Beispiel #1
0
void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QPointF &pos, int index)
{
    if (nodes.isEmpty())
        return;

    const Node &node = nodes.at(index);
    int childIndex = firstChildIndex(index);

    switch (node.type) {
    case Node::Leaf: {
        visitor->visit(&leaves[node.leafIndex]);
        break;
    }
    case Node::Vertical:
        if (pos.x() < node.offset) {
            climbTree(visitor, pos, childIndex);
        } else {
            climbTree(visitor, pos, childIndex + 1);
        }
        break;
    case Node::Horizontal:
        if (pos.y() < node.offset) {
            climbTree(visitor, pos, childIndex);
        } else {
            climbTree(visitor, pos, childIndex + 1);
        }
        break;
    }
}
Beispiel #2
0
void QBspTree::climbTree(const QRect &rect, callback *function, QBspTreeData data)
{
    if (nodes.isEmpty())
        return;
    ++visited;
    climbTree(rect, function, data, 0);
}
Beispiel #3
0
QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QPointF &pos)
{
    QList<QGraphicsItem *> tmp;
    findVisitor->foundItems = &tmp;
    climbTree(findVisitor, pos);
    return tmp;
}
Beispiel #4
0
QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QRectF &rect)
{
    QList<QGraphicsItem *> tmp;
    findVisitor->foundItems = &tmp;
    climbTree(findVisitor, rect);
    return tmp;
}
QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QRectF &rect, bool onlyTopLevelItems) const
{
    QList<QGraphicsItem *> tmp;
    findVisitor->foundItems = &tmp;
    findVisitor->onlyTopLevelItems = onlyTopLevelItems;
    climbTree(findVisitor, rect);
    // Reset discovery bits.
    for (int i = 0; i < tmp.size(); ++i)
        tmp.at(i)->d_ptr->itemDiscovered = 0;
    return tmp;
}
void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QRectF &rect, int index) const
{
    if (nodes.isEmpty())
        return;

    const Node &node = nodes.at(index);
    const int childIndex = firstChildIndex(index);

    switch (node.type) {
    case Node::Leaf: {
        visitor->visit(const_cast<QList<QGraphicsItem*>*>(&leaves[node.leafIndex]));
        break;
    }
    case Node::Vertical:
        if (rect.left() < node.offset) {
            climbTree(visitor, rect, childIndex);
            if (rect.right() >= node.offset)
                climbTree(visitor, rect, childIndex + 1);
        } else {
            climbTree(visitor, rect, childIndex + 1);
        }
        break;
    case Node::Horizontal:
        if (rect.top() < node.offset) {
            climbTree(visitor, rect, childIndex);
            if (rect.bottom() >= node.offset)
                climbTree(visitor, rect, childIndex + 1);
        } else {
            climbTree(visitor, rect, childIndex + 1);
        }
    }
}
Beispiel #7
0
void QBspTree::climbTree(const QRect &area, callback *function, QBspTreeData data, int index)
{
    if (index >= nodes.count()) { // the index points to a leaf
        Q_ASSERT(!nodes.isEmpty());
        function(leaf(index - nodes.count()), area, visited, data);
        return;
    }

    Node::Type t = (Node::Type) nodes.at(index).type;

    int pos = nodes.at(index).pos;
    int idx = firstChildIndex(index);
    if (t == Node::VerticalPlane) {
        if (area.left() < pos)
            climbTree(area, function, data, idx); // back
        if (area.right() >= pos)
            climbTree(area, function, data, idx + 1); // front
    } else {
        if (area.top() < pos)
            climbTree(area, function, data, idx); // back
        if (area.bottom() >= pos)
            climbTree(area, function, data, idx + 1); // front
    }
}
void QGraphicsSceneBspTree::removeItem(QGraphicsItem *item, const QRectF &rect)
{
    removeVisitor->item = item;
    climbTree(removeVisitor, rect);
}
void QGraphicsSceneBspTree::insertItem(QGraphicsItem *item, const QRectF &rect)
{
    insertVisitor->item = item;
    climbTree(insertVisitor, rect);
}