Beispiel #1
0
void Engine::push(char c) {
    if (!checkState())
        return;
    if (state == sStart) {
        executeInstructionOnStack("Copy"); // No tr
        if (!checkState()) {
            setError("Failed to copy some data"); // No tr
            return;
        }
        dStack.top()->clear();
        if (!dStack.top()->push(c, false)) {
            delete dStack.pop();
            return;
        }
        dStack.top()->clear();
        changeState(sAppend);
    } else {
        if (!Qtopia::mousePreferred() && !iStack.isEmpty() && *iStack.top() == "EvaluateLine") // No tr
            hardReset();
        changeResetState(drSoft);
        if (!dStack.top()->push(c, false)) {
            return;
        }
    }

    dStack.top()->push(c);
    emit(stackChanged());
}
Beispiel #2
0
int main(int argc, char **argv)
{
   initialize();
   initialize_TIMER0();
   clear_array();
   PORTC = 0;
   USART_send_string("Currently outputing color: \n");
   while(1){
      for(unsigned int i = 0; i < 8; ++i){
	 PORTE = i;
	 switch (state){
	    case RED:
	       //PORTE = 1;
	       update_row(224,0,0);
		checkState();
	       break;
	    case GREEN:
	       update_row(0,7,0);
	       checkState();
	       break;
	    case YELLOW:
	       led_off();
	       update_row(yellowRow,0,0);
	       update_row(yellowRow,0,0);
	       update_row(yellowRow,yellowRow,0);
	       update_row(yellowRow,0,0);
	       update_row(yellowRow,0,0);
	       led_off();
	       checkState();
	       break;
	 }
      }
   }
}	
Beispiel #3
0
void Resource::fileLoaded(FS::IFile& file, bool success)
{
	m_is_waiting_for_load = false;
	if (m_desired_state != State::READY) return;
	
	ASSERT(m_current_state != State::READY);
	ASSERT(m_empty_dep_count == 1);

	if (!success)
	{
		g_log_error.log("Core") << "Could not open " << getPath().c_str();
		--m_empty_dep_count;
		++m_failed_dep_count;
		checkState();
		m_is_waiting_for_load = false;
		return;
	}

	if (!load(file))
	{
		++m_failed_dep_count;
	}

	--m_empty_dep_count;
	checkState();
	m_is_waiting_for_load = false;
}
Beispiel #4
0
void Engine::memoryRecall() {
    if (!checkState())
        return;

    if (state == sAppend)
        delete dStack.pop();

    if ( mem ) {
        dStack.push(mem);
        //memory may have different data type
        if (currentType != mem->getType()) {
            wantedType = currentType;
            currentType = mem->getType();
            executeInstructionOnStack("Convert");
            currentType = wantedType;
        }

        executeInstructionOnStack("Copy"); // No tr
        if (!checkState())
            return;
        mem = dStack.pop();
    }
    else
        executeInstructionOnStack("Factory"); // No tr

    changeState(sAppend);
    emit(stackChanged());
}
Beispiel #5
0
bool KbdKeeper::setup()
{
    connect(&m_layout, SIGNAL(keyboardChanged()), SLOT(keyboardChanged()));
    connect(&m_layout, SIGNAL(layoutChanged(uint)), SLOT(layoutChanged(uint)));
    connect(&m_layout, SIGNAL(checkState()), SLOT(checkState()));

    return true;
}
void CLabel::mousePressEvent(QMouseEvent *ev){
    if( checkState() == Qt::Checked ){
        setChecked(Qt::Unchecked);
    } else {
        setChecked(Qt::Checked);
    }
    emit clicked();
    emit clicked(checkState() == Qt::Checked);
    QLabel::mousePressEvent(ev);
}
Beispiel #7
0
void
tag_lvitem::set_on(bool b)
{
  treeWidget()->blockSignals(true);
  if ((checkState(0)==Qt::Unchecked && b==true) ||
      (checkState(0)==Qt::Checked && b==false)) {
    DBG_PRINTF(5, "set_on changes state");
    setCheckState(0, b ? Qt::Checked : Qt::Unchecked);
    last_known_state = (b ? Qt::Checked : Qt::Unchecked);
    colorize();
  }
  treeWidget()->blockSignals(false);
}
//------------------------------------------------------------------------
bool XmlRepresentationHelper::startEndCell ()
{
	if (!checkState (kInCell))
		return false;

