static void
current_call_view_init(CurrentCallView *view)
{
    gtk_widget_init_template(GTK_WIDGET(view));

    CurrentCallViewPrivate *priv = CURRENT_CALL_VIEW_GET_PRIVATE(view);

    /* create video widget and overlay the call info and controls on it */
    priv->video_widget = video_widget_new();
    gtk_container_add(GTK_CONTAINER(priv->frame_video), priv->video_widget);
    gtk_widget_show_all(priv->frame_video);

    auto stage = gtk_clutter_embed_get_stage(GTK_CLUTTER_EMBED(priv->video_widget));
    auto actor_info = gtk_clutter_actor_new_with_contents(priv->hbox_call_info);
    auto actor_controls = gtk_clutter_actor_new_with_contents(priv->hbox_call_controls);

    clutter_actor_add_child(stage, actor_info);
    clutter_actor_set_x_align(actor_info, CLUTTER_ACTOR_ALIGN_FILL);
    clutter_actor_set_y_align(actor_info, CLUTTER_ACTOR_ALIGN_START);

    clutter_actor_add_child(stage, actor_controls);
    clutter_actor_set_x_align(actor_controls, CLUTTER_ACTOR_ALIGN_CENTER);
    clutter_actor_set_y_align(actor_controls, CLUTTER_ACTOR_ALIGN_END);

    /* add fade in and out states to the info and controls */
    priv->time_last_mouse_motion = g_get_monotonic_time();
    priv->fade_info = create_fade_out_transition();
    priv->fade_controls = create_fade_out_transition();
    clutter_actor_add_transition(actor_info, "fade_info", priv->fade_info);
    clutter_actor_add_transition(actor_controls, "fade_controls", priv->fade_controls);
    clutter_timeline_set_direction(CLUTTER_TIMELINE(priv->fade_info), CLUTTER_TIMELINE_BACKWARD);
    clutter_timeline_set_direction(CLUTTER_TIMELINE(priv->fade_controls), CLUTTER_TIMELINE_BACKWARD);
    clutter_timeline_stop(CLUTTER_TIMELINE(priv->fade_info));
    clutter_timeline_stop(CLUTTER_TIMELINE(priv->fade_controls));

    /* have a timer check every 1 second if the controls should fade out */
    priv->timer_fade = g_timeout_add(1000, (GSourceFunc)timeout_check_last_motion_event, view);

    /* connect to the mouse motion event to reset the last moved time */
    g_signal_connect_swapped(priv->video_widget, "motion-notify-event", G_CALLBACK(mouse_moved), view);
    g_signal_connect_swapped(priv->video_widget, "button-press-event", G_CALLBACK(mouse_moved), view);
    g_signal_connect_swapped(priv->video_widget, "button-release-event", G_CALLBACK(mouse_moved), view);

    /* manually handle the focus of the video widget to be able to focus on the call controls */
    g_signal_connect(priv->video_widget, "focus", G_CALLBACK(video_widget_focus), view);

    /* toggle whether or not the chat is displayed */
    g_signal_connect(priv->togglebutton_chat, "toggled", G_CALLBACK(chat_toggled), view);

    /* bind the chat orientation to the gsetting */
    priv->settings = g_settings_new_full(get_ring_schema(), NULL, NULL);
    g_settings_bind_with_mapping(priv->settings, "chat-pane-horizontal",
                                 priv->paned_call, "orientation",
                                 G_SETTINGS_BIND_GET,
                                 map_boolean_to_orientation,
                                 nullptr, nullptr, nullptr);

    g_signal_connect(priv->scalebutton_quality, "value-changed", G_CALLBACK(quality_changed), view);
    /* customize the quality button scale */
    if (auto scale_box = gtk_scale_button_get_box(GTK_SCALE_BUTTON(priv->scalebutton_quality))) {
        priv->checkbutton_autoquality = gtk_check_button_new_with_label(C_("Enable automatic video quality", "Auto"));
        gtk_widget_show(priv->checkbutton_autoquality);
        gtk_box_pack_start(GTK_BOX(scale_box), priv->checkbutton_autoquality, FALSE, TRUE, 0);
        g_signal_connect(priv->checkbutton_autoquality, "toggled", G_CALLBACK(autoquality_toggled), view);
        gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(priv->checkbutton_autoquality), TRUE);
    }
    if (auto scale = gtk_scale_button_get_scale(GTK_SCALE_BUTTON(priv->scalebutton_quality))) {
        g_signal_connect(scale, "button-press-event", G_CALLBACK(quality_button_pressed), view);
        g_signal_connect(scale, "button-release-event", G_CALLBACK(quality_button_released), view);
    }
}
G_MODULE_EXPORT int
test_keyframe_transition_main (int argc, char *argv[])
{
  ClutterActor *stage;
  int i;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Keyframe Transitions");
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  for (i = 0; i < 3; i++)
    {
      ClutterTransition *transition, *group;
      ClutterActor *rect;
      float cur_x, cur_y;
      float new_x, new_y;
      gchar *name;

