/* =============== CL_ColorExplosionParticles =============== */ void CL_ColorExplosionParticles (vec3_t org, int color8, int run) { int i; #ifdef QMAX vec3_t color = { color8red(color8), color8green(color8), color8blue(color8)}; #else int j; cparticle_t *p; #endif for (i=0 ; i<128 ; i++) { #ifdef QMAX setupParticle ( 0, 0, 0, org[0] + ((rand()%32)-16), org[1] + ((rand()%32)-16), org[2] + ((rand()%32)-16), (rand()%256)-128, (rand()%256)-128, (rand()%256)-128, 0, 0, 20, color[0] + (rand() % run), color[1] + (rand() % run), color[2] + (rand() % run), 0, 0, 0, 1.0, -0.4 / (0.6 + frand()*0.2), 2, 1, particle_generic, 0, NULL,0); #else if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->time = cl.time; p->color = color8 + (rand() % run); for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%256)-128; } p->accel[0] = p->accel[1] = 0; p->accel[2] = -PARTICLE_GRAVITY; p->alpha = 1.0; p->alphavel = -0.4 / (0.6 + frand()*0.2); #endif } }
void MenuList_Draw (menulist_s *l) { const char **n; int y = 0, alpha = mouseOverAlpha(&l->generic); Menu_DrawStringR2LDark (l->generic.x + l->generic.parent->x - 2*MENU_FONT_SIZE, l->generic.y + l->generic.parent->y, l->generic.name, alpha); n = l->itemnames; // SCR_DrawFill (l->generic.parent->x + l->generic.x - 112, l->generic.parent->y + l->generic.y + (l->curvalue+1)*MENU_LINE_SIZE, // 128, MENU_LINE_SIZE, ALIGN_CENTER, 16); SCR_DrawFill (l->generic.parent->x + l->generic.x - 112, l->generic.parent->y + l->generic.y + (l->curvalue+1)*MENU_LINE_SIZE, 128, MENU_LINE_SIZE, ALIGN_CENTER, color8red(16), color8green(16), color8blue(16), 255); while (*n) { Menu_DrawStringR2LDark (l->generic.x + l->generic.parent->x + LCOLUMN_OFFSET, l->generic.y + l->generic.parent->y + y + MENU_LINE_SIZE, *n, alpha); n++; y += MENU_LINE_SIZE; } }
void CL_ParseTEnt (void) { int32_t type; vec3_t pos, pos2, dir; explosion_t *ex; int32_t cnt; int32_t color; int32_t r, i; int32_t ent; int32_t magnitude; type = MSG_ReadByte (&net_message); switch (type) { case TE_BLOOD: // bullet hitting flesh MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); // Psychospaz's enhanced particle code CL_BloodHit (pos, dir); break; case TE_GUNSHOT: // bullet hitting wall case TE_SPARKS: case TE_BULLET_SPARKS: MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); // Psychospaz's enhanced particle code if (type == TE_BULLET_SPARKS) VectorScale(dir, 2, dir); { vec3_t color = { 255, 125, 10 }; CL_ParticleEffectSparks (pos, dir, color, (type == TE_GUNSHOT)? 5 : 10); } if (type != TE_SPARKS) { CL_GunSmokeEffect (pos, dir); if (type == TE_GUNSHOT || type == TE_BULLET_SPARKS) CL_ParticleBulletDecal(pos, dir, 2.5); // impact sound cnt = rand()&15; if (cnt == 1) S_StartSound (pos, 0, 0, clMedia.sfx_ric[0], 1, ATTN_NORM, 0); else if (cnt == 2) S_StartSound (pos, 0, 0, clMedia.sfx_ric[1], 1, ATTN_NORM, 0); else if (cnt == 3) S_StartSound (pos, 0, 0, clMedia.sfx_ric[2], 1, ATTN_NORM, 0); } break; case TE_SHOTGUN: // bullet hitting wall MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); // Psychospaz's enhanced particle code CL_GunSmokeEffect (pos, dir); CL_ParticleBulletDecal(pos, dir, 2.8); { vec3_t color = { 200, 100, 10 }; CL_ParticleEffectSparks (pos, dir, color, 8); } break; case TE_SCREEN_SPARKS: case