Beispiel #1
0
static gboolean
meta_display_handle_event (MetaDisplay        *display,
                           const ClutterEvent *event)
{
  MetaWindow *window;
  gboolean bypass_clutter = FALSE;
  G_GNUC_UNUSED gboolean bypass_wayland = FALSE;
  MetaGestureTracker *tracker;
  ClutterEventSequence *sequence;
  ClutterInputDevice *source;

  sequence = clutter_event_get_event_sequence (event);

  /* Set the pointer emulating sequence on touch begin, if eligible */
  if (event->type == CLUTTER_TOUCH_BEGIN)
    {
      if (sequence_is_pointer_emulated (display, event))
        {
          /* This is the new pointer emulating sequence */
          display->pointer_emulating_sequence = sequence;
        }
      else if (display->pointer_emulating_sequence == sequence)
        {
          /* This sequence was "pointer emulating" in a prior incarnation,
           * but now it isn't. We unset the pointer emulating sequence at
           * this point so the current sequence is not mistaken as pointer
           * emulating, while we've ensured that it's been deemed
           * "pointer emulating" throughout all of the event processing
           * of the previous incarnation.
           */
          display->pointer_emulating_sequence = NULL;
        }
    }

#ifdef HAVE_WAYLAND
  MetaWaylandCompositor *compositor = NULL;
  if (meta_is_wayland_compositor ())
    {
      compositor = meta_wayland_compositor_get_default ();
      meta_wayland_compositor_update (compositor, event);
    }
#endif

  if (!display->current_pad_osd &&
      (event->type == CLUTTER_PAD_BUTTON_PRESS ||
       event->type == CLUTTER_PAD_BUTTON_RELEASE))
    {
      MetaBackend *backend = meta_get_backend ();

      if (meta_input_settings_handle_pad_button (meta_backend_get_input_settings (backend),
                                                 clutter_event_get_source_device (event),
                                                 event->type == CLUTTER_PAD_BUTTON_PRESS,
                                                 event->pad_button.button))
        {
          bypass_wayland = bypass_clutter = TRUE;
          goto out;
        }
    }

  source = clutter_event_get_source_device (event);

  if (source)
    {
      meta_backend_update_last_device (meta_get_backend (),
                                       clutter_input_device_get_device_id (source));
    }

#ifdef HAVE_WAYLAND
  if (meta_is_wayland_compositor () && event->type == CLUTTER_MOTION)
    {
      MetaWaylandCompositor *compositor;

      compositor = meta_wayland_compositor_get_default ();

      if (meta_wayland_tablet_manager_consumes_event (compositor->tablet_manager, event))
        {
          meta_wayland_tablet_manager_update_cursor_position (compositor->tablet_manager, event);
        }
      else
        {
          MetaCursorTracker *tracker = meta_cursor_tracker_get_for_screen (NULL);
          meta_cursor_tracker_update_position (tracker, event->motion.x, event->motion.y);
        }

      display->monitor_cache_invalidated = TRUE;
    }
#endif

  handle_idletime_for_event (event);

  window = get_window_for_event (display, event);

  display->current_time = event->any.time;

  if (window && !window->override_redirect &&
      (event->type == CLUTTER_KEY_PRESS ||
       event->type == CLUTTER_BUTTON_PRESS ||
       event->type == CLUTTER_TOUCH_BEGIN))
    {
      if (CurrentTime == display->current_time)
        {
          /* We can't use missing (i.e. invalid) timestamps to set user time,
           * nor do we want to use them to sanity check other timestamps.
           * See bug 313490 for more details.
           */
          meta_warning ("Event has no timestamp! You may be using a broken "
                        "program such as xse.  Please ask the authors of that "
                        "program to fix it.\n");
        }
      else
        {
          meta_window_set_user_time (window, display->current_time);
          meta_display_sanity_check_timestamps (display, display->current_time);
        }
    }

  tracker = meta_display_get_gesture_tracker (display);

  if (meta_gesture_tracker_handle_event (tracker, event))
    {
      bypass_wayland = bypass_clutter = TRUE;
      goto out;
    }

  if (display->event_route == META_EVENT_ROUTE_WINDOW_OP)
    {
      if (meta_window_handle_mouse_grab_op_event (window, event))
        {
          bypass_clutter = TRUE;
          bypass_wayland = TRUE;
          goto out;
        }
    }