	StringWriter writer (stream);
	String string;
	string.printf ("<%s/>", CELL_TAG);
	writer.write (string);
	writer.write (ENDLINE_A);

	if (!checkState (kInPage))
		return false;
	return true;
}
Beispiel #9
0
/*!
\brief Destructs the VtkPropRenderer.
*/
mitk::VtkPropRenderer::~VtkPropRenderer()
{
  // Workaround for GLDisplayList Bug
  {
    m_MapperID=0;
    checkState();
  }

  if (m_LightKit != NULL)
    m_LightKit->Delete();

  if (m_VtkRenderer!=NULL)
  {
    m_CameraController = NULL;

    m_VtkRenderer->Delete();

    m_VtkRenderer = NULL;
  }
  else
    m_CameraController = NULL;

  if (m_WorldPointPicker != NULL)
    m_WorldPointPicker->Delete();
  if (m_PointPicker != NULL)
    m_PointPicker->Delete();
  if (m_CellPicker != NULL)
    m_CellPicker->Delete();
  if (m_TextRenderer != NULL)
    m_TextRenderer->Delete();
}
Beispiel #10
0
// Memory
void Engine::memorySave() {
    if (!checkState())
        return;

    //save previous data on stack
    executeInstructionOnStack("Copy"); // No tr
    if (mem) {
        dStack.push(mem);
        executeInstructionOnStack("Add"); // No tr
    }
    if (state != sError)
        mem = dStack.pop();

    executeInstructionOnStack("Factory"); // No tr
    if (mem->getFormattedOutput() != dStack.top()->getFormattedOutput()) {
        if (memMark) memMark->show();
    } else {
        delete mem;
        mem = 0;
        if (memMark) memMark->hide();
    }
    delete dStack.pop();

    qApp->processEvents();
}
Beispiel #11
0
PairAlign::PairAlign(MSAEditor* _msa)
    : msa(_msa), pairwiseAlignmentWidgetsSettings(_msa->getPairwiseAlignmentWidgetsSettings()),
    distanceCalcTask(NULL), settingsWidget(NULL),
    showHideSequenceWidget(NULL), showHideSettingsWidget(NULL), showHideOutputWidget(NULL),
    saveController(NULL), savableTab(this, GObjectViewUtils::findViewByName(_msa->getName())),
    showSequenceWidget(_msa->getPairwiseAlignmentWidgetsSettings()->showSequenceWidget),
    showAlgorithmWidget(_msa->getPairwiseAlignmentWidgetsSettings()->showAlgorithmWidget),
    showOutputWidget(_msa->getPairwiseAlignmentWidgetsSettings()->showOutputWidget),
    firstSequenceSelectionOn(false), secondSequenceSelectionOn(false),
    sequencesChanged(true), sequenceNamesIsOk(false), alphabetIsOk(false)
{
    SAFE_POINT(NULL != msa, "MSA Editor is NULL.", );
    SAFE_POINT(NULL != pairwiseAlignmentWidgetsSettings, "pairwiseAlignmentWidgetsSettings is NULL.", );

    setupUi(this);

    firstSeqSelectorWC = new SequenceSelectorWidgetController(msa);
    firstSeqSelectorWC->setObjectName("firstSeqSelectorWC");
    secondSeqSelectorWC = new SequenceSelectorWidgetController(msa);
    secondSeqSelectorWC->setObjectName("secondSeqSelectorWC");

    firstSequenceLayout->addWidget(firstSeqSelectorWC);
    secondSequenceLayout->addWidget(secondSeqSelectorWC);

    initLayout();
    initSaveController();
    connectSignals();
    initParameters();

