Beispiel #1
0
int command_otrigger(char_data *actor, char *cmd, char *argument)
{
  obj_data *obj;
  int i;

  for (i = 0; i < NUM_WEARS; i++)
    if (cmd_otrig(GET_EQ(actor, i), actor, cmd, argument, OCMD_EQUIP))
      return 1;
  
  for (obj = actor->carrying; obj; obj = obj->next_content)
    if (cmd_otrig(obj, actor, cmd, argument, OCMD_INVEN))
      return 1;

  for (obj = world[IN_ROOM(actor)].contents; obj; obj = obj->next_content)
    if (cmd_otrig(obj, actor, cmd, argument, OCMD_ROOM))
      return 1;

  return 0;
}
Beispiel #2
0
int command_otrigger(char_data *actor, char *cmd, char *argument) {
  obj_data *obj;
  int i;

  /* prevent people we like from becoming trapped :P */
  if (!valid_dg_target(actor, 0))
    return 0;

  for (i = 0; i < NUM_WEARS; i++)
    if (GET_EQ(actor, i))
      if (cmd_otrig(GET_EQ(actor, i), actor, cmd, argument, OCMD_EQUIP))
        return 1;

  for (obj = actor->carrying; obj; obj = obj->next_content)
    if (cmd_otrig(obj, actor, cmd, argument, OCMD_INVEN))
      return 1;

  for (obj = world[IN_ROOM(actor)].contents; obj; obj = obj->next_content)
    if (cmd_otrig(obj, actor, cmd, argument, OCMD_ROOM))
      return 1;

  return 0;
}