  /* For key events, it's important to enforce single-handling, or
   * we can get into a confused state. So if a keybinding is
   * handled (because it's one of our hot-keys, or because we are
   * in a keyboard-grabbed mode like moving a window, we don't
   * want to pass the key event to the compositor or Wayland at all.
   */
  if (meta_keybindings_process_event (display, window, event))
    {
      bypass_clutter = TRUE;
      bypass_wayland = TRUE;
      goto out;
    }

  /* Do not pass keyboard events to Wayland if key focus is not on the
   * stage in normal mode (e.g. during keynav in the panel)
   */
  if (display->event_route == META_EVENT_ROUTE_NORMAL)
    {
      if (IS_KEY_EVENT (event) && !stage_has_key_focus ())
        {
          bypass_wayland = TRUE;
          goto out;
        }
    }

  if (display->current_pad_osd)
    {
      bypass_wayland = TRUE;
      goto out;
    }

  if (window)
    {
      /* Events that are likely to trigger compositor gestures should
       * be known to clutter so they can propagate along the hierarchy.
       * Gesture-wise, there's two groups of events we should be getting
       * here:
       * - CLUTTER_TOUCH_* with a touch sequence that's not yet accepted
       *   by the gesture tracker, these might trigger gesture actions
       *   into recognition. Already accepted touch sequences are handled
       *   directly by meta_gesture_tracker_handle_event().
       * - CLUTTER_TOUCHPAD_* events over windows. These can likewise
       *   trigger ::captured-event handlers along the way.
       */
      bypass_clutter = !IS_GESTURE_EVENT (event);

      meta_window_handle_ungrabbed_event (window, event);

      /* This might start a grab op. If it does, then filter out the
       * event, and if it doesn't, replay the event to release our
       * own sync grab. */

      if (display->event_route == META_EVENT_ROUTE_WINDOW_OP ||
          display->event_route == META_EVENT_ROUTE_FRAME_BUTTON)
        {
          bypass_clutter = TRUE;
          bypass_wayland = TRUE;
        }
      else
        {
          /* Only replay button press events, since that's where we
           * have the synchronous grab. */
          if (event->type == CLUTTER_BUTTON_PRESS)
            {
              MetaBackend *backend = meta_get_backend ();
              if (META_IS_BACKEND_X11 (backend))
                {
                  Display *xdisplay = meta_backend_x11_get_xdisplay (META_BACKEND_X11 (backend));
                  meta_verbose ("Allowing events time %u\n",
                                (unsigned int)event->button.time);
                  XIAllowEvents (xdisplay, clutter_event_get_device_id (event),
                                 XIReplayDevice, event->button.time);
                }
            }
        }

      goto out;
    }

 out:
  /* If the compositor has a grab, don't pass that through to Wayland */
  if (display->event_route == META_EVENT_ROUTE_COMPOSITOR_GRAB)
    bypass_wayland = TRUE;

  /* If a Wayland client has a grab, don't pass that through to Clutter */
  if (display->event_route == META_EVENT_ROUTE_WAYLAND_POPUP)
    bypass_clutter = TRUE;

#ifdef HAVE_WAYLAND
  if (compositor && !bypass_wayland)
    {
      if (meta_wayland_compositor_handle_event (compositor, event))
        bypass_clutter = TRUE;
    }
#endif

  display->current_time = CurrentTime;
  return bypass_clutter;
}
Beispiel #2
0
static gboolean
on_captured_event (ClutterActor       *stage,
                   ClutterEvent       *event,
                   ClutterClickAction *action)
{
  ClutterClickActionPrivate *priv = action->priv;
  ClutterActor *actor;
  ClutterModifierType modifier_state;
  gboolean has_button = TRUE;

  actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));

  switch (clutter_event_type (event))
    {
    case CLUTTER_TOUCH_END:
      has_button = FALSE;
    case CLUTTER_BUTTON_RELEASE:
      if (!priv->is_held)
        return CLUTTER_EVENT_STOP;

      if ((has_button && clutter_event_get_button (event) != priv->press_button) ||
          (has_button && clutter_event_get_click_count (event) != 1) ||
          clutter_event_get_device_id (event) != priv->press_device_id ||
          clutter_event_get_event_sequence (event) != priv->press_sequence)
        return CLUTTER_EVENT_PROPAGATE;

      click_action_set_held (action, FALSE);
      click_action_cancel_long_press (action);