    U2WidgetStateStorage::restoreWidgetState(savableTab);

    checkState();
}
void
FutureBucket::makeLive(Application& app)
{
    checkState();
    assert(!isLive());
    assert(hasHashes());
    auto& bm = app.getBucketManager();
    if (hasOutputHash())
    {
        setLiveOutput(bm.getBucketByHash(hexToBin256(getOutputHash())));
    }
    else
    {
        assert(mState == FB_HASH_INPUTS);
        mInputCurrBucket =
            bm.getBucketByHash(hexToBin256(mInputCurrBucketHash));
        mInputSnapBucket =
            bm.getBucketByHash(hexToBin256(mInputSnapBucketHash));
        assert(mInputShadowBuckets.empty());
        for (auto const& h : mInputShadowBucketHashes)
        {
            auto b = bm.getBucketByHash(hexToBin256(h));
            assert(b);
            CLOG(DEBUG, "Bucket") << "Reconstituting shadow " << h;
            mInputShadowBuckets.push_back(b);
        }
        mState = FB_LIVE_INPUTS;
        startMerge(app);
        assert(isLive());
    }
}
Beispiel #13
0
FlagsComboBox::FlagsComboBox(QWidget *parent):
    QComboBox(parent)
{
    setModel(new QStandardItemModel(this));
    setEditable(false);
    setItemDelegate(new QStyledItemDelegate(this));

    auto item = new QStandardItem;
    item->setFlags(Qt::ItemIsEnabled);
    standardItemModel()->appendRow(item);

    connect(view(), &QListView::pressed, this, [this](const QModelIndex &index)
    {
        auto item = standardItemModel()->itemFromIndex(index);

        if(!(item->flags() & Qt::ItemIsUserCheckable))
            return;

        if(item->checkState() == Qt::Checked)
            item->setCheckState(Qt::Unchecked);
        else
            item->setCheckState(Qt::Checked);
    });

    connect(standardItemModel(), &QStandardItemModel::dataChanged, this, [this]()
    {
        updateText();

        emit flagsChanged(flags());
    });
}
Beispiel #14
0
	void socket::postSend()
	{
		if (!checkState())
			return;

		if (_sendQueue.size() == 0)
			return;

		_sendBuf.clear();

		while ((_sendQueue.size() > 0) && (_sendBuf.size() + _sendQueue.front()->size() < IO_BUFFER_SIZE))
		{
			auto& buf = _sendQueue.front();
			msg_size_t size = 0;
			size += buf->size() &0xFFFF;
			_sendBuf.append((uint8_t*)&size, sizeof(msg_size_t));
			_sendBuf.append(buf->data(), buf->size());

			_sendQueue.pop_front();
		}

		if (0 == _sendBuf.size())
		{
			NET_LOG.console("Temp to send to [%s]  0 bytes message.", get_remoteaddress().c_str());
			return;
		}

		_isSending = true;

		asio::async_write(
			_socket,
			asio::buffer(_sendBuf.data(), _sendBuf.size()),
			std::bind(&socket::handleSend, shared_from_this(), std::placeholders::_1, std::placeholders::_2));
	}
Beispiel #15
0
	void ResourceSkin::checkState(const MapStateInfo& _states)
	{
		for (MapStateInfo::const_iterator iter = _states.begin(); iter != _states.end(); ++iter)
		{
			checkState(iter->first);
		}
	}
Beispiel #16
0
void GLFrameBuffer::pushColorAttachment( GLenum iformat )
{
  if( num_color_attachments == GL_MAX_COLOR_ATTACHMENTS-1 )
  {
    printf( "ERROR: Trying to attach a new color attachment to fbo but hit max color attachments!\n" );
    return;
  }