TE_SHIELD_SPARKS: MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); if (type == TE_SCREEN_SPARKS) CL_ParticleEffect (pos, dir, 0xd0, 40); else CL_ParticleEffect (pos, dir, 0xb0, 40); //FIXME : replace or remove this sound S_StartSound (pos, 0, 0, clMedia.sfx_lashit, 1, ATTN_NORM, 0); break; case TE_SPLASH: // bullet hitting water cnt = MSG_ReadByte (&net_message); cnt = min(cnt, 40); // cap at 40 MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); r = MSG_ReadByte (&net_message); if (r > 6) color = 0x00; else color = splash_color[r]; // Psychospaz's enhanced particle code if (r == SPLASH_SPARKS) { CL_ParticleEffectSplashSpark (pos, dir, color, cnt); r = rand() & 3; if (r == 0) S_StartSound (pos, 0, 0, clMedia.sfx_spark[0], 1, ATTN_STATIC, 0); else if (r == 1) S_StartSound (pos, 0, 0, clMedia.sfx_spark[1], 1, ATTN_STATIC, 0); else S_StartSound (pos, 0, 0, clMedia.sfx_spark[2], 1, ATTN_STATIC, 0); } else { CL_ParticleEffectSplash (pos, dir, color, cnt); } break; case TE_LASER_SPARKS: cnt = MSG_ReadByte (&net_message); MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); color = MSG_ReadByte (&net_message); CL_ParticleEffect2 (pos, dir, color, cnt); break; case TE_RAILTRAIL: // railgun effect MSG_ReadPos (&net_message, pos); MSG_ReadPos (&net_message, pos2); CL_RailTrail (pos, pos2, false); S_StartSound (pos2, 0, 0, clMedia.sfx_railg, 1, ATTN_NORM, 0); break; // 12/23/2001 - red railgun trail case TE_RAILTRAIL2: // red railgun effect MSG_ReadPos (&net_message, pos); MSG_ReadPos (&net_message, pos2); CL_RailTrail (pos, pos2, true); S_StartSound (pos2, 0, 0, clMedia.sfx_railg, 1, ATTN_NORM, 0); break; case TE_EXPLOSION2: case TE_GRENADE_EXPLOSION: case TE_GRENADE_EXPLOSION_WATER: MSG_ReadPos (&net_message, pos); ex = CL_AllocExplosion (); VectorCopy (pos, ex->ent.origin); ex->type = ex_poly; ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; // noshadow flag ex->start = cl.frame.servertime - 100; ex->light = 350; ex->lightcolor[0] = 1.0; ex->lightcolor[1] = 0.5; ex->lightcolor[2] = 0.5; ex->ent.model = clMedia.mod_explo; ex->frames = 19; ex->baseframe = 30; ex->ent.angles[1] = rand() % 360; CL_Explosion_Sparks (pos, 16, 128); if (type != TE_EXPLOSION2) CL_Explosion_Decal (pos, 50, particle_burnmark); if (type == TE_GRENADE_EXPLOSION_WATER) S_StartSound (pos, 0, 0, clMedia.sfx_watrexp, 1, ATTN_NORM, 0); else S_StartSound (pos, 0, 0, clMedia.sfx_grenexp, 1, ATTN_NORM, 0); break; // RAFAEL case TE_PLASMA_EXPLOSION: MSG_ReadPos (&net_message, pos); ex = CL_AllocExplosion (); VectorCopy (pos, ex->ent.origin); ex->type = ex_poly; ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; // noshadow flag ex->start = cl.frame.servertime - 100; ex->light = 350; ex->lightcolor[0] = 1.0; ex->lightcolor[1] = 0.5; ex->lightcolor[2] = 0.5; ex->ent.angles[1] = rand() % 360; ex->ent.model = clMedia.mod_explo; if (frand() < 0.5) ex->baseframe = 15; ex->frames = 15; CL_Explosion_Sparks (pos, 16, 128); CL_Explosion_Decal (pos, 50, particle_burnmark); if (cl_plasma_explo_sound->value) S_StartSound (pos, 0, 0, clMedia.sfx_plasexp, 1, ATTN_NORM, 0); else S_StartSound (pos, 0, 0, clMedia.sfx_rockexp, 1, ATTN_NORM, 0); break; case TE_EXPLOSION1_BIG: // PMM MSG_ReadPos (&net_message, pos); ex = CL_AllocExplosion (); VectorCopy (pos, ex->ent.origin); ex->type = ex_poly; ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; // noshadow flag ex->start = cl.frame.servertime - 100; ex->light = 350; ex->lightcolor[0] = 1.0; ex->lightcolor[1] = 0.5; ex->lightcolor[2] = 0.5; ex->ent.angles[1] = rand() % 360; ex->ent.model = clMedia.mod_explo_big; if (frand() < 0.5) ex->baseframe = 15; ex->frames = 15; CL_Explosion_Sparks (pos, 48, 128); S_StartSound (pos, 0, 0, clMedia.sfx_rockexp, 1, ATTN_NORM, 0); break; case TE_EXPLOSION1_NP: // PMM MSG_ReadPos (&net_message, pos); ex = CL_AllocExplosion (); VectorCopy (pos, ex->ent.origin); ex->type = ex_poly; ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; // noshadow flag ex->start = cl.frame.servertime - 100; ex->light = 350; ex->lightcolor[0] = 1.0; ex->lightcolor[1] = 0.5; ex->lightcolor[2] = 0.5; ex->ent.angles[1] = rand() % 360; ex->ent.model = clMedia.mod_explo; if (frand() < 0.5) ex->baseframe = 15; ex->frames = 15; CL_Explosion_Sparks (pos, 10, 128); S_StartSound (pos, 0, 0, clMedia.sfx_grenexp, 1, ATTN_NORM, 0); break; case TE_EXPLOSION1: case TE_PLAIN_EXPLOSION: case TE_ROCKET_EXPLOSION: case TE_ROCKET_EXPLOSION_WATER: MSG_ReadPos (&net_message, pos); ex = CL_AllocExplosion (); VectorCopy (pos, ex->ent.origin); ex->type = ex_poly; ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; // noshadow flag ex->start = cl.frame.servertime - 100; ex->light = 350; ex->lightcolor[0] = 1.0; ex->lightcolor[1] = 0.5; ex->lightcolor[2] = 0.5; ex->ent.angles[1] = rand() % 360; ex->ent.model = clMedia.mod_explo; if (frand() < 0.5) ex->baseframe = 15; ex->frames = 15; CL_Explosion_Sparks (pos, 16, 128); if (type == TE_ROCKET_EXPLOSION || type == TE_ROCKET_EXPLOSION_WATER) CL_Explosion_Decal (pos, 50, particle_burnmark); if (type == TE_ROCKET_EXPLOSION_WATER) S_StartSound (pos, 0, 0, clMedia.sfx_watrexp, 1, ATTN_NORM, 0); else S_StartSound (pos, 0, 0, clMedia.sfx_rockexp, 1, ATTN_NORM, 0); break; case TE_BFG_EXPLOSION: MSG_ReadPos (&net_message, pos); ex = CL_AllocExplosion (); VectorCopy (pos, ex->ent.origin); ex->type = ex_poly; ex->ent.flags |= RF_FULLBRIGHT; ex->start = cl.frame.servertime - 100; ex->light = 350; ex->lightcolor[0] = 0.0; ex->lightcolor[1] = 1.0; ex->lightcolor[2] = 0.0; ex->ent.model = clMedia.mod_bfg_explo; ex->ent.flags |= RF_TRANSLUCENT | RF_TRANS_ADDITIVE; ex->ent.alpha = 0.30; ex->frames = 4; break; case TE_BFG_BIGEXPLOSION: MSG_ReadPos (&net_message, pos); CL_BFGExplosionParticles (pos); CL_Explosion_Decal (pos, 75, particle_bfgmark); break; case TE_BFG_LASER: CL_ParseLaser (0xd0d1d2d3); break; case TE_BUBBLETRAIL: MSG_ReadPos (&net_message, pos); MSG_ReadPos (&net_message, pos2); CL_BubbleTrail (pos, pos2); break; case TE_PARASITE_ATTACK: case TE_MEDIC_CABLE_ATTACK: ent = CL_ParseBeam (clMedia.mod_parasite_segment); break; case TE_BOSSTPORT: // boss teleporting to station MSG_ReadPos (&net_message, pos); CL_BigTeleportParticles (pos); S_StartSound (pos, 0, 0, S_RegisterSound ("misc/bigtele.wav"), 1, ATTN_NONE, 0); break; case TE_GRAPPLE_CABLE: ent = CL_ParseBeam2 (clMedia.mod_grapple_cable); break; // RAFAEL case TE_WELDING_SPARKS: cnt = MSG_ReadByte (&net_message); MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); color = MSG_ReadByte (&net_message); // Psychospaz's enhanced particle code { vec3_t sparkcolor = {color8red(color), color8green(color), color8blue(color)}; CL_ParticleEffectSparks (pos, dir, sparkcolor, 40); } ex = CL_AllocExplosion (); VectorCopy (pos, ex->ent.origin); ex->type = ex_flash; // note to self // we need a better no draw flag ex->ent.flags |= RF_BEAM; ex->start = cl.frame.servertime - 0.1; ex->light = 100 + (rand()%75); ex->lightcolor[0] = 1.0; ex->lightcolor[1] = 1.0; ex->lightcolor[2] = 0.3; ex->ent.model = clMedia.mod_flash; ex->frames = 2; break; case TE_GREENBLOOD: MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); // Psychospaz's enhanced particle code CL_GreenBloodHit (pos, dir); break; // RAFAEL case TE_TUNNEL_SPARKS: cnt = MSG_ReadByte (&net_message); MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); color = MSG_ReadByte (&net_message); CL_ParticleEffect3 (pos, dir, color, cnt); break; //============= //PGM // PMM -following code integrated for flechette (different color) case TE_BLASTER: // blaster hitting wall case TE_BLASTER2: // green blaster hitting wall case TE_BLUEHYPERBLASTER: // blue blaster hitting wall case TE_REDBLASTER: // red blaster hitting wall case TE_FLECHETTE: // flechette hitting wall MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); ex = CL_AllocExplosion (); VectorCopy (pos, ex->ent.origin); ex->ent.angles[0] = acos(dir[2])/M_PI*180; if (dir[0]) // PMM - fixed to correct for pitch of 0 ex->ent.angles[1] = atan2(dir[1], dir[0])/M_PI*180; else if (dir[1] > 0) ex->ent.angles[1] = 90; else if (dir[1] < 0) ex->ent.angles[1] = 270; else ex->ent.angles[1] = 0; ex->type = ex_misc; ex->ent.flags |= RF_FULLBRIGHT|RF_TRANSLUCENT|RF_NOSHADOW; // no shadow on these if (type == TE_BLASTER2) ex->ent.skinnum = 1; else if (type == TE_REDBLASTER) ex->ent.skinnum = 3; else if (type == TE_FLECHETTE || type == TE_BLUEHYPERBLASTER) ex->ent.skinnum = 2; else // TE_BLASTER ex->ent.skinnum = 0; ex->start = cl.frame.servertime - 100; ex->light = 150; if (type == TE_BLASTER2) { ex->lightcolor[0] = 0.15; ex->lightcolor[1] = 1; ex->lightcolor[2] = 0.15; } else if (type == TE_BLUEHYPERBLASTER) { ex->lightcolor[0] = 0.19; ex->lightcolor[1] = 0.41; ex->lightcolor[2] = 0.75; } else if (type == TE_REDBLASTER) { ex->lightcolor[0] = 0.75; ex->lightcolor[1] = 0.41; ex->lightcolor[2] = 0.19; } else if (type == TE_FLECHETTE) { ex->lightcolor[0] = 0.39; ex->lightcolor[1] = 0.61; ex->lightcolor[2] = 0.75; } else { // TE_BLASTER ex->lightcolor[0] = 1; ex->lightcolor[1] = 1; ex->lightcolor[2] = 0; } ex->ent.model = clMedia.mod_explode; ex->frames = 4; // Psychospaz's enhanced particle code { int32_t red, green, blue, numparts; float partsize = 4; numparts = (32 / max(cl_particle_scale->value/2, 1)); if (type == TE_BLASTER2) { CL_BlasterParticles (pos, dir, numparts, partsize, 50, 235, 50, -10, 0, -10); red=50; green=235; blue=50; } else if (type == TE_BLUEHYPERBLASTER) { CL_BlasterParticles (pos, dir, numparts, partsize, 50, 50, 235, -10, 0, -10); red=50; green=50; blue=235; } else if (type == TE_REDBLASTER) { CL_BlasterParticles (pos, dir, numparts, partsize, 235, 50, 50, 0, -90, -30); red=235; green=50; blue=50; } else if (type == TE_FLECHETTE) { CL_BlasterParticles (pos, dir, numparts, partsize, 100, 100, 