      /* disconnect the capture */
      if (priv->capture_id != 0)
        {
          g_signal_handler_disconnect (priv->stage, priv->capture_id);
          priv->capture_id = 0;
        }

      if (priv->long_press_id != 0)
        {
          g_source_remove (priv->long_press_id);
          priv->long_press_id = 0;
        }

      if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
        return CLUTTER_EVENT_PROPAGATE;

      /* exclude any button-mask so that we can compare
       * the press and release states properly */
      modifier_state = clutter_event_get_state (event) &
                       ~(CLUTTER_BUTTON1_MASK |
                         CLUTTER_BUTTON2_MASK |
                         CLUTTER_BUTTON3_MASK |
                         CLUTTER_BUTTON4_MASK |
                         CLUTTER_BUTTON5_MASK);

      /* if press and release states don't match we
       * simply ignore modifier keys. i.e. modifier keys
       * are expected to be pressed throughout the whole
       * click */
      if (modifier_state != priv->modifier_state)
        priv->modifier_state = 0;

      click_action_set_pressed (action, FALSE);
      g_signal_emit (action, click_signals[CLICKED], 0, actor);
      break;

    case CLUTTER_MOTION:
    case CLUTTER_TOUCH_UPDATE:
      {
        gfloat motion_x, motion_y;
        gfloat delta_x, delta_y;

        if (!priv->is_held)
          return CLUTTER_EVENT_PROPAGATE;

        clutter_event_get_coords (event, &motion_x, &motion_y);

        delta_x = ABS (motion_x - priv->press_x);
        delta_y = ABS (motion_y - priv->press_y);

        if (delta_x > priv->drag_threshold ||
            delta_y > priv->drag_threshold)
          click_action_cancel_long_press (action);
      }
      break;

    default:
      break;
    }

  return CLUTTER_EVENT_STOP;
}
Beispiel #3
0
static gboolean
on_event (ClutterActor       *actor,
          ClutterEvent       *event,
          ClutterClickAction *action)
{
  ClutterClickActionPrivate *priv = action->priv;
  gboolean has_button = TRUE;

  if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
    return CLUTTER_EVENT_PROPAGATE;

  switch (clutter_event_type (event))
    {
    case CLUTTER_TOUCH_BEGIN:
      has_button = FALSE;
    case CLUTTER_BUTTON_PRESS:
      if (has_button && clutter_event_get_click_count (event) != 1)
        return CLUTTER_EVENT_PROPAGATE;

      if (priv->is_held)
        return CLUTTER_EVENT_STOP;

      if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
        return CLUTTER_EVENT_PROPAGATE;

      priv->press_button = has_button ? clutter_event_get_button (event) : 0;
      priv->press_device_id = clutter_event_get_device_id (event);
      priv->press_sequence = clutter_event_get_event_sequence (event);
      priv->modifier_state = clutter_event_get_state (event);
      clutter_event_get_coords (event, &priv->press_x, &priv->press_y);

      if (priv->long_press_threshold < 0)
        {
          ClutterSettings *settings = clutter_settings_get_default ();

          g_object_get (settings,
                        "dnd-drag-threshold", &priv->drag_threshold,
                        NULL);
        }
      else
        priv->drag_threshold = priv->long_press_threshold;

      if (priv->stage == NULL)
        priv->stage = clutter_actor_get_stage (actor);

      priv->capture_id = g_signal_connect_after (priv->stage, "captured-event",
                                                 G_CALLBACK (on_captured_event),
                                                 action);

      click_action_set_pressed (action, TRUE);
      click_action_set_held (action, TRUE);
      click_action_query_long_press (action);
      break;

    case CLUTTER_ENTER:
      click_action_set_pressed (action, priv->is_held);
      break;

    case CLUTTER_LEAVE:
      click_action_set_pressed (action, priv->is_held);
      click_action_cancel_long_press (action);
      break;

