void initVars() { closeAllMenu(); resetFileEntryRange(0, NUM_FILE_ENTRIES); resetPreload(); freeCTP(); freeBackgroundIncrustList(&backgroundIncrustHead); freezeCell(&cellHead, -1, -1, -1, -1, -1, 0); // TODO: unfreeze anims freeObjectList(&cellHead); removeAnimation(&actorHead, -1, -1, -1); removeAllScripts(&relHead); removeAllScripts(&procHead); changeScriptParamInList(-1, -1, &procHead, -1, 0); removeFinishedScripts(&procHead); changeScriptParamInList(-1, -1, &relHead, -1, 0); removeFinishedScripts(&relHead); for (unsigned long int i = 0; i < 90; i++) { if (strlen(overlayTable[i].overlayName) && overlayTable[i].alreadyLoaded) { unloadOverlay(overlayTable[i].overlayName, i); } } // TODO: // stopSound(); // removeSound(); closeBase(); closeCnf(); initOverlayTable(); stateID = 0; masterScreen = 0; freeDisk(); soundList[0].frameNum = -1; soundList[1].frameNum = -1; soundList[2].frameNum = -1; soundList[3].frameNum = -1; for (unsigned long int i = 0; i < 8; i++) { menuTable[i] = NULL; } for (unsigned long int i = 0; i < 2000; i++) { globalVars[i] = 0; } for (unsigned long int i = 0; i < 8; i++) { backgroundTable[i].name[0] = 0; } for (unsigned long int i = 0; i < NUM_FILE_ENTRIES; i++) { filesDatabase[i].subData.ptr = NULL; filesDatabase[i].subData.ptrMask = NULL; } initBigVar3(); resetPtr2(&procHead); resetPtr2(&relHead); resetPtr(&cellHead); resetActorPtr(&actorHead); resetBackgroundIncrustList(&backgroundIncrustHead); vblLimit = 0; remdo = 0; songLoaded = 0; songPlayed = 0; songLoop = 1; activeMouse = 0; userEnabled = 1; dialogueEnabled = 0; dialogueOvl = 0; dialogueObj = 0; userDelay = 0; sysKey = -1; sysX = 0; sysY = 0; automoveInc = 0; automoveMax = 0; displayOn = true; // here used to init clip isMessage = 0; fadeFlag = 0; automaticMode = 0; // video param (vga and mcga mode) titleColor = 2; itemColor = 1; selectColor = 3; subColor = 5; // narratorOvl = 0; narratorIdx = 0; aniX = 0; aniY = 0; animationStart = false; selectDown = 0; menuDown = 0; buttonDown = 0; var41 = 0; playerMenuEnabled = 0; PCFadeFlag = 0; }
int CruiseEngine::processInput() { int16 mouseX = 0; int16 mouseY = 0; int16 button = 0; /*if (inputSub1keyboad()) * { * return 1; * } */ button = 0; if (sysKey != -1) { button = sysKey; mouseX = sysX; mouseY = sysY; sysKey = -1; } else if (automaticMode == 0) { getMouseStatus(&main10, &mouseX, &button, &mouseY); } if (!button) { buttonDown = 0; } // Check for Exit 'X' key if (keyboardCode == Common::KEYCODE_x) return 1; // Check for Pause 'P' key if (keyboardCode == Common::KEYCODE_p) { keyboardCode = Common::KEYCODE_INVALID; _vm->pauseEngine(true); mouseOff(); bool pausedButtonDown = false; while (!_vm->shouldQuit()) { manageEvents(); getMouseStatus(&main10, &mouseX, &button, &mouseY); if (button) pausedButtonDown = true; else if (pausedButtonDown) // Button released, so exit pause break; else if (keyboardCode != Common::KEYCODE_INVALID) break; g_system->delayMillis(10); } if (keyboardCode == Common::KEYCODE_x) // Exit the game return 1; keyboardCode = Common::KEYCODE_INVALID; _vm->pauseEngine(false); mouseOn(); return 0; } // Player Menu - test for both buttons or the F10 key if (((button & CRS_MB_BOTH) == CRS_MB_BOTH) || (keyboardCode == Common::KEYCODE_F10)) { changeCursor(CURSOR_NORMAL); keyboardCode = Common::KEYCODE_INVALID; return (playerMenu(mouseX, mouseY)); } if (userWait) { // Check for left mouse button click or Space to end user waiting if ((keyboardCode == Common::KEYCODE_SPACE) || (button == CRS_MB_LEFT)) userWait = 0; keyboardCode = Common::KEYCODE_INVALID; return 0; } // Handle any changes in game speed if (_speedFlag) { if ((keyboardCode == Common::KEYCODE_KP_PLUS) && (_gameSpeed >= 30)) { _gameSpeed -= 10; keyboardCode = Common::KEYCODE_INVALID; } if ((keyboardCode == Common::KEYCODE_KP_MINUS) && (_gameSpeed <= 200)) { _gameSpeed += 10; keyboardCode = Common::KEYCODE_INVALID; } } if (!userEnabled) { return 