Beispiel #1
0
/* Unset focus from actor */
static void _xfdashboard_text_box_focusable_unset_focus(XfdashboardFocusable *inFocusable)
{
	ClutterActor					*self;
	XfdashboardFocusableInterface	*selfIface;
	XfdashboardFocusableInterface	*parentIface;
	ClutterStage					*stage;

	g_return_if_fail(XFDASHBOARD_IS_FOCUSABLE(inFocusable));
	g_return_if_fail(XFDASHBOARD_IS_ACTOR(inFocusable));

	self=CLUTTER_ACTOR(inFocusable);

	/* Call parent class interface function */
	selfIface=XFDASHBOARD_FOCUSABLE_GET_IFACE(inFocusable);
	parentIface=g_type_interface_peek_parent(selfIface);

	if(parentIface && parentIface->unset_focus)
	{
		parentIface->unset_focus(inFocusable);
	}

	/* Get stage of actor to tell it where the keyboard focus to set to */
	stage=CLUTTER_STAGE(clutter_actor_get_stage(self));
	if(!stage)
	{
		g_warning(_("Focusable actor %s is not on a stage"),
					G_OBJECT_TYPE_NAME(self));
		return;
	}

	clutter_stage_set_key_focus(stage, NULL);
}
Beispiel #2
0
static void meta_switcher_dispose(GObject *object)
{
    MetaSwitcher *switcher = META_SWITCHER(object);
    MetaSwitcherPrivate* priv = switcher->priv;

    if (priv->disposed) return;
    priv->disposed = TRUE;

    MetaScreen* screen = meta_plugin_get_screen(priv->plugin);
    ClutterActor* stage = meta_get_stage_for_screen(screen);
    clutter_actor_remove_child(stage, priv->top);

    if (priv->modaled) {
        meta_plugin_end_modal(priv->plugin, clutter_get_current_event_time());
        meta_enable_unredirect_for_screen(screen);

        if (priv->selected_id < 0 && priv->previous_focused)
            clutter_stage_set_key_focus(CLUTTER_STAGE(stage), priv->previous_focused);
    }

    if (CLUTTER_IS_ACTOR(priv->top)) {
        g_clear_pointer(&priv->top, clutter_actor_destroy);
    } else priv->top = NULL;

    if (priv->autoclose_id) {
        g_source_remove(priv->autoclose_id);
        priv->autoclose_id = 0;
    }

    GList* ws_list = meta_screen_get_workspaces(screen);
    g_list_foreach(ws_list, (GFunc)unhook_ws_event, switcher);

    G_OBJECT_CLASS(meta_switcher_parent_class)->dispose(object);
}
Beispiel #3
0
static VALUE
rbclt_stage_set_key_focus (VALUE self, VALUE actor)
{
  ClutterStage *stage = CLUTTER_STAGE (RVAL2GOBJ (self));

  clutter_stage_set_key_focus (stage, RVAL2GOBJ (actor));

  return self;
}
Beispiel #4
0
G_MODULE_EXPORT gint
test_text_main (gint    argc,
                gchar **argv)
{
  ClutterActor *stage;
  ClutterActor *text;
  ClutterColor  text_color       = { 0x33, 0xff, 0x33, 0xff };
  ClutterColor  cursor_color     = { 0xff, 0x33, 0x33, 0xff };
  ClutterColor  background_color = { 0x00, 0x00, 0x00, 0xff };

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &background_color);

  text = clutter_text_new_full (FONT, "·", &text_color);

  clutter_container_add (CLUTTER_CONTAINER (stage), text, NULL);
  clutter_actor_set_position (text, 40, 30);
  clutter_actor_set_width (text, 1024);
  clutter_text_set_line_wrap (CLUTTER_TEXT (text), TRUE);

  clutter_actor_set_reactive (text, TRUE);
  clutter_stage_set_key_focus (CLUTTER_STAGE (stage), text);

  clutter_text_set_editable (CLUTTER_TEXT (text), TRUE);
  clutter_text_set_selectable (CLUTTER_TEXT (text), TRUE);
  clutter_text_set_cursor_color (CLUTTER_TEXT (text), &cursor_color);

  if (argv[1])
    {
      GError *error = NULL;
      gchar *utf8;

      g_file_get_contents (argv[1], &utf8, NULL, &error);
      if (error)
        {
          utf8 = g_strconcat ("Unable to open '", argv[1], "':\n",
                              error->message,
                              NULL);
          g_error_free (error);
        }

