Beispiel #1
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage;
  ClutterActor *coglbox;
  ClutterTimeline *tl;

  clutter_init(&argc, &argv);

  tl = clutter_timeline_new (G_N_ELEMENTS (paint_func) * 1000);
  clutter_timeline_set_loop (tl, TRUE);
  clutter_timeline_start (tl);

  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");

  coglbox = clutter_group_new ();
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
  g_signal_connect (coglbox, "paint", G_CALLBACK (paint_cb), tl);
  /* Redraw every frame of the timeline */
  g_signal_connect_swapped (tl, "new-frame",
                            G_CALLBACK (clutter_actor_queue_redraw), coglbox);

  clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0);
  clutter_actor_set_position (coglbox, 0, 100);

  clutter_actor_show (stage);

  clutter_main ();

  g_object_unref (tl);

  return 0;
}
int
main (int argc, char **argv)
{
  const ClutterColor dark_gray = { 0x40, 0x40, 0x40, 0xff };

  ClutterActor *box, *stage;
  MxApplication *app;
  MxWindow *window;

  mex_init (&argc, &argv);
  app = mx_application_new (&argc, &argv, "test-mex-expander-box", 0);
  clutter_init (&argc, &argv);

  mex_style_load_default ();

  window = mx_application_create_window (app);
  stage = (ClutterActor *)mx_window_get_clutter_stage (window);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &dark_gray);

  box = mx_box_layout_new ();
  mx_box_layout_set_orientation (MX_BOX_LAYOUT (box), MX_ORIENTATION_VERTICAL);

  add_pictures (box);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);

  mx_window_set_has_toolbar (window, FALSE);
  clutter_actor_set_size (stage, 640, 480);
  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
Beispiel #3
0
/*
  Wrapper for clutter_init()
  clutter_init()のラッパー関数

  log result of clutter_init()
  clutter_init()の結果を出力する。
*/
static ClutterInitError my_clutter_init( int argc, char *argv[] )
{
  ClutterInitError ret = clutter_init( &argc, &argv );
  switch( ret ) {
  case CLUTTER_INIT_SUCCESS:
    dbglog( "Initialisation successful\n" );
    break;
  case CLUTTER_INIT_ERROR_UNKNOWN:
    errlog( "Unknown error\n" );
    break;
  case CLUTTER_INIT_ERROR_THREADS:
    errlog( "Thread initialisation failed\n" );
    break;
  case CLUTTER_INIT_ERROR_BACKEND:
    errlog( "Backend initialisation failed\n" );
    break;
  case CLUTTER_INIT_ERROR_INTERNAL:
    errlog( "Internal error\n" );
    break;
  default:
    errlog( "Other error\n" );
    break;
  }
  return ret;
}
Beispiel #4
0
G_MODULE_EXPORT int
test_animation_main (int argc, char *argv[])
{
  ClutterActor *stage, *rect;
  ClutterColor stage_color = { 0x66, 0x66, 0xdd, 0xff };
  ClutterColor rect_color = { 0x44, 0xdd, 0x44, 0xff };
  ClutterAction *action;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_get_default ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);

  rect = clutter_rectangle_new_with_color (&rect_color);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
  clutter_actor_set_size (rect, 50, 50);
  clutter_actor_set_anchor_point (rect, 25, 25);
  clutter_actor_set_position (rect,
                              clutter_actor_get_width (stage) / 2,
                              clutter_actor_get_height (stage) / 2);
  clutter_actor_set_opacity (rect, 0x88);
  clutter_actor_set_reactive (rect, TRUE);

  action = clutter_click_action_new ();
  g_signal_connect (action, "clicked", G_CALLBACK (on_clicked), NULL);
  clutter_actor_add_action_with_name (rect, "click", action);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
int
main (int argc, char *argv[])
{
  ClutterActor *stage;
  ClutterActor *coglbox;
  
  clutter_init(&argc, &argv);
  
