,11,0);
  uint32_t Rn   = getBits(instruction,19,16);
  uint32_t Rt   = getBits(instruction,15,12);
  uint32_t address = coreReg[Rn] + imm12;
  
  if(inITBlock())
  {
    if( checkCondition(cond) )
    {
      if(Rt == PC)
      {
        if( getBits(address,1,0) == 0b00)
          writeToCoreRegisters(Rt , loadByteFromMemory(address, 4) );
        else
        {
          //placePCtoVectorTable(UsageFault);
          ThrowError();
        }
      }
      else
        writeToCoreRegisters(Rt , loadByteFromMemory(address, 4) );
    }

    shiftITState();
  }
  else
  {
    if(Rt == PC)
    {
      if( getBits(address,1,0) == 0b00)
        writeToCoreRegisters(Rt , loadByteFromMemory(address, 4) );
      else
      {
        //placePCtoVectorTable(UsageFault);
        ThrowError();
      }
    }
    else
      writeToCoreRegisters(Rt , loadByteFromMemory(address, 4) );
  }

  if(Rt != PC)
    coreReg[PC] += 4;
}