  bind();

  glGenTextures( 1, &texture_id[num_color_attachments] );
  glActiveTexture( GL_TEXTURE0 );
  glBindTexture( GL_TEXTURE_2D, texture_id[num_color_attachments] );
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

  glTexImage2D( GL_TEXTURE_2D, 0, iformat, res[0], res[1], 0,
                //GL_RGB, GL_UNSIGNED_BYTE, 0 );
                GL_RGB, GL_FLOAT, 0 );

  glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+num_color_attachments,
                          GL_TEXTURE_2D, texture_id[num_color_attachments], 0 );
  num_color_attachments++;

  checkState();  
}
Beispiel #17
0
        Node<Status, T> createLeaf(
                const typename NodeTypes<Status, T>::ValueList& originalValueList,
                int depthRemaining,
                const State& collectedState)
        {
            typedef typename NodeTypes<Status, T>::ValuePtr ValuePtr;
            typedef typename NodeTypes<Status, T>::ValueList ValueList;

            ValueList valueList;
            if (checker_) {
                boost::remove_copy_if(
                        originalValueList,
                        std::back_inserter(valueList),
                        [this, &collectedState](const ValuePtr& value)
                        {
                            State state(collectedState);
                            for (Point  p: value->first.state()) {
                                state.addStone(p);
                            }
                            return !checkState(*checker_, value->first.table(), state);
                        });
            } else {
                valueList = originalValueList;
            }
            advanceProgress(valueList.size(), depthRemaining);
            return LeafNode<Status, T>(std::move(valueList));
        }
Beispiel #18
0
// You may have to modify this to suit your needs
bool PS2Emu::handshake() {
    unsigned char data = 0x00;

    // tell host we are ready to connect
    devWrite(0xAA);

    // wait for response
    while (checkState(dat, LOW, 5000)) {
        devRead(&data);
        devWrite(0xFA);
        switch(data) {
        case 0x00: // second bit of 0xED or 0xF3
            break;
        case 0xED: // set/reset LEDs
            break;
        case 0xF2: // ID
            devWrite(0xAB);
            devWrite(0x83);
            break;
        case 0xF3: // set/reset typematic delay
            break;
        case 0xF4: // keyboard is enabled, break loop
            return true;
        }
    }
    return false;
}
// spin, modifying the state to different values
void MyInfo::modifyThreadFunc(
    robot_interaction::LockedRobotState* locked_state,
    int* counter,
    double offset)
{
  bool go = true;
  while(go)
  {
    double val = offset;
    for (int loops = 0 ; loops < 100 ; ++loops)
    {
      val += 0.0001;

      locked_state->modifyState(boost::bind(&MyInfo::modifyFunc,
                                                 this,
                                                 _1,
                                                 val));
    }

    cnt_lock_.lock();
    go = !quit_;
    ++*counter;
    cnt_lock_.unlock();

    checkState(*locked_state);

    val += 0.000001;
  }
}
// spin, setting the state to different values
void MyInfo::setThreadFunc(
    robot_interaction::LockedRobotState* locked_state,
    int* counter,
    double offset)
{
  bool go = true;
  while(go)
  {
    double val = offset;
    for (int loops = 0 ; loops < 100 ; ++loops)
    {
      val += 0.0001;
      robot_state::RobotState cp1(*locked_state->getState());
      
      cp1.setVariablePosition(JOINT_A, val + 0.00001);
      cp1.setVariablePosition(JOINT_C, val + 0.00002);
      cp1.setVariablePosition(JOINT_F, val + 0.00003);

      locked_state->setState(cp1);
    }

    cnt_lock_.lock();
    go = !quit_;
    ++*counter;
    cnt_lock_.unlock();

    checkState(*locked_state);

    val += 0.000001;
  }
}
Beispiel #21
0
Slice Encrypt::start() {
  checkState(State::INITIAL, State::PROGRESS, "Start already called");

  updateAad(version_);
  updateAad(entity_);
  return buffer_(0, VERSION_SIZE + config_.ivLength);
}
void MessageFilterDialog::existingFilterSelectionChanged(QListBoxItem * item)
{
  if (item)
  {
    // get the current filter number from the listbox item
    m_currentFilterNum = ((MessageFilterListBoxText*)item)->data();
    