  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
  
  coglbox = test_coglbox_new ();
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);

  clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0);
  clutter_actor_set_position (coglbox, 0, 100);
  
  clutter_actor_show_all (stage);
  
  while (1)
    {
      clutter_actor_hide (coglbox);
      clutter_actor_show (coglbox);
      SPIN();
    }
  
  return 0;
}
Beispiel #6
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage, *scroll, *info;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  /* create a new stage */
  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Pan Action");
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);

  scroll = create_scroll_actor (stage);
  clutter_actor_add_child (stage, scroll);

  info = clutter_text_new_with_text (NULL, "Press <space> to reset the image position.");
  clutter_actor_add_child (stage, info);
  clutter_actor_set_position (info, 12, 12);

  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
  g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press), scroll);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
int
main (int     argc,
      char  **argv)
{
  ClutterActor *stage;
  ClutterActor *pane;
  ClutterActor *button;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    {
      g_warning ("Unable to initialise Clutter");

      return EXIT_FAILURE;
    }

  mx_style_load_from_file (mx_style_get_default (),
                           THEMEDIR "/theme.css", NULL);

  stage = clutter_stage_get_default ();

  pane = mpl_content_pane_new ("Foo");
  clutter_actor_set_size (pane, 480, 320);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), pane);

  button = mx_button_new_with_label ("Bar");
  mpl_content_pane_set_header_actor (MPL_CONTENT_PANE (pane), button);

  button = mx_button_new_with_label ("Baz");
  clutter_container_add_actor (CLUTTER_CONTAINER (pane), button);

  clutter_actor_show_all (stage);
  clutter_main ();

  return EXIT_SUCCESS;
}
Beispiel #8
0
G_MODULE_EXPORT int
test_fullscreen_main (int argc, char *argv[])
{
  ClutterActor *stage;

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();
  g_signal_connect (stage,
                    "fullscreen", G_CALLBACK (on_fullscreen),
                    NULL);
  g_signal_connect (stage,
                    "unfullscreen", G_CALLBACK (on_unfullscreen),
                    NULL);

  clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), TRUE);
  clutter_actor_show (stage);

  g_debug ("stage size: %.2fx%.2f, mapped: %s",
           clutter_actor_get_width (stage),
           clutter_actor_get_height (stage),
           CLUTTER_ACTOR_IS_MAPPED (stage) ? "true" : "false");

  g_timeout_add (1000, toggle_fullscreen, NULL);

  clutter_main ();

  return EXIT_SUCCESS;
}
Beispiel #9
0
int
main (int argc, char *argv[])
{
  gfloat height;
  ClutterActor *stage, *statusbar;
  MxStyle *style;

  if (!clutter_init (&argc, &argv))
    return -1;

  style = mx_style_get_default ();
  mx_style_load_from_file (style,
                           THEMEDIR "/mutter-dawati.css",
                           NULL);
  mx_style_load_from_file (mx_style_get_default (),
                           THEMEDIR "/shared/shared.css",
                           NULL);

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 1024, 768);
  clutter_actor_show (stage);

  statusbar = mnb_statusbar_new (NULL);
  clutter_actor_get_preferred_height (statusbar, -1, NULL, &height);
  clutter_actor_set_size (statusbar, clutter_actor_get_width (stage), height);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), statusbar);

  clutter_main ();

  return 0;
}
int
main (int argc, char *argv[])
{
  ClutterActor *stage         = NULL;

  g_set_application_name ("AtkEditableText");

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  cally_util_a11y_init (&argc, &argv);

  stage = clutter_stage_new ();
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  make_ui (stage);

  clutter_actor_show_all (stage);

  test_atk_text (text_actor);
  test_atk_text (text_editable_actor);

  clutter_main ();

  return 0;
}
Beispiel #11
0
void
show_message (void)
{
  ClutterActor *stage, *label;
  ClutterColor black = { 0, 0, 0, 255 };
  ClutterColor white = { 255, 255, 255, 255 };

  clutter_init (NULL, NULL);

  stage = clutter_stage_get_default ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &black);
  clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), TRUE);

  label = clutter_text_new_with_text ("Sans 20",
                                      "Cannot find suitable screen mode\n"
                                      "Media Explorer requires a 720p screen");
  clutter_text_set_line_wrap (CLUTTER_TEXT (label), TRUE);
  clutter_text_set_color (CLUTTER_TEXT (label), &white);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);

