void GGLAssembler::extract(component_t& d, const pixel_t& s, int component)
{
    integer_t r(d.reg, 32, d.flags);
    extract(r,  s.reg,
                s.format.c[component].h,
                s.format.c[component].l,
                s.size());
    d = component_t(r);
}
Beispiel #2
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void GGLAssembler::build_blendOneMinusFF(
        component_t& temp,
        const integer_t& factor, 
        const integer_t& fragment,
        const integer_t& fb)
{
    //  R = S*f + D*(1-f) = (S-D)*f + D
    Scratch scratches(registerFile());
    // compute D-S
    integer_t diff(fb.flags & CORRUPTIBLE ?
            fb.reg : scratches.obtain(), fb.size(), CORRUPTIBLE);
    const int shift = fragment.size() - fb.size();
    if (shift>0)        SUB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSR, shift));
    else if (shift<0)   SUB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSL,-shift));
    else                SUB(AL, 0, diff.reg, fb.reg, fragment.reg);
    mul_factor_add(temp, diff, factor, component_t(fragment));
}
Beispiel #3
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void GGLAssembler::build_blending(
                        component_t& temp,      // incomming fragment / output
                        const pixel_t& pixel,   // framebuffer
                        int component,
                        Scratch& regs)
{
   if (!mInfo[component].blend)
        return;
        
    int fs = component==GGLFormat::ALPHA ? mBlendSrcA : mBlendSrc;
    int fd = component==GGLFormat::ALPHA ? mBlendDstA : mBlendDst;
    if (fs==GGL_SRC_ALPHA_SATURATE && component==GGLFormat::ALPHA)
        fs = GGL_ONE;
    const int blending = blending_codes(fs, fd);
    if (!temp.size()) {
        // here, blending will produce something which doesn't depend on
        // that component (eg: GL_ZERO:GL_*), so the register has not been
        // allocated yet. Will never be used as a source.
        temp = component_t(regs.obtain(), CORRUPTIBLE);
    }

    // we are doing real blending...
    // fb:          extracted dst
    // fragment:    extracted src
    // temp:        component_t(fragment) and result

    // scoped register allocator
    Scratch scratches(registerFile());
    comment("blending");

    // we can optimize these cases a bit...
    // (1) saturation is not needed
    // (2) we can use only one multiply instead of 2
    // (3) we can reduce the register pressure
    //      R = S*f + D*(1-f) = (S-D)*f + D
    //      R = S*(1-f) + D*f = (D-S)*f + S

    const bool same_factor_opt1 =
        (fs==GGL_DST_COLOR && fd==GGL_ONE_MINUS_DST_COLOR) ||
        (fs==GGL_SRC_COLOR && fd==GGL_ONE_MINUS_SRC_COLOR) ||
        (fs==GGL_DST_ALPHA && fd==GGL_ONE_MINUS_DST_ALPHA) ||
        (fs==GGL_SRC_ALPHA && fd==GGL_ONE_MINUS_SRC_ALPHA);

    const bool same_factor_opt2 =
        (fs==GGL_ONE_MINUS_DST_COLOR && fd==GGL_DST_COLOR) ||
        (fs==GGL_ONE_MINUS_SRC_COLOR && fd==GGL_SRC_COLOR) || 
        (fs==GGL_ONE_MINUS_DST_ALPHA && fd==GGL_DST_ALPHA) ||
        (fs==GGL_ONE_MINUS_SRC_ALPHA && fd==GGL_SRC_ALPHA);


    // XXX: we could also optimize these cases:
    // R = S*f + D*f = (S+D)*f
    // R = S*(1-f) + D*(1-f) = (S+D)*(1-f)
    // R = S*D + D*S = 2*S*D


    // see if we need to extract 'component' from the destination (fb)
    integer_t fb;
    if (blending & (BLEND_DST|FACTOR_DST)) { 
        fb.setTo(scratches.obtain(), 32); 
        extract(fb, pixel, component);
        if (mDithering) {
            // XXX: maybe what we should do instead, is simply
            // expand fb -or- fragment to the larger of the two
            if (fb.size() < temp.size()) {
                // for now we expand 'fb' to min(fragment, 8)
                int new_size = temp.size() < 8 ? temp.size() : 8;
                expand(fb, fb, new_size);
            }
        }
    }


    // convert input fragment to integer_t
    if (temp.l && (temp.flags & CORRUPTIBLE)) {
        MOV(AL, 0, temp.reg, reg_imm(temp.reg, LSR, temp.l));
        temp.h -= temp.l;
        temp.l = 0;
    }
    integer_t fragment(temp.reg, temp.size(), temp.flags);

