bool RenderSVGResourceClipper::drawContentIntoMaskImage(const ClipperMaskImage& clipperMaskImage, const FloatRect& objectBoundingBox)
{
    ASSERT(clipperMaskImage);

    GraphicsContext& maskContext = clipperMaskImage->context();

    AffineTransform maskContentTransformation;
    if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        maskContentTransformation.translate(objectBoundingBox.x(), objectBoundingBox.y());
        maskContentTransformation.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
        maskContext.concatCTM(maskContentTransformation);
    }

    // Switch to a paint behavior where all children of this <clipPath> will be rendered using special constraints:
    // - fill-opacity/stroke-opacity/opacity set to 1
    // - masker/filter not applied when rendering the children
    // - fill is set to the initial fill paint server (solid, black)
    // - stroke is set to the initial stroke paint server (none)
    PaintBehavior oldBehavior = view().frameView().paintBehavior();
    view().frameView().setPaintBehavior(oldBehavior | PaintBehaviorRenderingSVGMask);

    // Draw all clipPath children into a global mask.
    for (auto& child : childrenOfType<SVGElement>(clipPathElement())) {
        auto renderer = child.renderer();
        if (!renderer)
            continue;
        if (renderer->needsLayout()) {
            view().frameView().setPaintBehavior(oldBehavior);
            return false;
        }
        const RenderStyle& style = renderer->style();
        if (style.display() == NONE || style.visibility() != VISIBLE)
            continue;

        WindRule newClipRule = style.svgStyle().clipRule();
        bool isUseElement = child.hasTagName(SVGNames::useTag);
        if (isUseElement) {
            SVGUseElement& useElement = downcast<SVGUseElement>(child);
            renderer = useElement.rendererClipChild();
            if (!renderer)
                continue;
            if (!useElement.hasAttributeWithoutSynchronization(SVGNames::clip_ruleAttr))
                newClipRule = renderer->style().svgStyle().clipRule();
        }

        // Only shapes, paths and texts are allowed for clipping.
        if (!renderer->isSVGShape() && !renderer->isSVGText())
            continue;

        maskContext.setFillRule(newClipRule);

        // In the case of a <use> element, we obtained its renderere above, to retrieve its clipRule.
        // We have to pass the <use> renderer itself to renderSubtreeToImageBuffer() to apply it's x/y/transform/etc. values when rendering.
        // So if isUseElement is true, refetch the childNode->renderer(), as renderer got overriden above.
        SVGRenderingContext::renderSubtreeToImageBuffer(clipperMaskImage.get(), isUseElement ? *child.renderer() : *renderer, maskContentTransformation);
    }

    view().frameView().setPaintBehavior(oldBehavior);
    return true;
}
bool RenderSVGResourceClipper::hitTestClipContent(const FloatRect& objectBoundingBox, const FloatPoint& nodeAtPoint)
{
    FloatPoint point = nodeAtPoint;
    if (!SVGRenderSupport::pointInClippingArea(*this, point))
        return false;

    if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        AffineTransform transform;
        transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
        transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
        point = transform.inverse().valueOr(AffineTransform()).mapPoint(point);
    }

    point = clipPathElement().animatedLocalTransform().inverse().valueOr(AffineTransform()).mapPoint(point);

    for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) {
        RenderObject* renderer = childNode->renderer();
        if (!childNode->isSVGElement() || !renderer)
            continue;
        if (!renderer->isSVGShape() && !renderer->isSVGText() && !childNode->hasTagName(SVGNames::useTag))
            continue;
        IntPoint hitPoint;
        HitTestResult result(hitPoint);
        if (renderer->nodeAtFloatPoint(HitTestRequest(HitTestRequest::SVGClipContent | HitTestRequest::DisallowUserAgentShadowContent), result, point, HitTestForeground))
            return true;
    }

    return false;
}
bool RenderSVGResourceClipper::pathOnlyClipping(GraphicsContext& context, const AffineTransform& animatedLocalTransform, const FloatRect& objectBoundingBox)
{
    // If the current clip-path gets clipped itself, we have to fallback to masking.
    if (!style().svgStyle().clipperResource().isEmpty())
        return false;
    WindRule clipRule = RULE_NONZERO;
    Path clipPath = Path();