    // get the specified filter
    m_currentFilter = m_filters->filter(m_currentFilterNum);

    // set the GroupBox's label
    m_filterGroup->setTitle(m_currentFilter->name() + " &Filter");

    // setup all the filter values
    m_name->setText(m_currentFilter->name());
    m_pattern->setText(m_currentFilter->regexp().pattern());

    // select all the message types
    uint64_t messageTypes = m_currentFilter->types();
    uint32_t messageType;
    for (QListBoxItem* currentLBT = m_messageTypes->firstItem();
	 currentLBT;
	 currentLBT = currentLBT->next())
    {
      messageType = ((MessageFilterListBoxText*)currentLBT)->data();
      m_messageTypes->setSelected(currentLBT, ((uint64_t(1) << messageType) & messageTypes) != 0);
    }
  }
  else // no item selected, clear all filter setup
    clearFilter();

  // check the current state
  checkState();
}
void
LedgerDelta::modEntry(EntryFrame::pointer entry)
{
    checkState();
    auto k = entry->getKey();
    auto mod_it = mMod.find(k);
    if (mod_it != mMod.end())
    {
        // collapse mod
        mod_it->second = entry;
    }
    else
    {
        auto new_it = mNew.find(k);
        if (new_it != mNew.end())
        {
            // new + mod = new (with latest value)
            new_it->second = entry;
        }
        else
        {
            assert(mDelete.find(k) == mDelete.end()); // delete + mod is illegal
            mMod[k] = entry;
        }
    }
}
Beispiel #24
0
void CheckBox::setChecked(bool checked) {
    this->blockSignals(true);
    setTristate(false);
    QCheckBox::setChecked(checked);
    itsPreviousCheckState = checkState();
    this->blockSignals(false);
}
Beispiel #25
0
	void ResourceSkin::addInfo(const SubWidgetBinding& _bind)
	{
		checkState(_bind.mStates);
		mBasis.push_back(SubWidgetInfo(_bind.mType, _bind.mOffset, _bind.mAlign));
		checkBasis();
		fillState(_bind.mStates, mBasis.size() - 1);
	}
void QgsLegendGroup::updateCheckState()
{
  std::list<QgsLegendLayerFile*> llfiles = legendLayerFiles();
  if ( llfiles.size() < 1 )
  {
    return;
  }

  std::list<QgsLegendLayerFile*>::iterator iter = llfiles.begin();
  Qt::CheckState theState = ( *iter )->checkState( 0 );
  for ( ; iter != llfiles.end(); ++iter )
  {
    if ( theState != ( *iter )->checkState( 0 ) )
    {
      theState = Qt::PartiallyChecked;
      break;
    }
  }

  if ( theState != checkState( 0 ) )
  {
    treeWidget()->blockSignals( true );
    setCheckState( 0, theState );
    treeWidget()->blockSignals( false );
  }
}
Beispiel #27
0
void Player::update(float dt)
{
    stateQueue.update(dt);
    checkKey();
    checkState();

    if(moving) {
        move_x += 0.3;
        if(move_x > 5.0) move_x = 5.0;
    }
    else {
        move_x -= 0.3;
        if(move_x <= 0.0) move_x = 0.0;
    }


    float mx = 0.0;
    if(orientState == PLAYER_LEFT) {
        mx = move_x * -1;
    }
    else {
        mx = move_x;
    }