  /* Put the label in the middle */
  clutter_actor_add_constraint
    (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint
    (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));

  clutter_actor_show (stage);
  clutter_main ();
}
Beispiel #12
0
int main(int argc, char *argv[])
{
    clutter_init(&argc, &argv);

    ClutterActor *stage = NULL;
    ClutterColor black = { 0x00, 0x00, 0x00, 0xff };
    ClutterColor red = { 0xff, 0x00, 0x00, 0xff };
    stage = clutter_stage_get_default();
    clutter_stage_set_title(CLUTTER_STAGE(stage), "Key binder proto");
    clutter_stage_set_color(CLUTTER_STAGE(stage), &black);
    clutter_actor_set_size(stage, WIN_W, WIN_H);

    App *self = g_new0(App, 1);
    create_stuff();

    self->rectangle = clutter_rectangle_new_with_color(&red);
    clutter_actor_set_size(self->rectangle, 200, 200);
    clutter_container_add_actor(CLUTTER_CONTAINER(stage), self->rectangle);
    
    g_signal_connect(stage, "key-press-event", G_CALLBACK(key_event_cb), self);
    clutter_actor_show(stage);
    clutter_main();

    g_free(self);

    return 0;
}
Beispiel #13
0
G_MODULE_EXPORT int
test_model_main (int argc, char *argv[])
{
  ClutterModel    *model;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  model = clutter_list_model_new (N_COLUMNS,
                                  G_TYPE_INT,    "Foo",
                                  G_TYPE_STRING, "Bar");

  g_timeout_add (1000, (GSourceFunc) populate_model, model);

  g_signal_connect (model, "row-added",
                    G_CALLBACK (on_row_added), NULL);
  g_signal_connect (model, "row-removed",
                    G_CALLBACK (on_row_removed), NULL);
  g_signal_connect (model, "sort-changed",
                    G_CALLBACK (on_sort_changed), NULL);
  g_signal_connect (model, "filter-changed",
                    G_CALLBACK (on_filter_changed), NULL);

  clutter_main();
  
  g_object_unref (model);

  return 0;
}
Beispiel #14
0
int
main (int argc, char **argv)
{
  clutter_init (&argc, &argv);
  show_message ();
  return 0;
}
G_MODULE_EXPORT int
test_state_script_main (int argc, char *argv[])
{
  ClutterActor *stage, *button;
  ClutterScript *script;
  GError *error = NULL;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  script = clutter_script_new ();
  clutter_script_load_from_file (script, TEST_STATE_SCRIPT_FILE, &error);
  if (error != NULL)
    g_error ("Unable to load '%s': %s\n",
             TEST_STATE_SCRIPT_FILE,
             error->message);

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "State Script");
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
  clutter_actor_show (stage);

  button = CLUTTER_ACTOR (clutter_script_get_object (script, "button"));
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);
  clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));

  clutter_script_connect_signals (script, NULL);

  clutter_main ();

  g_object_unref (script);

  return EXIT_SUCCESS;
}
int
main(int argc, char **argv)
{
  TestState state;

  clutter_init(&argc, &argv);
  
  state.timeline = 
    clutter_timeline_new (TEST_TIMELINE_FRAME_COUNT,
                          TEST_TIMELINE_FPS);
  clutter_timeline_set_loop (state.timeline, TRUE);
  g_signal_connect (G_OBJECT(state.timeline),
                    "new-frame",
                    G_CALLBACK(new_frame_cb),
                    &state);
  g_signal_connect (G_OBJECT(state.timeline),
                    "completed",
                    G_CALLBACK(completed_cb),
                    &state);

  state.prev_frame = -1;
  state.completion_count = 0;
  state.passed = TRUE;

  clutter_timeline_start (state.timeline);
  
  clutter_main();
  
  return EXIT_FAILURE;
}
Beispiel #17
0
G_MODULE_EXPORT int
test_offscreen_main (int argc, char *argv[])
{
    ClutterActor    *stage;
    gboolean         offscreen;

    clutter_init (&argc, &argv);

    stage = clutter_stage_get_default ();

