static void
add_clutter_actor (ClutterActor *actor,
		   ClutterActor *container,
		   int           i)
{
  float x, y, w, h;

  /* Add to our group group */
  clutter_actor_add_child (container, actor);

  /* Place around a circle */
  w = clutter_actor_get_width (widgets[0]);
  h = clutter_actor_get_height (widgets[0]);

  x = WINWIDTH / 2  + RADIUS * cosf (i * 2 * M_PI / (MAX_NWIDGETS)) - w / 2;
  y = WINHEIGHT / 2 + RADIUS * sinf (i * 2 * M_PI / (MAX_NWIDGETS)) - h / 2;

  clutter_actor_set_position (actor, x, y);
  clutter_actor_set_pivot_point (actor, 0.5, 0.5);
}
Beispiel #2
0
//FIXME: ClutterClone seems to have problem rendering children, so badges are stay in grandpar
static void create_window_badge(MosesOverview* self, ClutterActor* parent, int order)
{
    ClutterActor* badge = clutter_actor_new();
    clutter_actor_insert_child_above(clutter_actor_get_parent(parent), badge, NULL);

    gfloat tw, th;
    clutter_actor_get_transformed_size(parent, &tw, &th);

    gfloat w = 60.0, h = 60.0,
            x = (tw - w) / 2.0 + clutter_actor_get_x(parent),
            y = (th - h) / 2.0 + clutter_actor_get_y(parent);
    clutter_actor_set_position(badge, x, y);
    clutter_actor_set_size(badge, w, h);

    g_object_set_qdata(G_OBJECT(badge), moses_overview_window_clone_order(), GINT_TO_POINTER(order));
    g_object_set_qdata(G_OBJECT(parent), moses_overview_window_clone_order(), GINT_TO_POINTER(order));

    ClutterContent* canvas = clutter_canvas_new();
    clutter_canvas_set_size(CLUTTER_CANVAS(canvas), w, h);
    clutter_actor_set_content(badge, canvas);
    g_object_unref(canvas);
    g_signal_connect(canvas, "draw", G_CALLBACK(on_badge_draw), badge);

    clutter_content_invalidate(canvas);

    clutter_actor_set_scale(badge, 0.0, 0.0);

    //do animated show
    clutter_actor_save_easing_state(badge);
    clutter_actor_set_easing_mode(badge, CLUTTER_EASE_OUT_BACK);
    clutter_actor_set_easing_duration(badge, 350);

    clutter_actor_set_pivot_point(badge, 0.5, 0.5);
    clutter_actor_set_scale(badge, 1.0, 1.0);
    clutter_actor_restore_easing_state(badge);

    g_ptr_array_add(self->priv->badges, badge);
}
Beispiel #3
0
/*
 * Simple map handler: it applies a scale effect which must be reversed on
 * completion).
 */
static void
map (MetaPlugin *plugin, MetaWindowActor *window_actor)
{
  MetaWindowType type;
  ClutterActor *actor = CLUTTER_ACTOR (window_actor);
  MetaWindow *meta_window = meta_window_actor_get_meta_window (window_actor);

  type = meta_window_get_window_type (meta_window);

  if (type == META_WINDOW_NORMAL)
    {
      ClutterAnimation *animation;
      EffectCompleteData *data = g_new0 (EffectCompleteData, 1);
      ActorPrivate *apriv = get_actor_private (window_actor);

      clutter_actor_set_pivot_point (actor, 0.5, 0.5);
      clutter_actor_set_opacity (actor, 0);
      clutter_actor_set_scale (actor, 0.5, 0.5);
      clutter_actor_show (actor);

