void clipToRectangle (const Rectangle<int>& r) { clearClip(); clipRect = r.toFloat().transformed (transform).getSmallestIntegerContainer(); shouldClipRect = true; pushClips(); }
void VirtualFont::beginSequence(FontSequence *sequence, bool useColor) { if (began == 0) { sequenceUseColor = useColor; if (!batchMap) { batchMap = unique_ptr<QuadBatchMap<FontTexture>>(new QuadBatchMap<FontTexture>); } else { batchMap->clear(); } if (sequence) { VirtualFont::sequence = sequence; sequence->begin(useColor, anisotropy); } clearClip(); } began++; }
void Direct2DLowLevelGraphicsContext::SavedState::clipToRectangle (const Rectangle<int>& r) { clearClip(); Rectangle<int> r2 = r.toFloat().transformed (transform).getSmallestIntegerContainer(); clipRect = r2; shouldClipRect = true; pushClips(); }
~SavedState() { clearClip(); clearFont(); clearFill(); clearPathClip(); clearImageClip(); complexClipLayer = 0; bitmapMaskLayer = 0; }
Direct2DLowLevelGraphicsContext::SavedState::~SavedState() { clearClip(); clearFont(); clearFill(); clearPathClip(); clearImageClip(); complexClipLayer = 0; bitmapMaskLayer = 0; }