      clutter_text_set_text (CLUTTER_TEXT (text), utf8);
    }
  else
    clutter_text_set_text (CLUTTER_TEXT (text), runes);

  clutter_actor_set_size (stage, 1024, 768);
  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
static void update_active_actor (void)
{
  if (g_list_length (selected)==1)
    {
      cs_set_active (cs_selected_get_any ());
    }
  else
    {
      cs_set_active (NULL);
    }
  if (g_list_length (selected)>0)
    clutter_stage_set_key_focus (CLUTTER_STAGE (clutter_actor_get_stage (cs->parasite_root)), NULL);
}
Beispiel #6
0
/* Actor got key focus */
static void _xfdashboard_text_box_key_focus_in(ClutterActor *inActor)
{
	XfdashboardTextBox			*self=XFDASHBOARD_TEXT_BOX(inActor);
	XfdashboardTextBoxPrivate	*priv=self->priv;
	ClutterStage				*stage;
	XfdashboardFocusManager		*focusManager;

	/* Push key focus forward to text box */
	stage=CLUTTER_STAGE(clutter_actor_get_stage(inActor));
	clutter_stage_set_key_focus(stage, priv->actorTextBox);

	/* Update focus in focus manager */
	focusManager=xfdashboard_focus_manager_get_default();
	xfdashboard_focus_manager_set_focus(focusManager, XFDASHBOARD_FOCUSABLE(self));
	g_object_unref(focusManager);
}
Beispiel #7
0
gboolean meta_switcher_show(MetaSwitcher* self)
{
    MetaSwitcherPrivate* priv = self->priv;
    int screen_width, screen_height;

    MetaScreen* screen = meta_plugin_get_screen(priv->plugin);
    priv->workspace = meta_screen_get_active_workspace(screen);

    meta_screen_get_size(screen, &screen_width, &screen_height);

    meta_switcher_present_list(self);
    if (priv->apps == NULL || priv->apps->len == 0) goto _end;

    _capture_desktop(self);
    clutter_content_invalidate(clutter_actor_get_content(priv->top));

    ClutterActor* stage = meta_get_stage_for_screen(screen);
    clutter_actor_insert_child_above(stage, priv->top, NULL);
    clutter_actor_show(priv->top);

    if (!meta_plugin_begin_modal(priv->plugin, 0, clutter_get_current_event_time())) {
        if (!meta_plugin_begin_modal(priv->plugin, META_MODAL_POINTER_ALREADY_GRABBED,
                    clutter_get_current_event_time())) {
            g_warning("can not be modal");
            goto _end;
        }
    }

    meta_disable_unredirect_for_screen(screen);
    priv->modaled = TRUE;

    priv->previous_focused = clutter_stage_get_key_focus(CLUTTER_STAGE(stage));
    if (priv->previous_focused == stage) priv->previous_focused = NULL;
    clutter_stage_set_key_focus(CLUTTER_STAGE(stage), priv->top);
    clutter_actor_grab_key_focus(priv->top);

    return TRUE;

_end:
    clutter_actor_hide(priv->top);
    return FALSE;
}
Beispiel #8
0
void moses_overview_show(MosesOverview* self, gboolean all_windows)
{
    MosesOverviewPrivate* priv = self->priv;

    MetaRectangle geom;
    MetaScreen* screen = meta_plugin_get_screen(priv->plugin);
    int focused_monitor = meta_screen_get_current_monitor(screen);
    meta_screen_get_monitor_geometry(screen, focused_monitor, &geom);

    // FIXME: overview is as big as the current monitor,
    // need to take care multiple monitors
    ClutterActor* stage = meta_get_stage_for_screen(screen);
    ClutterActor* top = CLUTTER_ACTOR(self);
    clutter_actor_set_size(top, geom.width, geom.height);
    clutter_actor_insert_child_above(stage, top, NULL);

    moses_overview_setup(self);
    priv->previous_focused = clutter_stage_get_key_focus(CLUTTER_STAGE(stage));

    if (!meta_plugin_begin_modal(priv->plugin, 0, clutter_get_current_event_time())) {
        g_warning("can not be modal");
        goto _end;
    }

    meta_disable_unredirect_for_screen(screen);

    clutter_actor_show(top);
    clutter_stage_set_key_focus(CLUTTER_STAGE(stage), top);
    clutter_actor_grab_key_focus(top);

    priv->modaled = TRUE;
    g_idle_add((GSourceFunc)on_idle, self);

    return;