      animation = clutter_actor_animate (actor,
                                         CLUTTER_EASE_OUT_QUAD,
                                         MAP_TIMEOUT,
                                         "opacity", 255,
                                         "scale-x", 1.0,
                                         "scale-y", 1.0,
                                         NULL);
      apriv->tml_map = clutter_animation_get_timeline (animation);
      data->actor = actor;
      data->plugin = plugin;
      g_signal_connect (apriv->tml_map, "completed",
                        G_CALLBACK (on_map_effect_complete),
                        data);
    }
  else
    meta_plugin_map_completed (plugin, window_actor);
}
Beispiel #4
0
static gboolean
clutter_zoom_action_gesture_begin (ClutterGestureAction *action,
                                   ClutterActor         *actor)
{
  ClutterZoomActionPrivate *priv = ((ClutterZoomAction *) action)->priv;
  gfloat dx, dy;

  capture_point_initial_position (action, actor, 0, &priv->points[0]);
  capture_point_initial_position (action, actor, 1, &priv->points[1]);

  dx = priv->points[1].transformed_start_x - priv->points[0].transformed_start_x;
  dy = priv->points[1].transformed_start_y - priv->points[0].transformed_start_y;
  priv->zoom_initial_distance = sqrt (dx * dx + dy * dy);

  clutter_actor_get_translation (actor,
                                 &priv->initial_x,
                                 &priv->initial_y,
                                 &priv->initial_z);
  clutter_actor_get_scale (actor,
                           &priv->initial_scale_x,
                           &priv->initial_scale_y);

  priv->initial_focal_point.x = (priv->points[0].start_x + priv->points[1].start_x) / 2;
  priv->initial_focal_point.y = (priv->points[0].start_y + priv->points[1].start_y) / 2;
  clutter_actor_transform_stage_point (actor,
                                       priv->initial_focal_point.x,
                                       priv->initial_focal_point.y,
                                       &priv->transformed_focal_point.x,
                                       &priv->transformed_focal_point.y);

  clutter_actor_set_pivot_point (actor,
                                 priv->transformed_focal_point.x / clutter_actor_get_width (actor),
                                 priv->transformed_focal_point.y / clutter_actor_get_height (actor));

  return TRUE;
}
Beispiel #5
0
static void
on_monitors_changed (MetaScreen *screen,
                     MetaPlugin *plugin)
{
  MetaDefaultPlugin *self = META_DEFAULT_PLUGIN (plugin);
  __attribute__ ((unused)) ClutterAnimation *animation;
  int i, n;
  gchar *wallpaper = NULL;
  GFile *wallpaper_file = NULL;
  gchar *filename = NULL;
  GDesktopBackgroundStyle style;
  GDesktopBackgroundShading  shading_direction;
  ClutterColor primary_color;
  ClutterColor secondary_color;
  gboolean random_colour = FALSE;

  clutter_actor_destroy_all_children (self->priv->background_group);

  wallpaper = g_settings_get_string (self->priv->settings, PICTURE_URI_KEY);
  /* We don't currently support slideshows */
  if (!wallpaper || g_str_has_suffix(wallpaper, ".xml"))
    random_colour = TRUE;
  else {
    gchar *color_str;

    /* Shading direction*/
    shading_direction = g_settings_get_enum (self->priv->settings, COLOR_SHADING_TYPE_KEY);

    /* Primary color */
    color_str = g_settings_get_string (self->priv->settings, PRIMARY_COLOR_KEY);
    if (color_str)
    {
      clutter_color_from_string (&primary_color, color_str);
      g_free (color_str);
      color_str = NULL;
    }
      
    /* Secondary color */
    color_str = g_settings_get_string (self->priv->settings, SECONDARY_COLOR_KEY);
    if (color_str)
    {
      clutter_color_from_string (&secondary_color, color_str);
      g_free (color_str);
      color_str = NULL;
    }

