Beispiel #1
0
    void init(fpsent *d, int at, int ocn, int sk, int bn, int pm, const char *name, const char *team)
    {
        loadwaypoints();

        fpsent *o = newclient(ocn);

        d->aitype = at;

        bool resetthisguy = false;
        if(!d->name[0])
        {
            if(aidebug) conoutf("%s assigned to %s at skill %d", colorname(d, name), o ? colorname(o) : "?", sk);
            else conoutf("connected: %s", colorname(d, name));
            resetthisguy = true;
        }
        else
        {
            if(d->ownernum != ocn)
            {
                if(aidebug) conoutf("%s reassigned to %s", colorname(d, name), o ? colorname(o) : "?");
                resetthisguy = true;
            }
            if(d->skill != sk && aidebug) conoutf("%s changed skill to %d", colorname(d, name), sk);
        }

        copystring(d->name, name, MAXNAMELEN+1);
        copystring(d->team, team, MAXTEAMLEN+1);
        d->ownernum = ocn;
        d->skill = sk;
        d->playermodel = chooserandomplayermodel(pm);

        if(resetthisguy) removeweapons(d);
        if(player1->clientnum == d->ownernum) create(d);
        else if(d->ai) destroy(d);
    }
Beispiel #2
0
    void init(fpsent *d, int at, int ocn, int sk, int bn, int pm, int pc, const char *name, const char *team)
    {
        loadwaypoints();

        fpsent *o = newclient(ocn);

        d->aitype = at;

        bool resetthisguy = false;
        if(!d->name[0])
        {
            if(aidebug) conoutf("%s assigned to %s at skill %d", colorname(d, name), o ? colorname(o) : "?", sk);
            else conoutf("\f0join:\f7 %s", colorname(d, name));
            resetthisguy = true;
        }
        else
        {
            if(d->ownernum != ocn)
            {
                if(aidebug) conoutf("%s reassigned to %s", colorname(d, name), o ? colorname(o) : "?");
                resetthisguy = true;
            }
            if(d->skill != sk && aidebug) conoutf("%s changed skill to %d", colorname(d, name), sk);
        }

        copystring(d->name, name, MAXNAMELEN+1);
        copystring(d->team, team, MAXTEAMLEN+1);
        d->ownernum = ocn;
        d->skill = sk;
        d->playermodel = chooserandomplayermodel(pm);
		if(pc < NUMPCS) d->pclass = pc;
		else conoutf("ERROR: %d", pc);

        if(resetthisguy) removeweapons(d);
        if(d->ownernum >= 0 && player1->clientnum == d->ownernum)
        {
            create(d);
            if(d->ai)
            {
                d->ai->views[0] = viewfieldx(d->skill);
                d->ai->views[1] = viewfieldy(d->skill);
                d->ai->views[2] = viewdist(d->skill);
            }
        }
        else if(d->ai) destroy(d);
    }