_end:
    clutter_actor_destroy(CLUTTER_ACTOR(self));
}
static void
make_window_content (MplPanelClutter *panel)
{
  ClutterActor     *stage = mpl_panel_clutter_get_stage (panel);
  ClutterActor     *label;
  ClutterColor      black = {0, 0, 0, 0xff};
  ClutterColor      red =   {0xff, 0, 0, 0xff};

#if 0
  label = clutter_text_new_with_text ("Sans 16pt", "This is a clutter panel");
  clutter_text_set_color  (CLUTTER_TEXT (label), &black);
  clutter_text_set_editable (CLUTTER_TEXT (label), TRUE);

  clutter_stage_set_key_focus (CLUTTER_STAGE (stage), label);
#else
  label = clutter_rectangle_new_with_color (&black);
  clutter_actor_set_size (label, 50.0,50.0);
  clutter_actor_show (label);
#endif

  mpl_panel_clutter_set_child (panel, label);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &red);
}
Beispiel #10
0
static void moses_overview_dispose(GObject *object)
{
    MosesOverview *overview = MOSES_OVERVIEW(object);
    MosesOverviewPrivate* priv = overview->priv;

    if (priv->disposed) return;
    priv->disposed = TRUE;

    g_clear_pointer(&priv->ov_head, g_object_unref);

    MetaScreen* screen = meta_plugin_get_screen(priv->plugin);
    ClutterActor* stage = meta_get_stage_for_screen(screen);

    ClutterActor* to_focus = NULL;
    if (priv->selected_actor) {
        to_focus = clutter_clone_get_source(CLUTTER_CLONE(priv->selected_actor));
    }

    for (int i = 0; priv->clones && i < priv->clones->len; i++) {
        ClutterActor* clone = g_ptr_array_index(priv->clones, i);
        ClutterActor* orig = clutter_clone_get_source(CLUTTER_CLONE(clone));
        clutter_actor_show(orig); // FIXME: maybe some actors had not been shown.
        clutter_actor_destroy(clone);
    }

    for (int i = 0; priv->badges && i < priv->badges->len; i++) {
        clutter_actor_destroy(CLUTTER_ACTOR(g_ptr_array_index(priv->badges, i)));
    }

    if (priv->background_actor) {
        clutter_actor_show(clutter_clone_get_source(CLUTTER_CLONE(priv->background_actor)));
        g_clear_pointer(&priv->background_actor, clutter_actor_destroy);
    }

    if (priv->modaled) {
        meta_plugin_end_modal(priv->plugin, clutter_get_current_event_time());
        meta_enable_unredirect_for_screen(screen);

        if (priv->selected_workspace) {
            meta_workspace_activate(priv->selected_workspace, CLUTTER_CURRENT_TIME);
            MetaDisplay* display = meta_screen_get_display(screen);
            meta_compositor_switch_workspace(meta_display_get_compositor(display),
                    meta_screen_get_active_workspace(screen),
                    priv->selected_workspace, META_MOTION_DOWN);

        } else if (to_focus) {
            clutter_stage_set_key_focus(CLUTTER_STAGE(stage), to_focus);
            MetaWindowActor* actor = META_WINDOW_ACTOR(to_focus);
            MetaWindow* win = meta_window_actor_get_meta_window(actor);
            meta_window_raise(win);
            meta_window_focus(win, CLUTTER_CURRENT_TIME);

        } else if (priv->previous_focused) {
            if (!CLUTTER_IS_STAGE(priv->previous_focused)) {
                clutter_stage_set_key_focus(CLUTTER_STAGE(stage), priv->previous_focused);
            }
        }
    }

    G_OBJECT_CLASS(moses_overview_parent_class)->dispose(object);
}
Beispiel #11
0
G_MODULE_EXPORT int
test_binding_pool_main (int argc, char *argv[])
{
  ClutterActor *stage, *key_group;
  gint group_x, group_y;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_get_default ();
  g_signal_connect (stage,
                    "button-press-event", G_CALLBACK (clutter_main_quit),
                    NULL);

  key_group = g_object_new (TYPE_KEY_GROUP, NULL);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), key_group);

