bool DrasculaEngine::confirmExit() { byte key = 0; color_abc(kColorRed); updateRoom(); centerText(_textsys[1], 160, 87); updateScreen(); delay(100); while (!shouldQuit()) { key = getScan(); if (key != 0) break; // This gives a better feedback to the user when he is asked to // confirm whether he wants to quit. It now still updates the room and // shows mouse cursor movement. Hopefully it will work in all // locations of the game. updateRoom(); color_abc(kColorRed); centerText(_textsys[1], 160, 87); updateScreen(); } if (key == Common::KEYCODE_ESCAPE || shouldQuit()) { stopMusic(); return false; } return true; }
void DrasculaEngine::moveCursor() { copyBackground(); updateRefresh_pre(); moveCharacters(); updateRefresh(); if (!strcmp(textName, "hacker") && _hasName) { if (_color != kColorRed && !_menuScreen) color_abc(kColorRed); } else if (!_menuScreen && _color != kColorLightGreen) color_abc(kColorLightGreen); if (_hasName && !_menuScreen) centerText(textName, _mouseX, _mouseY); if (_menuScreen) showMenu(); else if (_menuBar) clearMenu(); }
bool DrasculaEngine::confirmExit() { byte key; color_abc(kColorRed); updateRoom(); centerText(_textsys[1], 160, 87); updateScreen(); delay(100); for (;;) { key = getScan(); if (key != 0) break; } if (key == Common::KEYCODE_ESCAPE) { stopMusic(); return false; } return true; }
bool DrasculaEngine::saveLoadScreen() { char names[10][23]; char file[50]; char fileEpa[50]; int n, n2, num_sav = 0, y = 27; Common::InSaveFile *sav; clearRoom(); snprintf(fileEpa, 50, "%s.epa", _targetName.c_str()); if (!(sav = _saveFileMan->openForLoading(fileEpa))) { Common::OutSaveFile *epa; if (!(epa = _saveFileMan->openForSaving(fileEpa))) error("Can't open %s file", fileEpa); for (n = 0; n < NUM_SAVES; n++) epa->writeString("*\n"); epa->finalize(); delete epa; if (!(sav = _saveFileMan->openForLoading(fileEpa))) { error("Can't open %s file", fileEpa); } } for (n = 0; n < NUM_SAVES; n++) { strncpy(names[n], sav->readLine().c_str(), 23); names[n][22] = '\0'; // make sure the savegame name is 0-terminated } delete sav; loadPic("savescr.alg", bgSurface, HALF_PAL); color_abc(kColorLightGreen); select[0] = 0; _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); setCursor(kCursorCrosshair); while (!shouldQuit()) { y = 27; copyBackground(); for (n = 0; n < NUM_SAVES; n++) { print_abc(names[n], 116, y); y = y + 9; } print_abc(select, 117, 15); updateScreen(); y = 27; updateEvents(); if (leftMouseButton == 1) { delay(50); for (n = 0; n < NUM_SAVES; n++) { if (mouseX > 115 && mouseY > y + (9 * n) && mouseX < 115 + 175 && mouseY < y + 10 + (9 * n)) { strcpy(select, names[n]); if (strcmp(select, "*")) selectionMade = 1; else { enterName(); strcpy(names[n], select); if (selectionMade == 1) { snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1); saveGame(file); Common::OutSaveFile *tsav; if (!(tsav = _saveFileMan->openForSaving(fileEpa))) { error("Can't open %s file", fileEpa); } for (n = 0; n < NUM_SAVES; n++) { tsav->writeString(names[n]); tsav->writeString("\n"); } tsav->finalize(); delete tsav; } } print_abc(select, 117, 15); y = 27; for (n2 = 0; n2 < NUM_SAVES; n2++) { print_abc(names[n2], 116, y); y = y + 9; } if (selectionMade == 1) { snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1); } num_sav = n; } } if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && selectionMade == 1) { enterName(); strcpy(names[num_sav], select); print_abc(select, 117, 15); y = 27; for (n2 = 0; n2 < NUM_SAVES; n2++) { print_abc(names[n2], 116, y); y = y + 9; } if (selectionMade == 1) { snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1); saveGame(file); Common::OutSaveFile *tsav; if (!(tsav = _saveFileMan->openForSaving(fileEpa))) { error("Can't open %s file", fileEpa); } for (n = 0; n < NUM_SAVES; n++) { tsav->writeString(names[n]); tsav->writeString("\n"); } tsav->finalize(); delete tsav; } } if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149 && selectionMade == 1) { if (!loadGame(file)) { _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); return false; } break; } else if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149 && selectionMade == 1) { saveGame(file); Common::OutSaveFile *tsav; if (!(tsav = _saveFileMan->openForSaving(fileEpa))) { error("Can't open %s file", fileEpa); } for (n = 0; n < NUM_SAVES; n++) { tsav->writeString(names[n]); tsav->writeString("\n"); } tsav->finalize(); delete tsav; } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180) break; else if (selectionMade == 0) { print_abc("Please select a slot", 117, 15); } updateScreen(); delay(200); } y = 26; delay(5); } selectVerb(kVerbNone); clearRoom(); loadPic(roomNumber, bgSurface, HALF_PAL); selectionMade = 0; _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); return true; }