    default:
      break;
    }

  return CLUTTER_EVENT_PROPAGATE;
}
Beispiel #4
0
/* An event was received */
static gboolean _xfdashboard_click_action_on_event(XfdashboardClickAction *self, ClutterEvent *inEvent, gpointer inUserData)
{
    XfdashboardClickActionPrivate	*priv;
    gboolean						hasButton;
    ClutterActor					*actor;

    g_return_val_if_fail(XFDASHBOARD_IS_CLICK_ACTION(self), CLUTTER_EVENT_PROPAGATE);
    g_return_val_if_fail(CLUTTER_IS_ACTOR(inUserData), CLUTTER_EVENT_PROPAGATE);

    priv=self->priv;
    hasButton=TRUE;
    actor=CLUTTER_ACTOR(inUserData);

    /* Check if actor is enabled to handle events */
    if(!clutter_actor_meta_get_enabled(CLUTTER_ACTOR_META(self))) return(CLUTTER_EVENT_PROPAGATE);

    /* Handle event */
    switch(clutter_event_type(inEvent))
    {
    case CLUTTER_TOUCH_BEGIN:
        hasButton=FALSE;

    case CLUTTER_BUTTON_PRESS:
        /* We only handle single clicks if it is pointer device */
        if(hasButton && clutter_event_get_click_count(inEvent)!=1)
        {
            return(CLUTTER_EVENT_PROPAGATE);
        }

        /* Do we already held the press? */
        if(priv->isHeld) return(CLUTTER_EVENT_STOP);

        /* Is the source of event a child of this actor. If not do
         * not handle this event but any other.
         */
        if(!clutter_actor_contains(actor, clutter_event_get_source(inEvent)))
        {
            return(CLUTTER_EVENT_PROPAGATE);
        }

        /* Remember event data */
        priv->pressButton=hasButton ? clutter_event_get_button(inEvent) : 0;
        priv->pressDeviceID=clutter_event_get_device_id(inEvent);
        priv->pressSequence=clutter_event_get_event_sequence(inEvent);
        priv->modifierState=clutter_event_get_state(inEvent);
        clutter_event_get_coords(inEvent, &priv->pressX, &priv->pressY);

        if(priv->longPressThreshold<0)
        {
            ClutterSettings		*settings=clutter_settings_get_default();

            g_object_get(settings, "dnd-drag-threshold", &priv->dragThreshold, NULL);
        }
        else priv->dragThreshold=priv->longPressThreshold;

        if(priv->stage==NULL) priv->stage=clutter_actor_get_stage(actor);

        /* Connect signals */
        priv->captureID=g_signal_connect_object(priv->stage,
                                                "captured-event",
                                                G_CALLBACK(_xfdashboard_click_action_on_captured_event),
                                                self,
                                                G_CONNECT_AFTER | G_CONNECT_SWAPPED);

        /* Set state of this action */
        _xfdashboard_click_action_set_pressed(self, TRUE);
        _xfdashboard_click_action_set_held(self, TRUE);
        _xfdashboard_click_action_query_long_press(self);
        break;

    case CLUTTER_ENTER:
        _xfdashboard_click_action_set_pressed(self, priv->isHeld);
        break;

    case CLUTTER_LEAVE:
        _xfdashboard_click_action_set_pressed(self, priv->isHeld);
        _xfdashboard_click_action_cancel_long_press(self);
        break;

    default:
        break;
    }

    return(CLUTTER_EVENT_PROPAGATE);
}
Beispiel #5
0
/* An event was captured */
static gboolean _xfdashboard_click_action_on_captured_event(XfdashboardClickAction *self,
        ClutterEvent *inEvent,
        gpointer inUserData)
{
    XfdashboardClickActionPrivate	*priv;
    ClutterActor					*stage G_GNUC_UNUSED;
    ClutterActor					*actor;
    ClutterModifierType				modifierState;
    gboolean						hasButton;

    g_return_val_if_fail(XFDASHBOARD_IS_CLICK_ACTION(self), CLUTTER_EVENT_PROPAGATE);
    g_return_val_if_fail(CLUTTER_IS_ACTOR(inUserData), CLUTTER_EVENT_PROPAGATE);

    priv=self->priv;
    stage=CLUTTER_ACTOR(inUserData);
    hasButton=TRUE;