  /* add three rectangles to the key group */
  clutter_container_add (CLUTTER_CONTAINER (key_group),
                         g_object_new (CLUTTER_TYPE_RECTANGLE,
                                       "color", CLUTTER_COLOR_Red,
                                       "width", 50.0,
                                       "height", 50.0,
                                       "x", 0.0,
                                       "y", 0.0,
                                       NULL),
                         g_object_new (CLUTTER_TYPE_RECTANGLE,
                                       "color", CLUTTER_COLOR_Green,
                                       "width", 50.0,
                                       "height", 50.0,
                                       "x", 75.0,
                                       "y", 0.0,
                                       NULL),
                         g_object_new (CLUTTER_TYPE_RECTANGLE,
                                       "color", CLUTTER_COLOR_Blue,
                                       "width", 50.0,
                                       "height", 50.0,
                                       "x", 150.0,
                                       "y", 0.0,
                                       NULL),
                         NULL);

  g_signal_connect (key_group,
                    "activate", G_CALLBACK (on_key_group_activate),
                    NULL);

  group_x =
    (clutter_actor_get_width (stage) - clutter_actor_get_width (key_group))
    / 2;
  group_y =
    (clutter_actor_get_height (stage) - clutter_actor_get_height (key_group))
    / 2;

  clutter_actor_set_position (key_group, group_x, group_y);
  clutter_actor_set_reactive (key_group, TRUE);

  clutter_stage_set_key_focus (CLUTTER_STAGE (stage), key_group);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
Beispiel #12
0
int main(int argc, char *argv[])
{
  ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
  ClutterColor actor_color = { 0xff, 0xff, 0xcc, 0xff };

  clutter_init (&argc, &argv);

  /* Get the stage and set its size and color: */
  ClutterActor *stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, 800, 200);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);


  /* Add a non-editable text actor to the stage: */
  ClutterActor *text = clutter_text_new ();

  /* Setup text properties */
  clutter_text_set_color (CLUTTER_TEXT (text), &actor_color);
  clutter_text_set_text (CLUTTER_TEXT (text), 
    "Non-editable text: Wizard imps and sweat sock pimps, interstellar mongrel nymphs.");
  clutter_text_set_font_name (CLUTTER_TEXT (text), "Sans 12");
  clutter_text_set_editable (CLUTTER_TEXT (text), FALSE);
  clutter_text_set_line_wrap (CLUTTER_TEXT (text), FALSE);
  
  /* Discover the preferred height and use that height: */
  float min_height = 0;
  float natural_height = 0;
  clutter_actor_get_preferred_height (text, 750, &min_height,
    &natural_height);
  clutter_actor_set_size (text, 750, natural_height);
  
  clutter_actor_set_position (text, 5, 5);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
  clutter_actor_show (text);
  
  
  /* Add a multi-line editable text actor to the stage: */
  text = clutter_text_new ();

  /* Setup text properties */
  clutter_text_set_color (CLUTTER_TEXT (text), &actor_color);
  clutter_text_set_text (CLUTTER_TEXT (text), 
    "Editable text: And as I sat there brooding on the old, unknown world, I thought of "
     "Gatsby's wonder when he first picked out the green light at the end of "
     "Daisy's dock. He had come a long way to this blue lawn and his dream "
     "must have seemed so close that he could hardly fail to grasp it. He did "
     "not know that it was already behind him, somewhere back in that vast "
     "obscurity beyond the city, where the dark fields of the republic rolled "
     "on under the night.");
  clutter_text_set_font_name (CLUTTER_TEXT (text), "Sans 12");
  clutter_text_set_editable (CLUTTER_TEXT (text), TRUE);
  clutter_text_set_line_wrap (CLUTTER_TEXT (text), TRUE);

  /* Discover the preferred height and use that height: */
  min_height = 0;
  natural_height = 0;
  clutter_actor_get_preferred_height (text, 750, &min_height,
    &natural_height);
  clutter_actor_set_size (text, 750, natural_height);
  
  clutter_actor_set_position (text, 5, 50);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
  clutter_actor_show (text);

  /* Set focus to handle key presses on the stage: */
  clutter_stage_set_key_focus (CLUTTER_STAGE (stage), text);
  

  /* Show the stage: */
  clutter_actor_show (stage);

  /* Start the main loop, so we can respond to events: */
  clutter_main ();

  return EXIT_SUCCESS;