    // If clip-path only contains one visible shape or path, we can use path-based clipping. Invisible
    // shapes don't affect the clipping and can be ignored. If clip-path contains more than one
    // visible shape, the additive clipping may not work, caused by the clipRule. EvenOdd
    // as well as NonZero can cause self-clipping of the elements.
    // See also http://www.w3.org/TR/SVG/painting.html#FillRuleProperty
    for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) {
        RenderObject* renderer = childNode->renderer();
        if (!renderer)
            continue;
        // Only shapes or paths are supported for direct clipping. We need to fallback to masking for texts.
        if (renderer->isSVGText())
            return false;
        if (!childNode->isSVGElement() || !downcast<SVGElement>(*childNode).isSVGGraphicsElement())
            continue;
        SVGGraphicsElement& styled = downcast<SVGGraphicsElement>(*childNode);
        const RenderStyle& style = renderer->style();
        if (style.display() == NONE || style.visibility() != VISIBLE)
             continue;
        const SVGRenderStyle& svgStyle = style.svgStyle();
        // Current shape in clip-path gets clipped too. Fallback to masking.
        if (!svgStyle.clipperResource().isEmpty())
            return false;
        // Fallback to masking, if there is more than one clipping path.
        if (clipPath.isEmpty()) {
            styled.toClipPath(clipPath);
            clipRule = svgStyle.clipRule();
        } else
            return false;
    }
    // Only one visible shape/path was found. Directly continue clipping and transform the content to userspace if necessary.
    if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        AffineTransform transform;
        transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
        transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
        clipPath.transform(transform);
    }

    // Transform path by animatedLocalTransform.
    clipPath.transform(animatedLocalTransform);

    // The SVG specification wants us to clip everything, if clip-path doesn't have a child.
    if (clipPath.isEmpty())
        clipPath.addRect(FloatRect());
    context.clipPath(clipPath, clipRule);
    return true;
}
void RenderSVGResourceClipper::calculateClipContentRepaintRect()
{
    // This is a rough heuristic to appraise the clip size and doesn't consider clip on clip.
    for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) {
        RenderObject* renderer = childNode->renderer();
        if (!childNode->isSVGElement() || !renderer)
            continue;
        if (!renderer->isSVGShape() && !renderer->isSVGText() && !childNode->hasTagName(SVGNames::useTag))
            continue;
        const RenderStyle& style = renderer->style();
        if (style.display() == NONE || style.visibility() != VISIBLE)
             continue;
        m_clipBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates()));
    }
    m_clipBoundaries = clipPathElement().animatedLocalTransform().mapRect(m_clipBoundaries);
}
Beispiel #5
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void SkSVGDevice::AutoElement::addClipResources(const SkDraw& draw, Resources* resources) {
    SkASSERT(!draw.fClipStack->isWideOpen());

    SkPath clipPath;
    (void) draw.fClipStack->asPath(&clipPath);

    SkString clipID = fResourceBucket->addClip();
    const char* clipRule = clipPath.getFillType() == SkPath::kEvenOdd_FillType ?
                           "evenodd" : "nonzero";
    {
        // clipPath is in device space, but since we're only pushing transform attributes
        // to the leaf nodes, so are all our elements => SVG userSpaceOnUse == device space.
        AutoElement clipPathElement("clipPath", fWriter);
        clipPathElement.addAttribute("id", clipID);

        SkRect clipRect = SkRect::MakeEmpty();
        if (clipPath.isEmpty() || clipPath.isRect(&clipRect)) {
            AutoElement rectElement("rect", fWriter);
            rectElement.addRectAttributes(clipRect);
            rectElement.addAttribute("clip-rule", clipRule);
        } else {
            AutoElement pathElement("path", fWriter);
            pathElement.addPathAttributes(clipPath);
            pathElement.addAttribute("clip-rule", clipRule);
        }
    }

    resources->fClip.printf("url(#%s)", clipID.c_str());
}
Beispiel #6
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bool RenderSVGResourceClipper::applyClippingToContext(RenderElement& renderer, const FloatRect& objectBoundingBox,
                                                      const FloatRect& repaintRect, GraphicsContext* context)
{
    bool missingClipperData = !m_clipper.contains(&renderer);
    if (missingClipperData)
        m_clipper.set(&renderer, std::make_unique<ClipperData>());

    bool shouldCreateClipData = false;
    AffineTransform animatedLocalTransform = clipPathElement().animatedLocalTransform();
    ClipperData* clipperData = m_clipper.get(&renderer);
    if (!clipperData->clipMaskImage) {
        if (pathOnlyClipping(context, animatedLocalTransform, objectBoundingBox))
            return true;
        shouldCreateClipData = true;
    }