    /* Handle captured event */
    actor=clutter_actor_meta_get_actor(CLUTTER_ACTOR_META(self));
    switch(clutter_event_type(inEvent))
    {
    case CLUTTER_TOUCH_END:
        hasButton=FALSE;

    case CLUTTER_BUTTON_RELEASE:
        if(!priv->isHeld) return(CLUTTER_EVENT_STOP);

        if((hasButton && clutter_event_get_button(inEvent)!=priv->pressButton) ||
                (hasButton && clutter_event_get_click_count(inEvent)!=1) ||
                clutter_event_get_device_id(inEvent)!=priv->pressDeviceID ||
                clutter_event_get_event_sequence(inEvent)!=priv->pressSequence)
        {
            return(CLUTTER_EVENT_PROPAGATE);
        }

        _xfdashboard_click_action_set_held(self, FALSE);
        _xfdashboard_click_action_cancel_long_press(self);

        /* Disconnect the capture */
        if(priv->captureID!=0)
        {
            g_signal_handler_disconnect(priv->stage, priv->captureID);
            priv->captureID = 0;
        }

        if(priv->longPressID!=0)
        {
            g_source_remove(priv->longPressID);
            priv->longPressID=0;
        }

        if(!clutter_actor_contains(actor, clutter_event_get_source(inEvent)))
        {
            return(CLUTTER_EVENT_PROPAGATE);
        }

        /* Exclude any button-mask so that we can compare
         * the press and release states properly
         */
        modifierState=clutter_event_get_state(inEvent) &
                      ~(CLUTTER_BUTTON1_MASK |
                        CLUTTER_BUTTON2_MASK |
                        CLUTTER_BUTTON3_MASK |
                        CLUTTER_BUTTON4_MASK |
                        CLUTTER_BUTTON5_MASK);

        /* If press and release states don't match we simply ignore
         * modifier keys. i.e. modifier keys are expected to be pressed
         * throughout the whole click
         */
        if(modifierState!=priv->modifierState) priv->modifierState=0;

        _xfdashboard_click_action_set_pressed(self, FALSE);
        g_signal_emit(self, XfdashboardClickActionSignals[SIGNAL_CLICKED], 0, actor);
        break;

    case CLUTTER_MOTION:
    case CLUTTER_TOUCH_UPDATE:
    {
        gfloat				motionX, motionY;
        gfloat				deltaX, deltaY;

        if(!priv->isHeld) return(CLUTTER_EVENT_PROPAGATE);

        clutter_event_get_coords (inEvent, &motionX, &motionY);

        deltaX=ABS(motionX-priv->pressX);
        deltaY=ABS(motionY-priv->pressY);

        if(deltaX>priv->dragThreshold || deltaY>priv->dragThreshold)
        {
            _xfdashboard_click_action_cancel_long_press(self);
        }
    }
    break;

    default:
        break;
    }

    /* This is line changed in returning CLUTTER_EVENT_PROPAGATE
     * instead of CLUTTER_EVENT_STOP
     */
    return(CLUTTER_EVENT_PROPAGATE);
}
Beispiel #6
0
static gboolean
meta_display_handle_event (MetaDisplay        *display,
                           const ClutterEvent *event)
{
  MetaWindow *window;
  gboolean bypass_clutter = FALSE;
  G_GNUC_UNUSED gboolean bypass_wayland = FALSE;
  MetaGestureTracker *tracker;
  ClutterEventSequence *sequence;

  sequence = clutter_event_get_event_sequence (event);

  /* Set the pointer emulating sequence on touch begin, if eligible */
  if (event->type == CLUTTER_TOUCH_BEGIN &&
      !display->pointer_emulating_sequence &&
      sequence_is_pointer_emulated (display, event))
    display->pointer_emulating_sequence = sequence;

