Beispiel #1
0
int
main (int argc, char *argv[])
{
	ClutterActor *stage, *box, *bg, *bg2, *inset, *labelContainer,
	             *contentContainer, *labelbg, *fixed, *upper, *lower, *lowerInner;
	ClutterLayoutManager *layout, *labelContainer_l, *layoutFixed;
	ClutterTimeline *timeline;
	ClutterContent *canvas, *canvas1;

	ClutterColor color_with_trans = {0,0,0,0};
	clutter_x11_set_use_argb_visual (TRUE);

	if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
	    return (1);

	/* prepare the stage */
	stage = clutter_stage_new ();
	clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE);
	clutter_stage_set_color (CLUTTER_STAGE (stage), &color_with_trans);
	clutter_stage_set_title (CLUTTER_STAGE (stage), "IPLocation Database");
	clutter_actor_set_background_color (stage, CLUTTER_COLOR_WHITE);
	clutter_actor_set_size (stage, 648, 246);
	clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
	clutter_actor_show (stage);
	g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

	layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
			CLUTTER_BIN_ALIGNMENT_CENTER);

	box = clutter_actor_new ();
	clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0));
	clutter_actor_set_background_color (box, CLUTTER_COLOR_WHITE);
	clutter_actor_set_layout_manager (box, layout);
	clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 1));
	clutter_actor_set_name (box, "box");
	clutter_actor_add_child (stage, box);


	bg = clutter_actor_new ();
	//clutter_actor_set_background_color (bg, clutter_color_new (50, 50, 50, 255));
	clutter_actor_set_name (bg, "background");
	clutter_actor_set_reactive (bg, TRUE);
	//clutter_actor_set_x_expand (bg, TRUE);
	//clutter_actor_set_y_expand (bg, TRUE);
	clutter_actor_set_x_align (bg, CLUTTER_ACTOR_ALIGN_END);
	clutter_actor_set_y_align (bg, CLUTTER_ACTOR_ALIGN_FILL);
	canvas1 = clutter_canvas_new ();
	clutter_canvas_set_size (CLUTTER_CANVAS (canvas1), 300, 300);
	clutter_actor_set_content (bg, canvas1);
	/*clutter_actor_set_content_scaling_filters (bg2,
		 CLUTTER_SCALING_FILTER_TRILINEAR,
		 CLUTTER_SCALING_FILTER_LINEAR);*/
	g_object_unref (canvas1);
	clutter_actor_add_child (box, bg);


	bg2 = clutter_actor_new ();
	//clutter_actor_set_background_color (bg2, clutter_color_new (0, 100, 100, 255*.5));
	clutter_actor_set_name (bg2, "background");
	clutter_actor_set_reactive (bg2, TRUE);
	clutter_actor_set_size (bg2, 0, 0);
	//clutter_actor_set_x_expand (bg2, TRUE);
	//clutter_actor_set_y_expand (bg2, TRUE);
	clutter_actor_set_x_align (bg2, CLUTTER_ACTOR_ALIGN_END);
	clutter_actor_set_y_align (bg2, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_set_clip_to_allocation(bg2, TRUE);
	clutter_actor_add_child (box, bg2);
	clutter_actor_set_layout_manager (bg2, clutter_box_layout_new ());
	canvas = clutter_canvas_new ();
	clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300);
	clutter_actor_set_content (bg2, canvas);
	/*clutter_actor_set_content_scaling_filters (bg2,
		 CLUTTER_SCALING_FILTER_TRILINEAR,
		 CLUTTER_SCALING_FILTER_LINEAR);*/
	g_object_unref (canvas);


	inset = clutter_actor_new ();
	//clutter_actor_set_background_color (inset, clutter_color_new (255, 0, 0, 255));
	clutter_actor_set_name (inset, "inset");
	clutter_actor_set_reactive (inset, TRUE);


	clutter_actor_set_margin_top (inset, 18);
	clutter_actor_set_margin_right (inset, 18);
	clutter_actor_set_margin_bottom (inset, 18);
	clutter_actor_set_margin_left (inset, 48);
	//clutter_actor_set_x_expand (inset, TRUE);
	//clutter_actor_set_y_expand (inset, TRUE);
	clutter_actor_set_x_align (inset, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_set_y_align (inset, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_set_clip_to_allocation(inset, TRUE);
	clutter_actor_add_child (bg2, inset);