    AffineTransform absoluteTransform;
    SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(&renderer, absoluteTransform);

    if (shouldCreateClipData && !repaintRect.isEmpty()) {
        if (!SVGRenderingContext::createImageBuffer(repaintRect, absoluteTransform, clipperData->clipMaskImage, ColorSpaceDeviceRGB, Unaccelerated))
            return false;

        GraphicsContext* maskContext = clipperData->clipMaskImage->context();
        ASSERT(maskContext);

        maskContext->concatCTM(animatedLocalTransform);

        // clipPath can also be clipped by another clipPath.
        SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
        RenderSVGResourceClipper* clipper;
        bool succeeded;
        if (resources && (clipper = resources->clipper())) {
            GraphicsContextStateSaver stateSaver(*maskContext);

            if (!clipper->applyClippingToContext(*this, objectBoundingBox, repaintRect, maskContext))
                return false;

            succeeded = drawContentIntoMaskImage(clipperData, objectBoundingBox);
            // The context restore applies the clipping on non-CG platforms.
        } else
            succeeded = drawContentIntoMaskImage(clipperData, objectBoundingBox);

        if (!succeeded)
            clipperData->clipMaskImage.clear();
    }

    if (!clipperData->clipMaskImage)
        return false;

    SVGRenderingContext::clipToImageBuffer(context, absoluteTransform, repaintRect, clipperData->clipMaskImage, missingClipperData);
    return true;
}
bool RenderSVGResourceClipper::applyClippingToContext(RenderElement& renderer, const FloatRect& objectBoundingBox, const FloatRect& repaintRect, GraphicsContext& context)
{
    ClipperMaskImage& clipperMaskImage = addRendererToClipper(renderer);
    bool shouldCreateClipperMaskImage = !clipperMaskImage;

    AffineTransform animatedLocalTransform = clipPathElement().animatedLocalTransform();

    if (shouldCreateClipperMaskImage && pathOnlyClipping(context, animatedLocalTransform, objectBoundingBox))
        return true;

    AffineTransform absoluteTransform = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(renderer);

    if (shouldCreateClipperMaskImage && !repaintRect.isEmpty()) {
        // FIXME (149469): This image buffer should not be unconditionally unaccelerated. Making it match the context breaks nested clipping, though.
        clipperMaskImage = SVGRenderingContext::createImageBuffer(repaintRect, absoluteTransform, ColorSpaceSRGB, Unaccelerated);
        if (!clipperMaskImage)
            return false;

        GraphicsContext& maskContext = clipperMaskImage->context();
        maskContext.concatCTM(animatedLocalTransform);

        // clipPath can also be clipped by another clipPath.
        auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this);
        RenderSVGResourceClipper* clipper;
        bool succeeded;
        if (resources && (clipper = resources->clipper())) {
            GraphicsContextStateSaver stateSaver(maskContext);

            if (!clipper->applyClippingToContext(*this, objectBoundingBox, repaintRect, maskContext))
                return false;

            succeeded = drawContentIntoMaskImage(clipperMaskImage, objectBoundingBox);
            // The context restore applies the clipping on non-CG platforms.
        } else
            succeeded = drawContentIntoMaskImage(clipperMaskImage, objectBoundingBox);

        if (!succeeded)
            clipperMaskImage.reset();
    }

    if (!clipperMaskImage)
        return false;

    SVGRenderingContext::clipToImageBuffer(context, absoluteTransform, repaintRect, clipperMaskImage, shouldCreateClipperMaskImage);
    return true;
}
Beispiel #8
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FloatRect RenderSVGResourceClipper::resourceBoundingBox(const RenderObject& object)
{
    // Resource was not layouted yet. Give back the boundingBox of the object.
    if (selfNeedsLayout())
        return object.objectBoundingBox();
    
    if (m_clipBoundaries.isEmpty())
        calculateClipContentRepaintRect();

    if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        FloatRect objectBoundingBox = object.objectBoundingBox();
        AffineTransform transform;
        transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
        transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
        return transform.mapRect(m_clipBoundaries);
    }

    return m_clipBoundaries;
}