Beispiel #1
0
gboolean
meta_surface_actor_is_argb32 (MetaSurfaceActor *self)
{
  MetaShapedTexture *stex = meta_surface_actor_get_texture (self);
  CoglTexture *texture = meta_shaped_texture_get_texture (stex);

  /* If we don't have a texture, like during initialization, assume
   * that we're ARGB32.
   *
   * If we are unredirected and we have no texture assume that we are
   * not ARGB32 otherwise we wouldn't be unredirected in the first
   * place. This prevents us from continually redirecting and
   * unredirecting on every paint.
   */
  if (!texture)
    return !meta_surface_actor_is_unredirected (self);

  switch (cogl_texture_get_components (texture))
    {
    case COGL_TEXTURE_COMPONENTS_A:
    case COGL_TEXTURE_COMPONENTS_RGBA:
      return TRUE;
    case COGL_TEXTURE_COMPONENTS_RG:
    case COGL_TEXTURE_COMPONENTS_RGB:
    case COGL_TEXTURE_COMPONENTS_DEPTH:
      return FALSE;
    default:
      g_assert_not_reached ();
    }
}
Beispiel #2
0
void
test_texture_rg (void)
{
  CoglPipeline *pipeline;
  CoglTexture2D *tex;
  int fb_width, fb_height;
  int x, y;

  fb_width = cogl_framebuffer_get_width (test_fb);
  fb_height = cogl_framebuffer_get_height (test_fb);

  tex = make_texture ();

  g_assert (cogl_texture_get_components (tex) == COGL_TEXTURE_COMPONENTS_RG);

  pipeline = cogl_pipeline_new (test_ctx);

  cogl_pipeline_set_layer_texture (pipeline, 0, tex);
  cogl_pipeline_set_layer_filters (pipeline,
                                   0,
                                   COGL_PIPELINE_FILTER_NEAREST,
                                   COGL_PIPELINE_FILTER_NEAREST);

  cogl_framebuffer_draw_rectangle (test_fb,
                                   pipeline,
                                   -1.0f, 1.0f,
                                   1.0f, -1.0f);

  for (y = 0; y < TEX_HEIGHT; y++)
    for (x = 0; x < TEX_WIDTH; x++)
      {
        test_utils_check_pixel_rgb (test_fb,
                                    x * fb_width / TEX_WIDTH +
                                    fb_width / (TEX_WIDTH * 2),
                                    y * fb_height / TEX_HEIGHT +
                                    fb_height / (TEX_HEIGHT * 2),
                                    x * 256 / TEX_WIDTH,
                                    y * 256 / TEX_HEIGHT,
                                    0);
      }

  cogl_object_unref (pipeline);
  cogl_object_unref (tex);
}
gboolean
meta_surface_actor_is_argb32 (MetaSurfaceActor *self)
{
  MetaShapedTexture *stex = meta_surface_actor_get_texture (self);
  CoglTexture *texture = meta_shaped_texture_get_texture (stex);

  /* If we don't have a texture, like during initialization, assume
   * that we're ARGB32. */
  if (!texture)
    return TRUE;

  switch (cogl_texture_get_components (texture))
    {
    case COGL_TEXTURE_COMPONENTS_A:
    case COGL_TEXTURE_COMPONENTS_RGBA:
      return TRUE;
    case COGL_TEXTURE_COMPONENTS_RG:
    case COGL_TEXTURE_COMPONENTS_RGB:
    case COGL_TEXTURE_COMPONENTS_DEPTH:
      return FALSE;
    default:
      g_assert_not_reached ();
    }
}
Beispiel #4
0
static gboolean
shm_buffer_attach (MetaWaylandBuffer  *buffer,
                   CoglTexture       **texture,
                   gboolean           *changed_texture,
                   GError            **error)
{
  MetaBackend *backend = meta_get_backend ();
  ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
  CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend);
  struct wl_shm_buffer *shm_buffer;
  int stride, width, height;
  CoglPixelFormat format;
  CoglTextureComponents components;
  CoglBitmap *bitmap;
  CoglTexture *new_texture;

  shm_buffer = wl_shm_buffer_get (buffer->resource);
  stride = wl_shm_buffer_get_stride (shm_buffer);
  width = wl_shm_buffer_get_width (shm_buffer);
  height = wl_shm_buffer_get_height (shm_buffer);
  shm_buffer_get_cogl_pixel_format (shm_buffer, &format, &components);

  if (*texture &&
      cogl_texture_get_width (*texture) == width &&
      cogl_texture_get_height (*texture) == height &&
      cogl_texture_get_components (*texture) == components &&
      _cogl_texture_get_format (*texture) == format)
    {
      buffer->is_y_inverted = TRUE;
      *changed_texture = FALSE;
      return TRUE;
    }

  cogl_clear_object (texture);

  wl_shm_buffer_begin_access (shm_buffer);

  bitmap = cogl_bitmap_new_for_data (cogl_context,
                                     width, height,
                                     format,
                                     stride,
                                     wl_shm_buffer_get_data (shm_buffer));

  new_texture = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (bitmap));
  cogl_texture_set_components (new_texture, components);

  if (!cogl_texture_allocate (new_texture, error))
    {
      g_clear_pointer (&new_texture, cogl_object_unref);
      if (g_error_matches (*error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_SIZE))
        {
          CoglTexture2DSliced *texture_sliced;

          g_clear_error (error);

          texture_sliced =
            cogl_texture_2d_sliced_new_from_bitmap (bitmap,
                                                    COGL_TEXTURE_MAX_WASTE);
          new_texture = COGL_TEXTURE (texture_sliced);
          cogl_texture_set_components (new_texture, components);

          if (!cogl_texture_allocate (new_texture, error))
            g_clear_pointer (&new_texture, cogl_object_unref);
        }
    }

  cogl_object_unref (bitmap);

  wl_shm_buffer_end_access (shm_buffer);

  if (!new_texture)
    return FALSE;

  *texture = new_texture;
  *changed_texture = TRUE;
  buffer->is_y_inverted = TRUE;

  return TRUE;
}