    /* Attempt to set up rendering offscreen */
    g_object_set (stage, "offscreen", TRUE, NULL);

    /* See if it worked */
    g_object_get (stage, "offscreen", &offscreen, NULL);

    if (offscreen == FALSE)
        printf ("FAIL: Unable to setup offscreen rendering\n.");
    else
        printf ("SUCCESS: Able to setup offscreen rendering\n.");

    clutter_actor_show_all (CLUTTER_ACTOR (stage));

    clutter_main();

    return 0;
}
int
main (int     argc,
      char  **argv)
{
  ClutterActor *stage;
  ClutterActor *button;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    {
      g_critical ("Could not initialize Clutter");
      return EXIT_FAILURE;
    }
  /* For the icon-theme only. */
  gtk_init (&argc, &argv);

  stage = clutter_stage_new ();

  button = g_object_new (MPD_TYPE_FOLDER_BUTTON,
                         "label", "Documents",
                         "uri", "file:///home/robsta/Documents",
                         NULL);
  g_signal_connect (button, "clicked",
                    G_CALLBACK (_folder_clicked_cb), NULL);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);

  clutter_actor_show_all (stage);
  clutter_main ();
  clutter_actor_destroy (stage);
  return EXIT_SUCCESS;
}
Beispiel #19
0
int
main (int argc, char *argv[])
{
  ClutterScript *script;
  ClutterActor *stage;

  clutter_init (&argc, &argv);

  script = clutter_script_new ();
  load_script_from_file (script, UI_FILE);

  clutter_script_connect_signals (script, script);

  clutter_script_get_objects (script,
                              "stage", &stage,
                              NULL);

  clutter_actor_show (stage);

  clutter_main ();

  g_object_unref (script);

  return EXIT_SUCCESS;
}
Beispiel #20
0
int main(int argc, char *argv[])
{
    clutter_init(&argc, &argv);

    ClutterActor *stage = NULL;
    ClutterColor black = { 0x00, 0x00, 0x00, 0xff };
    stage = clutter_stage_get_default();
    clutter_stage_set_title(CLUTTER_STAGE(stage), "Mx test");
    clutter_stage_set_color(CLUTTER_STAGE(stage), &black);
    clutter_actor_set_size(stage, WIN_W, WIN_H);

    Assistant *assistant = g_new0(Assistant, 1);
    assistant->script = require_script(GUI_SCRIPT);
    assistant->stage = stage;
    ClutterActor *root = CLUTTER_ACTOR(require_object_from_script(assistant->script, "root"));
    assistant->slider = CLUTTER_ACTOR(require_object_from_script(assistant->script, "slider"));
    assistant->combo_box = CLUTTER_ACTOR(require_object_from_script(assistant->script, "combo_box"));
    clutter_container_add_actor(CLUTTER_CONTAINER(stage), root);

    // Combo box contents:
    MxComboBox *combo_box = MX_COMBO_BOX(assistant->combo_box);
    mx_combo_box_append_text(combo_box, "Foo");
    mx_combo_box_append_text(combo_box, "Spam");
    mx_combo_box_append_text(combo_box, "Lorem ipsum");
    mx_combo_box_set_index(combo_box, 0);