#ifdef HAVE_WAYLAND
  MetaWaylandCompositor *compositor = NULL;
  if (meta_is_wayland_compositor ())
    {
      compositor = meta_wayland_compositor_get_default ();
      meta_wayland_compositor_update (compositor, event);
    }
#endif

  if (meta_is_wayland_compositor () && event->type == CLUTTER_MOTION)
    {
      MetaCursorTracker *tracker = meta_cursor_tracker_get_for_screen (NULL);
      meta_cursor_tracker_update_position (tracker, event->motion.x, event->motion.y);
    }

  handle_idletime_for_event (event);

  window = get_window_for_event (display, event);

  display->current_time = event->any.time;

  if (window && !window->override_redirect &&
      (event->type == CLUTTER_KEY_PRESS ||
       event->type == CLUTTER_BUTTON_PRESS ||
       event->type == CLUTTER_TOUCH_BEGIN))
    {
      if (CurrentTime == display->current_time)
        {
          /* We can't use missing (i.e. invalid) timestamps to set user time,
           * nor do we want to use them to sanity check other timestamps.
           * See bug 313490 for more details.
           */
          meta_warning ("Event has no timestamp! You may be using a broken "
                        "program such as xse.  Please ask the authors of that "
                        "program to fix it.\n");
        }
      else
        {
          meta_window_set_user_time (window, display->current_time);
          meta_display_sanity_check_timestamps (display, display->current_time);
        }
    }

  tracker = meta_display_get_gesture_tracker (display);

  if (meta_gesture_tracker_handle_event (tracker, event))
    {
      bypass_wayland = bypass_clutter = TRUE;
      goto out;
    }

  if (display->event_route == META_EVENT_ROUTE_WINDOW_OP)
    {
      if (meta_window_handle_mouse_grab_op_event (window, event))
        {
          bypass_clutter = TRUE;
          bypass_wayland = TRUE;
          goto out;
        }
    }

  /* For key events, it's important to enforce single-handling, or
   * we can get into a confused state. So if a keybinding is
   * handled (because it's one of our hot-keys, or because we are
   * in a keyboard-grabbed mode like moving a window, we don't
   * want to pass the key event to the compositor or Wayland at all.
   */
  if (meta_keybindings_process_event (display, window, event))
    {
      bypass_clutter = TRUE;
      bypass_wayland = TRUE;
      goto out;
    }

  if (window)
    {
      if (!clutter_event_get_event_sequence (event))
        {
          /* Swallow all non-touch events on windows that come our way.
           * Touch events that reach here aren't yet in an accepted state,
           * so Clutter must see them to maybe trigger gestures into
           * recognition.
           */
          bypass_clutter = TRUE;
        }

      meta_window_handle_ungrabbed_event (window, event);

      /* This might start a grab op. If it does, then filter out the
       * event, and if it doesn't, replay the event to release our
       * own sync grab. */

      if (display->event_route == META_EVENT_ROUTE_WINDOW_OP)
        {
          bypass_clutter = TRUE;
          bypass_wayland = TRUE;
        }
      else
        {
          /* Only replay button press events, since that's where we
           * have the synchronous grab. */
          if (event->type == CLUTTER_BUTTON_PRESS)
            {
              MetaBackend *backend = meta_get_backend ();
              if (META_IS_BACKEND_X11 (backend))
                {
                  Display *xdisplay = meta_backend_x11_get_xdisplay (META_BACKEND_X11 (backend));
                  meta_verbose ("Allowing events time %u\n",
                                (unsigned int)event->button.time);
                  XIAllowEvents (xdisplay, clutter_event_get_device_id (event),
                                 XIReplayDevice, event->button.time);
                }
            }
        }

      goto out;
    }

 out:
  /* If the compositor has a grab, don't pass that through to Wayland */
  if (display->event_route == META_EVENT_ROUTE_COMPOSITOR_GRAB)
    bypass_wayland = TRUE;

  /* If a Wayland client has a grab, don't pass that through to Clutter */
  if (display->event_route == META_EVENT_ROUTE_WAYLAND_POPUP)
    bypass_clutter = TRUE;

#ifdef HAVE_WAYLAND
  if (compositor && !bypass_wayland)
    {
      if (meta_wayland_compositor_handle_event (compositor, event))
        bypass_clutter = TRUE;
    }
#endif

  /* Unset the pointer emulating sequence after its end event is processed */
  if (event->type == CLUTTER_TOUCH_END &&
      display->pointer_emulating_sequence == sequence)
    display->pointer_emulating_sequence = NULL;

  display->current_time = CurrentTime;
  return bypass_clutter;
}