195, -10, 0, -10); red=100; green=100; blue=195; } else { // TE_BLASTER CL_BlasterParticles (pos, dir, numparts, partsize, 255, 150, 50, 0, -90, -30); // was 40 red=255; green=150; blue=50; } CL_ParticleBlasterDecal(pos, dir, 10, red, green, blue); } S_StartSound (pos, 0, 0, clMedia.sfx_lashit, 1, ATTN_NORM, 0); break; // shockwave impact effect case TE_SHOCKSPLASH: MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); // Spawn 5 rings for (i = 0; i < 5; i++) { ex = CL_AllocExplosion (); VectorMA (pos, 16.0*(i+1), dir, ex->ent.origin); vectoangles2(dir, ex->ent.angles); //VectorCopy (dir, ex->ent.angles); ex->type = ex_poly2; ex->ent.flags |= RF_FULLBRIGHT|RF_TRANSLUCENT|RF_NOSHADOW; ex->start = cl.frame.servertime - 100; ex->light = 75; ex->lightcolor[0] = 0.39; ex->lightcolor[1] = 0.61; ex->lightcolor[2] = 0.75; ex->ent.model = clMedia.mod_shocksplash; ex->ent.alpha = 0.70; ex->baseframe = 4-i; ex->frames = 4+i; } S_StartSound (pos, 0, 0, clMedia.sfx_shockhit, 1, ATTN_NONE, 0); break; case TE_LIGHTNING: // Psychospaz's enhanced particle code ent = CL_ParseLightning (); S_StartSound (NULL, ent, CHAN_WEAPON, clMedia.sfx_lightning, 1, ATTN_NORM, 0); break; case TE_DEBUGTRAIL: MSG_ReadPos (&net_message, pos); MSG_ReadPos (&net_message, pos2); CL_DebugTrail (pos, pos2); break; case TE_FLASHLIGHT: MSG_ReadPos(&net_message, pos); ent = MSG_ReadShort(&net_message); CL_Flashlight(ent, pos); break; case TE_FORCEWALL: MSG_ReadPos(&net_message, pos); MSG_ReadPos(&net_message, pos2); color = MSG_ReadByte (&net_message); CL_ForceWall(pos, pos2, color); break; case TE_HEATBEAM: ent = CL_ParsePlayerBeam (clMedia.mod_heatbeam); break; case TE_MONSTER_HEATBEAM: ent = CL_ParsePlayerBeam (clMedia.mod_monster_heatbeam); break; case TE_HEATBEAM_SPARKS: cnt = 50; MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); r = 8; magnitude = 60; CL_ParticleSteamEffect (pos, dir, 240, 240, 240, -20, -20, -20, cnt, magnitude); S_StartSound (pos, 0, 0, clMedia.sfx_lashit, 1, ATTN_NORM, 0); break; case TE_HEATBEAM_STEAM: cnt = 20; MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); magnitude = 60; CL_ParticleSteamEffect (pos, dir, 255, 150, 50, 0, -90, -30, cnt, magnitude); CL_ParticlePlasmaBeamDecal (pos, dir, 10); // added burnmark S_StartSound (pos, 0, 0, clMedia.sfx_lashit, 1, ATTN_NORM, 0); break; case TE_STEAM: CL_ParseSteam(); break; case TE_BUBBLETRAIL2: cnt = 3; // was 8 MSG_ReadPos (&net_message, pos); MSG_ReadPos (&net_message, pos2); CL_BubbleTrail2 (pos, pos2, cnt); S_StartSound (pos, 0, 0, clMedia.sfx_lashit, 1, ATTN_NORM, 0); break; case TE_MOREBLOOD: MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); // Psychospaz's enhanced particle code CL_BloodHit (pos, dir); CL_BloodHit (pos, dir); break; case TE_CHAINFIST_SMOKE: dir[0]=0; dir[1]=0; dir[2]=1; MSG_ReadPos(&net_message, pos); // Psychospaz's enhanced particle code CL_ParticleSmokeEffect (pos, dir, 8); break; case TE_ELECTRIC_SPARKS: MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); // new blue electric sparks CL_ElectricParticles (pos, dir, 40); //FIXME : replace or remove this sound S_StartSound (pos, 0, 0, clMedia.sfx_lashit, 1, ATTN_NORM, 0); break; case TE_TRACKER_EXPLOSION: MSG_ReadPos (&net_message, pos); CL_ColorFlash (pos, 0, 