    /* Picture options: "none", "wallpaper", "centered", "scaled", "stretched", "zoom", "spanned" */
    style = g_settings_get_enum (self->priv->settings, BACKGROUND_STYLE_KEY);

    wallpaper_file = g_file_new_for_uri(wallpaper);
    filename = g_file_get_path(wallpaper_file);
  }

  n = meta_screen_get_n_monitors (screen);

  for (i = 0; i < n; i++)
    {
      MetaBackground *content;
      MetaRectangle rect;
      ClutterActor *background;

      background = meta_background_actor_new ();

      content = meta_background_new (screen, 
                                     i, 
                                     META_BACKGROUND_EFFECTS_NONE);
      // Don't use rand() here, mesa calls srand() internally when
      // parsing the driconf XML, but it's nice if the colors are
      // reproducible.
      if (random_colour)
      {
        clutter_color_init (&primary_color,
          g_random_int () % 255,
          g_random_int () % 255,
          g_random_int () % 255,
          255);

        meta_background_load_color (content, &primary_color);
      } else {
        if (style == G_DESKTOP_BACKGROUND_STYLE_NONE ||
            g_str_has_suffix (filename, GNOME_COLOR_HACK))
        {
          if (shading_direction == G_DESKTOP_BACKGROUND_SHADING_SOLID)
            meta_background_load_color (content, &primary_color);
          else
            meta_background_load_gradient (content,
                                           shading_direction,
                                           &primary_color,
                                           &secondary_color);
        } else {
          /* Set the background */
          meta_background_load_file_async (content,
                                           filename,
                                           style,
                                           NULL, /*TODO use cancellable*/
                                           background_load_file_cb,
                                           self);
        }
      }

      clutter_actor_set_content (background, CLUTTER_CONTENT (content));
      g_object_unref (content);

      meta_screen_get_monitor_geometry (screen, i, &rect);

      clutter_actor_set_position (background, rect.x, rect.y);
      clutter_actor_set_size (background, rect.width, rect.height);
      clutter_actor_add_child (self->priv->background_group, background);
      clutter_actor_set_scale (background, 0.0, 0.0);
      clutter_actor_show (background);
      clutter_actor_set_pivot_point (background, 0.5, 0.5);

      /* Ease in the background using a scale effect */
      animation = clutter_actor_animate (background, CLUTTER_EASE_IN_SINE,
                                         BACKGROUND_TIMEOUT,
                                         "scale-x", 1.0,
                                         "scale-y", 1.0,
                                         NULL);
    }
    if (wallpaper_file)
      g_object_unref(wallpaper_file);
    g_free(wallpaper);
    g_free(filename);
}
Beispiel #6
0
int
main (int argc, char *argv[])
{
  ClutterTimeline *timeline;
  ClutterActor *stage;
  GtkWidget *window, *stack, *clutter;
  GtkWidget *label, *button, *vbox;
  GdkPixbuf *pixbuf;
  SuperOH *oh;
  gint i;
  GError *error;

  error = NULL;
  if (gtk_clutter_init_with_args (&argc, &argv,
                                  NULL,
                                  NULL,
                                  NULL,
                                  &error) != CLUTTER_INIT_SUCCESS)
    {
      if (error)
        {
          g_critical ("Unable to initialize Clutter-GTK: %s", error->message);
          g_error_free (error);
          return EXIT_FAILURE;
        }
      else
        g_error ("Unable to initialize Clutter-GTK");
    }

  /* calling gtk_clutter_init* multiple times should be safe */
  g_assert (gtk_clutter_init (NULL, NULL) == CLUTTER_INIT_SUCCESS);

  pixbuf = gdk_pixbuf_new_from_file (EXAMPLES_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL);

  if (!pixbuf)
    g_error("pixbuf load failed");

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  gtk_window_set_default_size (GTK_WINDOW (window), WINWIDTH, WINHEIGHT);
  gtk_window_set_title (GTK_WINDOW (window), "Clutter Embedding");
  g_signal_connect (window, "destroy", G_CALLBACK (gtk_main_quit), NULL);

  vbox = gtk_grid_new ();
  gtk_orientable_set_orientation (GTK_ORIENTABLE (vbox), GTK_ORIENTATION_VERTICAL);
  gtk_widget_set_hexpand (vbox, TRUE);
  gtk_widget_set_vexpand (vbox, TRUE);
  gtk_container_add (GTK_CONTAINER (window), vbox);

  stack = gtk_stack_new ();
  gtk_container_add (GTK_CONTAINER (vbox), stack);