    // if not done yet, convert input fragment to integer_t
    if (temp.l) {
        // here we know temp is not CORRUPTIBLE
        fragment.reg = scratches.obtain();
        MOV(AL, 0, fragment.reg, reg_imm(temp.reg, LSR, temp.l));
        fragment.flags |= CORRUPTIBLE;
    }

    if (!(temp.flags & CORRUPTIBLE)) {
        // temp is not corruptible, but since it's the destination it
        // will be modified, so we need to allocate a new register.
        temp.reg = regs.obtain();
        temp.flags &= ~CORRUPTIBLE;
        fragment.flags &= ~CORRUPTIBLE;
    }

    if ((blending & BLEND_SRC) && !same_factor_opt1) {
        // source (fragment) is needed for the blending stage
        // so it's not CORRUPTIBLE (unless we're doing same_factor_opt1)
        fragment.flags &= ~CORRUPTIBLE;
    }


    if (same_factor_opt1) {
        //  R = S*f + D*(1-f) = (S-D)*f + D
        integer_t factor;
        build_blend_factor(factor, fs, 
                component, pixel, fragment, fb, scratches);
        // fb is always corruptible from this point
        fb.flags |= CORRUPTIBLE;
        build_blendFOneMinusF(temp, factor, fragment, fb);
    } else if (same_factor_opt2) {
        //  R = S*(1-f) + D*f = (D-S)*f + S
        integer_t factor;
        // fb is always corrruptible here
        fb.flags |= CORRUPTIBLE;
        build_blend_factor(factor, fd,
                component, pixel, fragment, fb, scratches);
        build_blendOneMinusFF(temp, factor, fragment, fb);
    } else {
        integer_t src_factor;
        integer_t dst_factor;

        // if destination (fb) is not needed for the blending stage, 
        // then it can be marked as CORRUPTIBLE
        if (!(blending & BLEND_DST)) {
            fb.flags |= CORRUPTIBLE;
        }

        // XXX: try to mark some registers as CORRUPTIBLE
        // in most case we could make those corruptible
        // when we're processing the last component
        // but not always, for instance
        //    when fragment is constant and not reloaded
        //    when fb is needed for logic-ops or masking
        //    when a register is aliased (for instance with mAlphaSource)

        // blend away...
        if (fs==GGL_ZERO) {
            if (fd==GGL_ZERO) {         // R = 0
                // already taken care of
            } else if (fd==GGL_ONE) {   // R = D
                // already taken care of
            } else {                    // R = D*fd
                // compute fd
                build_blend_factor(dst_factor, fd,
                        component, pixel, fragment, fb, scratches);
                mul_factor(temp, fb, dst_factor);
            }
        } else if (fs==GGL_ONE) {
            if (fd==GGL_ZERO) {         // R = S
                // NOP, taken care of
            } else if (fd==GGL_ONE) {   // R = S + D
                component_add(temp, fb, fragment); // args order matters
                component_sat(temp);
            } else {                    // R = S + D*fd
                // compute fd
                build_blend_factor(dst_factor, fd,
                        component, pixel, fragment, fb, scratches);
                mul_factor_add(temp, fb, dst_factor, component_t(fragment));
                component_sat(temp);
            }
        } else {
            // compute fs
            build_blend_factor(src_factor, fs, 
                    component, pixel, fragment, fb, scratches);
            if (fd==GGL_ZERO) {         // R = S*fs
                mul_factor(temp, fragment, src_factor);
            } else if (fd==GGL_ONE) {   // R = S*fs + D
                mul_factor_add(temp, fragment, src_factor, component_t(fb));
                component_sat(temp);
            } else {                    // R = S*fs + D*fd
                mul_factor(temp, fragment, src_factor);
                if (scratches.isUsed(src_factor.reg))
                    scratches.recycle(src_factor.reg);
                // compute fd
                build_blend_factor(dst_factor, fd,
                        component, pixel, fragment, fb, scratches);
                mul_factor_add(temp, fb, dst_factor, temp);
                if (!same_factor_opt1 && !same_factor_opt2) {
                    component_sat(temp);
                }
            }
        }
    }

    // now we can be corrupted (it's the dest)
    temp.flags |= CORRUPTIBLE;
}
void GGLAssembler::expand(component_t& d, const component_t& s, int dbits)
{
    integer_t r(d.reg, 32, d.flags);
    expand(r, s, dbits);
    d = component_t(r);
}