	layout = clutter_box_layout_new ();
	clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (layout),
	                                    TRUE);
	clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 5);
	clutter_actor_set_layout_manager (inset, layout);


	labelContainer = clutter_actor_new ();
	clutter_actor_set_size (labelContainer, 0, 35);
	//clutter_actor_set_background_color (labelContainer, clutter_color_new (34, 134, 158, 255));
	clutter_actor_set_name (labelContainer, "labelContainer");
	clutter_actor_set_reactive (labelContainer, TRUE);
	//clutter_actor_set_x_expand (labelContainer, TRUE);
	//clutter_actor_set_y_expand (labelContainer, TRUE);
	clutter_actor_add_child (inset, labelContainer);

	labelContainer_l = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
			CLUTTER_BIN_ALIGNMENT_CENTER);
	clutter_actor_set_layout_manager (labelContainer, labelContainer_l);


	labelbg = clutter_actor_new ();
	clutter_actor_set_background_color (labelbg, clutter_color_new (34, 134, 158, 255));
	clutter_actor_set_name (labelbg, "labelbg");
	//clutter_actor_set_x_expand (labelbg, TRUE);
	clutter_actor_set_size (labelbg, 0, 35);
	clutter_actor_set_x_align (labelbg, CLUTTER_ACTOR_ALIGN_START);
	clutter_actor_set_y_align (labelbg, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_add_child (labelContainer, labelbg);


	contentContainer = clutter_actor_new ();
	clutter_actor_set_size (contentContainer, 0, 0);

	clutter_actor_set_background_color (contentContainer, clutter_color_new (0.290196*255, 0.427451*255, 0.462745*255, 255));
	clutter_actor_set_name (contentContainer, "labelContainer");
	//clutter_actor_set_x_expand (contentContainer, TRUE);
	//clutter_actor_set_y_expand (contentContainer, TRUE);
	clutter_actor_set_layout_manager (contentContainer, clutter_fixed_layout_new ());
	clutter_actor_add_child (inset, contentContainer);

	fixed = clutter_actor_new ();
	clutter_actor_set_background_color (fixed, clutter_color_new (9, 53, 71, 255));
	clutter_actor_set_name (fixed, "fixed");
	clutter_actor_set_size (fixed, 582, 210-40);
	clutter_actor_set_position (fixed, 582, 0);
	layoutFixed = clutter_box_layout_new ();
	clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (layoutFixed),
		                                TRUE);
	clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layoutFixed), 8);
	clutter_actor_set_layout_manager (fixed, layoutFixed);
	clutter_actor_add_child (contentContainer, fixed);


	//------------------------------------------------------------------------//

	lower = clutter_actor_new ();
	clutter_actor_set_size (lower, 0, 0);
	clutter_actor_set_name (lower, "lower");
	//clutter_actor_set_x_expand (lower, TRUE);
	//clutter_actor_set_y_expand (lower, TRUE);
	clutter_actor_set_margin_right (lower, 8);
	clutter_actor_set_margin_top (lower, 8);
	clutter_actor_set_margin_left (lower, 8);
	clutter_actor_set_layout_manager (lower, clutter_fixed_layout_new ());
	clutter_actor_set_clip_to_allocation(lower, TRUE);
	clutter_actor_add_child (fixed, lower);

	lowerInner = clutter_actor_new ();
	clutter_actor_set_background_color (lowerInner, clutter_color_new (255, 255, 255, 30));
	clutter_actor_set_name (lowerInner, "fixed");
	clutter_actor_set_size (lowerInner, 566, 113);
	clutter_actor_set_position (lowerInner, 566, 0);
	clutter_actor_add_child (lower, lowerInner);


	upper = clutter_actor_new ();
	clutter_actor_set_size (upper, 0, 33);
	clutter_actor_set_name (upper, "upper");
	clutter_actor_set_x_expand (upper, TRUE);
	//clutter_actor_set_y_expand (upper, TRUE);
	clutter_actor_set_margin_bottom (upper, 8);
	clutter_actor_set_margin_right (upper, 8);
	clutter_actor_set_margin_left (upper, 8);
	//clutter_actor_set_layout_manager (upper, clutter_fixed_layout_new ());
	clutter_actor_add_child (fixed, upper);