  label = gtk_label_new ("This is a label in a stack");
  gtk_stack_add_named (GTK_STACK (stack), label, "label");

  clutter = gtk_clutter_embed_new ();
  gtk_stack_add_named (GTK_STACK (stack), clutter, "clutter");
  gtk_widget_realize (clutter);

  stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter));
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_LightSkyBlue);

  label = gtk_label_new ("This is a label");
  gtk_container_add (GTK_CONTAINER (vbox), label);
  gtk_widget_set_hexpand (label, TRUE);

  button = gtk_button_new_with_label ("This is a button...clicky");
  g_signal_connect (button, "clicked", G_CALLBACK (clickity), stack);
  gtk_container_add (GTK_CONTAINER (vbox), button);
  gtk_widget_set_hexpand (button, TRUE);

  button = gtk_button_new_with_mnemonic ("_Fullscreen");
  g_signal_connect (button, "clicked",
                    G_CALLBACK (on_fullscreen),
                    window);
  gtk_container_add (GTK_CONTAINER (vbox), button);
  gtk_widget_set_hexpand (button, TRUE);

  button = gtk_button_new_with_mnemonic ("_Quit");
  g_signal_connect_swapped (button, "clicked",
                            G_CALLBACK (gtk_widget_destroy),
                            window);
  gtk_container_add (GTK_CONTAINER (vbox), button);
  gtk_widget_set_hexpand (button, TRUE);

  oh = g_new (SuperOH, 1);
  oh->stage = stage;

  oh->group = clutter_actor_new ();
  clutter_actor_set_pivot_point (oh->group, 0.5, 0.5);
  
  for (i = 0; i < NHANDS; i++)
    {
      gint x, y, w, h;

      /* Create a texture from pixbuf, then clone in to same resources */
      if (i == 0)
        {
          oh->hand[i] = gtk_clutter_texture_new ();
          gtk_clutter_texture_set_from_pixbuf (GTK_CLUTTER_TEXTURE (oh->hand[i]), pixbuf, NULL);
        }
      else
        oh->hand[i] = clutter_clone_new (oh->hand[0]);

      /* Place around a circle */
      w = clutter_actor_get_width (oh->hand[0]);
      h = clutter_actor_get_height (oh->hand[0]);

      x = WINWIDTH / 2  + RADIUS * cos (i * M_PI / (NHANDS / 2)) - w / 2;
      y = WINHEIGHT / 2 + RADIUS * sin (i * M_PI / (NHANDS / 2)) - h / 2;

      clutter_actor_set_position (oh->hand[i], x, y);
      clutter_actor_set_pivot_point (oh->hand[i], 0.5, 0.5);

      /* Add to our group group */
      clutter_actor_add_child (oh->group, oh->hand[i]);
    }

  /* Add the group to the stage */
  clutter_actor_add_child (stage, oh->group);

  clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (oh->stage, CLUTTER_ALIGN_BOTH, 0.5));

  g_signal_connect (stage, "button-press-event",
		    G_CALLBACK (input_cb), 
		    oh);
  g_signal_connect (stage, "key-release-event",
		    G_CALLBACK (input_cb),
		    oh);

  gtk_widget_show_all (window);

  /* Create a timeline to manage animation */
  timeline = clutter_timeline_new (6000);
  clutter_timeline_set_repeat_count (timeline, -1);

  /* fire a callback for frame change */
  g_signal_connect (timeline, "new-frame",  G_CALLBACK (frame_cb), oh);

  /* and start it */
  clutter_timeline_start (timeline);

  gtk_main ();

  return 0;
}
Beispiel #7
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage, *actor;
  ClutterContent *canvas;
  ClutterTransition *transition;

  /* initialize Clutter */
  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  /* create a stage */
  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Rectangle with rounded corners");
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_Black);
  clutter_actor_set_size (stage, 500, 500);
  clutter_actor_show (stage);

  /* our 2D canvas, courtesy of Cairo */
  canvas = clutter_canvas_new ();
  clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300);

