void
st_theme_node_transition_paint (StThemeNodeTransition *transition,
                                ClutterActorBox       *allocation,
                                guint8                 paint_opacity)
{
  StThemeNodeTransitionPrivate *priv = transition->priv;

  CoglColor constant;
  float tex_coords[] = {
    0.0, 0.0, 1.0, 1.0,
    0.0, 0.0, 1.0, 1.0,
  };

  g_return_if_fail (ST_IS_THEME_NODE (priv->old_theme_node));
  g_return_if_fail (ST_IS_THEME_NODE (priv->new_theme_node));

  if (!clutter_actor_box_equal (allocation, &priv->last_allocation))
    priv->needs_setup = TRUE;

  if (priv->needs_setup)
    {
      priv->last_allocation = *allocation;

      calculate_offscreen_box (transition, allocation);
      priv->needs_setup = !setup_framebuffers (transition, allocation);

      if (priv->needs_setup) /* setting up framebuffers failed */
        return;
    }

  cogl_color_set_from_4f (&constant, 0., 0., 0.,
                          clutter_timeline_get_progress (priv->timeline));
  cogl_material_set_layer_combine_constant (priv->material, 1, &constant);

  cogl_material_set_color4ub (priv->material,
                              paint_opacity, paint_opacity,
                              paint_opacity, paint_opacity);

  cogl_set_source (priv->material);
  cogl_rectangle_with_multitexture_coords (priv->offscreen_box.x1,
                                           priv->offscreen_box.y1,
                                           priv->offscreen_box.x2,
                                           priv->offscreen_box.y2,
                                           tex_coords, 8);
}
Beispiel #2
0
IO_METHOD(IoClutterActorBox, equals) {
  ClutterActorBox *other = IOCABOX(IoMessage_locals_clutterActorBoxArgAt_(m, locals, 0));
  return IOBOOL(self, clutter_actor_box_equal(IOCABOX(self), other));
}