	timeline = clutter_timeline_new (57/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "first", (40-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "second", (46-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "third", (51-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "fourth", (52-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "fifth", (58-35)/24.*1000);

	g_signal_connect (timeline, "marker-reached::first", G_CALLBACK (plate1anim), bg);
	g_signal_connect (timeline, "marker-reached::second", G_CALLBACK (plate2anim), bg2);
	g_signal_connect (timeline, "marker-reached::third", G_CALLBACK (plate3anim), labelbg);
	g_signal_connect (timeline, "marker-reached::fourth", G_CALLBACK (plate4anim), fixed);
	g_signal_connect (timeline, "marker-reached::fifth", G_CALLBACK (plate5anim), lowerInner);
	g_signal_connect (canvas1, "draw", G_CALLBACK (draw_1), NULL);
	g_signal_connect (bg, "paint", G_CALLBACK (on_actor_resize), canvas);
	g_signal_connect (canvas, "draw", G_CALLBACK (draw), NULL);
	g_signal_connect (bg2, "paint", G_CALLBACK (on_actor_resize), canvas);


	clutter_content_invalidate (canvas);

	clutter_timeline_start (timeline);
	clutter_main ();

	return (EXIT_SUCCESS);
}
Beispiel #2
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage, *box, *instructions;
  ClutterLayoutManager *stage_layout, *grid_layout;
  GError *error = NULL;

  if (clutter_init_with_args (&argc, &argv,
                              NULL,
                              entries,
                              NULL,
                              &error) != CLUTTER_INIT_SUCCESS)
    {
      g_print ("Unable to run grid-layout: %s", error->message);
      g_error_free (error);

      return EXIT_FAILURE;
    }

  stage = clutter_stage_new ();
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
  stage_layout = clutter_box_layout_new ();
  clutter_box_layout_set_orientation (CLUTTER_BOX_LAYOUT (stage_layout),
                                      CLUTTER_ORIENTATION_VERTICAL);
  clutter_actor_set_layout_manager (stage, stage_layout);

  grid_layout = clutter_grid_layout_new ();
  if (is_vertical)
    clutter_grid_layout_set_orientation (CLUTTER_GRID_LAYOUT (grid_layout),
                                         CLUTTER_ORIENTATION_VERTICAL);
  box = clutter_actor_new ();
  clutter_actor_set_background_color (box, CLUTTER_COLOR_LightGray);
  clutter_actor_set_x_expand (box, TRUE);
  clutter_actor_set_y_expand (box, TRUE);
  clutter_actor_set_layout_manager (box, grid_layout);
  clutter_actor_add_child (stage, box);
  clutter_actor_set_x_align (box, CLUTTER_ACTOR_ALIGN_FILL);
  clutter_actor_set_y_align (box, CLUTTER_ACTOR_ALIGN_FILL);

  add_actor (box, 0, 0, 1, 1);
  add_actor (box, 1, 0, 1, 1);
  add_actor (box, 2, 0, 1, 1);
  add_actor (box, 0, 1, 1, 1);
  add_actor (box, 1, 1, 2, 1);
  add_actor (box, 0, 2, 3, 1);
  add_actor (box, 0, 3, 2, 2);
  add_actor (box, 2, 3, 1, 1);
  add_actor (box, 2, 4, 1, 1);

  instructions = clutter_text_new_with_text ("Sans 12px", INSTRUCTIONS);
  clutter_actor_set_margin_top (instructions, 4);
  clutter_actor_set_margin_left (instructions, 4);
  clutter_actor_set_margin_bottom (instructions, 4);
  clutter_actor_add_child (stage, instructions);
  clutter_actor_set_x_align (instructions, CLUTTER_ACTOR_ALIGN_FILL);
  clutter_actor_set_y_align (instructions, CLUTTER_ACTOR_ALIGN_CENTER);

  g_signal_connect (stage, "destroy",
                    G_CALLBACK (clutter_main_quit), NULL);
  g_signal_connect (stage, "key-release-event",
                    G_CALLBACK (key_release_cb), box);

  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}