}
Beispiel #13
0
void
entry_main (ClutterContainer *stage)
{
  ClutterActor *entry, *button, *clear_button;

  entry = mx_entry_new_with_text ("Hello World!");
  clutter_actor_set_position (entry, 20, 20);
  clutter_actor_set_width (entry, 150);

  clutter_container_add_actor (stage, entry);

  clutter_stage_set_key_focus (CLUTTER_STAGE (clutter_actor_get_stage (entry)),
                               mx_entry_get_clutter_text (MX_ENTRY (entry)));

  entry = mx_entry_new ();
  clutter_actor_set_position (entry, 20, 70);

  clutter_container_add_actor (stage, entry);
  mx_entry_set_hint_text (MX_ENTRY (entry), "hint hint...");

#ifdef HAVE_CLUTTER_IMCONTEXT
  clutter_imtext_set_autoshow_im (CLUTTER_IMTEXT (mx_entry_get_clutter_text (MX_ENTRY (entry))), TRUE);
#else
  g_debug ("Input method support is disabled");
#endif
  g_signal_connect (G_OBJECT (entry),
                    "notify::text", G_CALLBACK (text_changed_cb), NULL);

  button = mx_button_new_with_label ("Set");
  clutter_actor_set_position (button, 20, 120);
  g_signal_connect (button, "clicked", G_CALLBACK (btn_clicked_cb), entry);

  clear_button = mx_button_new_with_label ("clear");
  clutter_actor_set_position (clear_button, 70, 120);
  g_signal_connect (clear_button, "clicked",
                    G_CALLBACK (clear_btn_clicked_cb), entry);

  clutter_container_add (stage, button, clear_button, NULL);


  entry = mx_entry_new ();
  clutter_actor_set_position (entry, 20, 170);
  clutter_container_add_actor (stage, entry);

  mx_entry_set_hint_text (MX_ENTRY (entry), "Search...");
  mx_entry_set_primary_icon_from_file (MX_ENTRY (entry),
                                         "edit-find.png");
  mx_entry_set_secondary_icon_from_file (MX_ENTRY (entry),
                                           "edit-clear.png");

  mx_entry_set_icon_highlight_suffix (MX_ENTRY (entry), "-highlight");

  mx_entry_set_secondary_icon_tooltip_text (MX_ENTRY (entry), "one");

  mx_entry_set_primary_icon_tooltip_text (MX_ENTRY (entry), "two");

  g_signal_connect (entry, "primary-icon-clicked",
                    G_CALLBACK (print_notice), "primary icon clicked\n");
  g_signal_connect (entry, "secondary-icon-clicked",
                    G_CALLBACK (print_notice), "secondary icon clicked\n");

  entry = mx_entry_new ();
  clutter_actor_set_position (entry, 20, 220);
  clutter_container_add_actor (stage, entry);

  mx_entry_set_hint_text (MX_ENTRY (entry), "Secret!");
  mx_entry_set_password_char (MX_ENTRY (entry), 0x2022);
}
G_MODULE_EXPORT int
test_events_main (int argc, char *argv[])
{
  ClutterActor *stage, *actor, *focus_box, *group;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Events");
  clutter_actor_set_name (stage, "Stage");
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
  g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage");
  g_signal_connect (stage, "fullscreen", 
		    G_CALLBACK (stage_state_cb), "fullscreen");
  g_signal_connect (stage, "unfullscreen", 
		    G_CALLBACK (stage_state_cb), "unfullscreen");
  g_signal_connect (stage, "activate", 
		    G_CALLBACK (stage_state_cb), "activate");
  g_signal_connect (stage, "deactivate", 
		    G_CALLBACK (stage_state_cb), "deactivate");

  focus_box = clutter_rectangle_new_with_color (CLUTTER_COLOR_Black);
  clutter_actor_set_name (focus_box, "Focus Box");
  clutter_container_add (CLUTTER_CONTAINER(stage), focus_box, NULL);

  actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Red);
  clutter_actor_set_name (actor, "Red Box");
  clutter_actor_set_size (actor, 100, 100);
  clutter_actor_set_position (actor, 100, 100);
  clutter_actor_set_reactive (actor, TRUE);
  clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
  g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
  g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
		    focus_box);
  /* Toggle motion - enter/leave capture */
  g_signal_connect (actor, "button-press-event",
                    G_CALLBACK (red_button_cb), NULL);

  clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);

  actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
  clutter_actor_set_name (actor, "Green Box");
  clutter_actor_set_size (actor, 100, 100);
  clutter_actor_set_position (actor, 250, 100);
  clutter_actor_set_reactive (actor, TRUE);
  clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
  g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
  g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
		    focus_box);
  g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL);

  actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Blue);
  clutter_actor_set_name (actor, "Blue Box");
  clutter_actor_set_size (actor, 100, 100);
  clutter_actor_set_position (actor, 400, 100);
  clutter_actor_set_reactive (actor, TRUE);
  clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
  g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
  g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
		    focus_box);
  /* Fullscreen */
  g_signal_connect (actor, "button-press-event",
                    G_CALLBACK (blue_button_cb), NULL);

  /* non reactive */
  actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Black);
  clutter_actor_set_name (actor, "Black Box");
  clutter_actor_set_size (actor, 400, 50);
  clutter_actor_set_position (actor, 100, 250);
  clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
  g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
  g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
		    focus_box);
  g_signal_connect (stage, "key-focus-in", G_CALLBACK (key_focus_in_cb),
		    focus_box);

  /* non reactive group, with reactive child */
  actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow);
  clutter_actor_set_name (actor, "Yellow Box");
  clutter_actor_set_size (actor, 100, 100);
  clutter_actor_set_reactive (actor, TRUE);

  g_signal_connect (actor, "event", G_CALLBACK (input_cb), "yellow box");

  /* note group not reactive */
  group = clutter_group_new ();
  clutter_container_add (CLUTTER_CONTAINER (group), actor, NULL);
  clutter_container_add (CLUTTER_CONTAINER (stage), group, NULL);
  clutter_actor_set_position (group, 100, 350);
  clutter_actor_show_all (group);

  /* border actor */
  actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Magenta);
  clutter_actor_set_name (actor, "Border Box");
  clutter_actor_set_size (actor, 100, 100);
  clutter_actor_set_position (actor,
                              (clutter_actor_get_width (stage) - 100) / 2,
                              clutter_actor_get_height (stage) - 100);
  clutter_actor_set_reactive (actor, TRUE);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
  g_signal_connect (actor, "event", G_CALLBACK (input_cb), NULL);

  clutter_actor_show_all (CLUTTER_ACTOR (stage));

  clutter_main();

  return 0;
}
static gboolean
input_cb (ClutterActor *actor,
	  ClutterEvent *event,
	  gpointer      data)
{
  ClutterActor *stage = clutter_actor_get_stage (actor); 
  ClutterActor *source_actor = clutter_event_get_source (event);
  gchar keybuf[128];

  switch (event->type)
    {
    case CLUTTER_KEY_PRESS:
      fill_keybuf (keybuf, &event->key);
      printf ("[%s] KEY PRESS %s",
              clutter_actor_get_name (source_actor),
              keybuf);
      break;
    case CLUTTER_KEY_RELEASE:
      fill_keybuf (keybuf, &event->key);
      printf ("[%s] KEY RELEASE %s",
              clutter_actor_get_name (source_actor),
              keybuf);
      break;
    case CLUTTER_MOTION:
      {
        ClutterMotionEvent *motion = (ClutterMotionEvent *) event;

        g_print ("[%s] MOTION (%.02f,%.02f)",
                 clutter_actor_get_name (source_actor), motion->x, motion->y);
      }
      break;
    case CLUTTER_ENTER:
      g_print ("[%s] ENTER (from:%s)",
               clutter_actor_get_name (source_actor),
               clutter_event_get_related (event) != NULL
                 ? clutter_actor_get_name (clutter_event_get_related (event))
                 : "<out of stage>");
      break;
    case CLUTTER_LEAVE:
      g_print ("[%s] LEAVE (to:%s)",
               clutter_actor_get_name (source_actor),
               clutter_event_get_related (event) != NULL
                 ? clutter_actor_get_name (clutter_event_get_related (event))
                 : "<out of stage>");
      break;
    case CLUTTER_BUTTON_PRESS:
      g_print ("[%s] BUTTON PRESS (button:%i, click count:%i)",
	       clutter_actor_get_name (source_actor),
               clutter_event_get_button (event),
               clutter_event_get_click_count (event));
      break;
    case CLUTTER_BUTTON_RELEASE:
      g_print ("[%s] BUTTON RELEASE (button:%i, click count:%i)",
	       clutter_actor_get_name (source_actor),
               clutter_event_get_button (event),
               clutter_event_get_click_count (event));