  /* the actor that will display the contents of the canvas */
  actor = clutter_actor_new ();
  clutter_actor_set_content (actor, canvas);
  clutter_actor_set_content_gravity (actor, CLUTTER_CONTENT_GRAVITY_CENTER);
  clutter_actor_set_content_scaling_filters (actor,
                                             CLUTTER_SCALING_FILTER_TRILINEAR,
                                             CLUTTER_SCALING_FILTER_LINEAR);
  clutter_actor_set_pivot_point (actor, 0.5f, 0.5f);
  clutter_actor_add_constraint (actor, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
  clutter_actor_set_request_mode (actor, CLUTTER_REQUEST_CONTENT_SIZE);
  clutter_actor_add_child (stage, actor);

  /* the actor now owns the canvas */
  g_object_unref (canvas);

  /* create the continuous animation of the actor spinning around its center */
  transition = clutter_property_transition_new ("rotation-angle-y");
  clutter_transition_set_from (transition, G_TYPE_DOUBLE, 0.0);
  clutter_transition_set_to (transition, G_TYPE_DOUBLE, 360.0);
  clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 2000);
  clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), -1);
  clutter_actor_add_transition (actor, "rotateActor", transition);

  /* the actor now owns the transition */
  g_object_unref (transition);

  /* quit on destroy */
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* connect our drawing code */
  g_signal_connect (canvas, "draw", G_CALLBACK (draw_content), NULL);

  /* invalidate the canvas, so that we can draw before the main loop starts */
  clutter_content_invalidate (canvas);

  clutter_main ();

  return EXIT_SUCCESS;
}
int
main (int argc, char *argv[])
{
  ClutterTimeline *timeline;
  ClutterActor    *stage;
  ClutterColor     stage_color = { 0x61, 0x64, 0x8c, 0xff };
  GtkWidget       *window, *clutter;
  GtkWidget       *button, *vbox;
  gint             i;

  if (gtk_clutter_init_with_args (&argc, &argv, NULL, NULL, NULL, NULL) != CLUTTER_INIT_SUCCESS)
    g_error ("Unable to initialize GtkClutter");

  if (argc != 1)
    do_rotate = FALSE;

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  g_signal_connect (window, "destroy", G_CALLBACK (gtk_main_quit), NULL);

  vbox = gtk_box_new (GTK_ORIENTATION_VERTICAL, 6);
  gtk_container_add (GTK_CONTAINER (window), vbox);

  clutter = gtk_clutter_embed_new ();
  gtk_widget_set_size_request (clutter, WINWIDTH, WINHEIGHT);

  gtk_box_pack_start (GTK_BOX (vbox), clutter, TRUE, TRUE, 0);

  stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter));

  button = gtk_button_new_with_mnemonic ("_Quit");
  g_signal_connect_swapped (button, "clicked",
			    G_CALLBACK (gtk_widget_destroy),
			    window);
  gtk_box_pack_end (GTK_BOX (vbox), button, FALSE, FALSE, 0);

  clutter_actor_set_background_color (stage, &stage_color);

  nwidgets = 0;

  /* create a new group to hold multiple actors in a group */
  group = clutter_actor_new ();
  clutter_actor_set_pivot_point (group, 0.5, 0.5);

  for (i = 0; i < MAX_NWIDGETS; i++)
    {
      widgets[i] = create_gtk_actor (i);
      nwidgets++;

      add_clutter_actor (widgets[i], group, i);
    }

  /* Add the group to the stage and center it*/
  clutter_actor_add_child (stage, group);
  clutter_actor_add_constraint (group, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));

  gtk_widget_show_all (window);

  /* Create a timeline to manage animation */
  timeline = clutter_timeline_new (6000);
  clutter_timeline_set_repeat_count (timeline, -1);

  /* fire a callback for frame change */
  g_signal_connect (timeline, "new-frame",  G_CALLBACK (frame_cb), stage);

  /* and start it */
  clutter_timeline_start (timeline);

  g_timeout_add_seconds (3, add_or_remove_timeout, NULL);

  gtk_main();

  return 0;
}