Beispiel #1
0
int
main(int argc, char **argv)
{
	int c;

	/* Revoke setgid privileges */
	setgid(getgid());

#ifdef DEBUG
	while ((c = getopt(argc, argv, "a:b:hp:r:t:d")) != -1)
#else
	while ((c = getopt(argc, argv, "a:b:hp:r:t:")) != -1)
#endif
		switch (c) {
		case 'a':
			arrow_num = atoi(optarg);
			break;
		case 'b':
			bat_num = atoi(optarg);
			break;
#ifdef DEBUG
		case 'd':
			debug = 1;
			break;
#endif
		case 'h':
			level = HARD;
			break;
		case 'p':
			pit_num = atoi(optarg);
			break;
		case 'r':
			room_num = atoi(optarg);
			if (room_num < MIN_ROOMS_IN_CAVE) {
				(void)fprintf(stderr,
	"No self-respecting wumpus would live in such a small cave!\n");
				exit(1);
			}
			if (room_num > MAX_ROOMS_IN_CAVE) {
				(void)fprintf(stderr,
	"Even wumpii can't furnish caves that large!\n");
				exit(1);
			}
			break;
		case 't':
			link_num = atoi(optarg);
			if (link_num < 2) {
				(void)fprintf(stderr,
	"Wumpii like extra doors in their caves!\n");
				exit(1);
			}
			break;
		case '?':
		default:
			usage();
	}

	if (link_num > MAX_LINKS_IN_ROOM ||
	    link_num > room_num - (room_num / 4)) {
		(void)fprintf(stderr,
"Too many tunnels!  The cave collapsed!\n(Fortunately, the wumpus escaped!)\n");
		exit(1);
	}

	if (level == HARD) {
		bat_num += ((random() % (room_num / 2)) + 1);
		pit_num += ((random() % (room_num / 2)) + 1);
	}

	if (bat_num > room_num / 2) {
		(void)fprintf(stderr,
"The wumpus refused to enter the cave, claiming it was too crowded!\n");
		exit(1);
	}

	if (pit_num > room_num / 2) {
		(void)fprintf(stderr,
"The wumpus refused to enter the cave, claiming it was too dangerous!\n");
		exit(1);
	}

	instructions();
	cave_init();

	/* and we're OFF!  da dum, da dum, da dum, da dum... */
	(void)printf(
"\nYou're in a cave with %d rooms and %d tunnels leading from each room.\n\
There are %d bat%s and %d pit%s scattered throughout the cave, and your\n\
quiver holds %d custom super anti-evil Wumpus arrows.  Good luck.\n",
	    room_num, link_num, bat_num, plural(bat_num), pit_num,
	    plural(pit_num), arrow_num);

	for (;;) {
		initialize_things_in_cave();
		arrows_left = arrow_num;
		do {
			display_room_stats();
			(void)printf("Move or shoot? (m-s) ");
			(void)fflush(stdout);
			if (!fgets(answer, sizeof(answer), stdin))
				break;
		} while (!take_action());

		if (!getans("\nCare to play another game? (y-n) "))
			exit(0);
		if (getans("In the same cave? (y-n) "))
			clear_things_in_cave();
		else
			cave_init();
	}
	/* NOTREACHED */
	return (0);
}
Beispiel #2
0
int
main(int argc, char *argv[])
{
	int c;

#ifdef DEBUG
	while ((c = getopt(argc, argv, "a:b:hop:r:t:d")) != -1)
#else
	while ((c = getopt(argc, argv, "a:b:hop:r:t:")) != -1)
#endif
		switch (c) {
		case 'a':
			arrow_num = atoi(optarg);
			break;
		case 'b':
			bat_num = atoi(optarg);
			break;
#ifdef DEBUG
		case 'd':
			debug = 1;
			break;
#endif
		case 'h':
			level = HARD;
			break;
		case 'o':
			oldstyle = 1;
			break;
		case 'p':
			pit_num = atoi(optarg);
			break;
		case 'r':
			room_num = atoi(optarg);
			if (room_num < MIN_ROOMS_IN_CAVE)
				errx(1,
	"no self-respecting wumpus would live in such a small cave!");
			if (room_num > MAX_ROOMS_IN_CAVE)
				errx(1,
	"even wumpii can't furnish caves that large!");
			break;
		case 't':
			link_num = atoi(optarg);
			if (link_num < 2)
				errx(1,
	"wumpii like extra doors in their caves!");
			break;
		case '?':
		default:
			usage();
	}

	if (oldstyle) {
		room_num = 20;
		link_num = 3;
		/* Original game had exactly 2 bats and 2 pits */
		if (bat_num < 0)
			bat_num = 2;
		if (pit_num < 0)
			pit_num = 2;
	} else {
		if (bat_num < 0)
			bat_num = BAT_COUNT;
		if (pit_num < 0)
			pit_num = PIT_COUNT;
	}

	if (link_num > MAX_LINKS_IN_ROOM ||
	    link_num > room_num - (room_num / 4))
		errx(1,
"too many tunnels!  The cave collapsed!\n(Fortunately, the wumpus escaped!)");

	if (level == HARD) {
		if (room_num / 2 - bat_num)
			bat_num += arc4random_uniform(room_num / 2 - bat_num);
		if (room_num / 2 - pit_num)
			pit_num += arc4random_uniform(room_num / 2 - pit_num);
	}

	/* Leave at least two rooms free--one for the player to start in, and
	 * potentially one for the wumpus.
	 */
	if (bat_num > room_num / 2 - 1)
		errx(1,
"the wumpus refused to enter the cave, claiming it was too crowded!");

	if (pit_num > room_num / 2 - 1)
		errx(1,
"the wumpus refused to enter the cave, claiming it was too dangerous!");

	instructions();
	if (oldstyle)
		dodecahedral_cave_init();
	else
		cave_init();

	/* and we're OFF!  da dum, da dum, da dum, da dum... */
	(void)printf(
"\nYou're in a cave with %d rooms and %d tunnels leading from each room.\n\
There are %d bat%s and %d pit%s scattered throughout the cave, and your\n\
quiver holds %d custom super anti-evil Wumpus arrows.  Good luck.\n",
	    room_num, link_num, bat_num, plural(bat_num), pit_num,
	    plural(pit_num), arrow_num);

	for (;;) {
		initialize_things_in_cave();
		arrows_left = arrow_num;
		do {
			display_room_stats();
			(void)printf("Move or shoot? (m-s) ");
			(void)fflush(stdout);
			(void)fpurge(stdin);
			if (!fgets(answer, sizeof(answer), stdin))
				break;
		} while (!take_action());
		(void)fpurge(stdin);

		if (!getans("\nCare to play another game? (y-n) ")) {
			(void)printf("\n");
			exit(0);
		}
		clear_things_in_cave();
		if (!getans("In the same cave? (y-n) ")) {
			if (oldstyle)
				dodecahedral_cave_init();
			else
				cave_init();
		}
	}
	/* NOTREACHED */
}