    // DONE
    g_signal_connect(stage, "key-press-event", G_CALLBACK(key_event_cb), assistant);
    clutter_script_connect_signals(assistant->script, assistant);
    assistant->ready_ = TRUE;
    clutter_actor_show(stage);
    clutter_main();
    return 0;
}
Beispiel #21
0
int
main (int argc, char *argv[])
{
  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return -1;

  gfreenect_device_new (0,
                        GFREENECT_SUBDEVICE_CAMERA,
                        NULL,
                        on_new_kinect_device,
                        NULL);

  signal (SIGINT, quit);

  clutter_main ();

  if (kinect != NULL)
    g_object_unref (kinect);

  if (skeleton != NULL)
    {
      g_object_unref (skeleton);
    }

  return 0;
}
Beispiel #22
0
G_MODULE_EXPORT int
test_fbo_main (int argc, char *argv[])
{
  ClutterColor      blue   = {0x33, 0x44, 0x55, 0xff};

  ClutterActor     *fbo;
  ClutterActor     *onscreen_source;
  ClutterActor     *stage;
  ClutterAnimation *animation;
  int               x_pos = 200;
  int               y_pos = 100;

  clutter_init (&argc, &argv);

  if (clutter_feature_available (CLUTTER_FEATURE_OFFSCREEN) == FALSE)
    g_error("This test requires CLUTTER_FEATURE_OFFSCREEN");

  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &blue);

  /* Create the first source */
  onscreen_source = make_source();
  clutter_actor_show_all (onscreen_source);
  clutter_group_add (stage, onscreen_source);

  y_pos = (STAGE_HEIGHT/2.0) -
          (clutter_actor_get_height (onscreen_source)/2.0);
  clutter_actor_set_position (onscreen_source, x_pos, y_pos);
  x_pos += clutter_actor_get_width (onscreen_source);

  animation = clutter_actor_animate (onscreen_source,
                                     CLUTTER_LINEAR,
                                     5000, /* 1 second duration */
                                     "rotation-angle-y", 360.0f,
                                     NULL);
  clutter_animation_set_loop (animation, TRUE);

  /* Second hand = actor from onscreen_source */
  if ((fbo = clutter_texture_new_from_actor (onscreen_source)) == NULL)
    g_error("onscreen fbo creation failed");

  clutter_actor_set_position (fbo, x_pos, y_pos);
  x_pos += clutter_actor_get_width (fbo);
  clutter_group_add (stage, fbo);

  /* Third hand = actor from Second hand */
  if ((fbo = clutter_texture_new_from_actor (fbo)) == NULL)
    g_error("fbo from fbo creation failed");

  clutter_actor_set_position (fbo, x_pos, y_pos);
  x_pos += clutter_actor_get_width (fbo);
  clutter_group_add (stage, fbo);

  clutter_actor_show_all (stage);
  clutter_main ();

  return 0;
}
Beispiel #23
0
int
main (int argc, char **argv)
{
  ClutterActor *stage, *image, *sub_image;
  CoglHandle texture, sub_texture;
  gfloat image_width, image_height;

  /* Initialize Clutter */
  if (clutter_init (NULL, NULL) != CLUTTER_INIT_SUCCESS)
    return 1;

  /* Get the default stage */
  stage = clutter_stage_get_default ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Sub-texture");

  /* Create a new ClutterTexture that shows smiley.png */
  image = clutter_texture_new_from_file ("smiley.png", NULL);
  clutter_actor_get_size (image, &image_width, &image_height);
  clutter_actor_set_size (stage,
                          image_width * 3 / 2 + 30,
                          image_height + 20);

  /* Grab the CoglHandle of the underlying Cogl texture */
  texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (image));

  /* Create a new Cogl texture from the handle above. That new texture is a
   * rectangular region from image, more precisely the north ouest corner
   * of the image */
  sub_texture = cogl_texture_new_from_sub_texture (texture,
                                                   0, 0,
                                                   image_width / 2,
                                                   image_height / 2);

  /* Finally, use the newly created Cogl texture to feed a new ClutterTexture
   * and thus create a new actor that displays sub_texture */
   sub_image = clutter_texture_new ();
   clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (sub_image), sub_texture);

