bool writesOverlap(Graph& graph, Node* node, ClobberSet& writeSet) { NoOpClobberize addRead; ClobberSetOverlaps addWrite(writeSet); clobberize(graph, node, addRead, addWrite); return addWrite.result(); }
bool readsOverlap(Graph& graph, Node* node, ClobberSet& readSet) { ClobberSetOverlaps addRead(readSet); NoOpClobberize addWrite; clobberize(graph, node, addRead, addWrite); return addRead.result(); }
void addReadsAndWrites(Graph& graph, Node* node, ClobberSet& readSet, ClobberSet& writeSet) { ClobberSetAdd addRead(readSet); ClobberSetAdd addWrite(writeSet); clobberize(graph, node, addRead, addWrite); }
void addWrites(Graph& graph, Node* node, ClobberSet& writeSet) { NoOpClobberize addRead; ClobberSetAdd addWrite(writeSet); clobberize(graph, node, addRead, addWrite); }
void addReads(Graph& graph, Node* node, ClobberSet& readSet) { ClobberSetAdd addRead(readSet); NoOpClobberize addWrite; clobberize(graph, node, addRead, addWrite); }
bool clobbersExitState(Graph& graph, Node* node) { // There are certain nodes whose effect on the exit state has nothing to do with what they // normally clobber. switch (node->op()) { case MovHint: case ZombieHint: case PutHint: case KillStack: return true; case SetLocal: case PutStack: // These nodes write to the stack, but they may only do so after we have already had a MovHint // for the exact same value and the same stack location. Hence, they have no further effect on // exit state. return false; case ArrayifyToStructure: case Arrayify: case NewObject: case NewRegexp: case NewStringObject: case PhantomNewObject: case MaterializeNewObject: case PhantomNewFunction: case PhantomNewGeneratorFunction: case PhantomNewAsyncFunction: case PhantomCreateActivation: case MaterializeCreateActivation: case CountExecution: case StoreBarrier: case FencedStoreBarrier: case AllocatePropertyStorage: case ReallocatePropertyStorage: // These do clobber memory, but nothing that is observable. It may be nice to separate the // heaps into those that are observable and those that aren't, but we don't do that right now. // FIXME: https://bugs.webkit.org/show_bug.cgi?id=148440 return false; case CreateActivation: // Like above, but with the activation allocation caveat. return node->castOperand<SymbolTable*>()->singletonScope()->isStillValid(); case NewFunction: case NewGeneratorFunction: case NewAsyncFunction: // Like above, but with the JSFunction allocation caveat. return node->castOperand<FunctionExecutable*>()->singletonFunction()->isStillValid(); default: // For all other nodes, we just care about whether they write to something other than SideState. bool result = false; clobberize( graph, node, NoOpClobberize(), [&] (const AbstractHeap& heap) { // There shouldn't be such a thing as a strict subtype of SideState. That's what allows // us to use a fast != check, below. ASSERT(!heap.isStrictSubtypeOf(SideState)); if (heap != SideState) result = true; }, NoOpClobberize()); return result; } }