0; } if ((currentActiveMenu != -1) && menuTable[currentActiveMenu]) { updateMenuMouse(mouseX, mouseY, menuTable[currentActiveMenu]); } if (dialogueEnabled) { if (menuDown || selectDown || linkedRelation) { closeAllMenu(); menuDown = 0; selectDown = 0; currentActiveMenu = -1; changeCursor(CURSOR_NORMAL); } if ((menuTable[0] == NULL) && (!buttonDown)) { int dialogFound = createDialog(dialogueOvl, dialogueObj, xdial, 0); if (menuTable[0]) { if (dialogFound) { currentActiveMenu = 0; } else { freeMenu(menuTable[0]); menuTable[0] = NULL; currentActiveMenu = -1; } } else { menuDown = 0; } } else { if ((button & CRS_MB_LEFT) && (buttonDown == 0)) { if (menuTable[0]) { callRelation(getSelectedEntryInMenu(menuTable[0]), dialogueObj); freeMenu(menuTable[0]); menuTable[0] = NULL; if (linkedMsgList) { ASSERT(0); // freeMsgList(linkedMsgList); } linkedMsgList = NULL; linkedRelation = NULL; changeCursor(CURSOR_NORMAL); currentActiveMenu = -1; } buttonDown = 1; } } } else if ((button & CRS_MB_LEFT) && (buttonDown == 0)) { // left click buttonDown = 1; // is there a relation if (linkedRelation) { // call sub relation when clicking on an object if (menuDown == 0) { if (menuTable[0]) { int objOvl; int objIdx; int objType; objType = findObject(mouseX, mouseY, &objOvl, &objIdx); if (objType != -1) { callSubRelation(linkedRelation, objOvl, objIdx); } freeMenu(menuTable[0]); menuTable[0] = NULL; } if (linkedMsgList) { // freeMsgList(linkedMsgList); } linkedMsgList = NULL; linkedRelation = NULL; changeCursor(CURSOR_NORMAL); } else { // call sub relation when clicking in inventory if (menuTable[0] && menuTable[1]) { menuElementSubStruct * p0 = getSelectedEntryInMenu(menuTable[1]); if (p0) callSubRelation(linkedRelation, p0->ovlIdx, p0->header); closeAllMenu(); changeCursor(CURSOR_NORMAL); } } selectDown = 0; menuDown = 0; } else { // manage click on object menu if (menuDown == 0) { // Handle left click on an object if (menuTable[0] == 0) { int objOvl; int objIdx; int objType; objType = findObject(mouseX, mouseY, &objOvl, &objIdx); if (objType != -1) { int relation = findRelation(objOvl, objIdx, mouseX, mouseY); if (menuTable[0]) { if (relation) { currentActiveMenu = 0; selectDown = 1; } else { // object has a name but no relation, just move the character freeMenu(menuTable[0]); menuTable[0] = NULL; aniX = mouseX; aniY = mouseY; animationStart = true; } } else { aniX = mouseX; aniY = mouseY; animationStart = true; } } else { // No object found, we move the character to the cursor aniX = mouseX; aniY = mouseY; animationStart = true; } } else { // handle click in menu if (menuTable[0]) { menuElementSubStruct *pMenuElementSub = getSelectedEntryInMenu(menuTable[0]); callRelation(pMenuElementSub, -1); // if there is a linked relation, close menu if (!linkedRelation) { freeMenu(menuTable[0]); menuTable[0] = NULL; changeCursor(CURSOR_NORMAL); } else { // else create the message for the linked relation char text[80]; strcpy(text, menuTable[0]->stringPtr); strcat(text, ":"); strcat(text, currentMenuElement->string); linkedMsgList = renderText(320, (const char *)text); changeCursor(CURSOR_CROSS); } } currentActiveMenu = -1; selectDown = 0; } } else { // Handle left click in inventory if (processInventory()) { currentActiveMenu = 0; selectDown = 1; menuDown = 0; } else { currentActiveMenu = -1; menuDown = 0; } } } } else if ((button & CRS_MB_RIGHT) || (keyboardCode == Common::KEYCODE_F9)) { if (buttonDown == 0) { keyboardCode = Common::KEYCODE_INVALID; // close object menu if there is no linked relation if ((linkedRelation == 0) && (menuTable[0])) { freeMenu(menuTable[0]); menuTable[0] = NULL; selectDown = 0; menuDown = 0; currentActiveMenu = -1; } if ((!selectDown) && (!menuDown) && (menuTable[1] == NULL)) { buildInventory(mouseX, mouseY); if (menuTable[1]) { currentActiveMenu = 1; menuDown = 1; } else { menuDown = 1; } } buttonDown = 1; } } return 0; }