    asPlayer.transform->translateFor(mx,0,0);
}
Beispiel #28
0
void Engine::delChar() {
    if (!checkState())
        return;
    if (state == sStart) {
        if (iStack.isEmpty())
            return;
        if (*iStack.top() != "Open brace impl") // No tr
            changeState(sAppend);
        delete iStack.pop();
    }
    else if (state == sAppend) {
        if(dStack.top()->del()) {
            if (dStack.count() == 1) {
                hardReset();
            } else if (dStack.count() > 1) {
                delete dStack.pop();
                if (iStack.count() >= 1) {
                    if (*iStack.top() == "EvaluateLine" ||
                            *iStack.top() != "Open brace impl") {
                        changeState(sAppend);
                    } else {
                        changeState(sStart);
                    }
                    delete iStack.pop();
                } else {
                    changeState(sStart);
                }
            }
        }
    }
    emit(stackChanged());
}
/****************************************************************************
Desc:	See if any F_INDEX structures need indexing in the background.
****************************************************************************/
RCODE F_Db::startBackgroundIndexing( void)
{
	RCODE			rc = NE_SFLM_OK;
	FLMBOOL		bStartedTrans = FALSE;
	FLMUINT		uiIndexNum;
	F_INDEX *	pIndex;

	if (RC_BAD( rc = checkState( __FILE__, __LINE__)))
	{
		goto Exit;
	}

	if (m_eTransType != SFLM_NO_TRANS)
	{
		if (!okToCommitTrans())
		{
			rc = RC_SET( NE_SFLM_ABORT_TRANS);
			goto Exit;
		}
	}
	else
	{

		// Need to have at least a read transaction going.

		if (RC_BAD( rc = beginTrans( SFLM_READ_TRANS)))
		{
			goto Exit;
		}
		bStartedTrans = TRUE;
	}

	for (uiIndexNum = 1, pIndex = m_pDict->m_pIndexTbl;
		  uiIndexNum <= m_pDict->m_uiHighestIndexNum;
		  uiIndexNum++, pIndex++)
	{

		// Restart any indexes that are off-line but not suspended

		if ((pIndex->uiFlags & (IXD_OFFLINE | IXD_SUSPENDED)) == IXD_OFFLINE)
		{
			flmAssert( flmBackgroundIndexGet( m_pDatabase,
									uiIndexNum, FALSE) == NULL);

			if (RC_BAD( rc = startIndexBuild( uiIndexNum)))
			{
				goto Exit;
			}
		}
	}

Exit:

	if (bStartedTrans)
	{
		(void)abortTrans();
	}

	return( rc);
}
Beispiel #30
0
int _stateTestHelper(struct gameState* state, struct gameState* cpy, int i){
   int j;
   int retVal = abs(checkState(cpy, state));

   switch (retVal){

     case 8:
    	 state->numActions = cpy->numActions;
    	 return 8;

     case 11:
		 for(j = 0; j < MAX_HAND; j++){
			state->hand[i][j] = cpy->hand[i][j];
		 }
		 return 11;

     case 12:
		 state->handCount[i] = cpy->handCount[i];
		 return 12;

     case 13:
		 for(j = 0; j < MAX_DECK; j++){
			state->discard[i][j] = cpy->discard[i][j];
		 }
		 return 13;

     case 14:
		 state->discardCount[i] = cpy->discardCount[i];
		 return 14;

     case 15:
    	  for(j = 0; j < MAX_DECK; j++){
    		  state->playedCards[j] = cpy->playedCards[j];
    	  }
		 return 15;

     case 16:
		 state->playedCardCount = cpy->playedCardCount;
		 return 16;

     case 17:
    	 state->deckCount[i] = cpy->deckCount[i];
    	 return 17;

     case 18:

		 for(j = 0; j < MAX_DECK; j++){
			 state->deck[i][j] = cpy->deck[i][j];
		 }
		 return 18;

      default:
	 if(retVal){
	    return retVal;
	 } else {
	    return 0;
	 }
   }
}