void DrasculaEngine::converse(int index) { debug(4, "converse(%d)", index); char fileName[20]; sprintf(fileName, "op_%d.cal", index); Common::SeekableReadStream *stream = _archives.open(fileName); if (!stream) error("missing data file %s", fileName); int game1 = kDialogOptionUnselected, game2 = kDialogOptionUnselected, game3 = kDialogOptionUnselected; char phrase1[128], phrase2[128], phrase3[128], phrase4[128]; char sound1[13], sound2[13], sound3[13], sound4[13]; int phrase1_bottom, phrase2_bottom, phrase3_bottom, phrase4_bottom; int answer1, answer2, answer3; breakOut = 0; selectVerb(kVerbNone); TextResourceParser p(stream, DisposeAfterUse::YES); p.parseString(phrase1); p.parseString(phrase2); p.parseString(phrase3); p.parseString(phrase4); p.parseString(sound1); p.parseString(sound2); p.parseString(sound3); p.parseString(sound4); p.parseInt(answer1); p.parseInt(answer2); p.parseInt(answer3); // no need to delete the stream, since TextResourceParser takes ownership // delete stream; if (currentChapter == 2 && !strcmp(fileName, "op_5.cal") && flags[38] == 1 && flags[33] == 1) { Common::strlcpy(phrase3, _text[405], 128); strcpy(sound3, "405.als"); answer3 = 31; } if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[7] == 1) { Common::strlcpy(phrase3, _text[273], 128); strcpy(sound3, "273.als"); answer3 = 14; } if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[10] == 1) { Common::strlcpy(phrase3, _text[274], 128); strcpy(sound3, "274.als"); answer3 = 15; } cleanupString(phrase1); cleanupString(phrase2); cleanupString(phrase3); cleanupString(phrase4); loadPic("car.alg", backSurface); // TODO code here should limit y position for mouse in dialog menu, // but we can't implement this as there is lack in backend functionality // from 1(top) to 31 color_abc(kColorLightGreen); while (breakOut == 0 && !shouldQuit()) { updateRoom(); if (musicStatus() == 0 && roomMusic != 0) { if (currentChapter == 3 || currentChapter == 5) { playMusic(roomMusic); } else { // chapters 1, 2, 4, 6 if (flags[11] == 0) playMusic(roomMusic); } } updateEvents(); flushKeyBuffer(); phrase1_bottom = 8 * print_abc_opc(phrase1, 2, game1); phrase2_bottom = phrase1_bottom + 8 * print_abc_opc(phrase2, phrase1_bottom + 2, game2); phrase3_bottom = phrase2_bottom + 8 * print_abc_opc(phrase3, phrase2_bottom + 2, game3); phrase4_bottom = phrase3_bottom + 8 * print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionUnselected); if (_mouseY > 0 && _mouseY < phrase1_bottom) { if (game1 == kDialogOptionClicked && _color != kColorWhite) color_abc(kColorWhite); else if (game1 != kDialogOptionClicked && _color != kColorLightGreen) color_abc(kColorLightGreen); print_abc_opc(phrase1, 2, kDialogOptionSelected); if (_leftMouseButton == 1) { delay(100); game1 = kDialogOptionClicked; talk(phrase1, sound1); response(answer1); } } else if (_mouseY > phrase1_bottom && _mouseY < phrase2_bottom) { if (game2 == kDialogOptionClicked && _color != kColorWhite) color_abc(kColorWhite); else if (game2 != kDialogOptionClicked && _color != kColorLightGreen) color_abc(kColorLightGreen); print_abc_opc(phrase2, phrase1_bottom + 2, kDialogOptionSelected); if (_leftMouseButton == 1) { delay(100); game2 = kDialogOptionClicked; talk(phrase2, sound2); response(answer2); } } else if (_mouseY > phrase2_bottom && _mouseY < phrase3_bottom) { if (game3 == kDialogOptionClicked && _color != kColorWhite) color_abc(kColorWhite); else if (game3 != kDialogOptionClicked && _color != kColorLightGreen) color_abc(kColorLightGreen); print_abc_opc(phrase3, phrase2_bottom + 2, kDialogOptionSelected); if (_leftMouseButton == 1) { delay(100); game3 = kDialogOptionClicked; talk(phrase3, sound3); response(answer3); } } else if (_mouseY > phrase3_bottom && _mouseY < phrase4_bottom) { print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionSelected); if (_leftMouseButton == 1) { delay(100); talk(phrase4, sound4); breakOut = 1; } } else if (_color != kColorLightGreen) color_abc(kColorLightGreen); _system->delayMillis(10); updateScreen(); } // while (breakOut == 0) if (currentChapter == 2) loadPic(menuBackground, backSurface); else loadPic(99, backSurface); }