150, -1, -1, -1); // CL_ColorExplosionParticles (pos, 0, 1); CL_Tracker_Explode (pos); CL_Explosion_Decal (pos, 14, particle_trackermark); S_StartSound (pos, 0, 0, clMedia.sfx_disrexp, 1, ATTN_NORM, 0); break; case TE_TELEPORT_EFFECT: case TE_DBALL_GOAL: MSG_ReadPos (&net_message, pos); CL_TeleportParticles (pos); break; case TE_WIDOWBEAMOUT: CL_ParseWidow (); break; case TE_NUKEBLAST: CL_ParseNuke (); break; case TE_WIDOWSPLASH: MSG_ReadPos (&net_message, pos); CL_WidowSplash (pos); break; //PGM //============== default: Com_Error (ERR_DROP, "CL_ParseTEnt: bad type"); } }
//============= //ROGUE void CL_ParseSteam (void) { vec3_t pos, dir; int32_t id, i; int32_t r; int32_t cnt; int32_t color; int32_t magnitude; cl_sustain_t *s, *free_sustain; id = MSG_ReadShort (&net_message); // an id of -1 is an instant effect if (id != -1) // sustains { //Com_Printf ("Sustain effect id %d\n", id); free_sustain = NULL; for (i=0, s=cl_sustains; i<MAX_SUSTAINS; i++, s++) { if (s->id == 0) { free_sustain = s; break; } } if (free_sustain) { s->id = id; s->count = MSG_ReadByte (&net_message); MSG_ReadPos (&net_message, s->org); MSG_ReadDir (&net_message, s->dir); r = MSG_ReadByte (&net_message); s->color = r & 0xff; s->magnitude = MSG_ReadShort (&net_message); s->endtime = cl.time + MSG_ReadLong (&net_message); s->think = CL_ParticleSteamEffect2; s->thinkinterval = 100; s->nextthink = cl.time; } else { //Com_Printf ("No free sustains!\n"); // FIXME - read the stuff anyway cnt = MSG_ReadByte (&net_message); MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); r = MSG_ReadByte (&net_message); magnitude = MSG_ReadShort (&net_message); magnitude = MSG_ReadLong (&net_message); // really interval } } else // instant { cnt = MSG_ReadByte (&net_message); MSG_ReadPos (&net_message, pos); MSG_ReadDir (&net_message, dir); r = MSG_ReadByte (&net_message); magnitude = MSG_ReadShort (&net_message); color = r & 0xff; CL_ParticleSteamEffect (pos, dir, color8red(color), color8green(color), color8blue(color), -20, -20, -20, cnt, magnitude); //CL_ParticleSteamEffect (pos, dir, 240, 240, 240, -20, -20, -20, cnt, magnitude); //S_StartSound (pos, 0, 0, clMedia.sfx_lashit, 1, ATTN_NORM, 0); } }
void CL_ForceWall (vec3_t start, vec3_t end, int color8) { vec3_t move; vec3_t vec; #ifdef QMAX vec3_t color = { color8red(color8), color8green(color8), color8blue(color8)}; #else int j; cparticle_t *p; #endif float len; VectorCopy (start, move); VectorSubtract (end, start, vec); len = VectorNormalize (vec); VectorScale (vec, 4, vec); // FIXME: this is a really silly way to have a loop while (len > 0) { len -= 4; if (!free_particles) return; if (frand() > 0.3) { #ifdef QMAX setupParticle ( 0, 0, 0, move[0] + crand()*3, move[1] + crand()*3, move[2] + crand()*3, 0, 0, -40 - (crand()*10), 0, 0, 0, color[0]+5, color[1]+5, color[2]+5, 0, 0, 0, 1, -1.0 / (3.0+frand()*0.5), 5, 0, particle_generic, 0, NULL,0); #else p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; VectorClear (p->accel); p->time = cl.time; p->alpha = 1.0; p->alphavel = -1.0 / (3.0+frand()*0.5); p->color = color8; for (j=0 ; j<3 ; j++) { p->org[j] = move[j] + crand()*3; p->accel[j] = 0; } p->vel[0] = 0; p->vel[1] = 0; p->vel[2] = -40 - (crand()*10); #endif } VectorAdd (move, vec, move); } }