  /*
   * You could have used the more straightforward g_object_new() function that
   * can create an object and set some properties on it at the same time:
   * sub_image = g_object_new (CLUTTER_TYPE_TEXTURE,
   *                           "cogl-texture", sub_texture,
   *                           NULL);
   */

  /* Put the original image at (10,10) and the new sub image next to it */
  clutter_actor_set_position (image, 10, 10);
  clutter_actor_set_position (sub_image, 20 + image_width, 10);

  /* Add both ClutterTexture to the stage */
  clutter_container_add (CLUTTER_CONTAINER (stage), image, sub_image, NULL);

  clutter_actor_show_all (stage);

  clutter_main ();

  return 0;
}
Beispiel #24
0
G_MODULE_EXPORT int
test_viewport_main (int argc, char *argv[])
{
  ClutterTimeline  *timeline;
  ClutterAlpha     *alpha;
  ClutterBehaviour *r_behave;
  ClutterActor     *stage;
  ClutterActor     *hand;
  ClutterColor      stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
  gchar            *file;

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();

  clutter_stage_set_color (CLUTTER_STAGE (stage),
		           &stage_color);

  /* Make a hand */
  file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
  hand = clutter_texture_new_from_file (file, NULL);
  if (!hand)
    g_error("Unable to load image '%s'", file);

  g_free (file);

  clutter_actor_set_position (hand, 300, 200);
  clutter_actor_set_clip (hand, 20, 21, 132, 170);
  clutter_actor_set_anchor_point (hand, 86, 125);
  clutter_actor_show (hand);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);

  /* Make a timeline */
  timeline = clutter_timeline_new (7692);
  clutter_timeline_set_loop (timeline, TRUE);

  /* Set an alpha func to power behaviour */
  alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);

  /* Create a behaviour for that alpha */
  r_behave = clutter_behaviour_rotate_new (alpha,
					   CLUTTER_Z_AXIS,
					   CLUTTER_ROTATE_CW,
					   0.0, 360.0); 

  /* Apply it to our actor */
  clutter_behaviour_apply (r_behave, hand);

  /* start the timeline and thus the animations */
  clutter_timeline_start (timeline);

  clutter_actor_show_all (stage);

  clutter_main();

  g_object_unref (r_behave);

  return 0;
}
Beispiel #25
0
int main(int argc,char *argv[])
{

  ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
  ClutterColor actor_color = { 0xff,0xff,0xff,0x98};

  /** 初始化clutter */
  clutter_init(&argc, &argv);

  /** 获取默认的场景stage */
  ClutterActor *stage = clutter_stage_get_default();
  /** 设置场景大小,注意场景也actor的一种,所以可以使用actor的api设置*/
  clutter_actor_set_size(stage,400,400);
  /** 设置场景背景*/
  clutter_stage_set_color(CLUTTER_STAGE(stage), &stage_color);



  /** 载入一个图像的actor */
  //ClutterActor * image = clutter_texture_new_from_file("demo.png",NULL);
  image = clutter_texture_new_from_file("demo.png",NULL);
  if(!image){
	  printf("load image error\n");
	  exit(-1);
  }

  /** 设置actor在场景中的位置*/
  clutter_actor_set_position(image, 100,100);
  /** 缩放图像,这里设置长宽各放大了两倍*/
  clutter_actor_set_scale(image,2.0,2.0);

  /** 设置图像旋转,以y轴旋转,角度20'c */
  clutter_actor_set_rotation(image, CLUTTER_Y_AXIS, 120,0,0,0);
  /** 把actor加入场景中*/
  clutter_container_add_actor(CLUTTER_CONTAINER(stage),image);
  clutter_actor_show(image);


  /** 打开actor的事件响应*/
  clutter_actor_set_reactive(image,TRUE);

  /** 连接actor的某事件*/
  g_signal_connect(image, "button-press-event", G_CALLBACK(on_image_button_press),NULL);