      if (source_actor == stage)
        clutter_stage_set_key_focus (CLUTTER_STAGE (stage), NULL);
      else if (source_actor == actor &&
               clutter_actor_get_parent (actor) == stage)
	clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
      break;
    case CLUTTER_SCROLL:
      g_print ("[%s] BUTTON SCROLL (direction:%s)",
	       clutter_actor_get_name (source_actor),
               clutter_event_get_scroll_direction (event) == CLUTTER_SCROLL_UP
                 ? "up"
                 : "down");
      break;
    case CLUTTER_STAGE_STATE:
      g_print ("[%s] STAGE STATE", clutter_actor_get_name (source_actor));
      break;
    case CLUTTER_DESTROY_NOTIFY:
      g_print ("[%s] DESTROY NOTIFY", clutter_actor_get_name (source_actor));
      break;
    case CLUTTER_CLIENT_MESSAGE:
      g_print ("[%s] CLIENT MESSAGE", clutter_actor_get_name (source_actor));
      break;
    case CLUTTER_DELETE:
      g_print ("[%s] DELETE", clutter_actor_get_name (source_actor));
      break;
    case CLUTTER_NOTHING:
      return FALSE;
    }

  if (source_actor == actor)
    g_print (" *source*");
  
  g_print ("\n");

  return FALSE;
}
Beispiel #16
0
G_MODULE_EXPORT gint
test_text_main (gint    argc,
                gchar **argv)
{
  ClutterActor *stage;
  ClutterActor *text, *text2;
  ClutterColor  text_color = { 0x33, 0xff, 0x33, 0xff };
  ClutterColor  cursor_color = { 0xff, 0x33, 0x33, 0xff };
  ClutterTextBuffer *buffer;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Text Editing");
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_Black);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  buffer = clutter_text_buffer_new_with_text ("·", -1);

  text = clutter_text_new_with_buffer (buffer);
  clutter_text_set_font_name (CLUTTER_TEXT (text), FONT);
  clutter_text_set_color (CLUTTER_TEXT (text), &text_color);

  clutter_container_add (CLUTTER_CONTAINER (stage), text, NULL);
  clutter_actor_set_position (text, 40, 30);
  clutter_actor_set_width (text, 1024);
  clutter_text_set_line_wrap (CLUTTER_TEXT (text), TRUE);

  clutter_actor_set_reactive (text, TRUE);
  clutter_stage_set_key_focus (CLUTTER_STAGE (stage), text);

  clutter_text_set_editable (CLUTTER_TEXT (text), TRUE);
  clutter_text_set_selectable (CLUTTER_TEXT (text), TRUE);
  clutter_text_set_cursor_color (CLUTTER_TEXT (text), &cursor_color);
  clutter_text_set_selected_text_color (CLUTTER_TEXT (text), CLUTTER_COLOR_Blue);

  text2 = clutter_text_new_with_buffer (buffer);
  clutter_text_set_color (CLUTTER_TEXT (text2), &text_color);
  clutter_container_add (CLUTTER_CONTAINER (stage), text2, NULL);
  clutter_actor_set_position (text2, 40, 300);
  clutter_actor_set_width (text2, 1024);
  clutter_text_set_line_wrap (CLUTTER_TEXT (text2), TRUE);

  clutter_actor_set_reactive (text2, TRUE);
  clutter_text_set_editable (CLUTTER_TEXT (text2), TRUE);
  clutter_text_set_selectable (CLUTTER_TEXT (text2), TRUE);
  clutter_text_set_cursor_color (CLUTTER_TEXT (text2), &cursor_color);
  clutter_text_set_selected_text_color (CLUTTER_TEXT (text2), CLUTTER_COLOR_Green);

  if (argv[1])
    {
      GError *error = NULL;
      gchar *utf8;

      g_file_get_contents (argv[1], &utf8, NULL, &error);
      if (error)
        {
          utf8 = g_strconcat ("Unable to open '", argv[1], "':\n",
                              error->message,
                              NULL);
          g_error_free (error);
        }

      clutter_text_set_text (CLUTTER_TEXT (text), utf8);
    }
  else
    clutter_text_set_text (CLUTTER_TEXT (text), runes);

  clutter_actor_set_size (stage, 1024, 768);
  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}