      cur_x = PADDING;
      cur_y = PADDING + ((SIZE + PADDING) * i);

      new_x = clutter_actor_get_width (stage) - PADDING - SIZE;
      new_y = g_random_double_range (PADDING, clutter_actor_get_height (stage) - PADDING - SIZE);

      name = g_strdup_printf ("rect%02d", i);

      rect = clutter_actor_new ();

      clutter_actor_set_name (rect, name);
      clutter_actor_set_background_color (rect, &colors[i]);
      clutter_actor_set_size (rect, SIZE, SIZE);
      clutter_actor_set_position (rect, PADDING, cur_y);
      clutter_actor_add_child (stage, rect);

      group = clutter_transition_group_new ();
      clutter_timeline_set_duration (CLUTTER_TIMELINE (group), 2000);
      clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (group), 1);
      clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (group), TRUE);

      transition = clutter_keyframe_transition_new ("x");
      clutter_transition_set_from (transition, G_TYPE_FLOAT, cur_x);
      clutter_transition_set_to (transition, G_TYPE_FLOAT, new_x);

      clutter_keyframe_transition_set (CLUTTER_KEYFRAME_TRANSITION (transition),
                                       G_TYPE_FLOAT, 1,
                                       0.5, new_x / 2.0f, CLUTTER_EASE_OUT_EXPO);
      clutter_transition_group_add_transition (CLUTTER_TRANSITION_GROUP (group), transition);
      g_object_unref (transition);

      transition = clutter_keyframe_transition_new ("y");
      clutter_transition_set_from (transition, G_TYPE_FLOAT, cur_y);
      clutter_transition_set_to (transition, G_TYPE_FLOAT, cur_y);

      clutter_keyframe_transition_set (CLUTTER_KEYFRAME_TRANSITION (transition),
                                       G_TYPE_FLOAT, 1,
                                       0.5, new_y, CLUTTER_EASE_OUT_EXPO);
      clutter_transition_group_add_transition (CLUTTER_TRANSITION_GROUP (group), transition);
      g_object_unref (transition);

      clutter_actor_add_transition (rect, "rectAnimation", group);

      g_signal_connect (rect, "transition-stopped",
                        G_CALLBACK (on_transition_stopped),
                        NULL);
      g_object_unref (group);

      g_free (name);
    }

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
Beispiel #3
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage, *actor;
  ClutterContent *canvas;
  ClutterTransition *transition;

  /* initialize Clutter */
  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  /* create a stage */
  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Rectangle with rounded corners");
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_Black);
  clutter_actor_set_size (stage, 500, 500);
  clutter_actor_show (stage);

  /* our 2D canvas, courtesy of Cairo */
  canvas = clutter_canvas_new ();
  clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300);

  /* the actor that will display the contents of the canvas */
  actor = clutter_actor_new ();
  clutter_actor_set_content (actor, canvas);
  clutter_actor_set_content_gravity (actor, CLUTTER_CONTENT_GRAVITY_CENTER);
  clutter_actor_set_content_scaling_filters (actor,
                                             CLUTTER_SCALING_FILTER_TRILINEAR,
                                             CLUTTER_SCALING_FILTER_LINEAR);
  clutter_actor_set_pivot_point (actor, 0.5f, 0.5f);
  clutter_actor_add_constraint (actor, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
  clutter_actor_set_request_mode (actor, CLUTTER_REQUEST_CONTENT_SIZE);
  clutter_actor_add_child (stage, actor);

  /* the actor now owns the canvas */
  g_object_unref (canvas);

  /* create the continuous animation of the actor spinning around its center */
  transition = clutter_property_transition_new ("rotation-angle-y");
  clutter_transition_set_from (transition, G_TYPE_DOUBLE, 0.0);
  clutter_transition_set_to (transition, G_TYPE_DOUBLE, 360.0);
  clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 2000);
  clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), -1);
  clutter_actor_add_transition (actor, "rotateActor", transition);

  /* the actor now owns the transition */
  g_object_unref (transition);

  /* quit on destroy */
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* connect our drawing code */
  g_signal_connect (canvas, "draw", G_CALLBACK (draw_content), NULL);

  /* invalidate the canvas, so that we can draw before the main loop starts */
  clutter_content_invalidate (canvas);

  clutter_main ();

  return EXIT_SUCCESS;
}