  /** 加入时间线*/
  //ClutterTimeline* timeline = clutter_timeline_new(5000);
  timeline = clutter_timeline_new(5000);
  g_signal_connect(timeline, "new-frame",G_CALLBACK(on_timeline_new_frame),NULL);
  clutter_timeline_set_loop(timeline,TRUE);
  //clutter_timeline_start(timeline);

  clutter_actor_show(stage);

  clutter_main();
  
  g_object_unref(timeline);
	printf("\n");
	return 0;
}
G_MODULE_EXPORT gint
test_texture_quality_main (int argc, char *argv[])
{
  ClutterTimeline  *timeline;
  ClutterAlpha     *alpha;
  ClutterBehaviour *depth_behavior;
  ClutterActor     *stage;
  ClutterActor     *image;
  ClutterColor      stage_color = { 0x12, 0x34, 0x56, 0xff };
  ClutterFog        stage_fog = { 10.0, -50.0 };
  GError           *error;

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
  clutter_stage_set_fog (CLUTTER_STAGE (stage), &stage_fog);

  g_signal_connect (stage,
                    "button-press-event", G_CALLBACK (clutter_main_quit),
                    NULL);

  error = NULL;
  image = clutter_texture_new_from_file (argv[1]?argv[1]:"redhand.png", &error);
  if (error)
    g_error ("Unable to load image: %s", error->message);

  if (!argv[1])
    g_print ("Hint: the redhand.png isn't a good test image for this test.\n"
             "This test can take any clutter loadable image as an argument\n");

  /* center the image */
  clutter_actor_set_position (image, 
    (clutter_actor_get_width (stage) - clutter_actor_get_width (image))/2,
    (clutter_actor_get_height (stage) - clutter_actor_get_height (image))/2);
  clutter_container_add (CLUTTER_CONTAINER (stage), image, NULL);

  timeline = clutter_timeline_new (5000);
  g_signal_connect (timeline,
                    "completed", G_CALLBACK (timeline_completed),
                    NULL);

  alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
  depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 400);
  clutter_behaviour_apply (depth_behavior, image);

  clutter_actor_show (stage);
  clutter_timeline_start (timeline);

  g_timeout_add (10000, change_filter, image);

  clutter_main ();

  g_object_unref (depth_behavior);
  g_object_unref (timeline);

  return EXIT_SUCCESS;
}
/**
 * mpl_panel_clutter_init_lib:
 * @argc: (inout): a pointer to the number of command line arguments
 * @argv: (array length=argc) (inout) (allow-none): a pointer to the array
 *   of command line arguments
 *
 * Initialializes the libdawati-panel library when used in a Clutter-based
 * panel that do not use Gtk (panels that also use Gtk should use
 * mpl_panel_clutter_init_with_gtk() instead).
 *
 * This function calls clutter_init().
 */
void
mpl_panel_clutter_init_lib (gint *argc, gchar ***argv)
{
  if (CLUTTER_INIT_SUCCESS != clutter_init (argc, argv))
    {
      g_error ("Unable to initialize Clutter.\n");
    }
}
Beispiel #28
0
int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterPath *path;
  ClutterConstraint *constraint;
  ClutterActor *rectangle;
  ClutterTimeline *timeline;

  const ClutterColor *stage_color = clutter_color_new (51, 51, 85, 255);
  const ClutterColor *red_color = clutter_color_new (255, 0, 0, 255);

  clutter_init (&argc, &argv);

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 360, 300);
  clutter_stage_set_color (CLUTTER_STAGE (stage), stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* create the path */
  path = clutter_path_new ();
  clutter_path_add_move_to (path, 30, 60);

  /* add a curve round to the top-right of the stage */
  clutter_path_add_rel_curve_to (path,
                                 120, 180,
                                 180, 120,
                                 240, 0);

  /* create a constraint based on the path */
  constraint = clutter_path_constraint_new (path, 0.0);

  /* put a rectangle at the start of the path */
  rectangle = clutter_rectangle_new_with_color (red_color);
  clutter_actor_set_size (rectangle, 60, 60);

  /* add the constraint to the rectangle */
  clutter_actor_add_constraint_with_name (rectangle, "path", constraint);

  /* add the rectangle to the stage */
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle);

  /* set up the timeline */
  timeline = clutter_timeline_new (1000);
  clutter_timeline_set_loop (timeline, TRUE);
  clutter_timeline_set_auto_reverse (timeline, TRUE);

  clutter_actor_animate_with_timeline (rectangle, CLUTTER_LINEAR, timeline,
                                       "@constraints.path.offset", 1.0,
                                       NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
Beispiel #29
0
int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterActor *red;
  ClutterActor *green;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  red = clutter_rectangle_new_with_color (&red_color);
  clutter_actor_set_size (red, 100, 100);
  clutter_actor_set_position (red, 50, 150);
  clutter_actor_set_reactive (red, TRUE);

  green = clutter_rectangle_new_with_color (&green_color);
  clutter_actor_set_size (green, 100, 100);
  clutter_actor_set_position (green, 250, 150);
  clutter_actor_set_reactive (green, TRUE);

  g_signal_connect (red,
                    "button-press-event",
                    G_CALLBACK (button_event_cb),
                    NULL);

  g_signal_connect (red,
                    "button-release-event",
                    G_CALLBACK (button_event_cb),
                    NULL);

  g_signal_connect (green,
                    "button-press-event",
                    G_CALLBACK (button_event_cb),
                    NULL);

  g_signal_connect (green,
                    "button-release-event",
                    G_CALLBACK (button_event_cb),
                    NULL);

  clutter_container_add (CLUTTER_CONTAINER (stage),
                         red,
                         green,
                         NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
gint
main (gint   argc,
      gchar *argv[])
{
   ClutterContent *image;
   ClutterActor *stage;
   ClutterActor *box;
   GdkPixbuf *pixbuf;

   if (clutter_init(&argc, &argv) != CLUTTER_INIT_SUCCESS) {
      g_printerr("Failed to initialize clutter.\n");
      return 1;
   }

   stage = clutter_stage_new();
   clutter_stage_set_title (CLUTTER_STAGE (stage), "Image Viewer");
   clutter_actor_set_size(stage, 1400, 1200);
   clutter_actor_set_position(stage, 100, 100);
   g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
   clutter_actor_show(stage);

   pixbuf = gdk_pixbuf_new_from_file("testimage_8000.png", NULL);
   g_assert(pixbuf);

   image = clutter_image_new();
   clutter_image_set_data(CLUTTER_IMAGE(image),
                          gdk_pixbuf_get_pixels(pixbuf),
                          gdk_pixbuf_get_has_alpha(pixbuf) ?
                             COGL_PIXEL_FORMAT_RGBA_8888 :
                             COGL_PIXEL_FORMAT_RGB_888,
                          gdk_pixbuf_get_width(pixbuf),
                          gdk_pixbuf_get_height(pixbuf),
                          gdk_pixbuf_get_rowstride(pixbuf),
                          NULL);
   g_object_unref(pixbuf);

   box = clutter_actor_new();
   clutter_actor_set_position(box, 0, 0);
   clutter_actor_set_height(box, 8000);
   clutter_actor_set_width(box, 1200);
   //clutter_actor_add_constraint(box, clutter_bind_constraint_new(stage, CLUTTER_BIND_WIDTH, 0.0));
   clutter_actor_set_content(box, image);
   clutter_actor_add_child(stage, box);
   clutter_actor_show(box);

   clutter_stage_set_fullscreen(CLUTTER_STAGE(stage), TRUE);

   clutter_actor_animate(box,
                         CLUTTER_EASE_IN_OUT_QUAD,
                         4000,
                         "y", -8000.0,
                         NULL);

   clutter_main();

   return 0;
}